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Found 63 results

  1. The Only official method for multiclient is using the Wurm web client, the following method for the Steam client is not officially supported. Having alts is a long time Wurm tradition, but Steam Client does not allow that, or does it? Herein are some instructions on making Steam Client able to run more than one instance without any Multiboxing, killing threads or other messing about, all it needs is one very simple text file, and a new shortcut on your already crowded desktop. Firstly find your Wurm Online folder in your Steam Library, usually in c:\program files(x86)\Steam\Steamapps|common but may be on another drive, depending on how you set it up, long story short, Steam Properties, Local Files should open the folder for you, you should have a couple of folders and an exe file, Make a shortcut to the Exe file on your desktop, since you use that, NOT the shortcut Steam dumped on your desktop for you to launch the game. Next you need to create a text file, so right click in the folder, New text file, rename that to Steam_appid Now Edit that text file and enter the number 1179680 Save the file. Use the NEW shortcut to open Wurm Online and login your main character, now, here's the magic, Use the NEW shortcut to open another instance of Wurm Online, enter another character name, and behold, an Alt, while your Main is still logged in! What devilry is this? (Disclaimer: This may not work if you have file extensions off in windows explorer and make a file called Steam_appid.txt.txt instead of Steam_appid.txt. This works on Linux too, but you'll have to find your folders yourself, Different distros may do things differently, but the basic method is the same) Also note: This is Multiclienting, NOT Multiboxing. Multiboxing is bannable. Multiclienting is allowed in Wurm.
  2. I was recently reading through steam reviews, and people saying the game is impossible because it takes months to train one skill, or that they can't find place for their deed, or that they can't support themselfes was astounding. I have impression that most new players get this idea they should claim their own deed to start playing, which is ridiculous. I have to admit, this was my first attempt at Wurm 8 years ago: I joined with my friend and we tried settling down in the middle of a forest (because all coastal plots were taken on Xanadu). And we failed miserably. This time I joined a village, been given a set of tools, a job, a bed, and good food. And the skills are flying now like never before. I think that not giving the new players deed stake will push them towards joining the village, rather than establishing one. Of course that small stick on it's own won't do the entire job: there has to be change in narrative how the game is being presented to the new players. The Steam "About" text says: Please, change this. Make emphasis on joining a village, rather than claiming a plot of land. This game is much easier and much less grindy when experienced together.
  3. Steam just did an update and now it is not sending proper login credentials to the Wurm launcher. I've logged off and on to steam and that didn't help.
  4. Just an idea from another game I play where they have their own official client from their website, and another one that can be downloaded from steam to play the same game. Both clients also connect to the same official servers. That would be awesome here because we would have WU and WO in steam, be able to access both, when people would play WO, they would have friends see that they are playing, and go play themselves. (so on, and so on.) Benefits: 1. Good PR and get the word out there. 2. Possibility to set up steam shop to pay for premium or silvers (future developments) 3. More players in WO.
  5. I can't seem to get my toolbelt to save after launching the game again. I can save it, switch from one set to another, but when I exit the game and return its all gone. I've tried this forum instructions and it didn't work. https://forum.wurmonline.com/index.php?/topic/57267-toolbelt-slots-not-saving/&tab=comments#comment-566744 Tpicant has been trying to help me. I've reinstalled the game, deleted player data, deleted my toon's config folder, nothing seems to be working. This is a brand new computer so I'm not sure what could be going wrong let alone how to fix it. Using windows, steam version of Wurm. Oddly enough, occasionally when I click and start to drag an item to the belt, the whole thing returns.
  6. First of all, Wurm Online plays AMAZINGLY on the steam deck. Most times it feels more natural than mouse and keyboard due to the odd contextual way wurm works. Off topic setup guide in spoiler: WARNING: The steam deck hardware controls are entirely set up via macros and while macros as bindings are legal in wurm we all know there is a fine line. On the deck using the triggers are pressure sensitive and these binds if not limited will send repeated clicking, so you have to limit the triggers to full press only. The trackpad custom contextual menus will also repeatedly click/press with no way I could find to limit them so I would avoid using those. Just be careful when setting your controls and be familiar with the rules, I found the process stressful and alarming. I hope in the future Wurm embraces the shift in hardware and releases an official configuration to help avoid trouble with new steam blood looking for the very few mmos that play nicely on the deck. (or at least be lenient with warning when it is obvious people are not abusing mechanics) Because to be honest, we really could use any influx of new blood we can get and the deck is a great excuse if it was smoothed out just a bit and compatibility was advertised.
  7. I've seen reviews, and know the basics (Wurm is a very slow, rather difficult, sandbox MMORPG)––but I want to know what I should expect. I'm trying to get the launcher to work, so I'm just looking for some prep during that time. Speaking of getting the launcher to work, I keep getting this error: ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: Wurm Online [86747] Path: /Applications/Wurm Online.app/Contents/MacOS/Wurm Online Identifier: CCAB.WurmLauncherApp Version: 1.0 (1) Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 502 Date/Time: 2022-07-12 21:46:24.8342 -0500 OS Version: macOS 12.1 (21C52) Report Version: 12 Anonymous UUID: C70BF92F-B702-1F15-FBEF-9134515D21E3 Sleep/Wake UUID: DFDC49DB-E3A0-458B-94D2-18AD25BB78B3 Time Awake Since Boot: 580000 seconds Time Since Wake: 1378 seconds System Integrity Protection: enabled Crashed Thread: 31 Java: Thread-5 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called
  8. So, I'm a new player & I really want to play Wurm online. However, the game isn't functioning and I cannot play. Firstly, I downloaded the client off the official website, but couldn't get it to work. I'd launch it, it'd start loading, and then say "Wurm Online Quit Unexpectedly." Same thing happened when I downloaded and used the steam version, which is what I want to use. I have no idea what to do and other posts have the same issue but no clear answer. What should I do?
