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Found 27 results

  1. How do I check what Server version I am up to on my Linux server? I installed from these instructions https://www.wurmpedia.com/index.php/Server_administration_(Wurm_Unlimited) and updated via steamcmd.sh result == Steam>app_update 402370 Success! App '402370' already up to date. the client says incompatible communication protocol client version 1.8.0.3 no beta enabled Solution by Explora On 1/11/2019 at 1:31 AM, Explora said: the version number is in file \\path\to\steamapps\common\Wurm Unlimited Dedicated Server\common.jar\META-INF\ 
  2. Just an idea from another game I play where they have their own official client from their website, and another one that can be downloaded from steam to play the same game. Both clients also connect to the same official servers. That would be awesome here because we would have WU and WO in steam, be able to access both, when people would play WO, they would have friends see that they are playing, and go play themselves. (so on, and so on.) Benefits: 1. Good PR and get the word out there. 2. Possibility to set up steam shop to pay for premium or silvers (future developments) 3. More players in WO.
  3. Hi, when I launch Wurm Unlimited from Steam, it says running for maybe a second or two and then stops. I am unable to find any error logs of the sort described in other posts about crashes. I see in other posts that a common solution is to turn of VBO in the settings, but I presume I have to run the clients to be able to change that. Anyone have any suggestions?
  4. I downloaded the game from steam and when I ran it a pop-up box showed up with an error message reading: Contents of temporary launch log: Time is Tue Oct 10 22:44:15 CDT 2017 Running client version === System information === Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 8.1 (arch: amd64, version: 6.3) Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 ====== CLIENT CRASH ====== Unexpected crash while setting up login java.lang.Throwable: Could not start SteamApi Shutting down (Steam is not Running) at com.wurmonline.client.launcherfx.WurmMain.start(WurmMain.java:192) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(LauncherImpl.java:863) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(PlatformImpl.java:326) at I am running the Steam app, other than that I couldn't figure out the issue. please help. Thanks
  5. I was hoping that in time, CodeClub may look at distributing WU themselves or using other platforms like GoG. We're in 2017 I hear however, and searching the forum doesn't seem to yield any news other than the initial idea of "maybe later". I would welcome an opportunity to buy WU from the developers, and not have to pay steam to cripple my game. Is there any intention to make WU available without steam DRM? Has it been decided to not do so? If only steam will continue to be available for the foreseeable future, can anyone please tell if you can run WU executables without steam, maybe standalone, or maybe only server? Thanks for any answers!
  6. Hello All, The Steam Client stops downloading at 18.3mb. Then restarts the download at 0 again. Continuous loop of this. If I stop it after the 18.3mb then click on Play it crashes out. The download directory has all the file names and .jar files but they all say these are corrupted when I click on them. I have deleted the cache and download files and tried to start again but same issues. Can someone please suggest something?
  7. Just wanted to note Wurm Unlimited is on sale for the next 37 hours as of this post for $17.99 if you have some friends on the fence about trying Wurm out. Now is the opportunity.
  8. I'm looking to buy Wurm Unlimited keys for in-game cash. I am paying well. Please PM me either here or in-game @ mikesandy.