  9. I see that you are launching on Steam in hopes to find new players. That's a good idea. Problem is, as a long time player (and one not playing right now), Wurm will never appeal to more than it does now if you don't change the way combat works. It doesn't matter how much you focus on the UI or graphics. Those are all fine and dandy if you don't make at least combat more engaging. This is too niche of a game to retain anyone with "sit and watch your character's text scroll" combat. It also doesn't matter if combat is a little more detailed at higher skill, no player is going to stick around after the first few months to find out it gets a touch better. Combat is a huge deciding factor in what players enjoy in a game, and right now, combat in Wurm is terribly dull. You mostly have a crafting game with "watch my character fight" combat thrown in. Fix combat and you'll get a much better player retention. Older players who like it the way it is are a minority in the gaming world, and if you want to be successful, and even have pvp be something attractive to new players you really need to fix combat. Like now. Just my two coppers.
  10. When you make a new character and choose a server, Cadence is still being advertised as a new server: This naturally entices most new players into joining Cadence, since it's "new". I realize that Cadence technically is the newest server, however it's also the most populated near/around spawn. This is reflected in the majority of the game's recent negative reviews on steam, which are mostly complaints about how far you have to walk to find a spot that isn't claimed. I think a lot of people want to just find a spot and get started asap (unlike me, who usually spends hours looking for the right spot), and advertising the most crowded server isn't the best solution to this problem imo. I know steam reviews shouldn't really matter to those of us already playing and enjoying this game, however, the truth is that all of us current players are affected by these reviews. I think we'd all like to see more players giving the game a try and enjoying it like we do, and some people who might otherwise try it out might be turned away by all the negativity. I realize the game is already niche to begin with so negative reviews are to be expected, however, as I said, the majority of recent negative reviews are about how hard it is to find a spot, and this could easily be addressed if Cadence stops being advertised as new. Then, players will be more likely to choose a server at random or based off a youtube video instead.
  11. Hello, I just installed Wurm Online (Steam client) yesterday and so far had 3 random crashes. Last one while foraging. I am also having micro freezes of like 1 sec from time to time, presumably something to do with java garbage collection / java (old) version. Some threads on this issue. Crash logs below:
  12. I got the game through steam and I play using the steam account. Is there any difference in buying premium in this situation compared to having an account created using the wurm online official site?
  13. Today alone my steam client has now crashed 5 times, each time with no notification, error message or error code. This happens almost daily and has been happening for months. Hopefully devs see this and work towards getting it fixed. EDIT: It just happened again. Log: end of edit.
  14. I'm having trouble starting the Steam launcher on Linux (Ubuntu 20.04), which I did not have on another computer running Ubuntu 19.04 (or maybe it's 19.10). The little splash logo shows up for half a second, then goes away for several seconds, only to show up again right before a segmentation fault. I tried reinstalling Wurm and still get the issue. I also tried setting the Prime profile in Nvidia X server settings to: 1) "Performance mode" 2) "On demand" with "NV_PRIME_RENDER_OFFLOAD=1 GLX_VENDOR_LIBRARY_NAME=nvidia" added in the Steam launch options The issue is the same with any of them. The computer is a new MSI laptop with an Nvidia RTX 2060 graphics card (switchable graphics). It does have very little RAM at the moment (8Gb), since the store was out of fitting RAM this morning. Wurm worked fine on my old laptop (integrated Intel graphics >10 years old) and on my desktop (Nvidia GTX 750 Ti). Added info: The Wurm Online Steam install folder contains the following: gamedata/packs/ : graphics.jar pmk.jar sound.jar linux64/runtime/ : bin lib main plugin folders, plus a few text files about copyrights and licences. WurmLauncher executable Verifying integrity of game files on Steam confirms it's all ok. I also tested Wurm Unlimited and it works fine, both the launcher and the game. Has anyone else had this kind of problem on Linux or does someone know how to find the core dump/logs for Steam Wurm online, so I can find out more?
  15. Aufgepasst Reisende! Wir suchen noch freundliche und motivierte Spieler um unser neu gegründetes Dorf aufblühen zu lassen. Auf einer kleinen Insel im Süden, umringt von Wasser und Natur liegt Delucia. Ein junges, idyllisches Dorf welches mit eurem Fleiße schon bald eine prachtvolle Handelsstadt werden kann. Ob Alt oder Jung, Grünschnabel oder betagter Alltagsheld bei uns sind alle Willkommen die eine gewisse geistige Reife besitzen. Zur Kommunikation nutzen wir Discord: https://discord.gg/WWNRAZD Sollten noch Fragen bestehen, sind wir bereite diese im Discord oder per Privatnachricht zu beantworten. Bist du bereit sesshaft zu werden? Zieh deine Unterhose an, denn Delucia erwartet dich! Attention travelers! We are still looking for friendly and motivated players to let our newly founded village blossom. Delucia is located on a small island in the south, surrounded by water and nature. A young, idyllic village which, with your hard work, can soon become a magnificent trading city. Whether old or young, greenbill or elderly everyday hero with us are all welcome who have a certain intellectual maturity. We use Discord for communication: https://discord.gg/WWNRAZD If there are any questions, we are ready to answer them in Discord or by private message. Are you ready to settle down Put on your underpants, because Delucia is waiting for you!