  9. Hi people, I'm trying hard to open a server on my Root-Server for me and my friends to play on. Unfortunately this is not as easy as it seems. Currently I'm getting this problem (taken from the connection_log_3724.txt): [2015-12-02 15:16:53] Log session started [2015-12-02 15:16:53] [0,0] SetSteamID( [A:1:0:0] ) [2015-12-02 15:16:54] CCMInterface::YieldingConnect -- no CMs cached locally, calling ISteamDirectory/GetCMList web api. . . [2015-12-02 15:16:57] CCMInterface::YieldingConnect -- got 100 CMs from ISteamDirectory/GetCMList. [2015-12-02 15:16:57] [1,4] Connect() starting connection (eNetQOSLevelMedium, 162.254.197.40:27019, UDP) [2015-12-02 15:17:02] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, UDP) [2015-12-02 15:17:02] [0,0] StartAutoReconnect() will start in 0 seconds [2015-12-02 15:17:02] [1,8] Connect() starting connection (eNetQOSLevelMedium, 162.254.197.40:27019, UDP) [2015-12-02 15:17:07] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, UDP) [2015-12-02 15:17:07] [0,0] StartAutoReconnect() will start in 4 seconds [2015-12-02 15:17:11] [1,10] Connect() starting connection (eNetQOSLevelMedium, 162.254.197.40:27019, UDP) [2015-12-02 15:17:16] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, UDP) [2015-12-02 15:17:16] [0,0] StartAutoReconnect() will start in 7 seconds [2015-12-02 15:17:23] [1,12] Connect() starting connection (eNetQOSLevelMedium, 162.254.197.40:27019, UDP) [2015-12-02 15:17:29] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, UDP) [2015-12-02 15:17:29] [0,0] StartAutoReconnect() will start in 5 seconds and so on, this keeps going 'till the cows come home. No connection to steam established --> can't see my server in the browser. I've already gotten the server to the point where it connects to steam and shows up in the server browser, but then I couldn't connect to it, because it couldn't establish a connection with my client. A short overview of the stuff I tried: 1. Server-Software via Steam-CMD - Connection to steam established - Server is visible in the Server-list - Can't connect with my client (Error-Message: "connection timed out: connect") 2. Server software downloaded through the Steam-client ("Tools"): - Connection to the lobby can't be established (see "Connection failed" from the log-file above), although the settings are the same as in #1 - Can't see the server - In both cases I've tried it with an active logged in steam-client on my root server and without. - I've tried setting the external IP to my real external root-ip and the internal ip to the localhost (127.0.0.1) - Auto-detect sets the external and the internal ip both to my external root-ip - I've tried setting both ip's (internal & external) to 0.0.0.0 - The ports are opened and routed correctly (UDP: 8766, 4380, 27000-27036, 3724 / TCP: 7221, 3724, 8766, 27016-27030) - I can connect to other servers Any of you braniacs know a solution? Thanks in advance
  10. Steam Achievements when Make it happen plox, must get that 100%
  11. Just wanted to compliment whoever did the art on them, they look really good. Anyone got a badge yet?
  12. New and Looking for Friends in steam for this game add me at WIleyDan on steam http://steamcommunity.com/id/ASPYREFTW/ or add me on skype Chaosbolt85 I am starting a server look for my post in the PVE SERVER FORUMS..... roar for WURM UNLIMITED!
  13. Close

    can close
  14. Hey folks, So I've made a Review on Wurm Unlimited (Using my experience in the Wurm World) (seen here if you wish to check it out) Please let me know what you think about the review, I'd have loved to put more but I feel it's already to big. http://steamcommunity.com/profiles/76561198032792135/recommended/366220 And I was wondering if anyone else has made any (Truth-full!) ones, I'm not looking for one's that straight-out just praise wurm (let's be honest, It's not perfect), but give honest experiences (Good and the Bad) If any of you have, Please share as I would like to see them so we can get WU realistic-views from people that have played.
  15. So I've noticed that the settings for running your own server are pretty juiced up - so what changes, if any, have you made? I'm finding crops to be growing ridiculously fast - even at 0.1 they're growing faster than I care for them to. What settings are you using (crops, skill gain, silver, etc.?)
  16. I was looking at the steam page a little bit ago and i just feel that some of the screenshots are not the best to represent the game. It does not matter much to us as we all know what the game is but for new people that is one of the only things that they have to go on. There are loads of really nice screenshots in the forums and you could even ask for more if you need them but i just feel that some of the screenshots on the steam page are not up to par. We only have one chance to make a good first impression so take the time and make the steam page look its best.
  17. Freeland! I know there is a large group that believes new servers just dilute our existing server populations even further, but keep an open mind if you would for a moment.. What if we created a new server, make it F2P only, linked it to Steam as a gateway for new players, then made it only possible to leave when you go premium? Here are some characteristics I'm envisioning and changes that would be made (or happen) on the existing servers: 1. GV tutorial could be reset to become the server, or stay as it is and just point a single portal to the new server. 2. On arrival, you will see a clear split in the server, divided by a river or mountain range (or just two separate servers), with signs directing you to the PvE or PvP sides. 3. Skill cap is raised to 50 - all wurm skill based content is now accessible for F2P as a result. 4. There is no currency, no deeding, no upkeep. 5. Decay is a beast! It is 3x the rate outside (keeps the server looking clean for new players). Buildings decay normally if used, but after a week of inactivity from the writ holder, buildings hit 3x decay. 6. Mines collapse rapidly. If no players walk over a mine tile for 3 weeks, the tiles will collapse, destroying anything inside. NO reinforcing can be created here. 7. Roads are like mines. After 3 weeks with no traffic, poof! 8. The land repairs itself - We can dig, surface mine, tunnel and destroy it, but any area that isn't actively being worked will reset. This gets tricky, when a resetting area borders on an actively worked area, but I'm sure devs can figure out how to blend it. 9. This will get some angry villagers and pitchforks, but I think all F2P alts on all other servers will be given notice "Prem or be moved to Freeland". Make a 6 month window, to give people time to figure out what to do with their F2P alts. So many are used for storage, deed holders, etc. Why do this? I think you get a world where new players have more time to experience what wurm is about. Riding horses and carts, making bigger ships, actually being able to fight and win against harder critters. Cooking great meals, all while keeping a huge carrot held out for going prem - Sailing off to the real servers, where stuff lasts, where you can deed, where you can go beyond 50. This should take considerable load off the Pay servers AND drastically reduce the "noob mess" that gets created. Now most of that mess is going to happen in Freeland, where the server's auto healing will constantly clean up the clutter and scarring of the lands. Gives the new players time to learn some manners, learn some mechanics, learn if they really want to be part of the permanent communities of Wurm. Steam? Most of the Steam objections I've heard are "they come be like a swarm of locusts, ruining it for all the existing players". So this gives us a place to help guide and mature those chaotic Steam players, before they are let loose on the world. Sure, they may decide to prem up and move over right away, but this will catch most of the chaotic ones. Two of the biggest complaints I hear from new players is that the servers look all mangled. Dead homesteads and deeds everywhere. Do we want them starting out seeing rotting ghost towns as their first experience? Feels a bit like the game is on it's last legs when you see that at the start. The other big complaint is the 20 cap. People hit it within a day or two. It just isn't enough time to make a decision on prem. Most games that offer a F2P and Prem model have a great deal more play-ability in F2P mode. Make the server Indy sized. Not a Xanadu monster and not a tiny server. Big enough that people won't get crowded if it becomes a big hit and Steam starts pouring in, but not so big that people get frustrated with travel like Xan. Make it travel friendly. Gentler slopes. Thinking of something like the Elevation reset. Lots of water access. I think 90% of players want a coastal deed, so give them coastal. Lots of big islands and fewer big mountains. -Wurmhole