  16. The Steam game awards are here! Awards include: Game of the Year 'Labor of Love' Award Most Innovative Gameplay 'Sit Back and Relax' Award ...and many more awards... I nominated Wurm Online for the 'Labor of Love' Award because of the dedication the Wurm team (and us players) have shown Wurm Online over the years You can Nominate your favourite game (Wurm Online of course) here: https://store.steampowered.com/app/1179680/Wurm_Online/ You can earn a steam badge (and 25XP) for completing the nomination process (simple click)
  17. Wandermere is a steam-server release village dedicated to crafting, trading, and adventure. We seek to become a home for mature new players and old players alike that are interested in developing a close mid-sized community. The town is 50x50, growing larger and will be located on the coast to facilitate shipbuilding and trade opportunities. Amenities will include public workshop, farms, animal pens, mine, and private housing space. More than anything, i want to create an active community that works together rather than one where everyone just hides in their corner. We are currently 15 strong and recruiting a few more dedicated individuals. We are the leader of the Eastern-West Coast Alliance located at H10 on Harmony. Our alliance has over 30 active members and encompasses the entire coast. - High Demand Professions: Miner, Blacksmiths - 18+ Preferred - Primarily US-based (EST,CST) but we have many EU members as well, welcoming both! - Looking for people who want to contribute to the town's development. Your input will matter! Discord Invite: https://discord.gg/6UmUhd3
  18. Athendale Trading Port (COD fee is buyers responsibility, Delivery Fee is up to crafter, Located at NE corner of N14 Harmony, Merchant with stock on location) Blacksmithing & Weaponsmithing & Armoursmithing Enchanted Inventory Included (Ayalor, Swashbuck and Krutag) Ore (Andrewmw) Carpentry and Fine Carpentry (Paralite and Blueskies (40fc)) Logs (Lionxx) Ship Building (alburet) Leatherworker, Clothier and Ropes (Blablagames) 55+ql Crops by Hayzues (distributed by Athendale) Animals (Mikepod) Clay and Sand (Paralite) Meals (Blueskies)
  19. Athendale/Xiaxis Athendale Trading Company Athendale Xiaxis Located on the NE corner of N14 and middle of P16 in Harmony Just under 4k tiles of land in Athendale and about 1k in Xiaxis We are currently taking in anyone interested in sharing our community driven goals. We accept newbies and veterans alike, with a wide range of experience already in the village we can help you get started or give you a place to thrive. We have a few slots open for specialized focuses, but willing to take anyone in who wants to be apart of a thriving village. A solid effort has been afforded to creating a useable canal that borders most of the deed, we hope those who join us are willing to put in an even greater effort to create a permanent one passable by all ships that may be around for the servers lifetime. As we have recently gained partial control over both canals of the major Harmony river. we hope more will join us in this endeavor to connect everyone, and create major trade routes. A major highway has already been completed allowing for a high traffic location, with the perfect spot to setup your market and sell goods on site, players averaging easily over 10s a month there is plenty of money to be made with us. Current Major Specializations needed: Fine Carpenter, assistant Animal Husbandry/Tamer, Deed Builder/Manager for Xiaxis, Assistant Woodcutter, Priests. Personal Merchant for Deed use, Massive mine with everything but Slate, 10+ people all specialized and love to help those in the deed, free food and affinity pizzas specialized for you, and gear. If you are interested in joining just leave a message on this thread, with an "about me", optional, and please answer the question "what are you looking for in a village?", for a response. Good luck out there, if you have any questions you can feel free to contact me in-game "Paralite".
  20. I created a secondary low graphics settings profile on my laptop, as I want it to run cooler in the current heat, but the selected settings profile is not persisted in the launcher, so it's very easy to get the wrong profile selected. Steps to reproduce: 1) Create a new settings profile from inside the client (mine is called 'low') and save it. 2) Quit the game and start the launcher (not changing the profile). 3) Check which settings profile is set in the launcher. Expected: The last selected settings profile from inside the client should be selected in the launcher. Actual: The profile previously selected in the launcher is selected. EDIT: I noticed that if the problem was different from what I initially thought. The problem is actually that the launcher does not remember (or get notified of) a change in settings profile that you do in the client. If you select the profile in the launcher, it is correctly set in the client and persisted in the launcher as well. This is of course a very minor problem, even more minor than what I thought the issue was before.
  21. What the title says really! We have an almost unprecedented population of players on Harmony, all searching for livestock to keep and mobs to practice fs on. As a result, apart from high level creatures like lava spiders, hell scorpions and crocodiles, the number of animals found in the wild is extremely low. Players like me looking for livestock are having to go on huge trips to perhaps find a single cow that's been lucky enough to survive the players skilling fs. This also puts new players coming in at a disadvantage, as they'd be extremely lucky to find anything to pull their carts. I also know of some people who had a locked off deed pen broken into and all their livestock killed, presumably by someone skilling. So please, please can we have upped spawn rates on Harmony? Even if it's just for a while it would be very useful for breeders, skillers and new players. Pretty please?