  18. Requirements: - Steam, http://store.steampowered.com/ - Fulfill the age requirement or get approval from your parent or legal guardian* *Age requirements are often only recommendations by organisations who rate many kinds of media, mostly by their content/appearance. In some countries they're legally binding though. Borderlands 2 has been rated ESRB Mature (17+), PEGI 18, USK 18. If you're not 17+, you will need to get the approval of your parents or legal guardian to participate in this giveaway. It's currently on the Humble Bundle but I was missing only part of it, so I could give this away rather than let the keys rot. Though this game's probably not high up on anybody's wish list anymore, maybe somebody is still interested to add it to their collection Here's what's on the table: Borderlands 2 and Borderlands 2 DLCs: Mechromancer Pack, Psycho Pack, & Creature Slaughterdome How to get in: Post here that you want in, make sure you meet the requirements listed above. This game is for PC and can only be redeemed on Steam. I will maintain a list, give everybody a number, and then make a random roll for the winner. I'll then send the winner a PM on the forums to redeem the game. Giveaway ends in: I'm going to stream the giveaway with a custom made randomiser once the timer runs out and I'm awake (8:20AM CEST/Berlin time), mostly for the sake of transparency at my Twitch channel, a recording will be uploaded and available on my YouTube channel shortly after. Can I enter the Borderlands 1 giveaway, too? Yes, BUT, you can only win one of them. If you happen to be rolled the winnder on both, I'll let you choose which one you want more. Unless you're the only one who wants Borderlands 1 (fixed typo)
  19. Requirements: - Steam, http://store.steampowered.com/ - Fulfill the age requirement or get approval from your parent or legal guardian* *Age requirements are often only recommendations by organisations who rate many kinds of media, mostly by their content/appearance. In some countries they're legally binding though. Borderlands has been rated ESRB Mature (17+), PEGI 18, USK 18. If you're not 17+, you will need to get the approval of your parents or legal guardian to participate in this giveaway. It's currently on the Humble Bundle but I was missing only part of it, so I could give this away rather than let the keys rot. Though this game's probably not high up on anybody's wish list anymore, maybe somebody is still interested to add it to their collection Here's what's on the table: Borderlands and Borderlands DLCs: The Zombie Island of Dr. Ned, Mad Moxxi's Underdome Riot, & The Secret Armory of General Knoxx How to get in: Post here that you want in, make sure you meet the requirements listed above. This game is for PC and can only be redeemed on Steam. I will maintain a list, give everybody a number, and then make a random roll for the winner. I'll then send the winner a PM on the forums to redeem the game. Giveaway ends in: I'm going to stream the giveaway with a custom made randomiser once the timer runs out and I'm awake (8:20AM CEST/Berlin time), mostly for the sake of transparency at my Twitch channel, a recording will be uploaded and available on my YouTube channel shortly after. Can I enter the Borderlands 2 giveaway, too? Yes, BUT, you can only win one of them. If you happen to be rolled the winnder on both, I'll let you choose which one you want more.
  20. I'm wondering if any Wurmians have tried Medieval Engineers yet? If so what do you think? I haven't jumped on yet because they still haven't taken Space Engineers out of early access yet, it worries me that this could be another game in perma-early access. Looks pretty good anyway.
  21. Steam Sale

    Just thought i would post for anyone that did not know that the Steam Holiday Sale is going on now.
  22. Player reception for Xanadu is a bit mixed. Those who hold large and developed deeds seem to be the majority of those against (as it reduces the value of their investment). Players who want to explore (those who are not settled) love the idea of Xanadu. I am generalising a bit but this follows the general pattern. However, there is going to come a time when wurm hits steam. Any game that gets put on steam gets a monumental influx of players (we're talking tens of thousands). The current worlds will be swamped, new players everywhere, lag, chaos. So, I propose that Xanadu (if it goes ahead with release) be released when the game hits steam and is connected to the other servers a week/2 weeks later. I think the following joining would be best Release/Pristine - Xanadu - Chaos - Rest of the freedom cluster This order is because Release/Pristine markets are less likely to be disrupted by the merge (the big issue) and their market is less developed and won't hit Xanadu's very young economy too hard. The pvp threat buffer between the more developed freedom cluster and Xanadu would make the venture riskier. Perhaps (after a period of 6 months) the chaos step could be a non-mandatory one ("a shortcut has been discovered" to Xanadu). Thoughts?
  23. Lets start posting on the steam forums and get wurm on steam. With the game being out for so long and the free to play side of it I believe steam would greatly increase the amount of players.