  22. I am trying to connect to game by Steam, however nothing happens. I just see "Connecting to server...." after click "Play" on launcher. I've tryed re-open client and restart Steam and computer. Also I've login on server yesterday. Please help
  23. Hello traveller, Magranon's Bay is located by a picturesque coast, our township is strategically situated, well protected and serves as a major hub to rest of the kingdom. We are a rapidly developing social community with a mix of new and experienced players. We are looking for new settlers who are keen to contribute to our thriving community by helping with planned projects, defending the The Kingdom and being nice folk in general. In return, you will be rewarded with access to numerous facilities and personal land within the deed to build. If you are interested come over for a chat. https://discord.gg/SKZ9vg Pantha
  24. Having an issue with the game constantly freezing for a few mins at a time. It happens at least once every ten mins. I am on the steam client. I uninstalled java/ installed java 8. I've lowered my graphics settings, updated my graphics card drivers. I've run it in debug mode and not sure if anything happened with that... Sometimes it will freeze and crash. Sometimes it will just randomly crash. It is a mess. I'll add my log. Also, this started really bad after 8/5/2020 or 8/6/2020 update. I verified my update files as well. [14:17:53] [14:17:53] Preparing to enable console logging. [14:17:53] Now logging to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\console.Silanus.log [14:17:53] Time is Fri Aug 07 14:17:53 CDT 2020 [14:17:53] Running client version 4.2.17 [14:17:53] client build# a01f3244b52636871eb4e8093a78e3f821fe51b1 [14:17:53] client build time 2020-08-01 18:19 [14:17:53] [14:17:53] === System information === [14:17:53] Executing from D:\SteamLibrary\steamapps\common\Wurm Online\ [14:17:53] Operating system: Windows 10 (arch: amd64, version: 10.0) [14:17:53] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [14:17:53] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [14:17:53] Available CPUs: 16 [14:17:53] [14:17:53] [14:17:53] === Wurm options === [14:17:53] animation_playback_self = 0 [14:17:53] ao_level = 0 [14:17:53] auto_mipmaps_enabled = 1 [14:17:53] auto_run_source = 0 [14:17:53] cavedetail = 0 [14:17:53] censor_chat = false [14:17:53] collada_animations = 1 [14:17:53] colorItemsDamage = true [14:17:53] color_black = 0.0,0.0,0.0,1.0 [14:17:53] color_cyan = 0.0,1.0,1.0,1.0 [14:17:53] color_enchant_desc = 0.5,0.5,1.0,1.0 [14:17:53] color_enchant_name = 0.0,0.5,0.5,1.0 [14:17:53] color_enchant_power = 0.0,1.0,1.0,1.0 [14:17:53] color_error = 1.0,0.3,0.3,1.0 [14:17:53] color_fuchsia = 1.0,0.0,1.0,1.0 [14:17:53] color_green = 0.4,0.72,0.47,1.0 [14:17:53] color_grey = 0.5,0.75,1.0,1.0 [14:17:53] color_lime = 0.5,1.0,0.5,1.0 [14:17:53] color_maroon = 0.5,0.0,0.0,1.0 [14:17:53] color_navy_blue = 0.23,0.39,1.0,1.0 [14:17:53] color_orange = 1.0,0.58,0.04,1.0 [14:17:53] color_outline_ally = 0.5,1.0,0.5,1.0 [14:17:53] color_outline_friend = 0.5,0.75,1.0,1.0 [14:17:53] color_outline_hostile = 1.0,0.0,0.0,1.0 [14:17:53] color_outline_neutral = 0.5,0.5,1.0,1.0 [14:17:53] color_purple = 0.5,0.0,0.5,1.0 [14:17:53] color_red = 1.0,0.0,0.0,1.0 [14:17:53] color_royal_blue = 0.5,0.5,1.0,1.0 [14:17:53] color_salve_acid = 1.0,1.0,0.0,1.0 [14:17:53] color_salve_fire = 1.0,0.0,0.0,1.0 [14:17:53] color_salve_frost = 0.0,0.0,1.0,1.0 [14:17:53] color_silver = 0.75,0.75,0.75,1.0 [14:17:53] color_system = 0.5,1.0,0.5,1.0 [14:17:53] color_teal = 0.0,0.5,0.5,1.0 [14:17:53] color_white = 1.0,1.0,1.0,1.0 [14:17:53] color_yellow = 1.0,1.0,0.0,1.0 [14:17:53] compressed_textures = false [14:17:53] compressed_textures_S3TC = true [14:17:53] contribution_culling = 200 [14:17:53] custim_timer_source = 1 [14:17:53] customTimer1 = -1|-1 [14:17:53] customTimer2 = -1|-1 [14:17:53] customTimer3 = -1|-1 [14:17:53] customTimer4 = -1|-1 [14:17:53] customTimer5 = -1|-1 [14:17:53] debug_mode = true [14:17:53] defaultActions_source = 0 [14:17:53] depth_clamp_enabled = 2 [14:17:53] disable_select_all_shortcut = false [14:17:53] display_settings = false:true:0:1024:768:32:-1:false:false [14:17:53] enable_contribution_culling = false [14:17:53] enable_debugs = false [14:17:53] enable_lod = true [14:17:53] enable_shift_drag = false [14:17:53] enable_volumetric_fog = true [14:17:53] enable_vsync = false [14:17:53] enable_world_drag = true [14:17:53] event_log_rotation = 2 [14:17:53] exec_source = 0 [14:17:53] fast_yield = false [14:17:53] fbo_enabled = 2 [14:17:53] fog_coord_src = 0 [14:17:53] font_antialias = 2 [14:17:53] font_bold = 11 [14:17:53] font_default = 11 [14:17:53] font_header = 24 [14:17:53] font_italian = 11 [14:17:53] font_monospaced = 11 [14:17:53] font_static = 11 [14:17:53] fov_horizontal = 100 [14:17:53] fps_limit = 60 [14:17:53] fps_limit_background = 30 [14:17:53] fps_limit_enabled = false [14:17:53] free_look_mode_disable_on_close_component = false [14:17:53] free_look_mode_disable_on_combat = false [14:17:53] free_look_mode_disable_on_open_component = false [14:17:53] free_look_mode_sensitivity = 10 [14:17:53] game_client_thread_priority = 2 [14:17:53] glsl_debug_loading = false [14:17:53] glsl_enabled = 2 [14:17:53] gpu_skinning = true [14:17:53] gui_opacity = 3 [14:17:53] gui_skin = 1 [14:17:53] has_read_eula = true [14:17:53] head_bob = false [14:17:53] hide_cursor_with_ui = false [14:17:53] hide_inactive_friends = false [14:17:53] hide_menu_examine = false [14:17:53] hide_menu_no_target = false [14:17:53] hide_menu_spam_mode = true [14:17:53] hide_menu_stop = false [14:17:53] hide_onscreen_fail_messages = false [14:17:53] hide_onscreen_hostile_messages = false [14:17:53] hide_onscreen_info_messages = false [14:17:53] hide_personal_goal = false [14:17:53] high_res_binoculars = true [14:17:53] hint_texture_scaling = 2 [14:17:53] impColumn = true [14:17:53] inverse_mouse = false [14:17:53] irc_log_rotation = 2 [14:17:53] irc_notif = 0 [14:17:53] item_creature_render_distance = 1 [14:17:53] key_bindings_source = 0 [14:17:53] keyboard_layout = 0 [14:17:53] limit_dynamic_lights = true [14:17:53] loadInventoryStartup = true [14:17:53] local_list_in_event = false [14:17:53] lod = 1 [14:17:53] log_extra_errors = false [14:17:53] log_gl_errors = false [14:17:53] mark_text_read = true [14:17:53] material_as_suffix = true [14:17:53] max_dynamic_lights = 1 [14:17:53] max_shader_lights = 8 [14:17:53] max_texture_size = 0 [14:17:53] mega_texture_size = 6 [14:17:53] model_loader_thread_priority = 3 [14:17:53] model_loading_threads = 3 [14:17:53] mount_control_mode = 0 [14:17:53] mount_rotation = false [14:17:53] mouse_camera_sensitivity = 10.0 [14:17:53] mouse_smoothing = 0.0 [14:17:53] multicolor_usage = 1 [14:17:53] multidraw_enabled = 1 [14:17:53] no_brightness = false [14:17:53] no_terrain_render = false [14:17:53] no_world_render = false [14:17:53] non_power_of_two = 1 [14:17:53] normal_maps = false [14:17:53] occlusion_queries_enabled = 2 [14:17:53] offscreen_texture_size = 1 [14:17:53] other_log_rotation = 2 [14:17:53] outline_picking = true [14:17:53] player_texture_size = 2 [14:17:53] quick_keybinds = true [14:17:53] reflection_texture_size = 0 [14:17:53] reflections = 0 [14:17:53] remember_password = true [14:17:53] render_bloom = false [14:17:53] render_distant_terrain = true [14:17:53] render_fxaa = false [14:17:53] render_sun_glare = false [14:17:53] render_vignette = false [14:17:53] renderer_type = 1 [14:17:53] resident_models = false [14:17:53] save_skills_on_quit = false [14:17:53] screen_brightness = 0.51485276 [14:17:53] screenshot_file_format = 1 [14:17:53] season_override = 0 [14:17:53] send_extra_tile_data = false [14:17:53] setting_timestamps = true [14:17:53] settings_version = 14 [14:17:53] shadow_level = 0 [14:17:53] shadow_mapsize = 0 [14:17:53] shift_drag_default = 10 [14:17:53] showKChat = true [14:17:53] show_body_in_inventory = false [14:17:53] show_creature_overlay = true [14:17:53] show_examine_world_text = true [14:17:53] show_local_world_text = true [14:17:53] show_old_menu = false [14:17:53] show_old_quickbar = false [14:17:53] silent_friends_update = false [14:17:53] skillgain_minimum = 2 [14:17:53] skillgain_no_alignment = true [14:17:53] skillgain_no_favor = true [14:17:53] skydetail = 0 [14:17:53] sound_al_gain = 5 [14:17:53] sound_buzzlevel = 2 [14:17:53] sound_cache_enabled = true [14:17:53] sound_doppler_enabled = false [14:17:53] sound_engine = 2 [14:17:53] sound_footstepslevel = 10 [14:17:53] sound_music_level = 1 [14:17:53] sound_play_PMAlert = false [14:17:53] sound_play_UIsounds = true [14:17:53] sound_play_ambients = true [14:17:53] sound_play_buzz = true [14:17:53] sound_play_combat = true [14:17:53] sound_play_door = true [14:17:53] sound_play_emotes = true [14:17:53] sound_play_footsteps = true [14:17:53] sound_play_music = true [14:17:53] sound_play_weather = true [14:17:53] sound_play_work = true [14:17:53] structure_render_distance = 1 [14:17:53] submit_client_data = 1 [14:17:53] supersampling = 0 [14:17:53] swap_mouse_buttons = false [14:17:53] terrain_res = 0 [14:17:53] test_attach_equipment = false [14:17:53] test_mode = 0 [14:17:53] thirdPerson = false [14:17:53] tile_transitions = true [14:17:53] tiledecorations = 1 [14:17:53] togglePushToTalk = true [14:17:53] treelist_outline = true [14:17:53] trees = 1 [14:17:53] ui_scale = 100 [14:17:53] update_optional = true [14:17:53] use_alpha_particles = true [14:17:53] use_anisotropic_filtering = 2 [14:17:53] use_antialiasing = 1 [14:17:53] use_default_action = true [14:17:53] use_fast_clock_work_around = true [14:17:53] use_nano_timer = false [14:17:53] use_non_alpha_particles = true [14:17:53] use_phobia_models = false [14:17:53] use_tree_models = true [14:17:53] use_weather_particles = false [14:17:53] vbo_enabled = 1 [14:17:53] vg_ui_theme = 1 [14:17:53] viewport_bob = true [14:17:53] water_detail = 0 [14:17:53] [14:17:53] Setting up WurmModel Model Loader [14:17:53] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [14:17:53] Translating legacy key NUMPAD7 to KP_7 [14:17:53] Translating legacy key NUMPAD9 to KP_9 [14:17:53] Translating legacy key SUBTRACT to KP_SUBTRACT [14:17:53] Translating legacy key EQUALS to EQUAL [14:17:53] Translating legacy key ADD to KP_ADD [14:17:53] Translating legacy key NUMPAD8 to KP_8 [14:17:53] Translating legacy key NUMPAD5 to KP_5 [14:17:53] Translating legacy key MULTIPLY to KP_MULTIPLY [14:17:53] Translating legacy key NUMPAD1 to KP_1 [14:17:53] Translating legacy key NUMPAD0 to KP_0 [14:17:53] Translating legacy key NUMPAD3 to KP_3 [14:17:53] Translating legacy key NUMPAD2 to KP_2 [14:17:53] Translating legacy key DECIMAL to KP_DECIMAL [14:17:53] Translating legacy key DIVIDE to KP_DIVIDE [14:17:53] Translating legacy key NUMPAD6 to KP_6 [14:17:53] Translating legacy key NUMPAD4 to KP_4 [14:17:55] Word filter loaded: 23 [14:17:55] Starting global frame job manager with 16 worker threads [14:17:55] Starting global lazy job manager with 8 worker threads [14:17:55] Setting up OpenAL Sound Engine [14:17:55] OpenAL version: 1.1 ALSOFT 1.19.1 [14:17:55] OpenAL renderer: OpenAL Soft [14:17:55] OpenAL vendor: OpenAL Community [14:17:55] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [14:17:55] Generating: 128 source channels. [14:17:55] [14:17:55] === OpenGL information === [14:17:55] LWJGL version: 3.2.3 1.2.0 [14:17:55] OpenGL vendor: NVIDIA Corporation [14:17:55] OpenGL renderer: GeForce GTX 1660 SUPER/PCIe/SSE2 [14:17:55] OpenGL version: 4.6.0 NVIDIA 451.67 [14:17:55] OpenGL extensions: [14:17:55] GL_AMD_multi_draw_indirect [14:17:55] GL_AMD_seamless_cubemap_per_texture [14:17:55] GL_AMD_vertex_shader_viewport_index [14:17:55] GL_AMD_vertex_shader_layer [14:17:55] GL_ARB_arrays_of_arrays [14:17:55] GL_ARB_base_instance [14:17:55] GL_ARB_bindless_texture [14:17:55] GL_ARB_blend_func_extended [14:17:55] GL_ARB_buffer_storage [14:17:55] GL_ARB_clear_buffer_object [14:17:55] GL_ARB_clear_texture [14:17:55] GL_ARB_clip_control [14:17:55] GL_ARB_color_buffer_float [14:17:55] GL_ARB_compatibility [14:17:55] GL_ARB_compressed_texture_pixel_storage [14:17:55] GL_ARB_conservative_depth [14:17:55] GL_ARB_compute_shader [14:17:55] GL_ARB_compute_variable_group_size [14:17:55] GL_ARB_conditional_render_inverted [14:17:55] GL_ARB_copy_buffer [14:17:55] GL_ARB_copy_image [14:17:55] GL_ARB_cull_distance [14:17:55] GL_ARB_debug_output [14:17:55] GL_ARB_depth_buffer_float [14:17:55] GL_ARB_depth_clamp [14:17:55] GL_ARB_depth_texture [14:17:55] GL_ARB_derivative_control [14:17:55] GL_ARB_direct_state_access [14:17:55] GL_ARB_draw_buffers [14:17:55] GL_ARB_draw_buffers_blend [14:17:55] GL_ARB_draw_indirect [14:17:55] GL_ARB_draw_elements_base_vertex [14:17:55] GL_ARB_draw_instanced [14:17:55] GL_ARB_enhanced_layouts [14:17:55] GL_ARB_ES2_compatibility [14:17:55] GL_ARB_ES3_compatibility [14:17:55] GL_ARB_ES3_1_compatibility [14:17:55] GL_ARB_ES3_2_compatibility [14:17:55] GL_ARB_explicit_attrib_location [14:17:55] GL_ARB_explicit_uniform_location [14:17:55] GL_ARB_fragment_coord_conventions [14:17:55] GL_ARB_fragment_layer_viewport [14:17:55] GL_ARB_fragment_program [14:17:55] GL_ARB_fragment_program_shadow [14:17:55] GL_ARB_fragment_shader [14:17:55] GL_ARB_fragment_shader_interlock [14:17:55] GL_ARB_framebuffer_no_attachments [14:17:55] GL_ARB_framebuffer_object [14:17:55] GL_ARB_framebuffer_sRGB [14:17:55] GL_ARB_geometry_shader4 [14:17:55] GL_ARB_get_program_binary [14:17:55] GL_ARB_get_texture_sub_image [14:17:55] GL_ARB_gl_spirv [14:17:55] GL_ARB_gpu_shader5 [14:17:55] GL_ARB_gpu_shader_fp64 [14:17:55] GL_ARB_gpu_shader_int64 [14:17:55] GL_ARB_half_float_pixel [14:17:55] GL_ARB_half_float_vertex [14:17:55] GL_ARB_imaging [14:17:55] GL_ARB_indirect_parameters [14:17:55] GL_ARB_instanced_arrays [14:17:55] GL_ARB_internalformat_query [14:17:55] GL_ARB_internalformat_query2 [14:17:55] GL_ARB_invalidate_subdata [14:17:55] GL_ARB_map_buffer_alignment [14:17:55] GL_ARB_map_buffer_range [14:17:55] GL_ARB_multi_bind [14:17:55] GL_ARB_multi_draw_indirect [14:17:55] GL_ARB_multisample [14:17:55] GL_ARB_multitexture [14:17:55] GL_ARB_occlusion_query [14:17:55] GL_ARB_occlusion_query2 [14:17:55] GL_ARB_parallel_shader_compile [14:17:55] GL_ARB_pipeline_statistics_query [14:17:55] GL_ARB_pixel_buffer_object [14:17:55] GL_ARB_point_parameters [14:17:55] GL_ARB_point_sprite [14:17:55] GL_ARB_polygon_offset_clamp [14:17:55] GL_ARB_post_depth_coverage [14:17:55] GL_ARB_program_interface_query [14:17:55] GL_ARB_provoking_vertex [14:17:55] GL_ARB_query_buffer_object [14:17:55] GL_ARB_robust_buffer_access_behavior [14:17:55] GL_ARB_robustness [14:17:55] GL_ARB_sample_locations [14:17:55] GL_ARB_sample_shading [14:17:55] GL_ARB_sampler_objects [14:17:55] GL_ARB_seamless_cube_map [14:17:55] GL_ARB_seamless_cubemap_per_texture [14:17:55] GL_ARB_separate_shader_objects [14:17:55] GL_ARB_shader_atomic_counter_ops [14:17:55] GL_ARB_shader_atomic_counters [14:17:55] GL_ARB_shader_ballot [14:17:55] GL_ARB_shader_bit_encoding [14:17:55] GL_ARB_shader_clock [14:17:55] GL_ARB_shader_draw_parameters [14:17:55] GL_ARB_shader_group_vote [14:17:55] GL_ARB_shader_image_load_store [14:17:55] GL_ARB_shader_image_size [14:17:55] GL_ARB_shader_objects [14:17:55] GL_ARB_shader_precision [14:17:55] GL_ARB_shader_storage_buffer_object [14:17:55] GL_ARB_shader_subroutine [14:17:55] GL_ARB_shader_texture_image_samples [14:17:55] GL_ARB_shader_texture_lod [14:17:55] GL_ARB_shading_language_100 [14:17:55] GL_ARB_shader_viewport_layer_array [14:17:55] GL_ARB_shading_language_420pack [14:17:55] GL_ARB_shading_language_include [14:17:55] GL_ARB_shading_language_packing [14:17:55] GL_ARB_shadow [14:17:55] GL_ARB_sparse_buffer [14:17:55] GL_ARB_sparse_texture [14:17:55] GL_ARB_sparse_texture2 [14:17:55] GL_ARB_sparse_texture_clamp [14:17:55] GL_ARB_spirv_extensions [14:17:55] GL_ARB_stencil_texturing [14:17:55] GL_ARB_sync [14:17:55] GL_ARB_tessellation_shader [14:17:55] GL_ARB_texture_barrier [14:17:55] GL_ARB_texture_border_clamp [14:17:55] GL_ARB_texture_buffer_object [14:17:55] GL_ARB_texture_buffer_object_rgb32 [14:17:55] GL_ARB_texture_buffer_range [14:17:55] GL_ARB_texture_compression [14:17:55] GL_ARB_texture_compression_bptc [14:17:55] GL_ARB_texture_compression_rgtc [14:17:55] GL_ARB_texture_cube_map [14:17:55] GL_ARB_texture_cube_map_array [14:17:55] GL_ARB_texture_env_add [14:17:55] GL_ARB_texture_env_combine [14:17:55] GL_ARB_texture_env_crossbar [14:17:55] GL_ARB_texture_env_dot3 [14:17:55] GL_ARB_texture_filter_anisotropic [14:17:55] GL_ARB_texture_filter_minmax [14:17:55] GL_ARB_texture_float [14:17:55] GL_ARB_texture_gather [14:17:55] GL_ARB_texture_mirror_clamp_to_edge [14:17:55] GL_ARB_texture_mirrored_repeat [14:17:55] GL_ARB_texture_multisample [14:17:55] GL_ARB_texture_non_power_of_two [14:17:55] GL_ARB_texture_query_levels [14:17:55] GL_ARB_texture_query_lod [14:17:55] GL_ARB_texture_rectangle [14:17:55] GL_ARB_texture_rg [14:17:55] GL_ARB_texture_rgb10_a2ui [14:17:55] GL_ARB_texture_stencil8 [14:17:55] GL_ARB_texture_storage [14:17:55] GL_ARB_texture_storage_multisample [14:17:55] GL_ARB_texture_swizzle [14:17:55] GL_ARB_texture_view [14:17:55] GL_ARB_timer_query [14:17:55] GL_ARB_transform_feedback2 [14:17:55] GL_ARB_transform_feedback3 [14:17:55] GL_ARB_transform_feedback_instanced [14:17:55] GL_ARB_transform_feedback_overflow_query [14:17:55] GL_ARB_transpose_matrix [14:17:55] GL_ARB_uniform_buffer_object [14:17:55] GL_ARB_vertex_array_bgra [14:17:55] GL_ARB_vertex_array_object [14:17:55] GL_ARB_vertex_attrib_64bit [14:17:55] GL_ARB_vertex_attrib_binding [14:17:55] GL_ARB_vertex_buffer_object [14:17:55] GL_ARB_vertex_program [14:17:55] GL_ARB_vertex_shader [14:17:55] GL_ARB_vertex_type_10f_11f_11f_rev [14:17:55] GL_ARB_vertex_type_2_10_10_10_rev [14:17:55] GL_ARB_viewport_array [14:17:55] GL_ARB_window_pos [14:17:55] GL_ATI_draw_buffers [14:17:55] GL_ATI_texture_float [14:17:55] GL_ATI_texture_mirror_once [14:17:55] GL_S3_s3tc [14:17:55] GL_EXT_texture_env_add [14:17:55] GL_EXT_abgr [14:17:55] GL_EXT_bgra [14:17:55] GL_EXT_bindable_uniform [14:17:55] GL_EXT_blend_color [14:17:55] GL_EXT_blend_equation_separate [14:17:55] GL_EXT_blend_func_separate [14:17:55] GL_EXT_blend_minmax [14:17:55] GL_EXT_blend_subtract [14:17:55] GL_EXT_compiled_vertex_array [14:17:55] GL_EXT_Cg_shader [14:17:55] GL_EXT_depth_bounds_test [14:17:55] GL_EXT_direct_state_access [14:17:55] GL_EXT_draw_buffers2 [14:17:55] GL_EXT_draw_instanced [14:17:55] GL_EXT_draw_range_elements [14:17:55] GL_EXT_fog_coord [14:17:55] GL_EXT_framebuffer_blit [14:17:55] GL_EXT_framebuffer_multisample [14:17:55] GL_EXTX_framebuffer_mixed_formats [14:17:55] GL_EXT_framebuffer_multisample_blit_scaled [14:17:55] GL_EXT_framebuffer_object [14:17:55] GL_EXT_framebuffer_sRGB [14:17:55] GL_EXT_geometry_shader4 [14:17:55] GL_EXT_gpu_program_parameters [14:17:55] GL_EXT_gpu_shader4 [14:17:55] GL_EXT_multi_draw_arrays [14:17:55] GL_EXT_multiview_texture_multisample [14:17:55] GL_EXT_multiview_timer_query [14:17:55] GL_EXT_packed_depth_stencil [14:17:55] GL_EXT_packed_float [14:17:55] GL_EXT_packed_pixels [14:17:55] GL_EXT_pixel_buffer_object [14:17:55] GL_EXT_point_parameters [14:17:55] GL_EXT_polygon_offset_clamp [14:17:55] GL_EXT_post_depth_coverage [14:17:55] GL_EXT_provoking_vertex [14:17:55] GL_EXT_raster_multisample [14:17:55] GL_EXT_rescale_normal [14:17:55] GL_EXT_secondary_color [14:17:55] GL_EXT_separate_shader_objects [14:17:55] GL_EXT_separate_specular_color [14:17:55] GL_EXT_shader_image_load_formatted [14:17:55] GL_EXT_shader_image_load_store [14:17:55] GL_EXT_shader_integer_mix [14:17:55] GL_EXT_shadow_funcs [14:17:55] GL_EXT_sparse_texture2 [14:17:55] GL_EXT_stencil_two_side [14:17:55] GL_EXT_stencil_wrap [14:17:55] GL_EXT_texture3D [14:17:55] GL_EXT_texture_array [14:17:55] GL_EXT_texture_buffer_object [14:17:55] GL_EXT_texture_compression_dxt1 [14:17:55] GL_EXT_texture_compression_latc [14:17:55] GL_EXT_texture_compression_rgtc [14:17:55] GL_EXT_texture_compression_s3tc [14:17:55] GL_EXT_texture_cube_map [14:17:55] GL_EXT_texture_edge_clamp [14:17:55] GL_EXT_texture_env_combine [14:17:55] GL_EXT_texture_env_dot3 [14:17:55] GL_EXT_texture_filter_anisotropic [14:17:55] GL_EXT_texture_filter_minmax [14:17:55] GL_EXT_texture_integer [14:17:55] GL_EXT_texture_lod [14:17:55] GL_EXT_texture_lod_bias [14:17:55] GL_EXT_texture_mirror_clamp [14:17:55] GL_EXT_texture_object [14:17:55] GL_EXT_texture_shadow_lod [14:17:55] GL_EXT_texture_shared_exponent [14:17:55] GL_EXT_texture_sRGB [14:17:55] GL_EXT_texture_sRGB_R8 [14:17:55] GL_EXT_texture_sRGB_decode [14:17:55] GL_EXT_texture_storage [14:17:55] GL_EXT_texture_swizzle [14:17:55] GL_EXT_timer_query [14:17:55] GL_EXT_transform_feedback2 [14:17:55] GL_EXT_vertex_array [14:17:55] GL_EXT_vertex_array_bgra [14:17:55] GL_EXT_vertex_attrib_64bit [14:17:55] GL_EXT_window_rectangles [14:17:55] GL_EXT_import_sync_object [14:17:55] GL_IBM_rasterpos_clip [14:17:55] GL_IBM_texture_mirrored_repeat [14:17:55] GL_KHR_context_flush_control [14:17:55] GL_KHR_debug [14:17:55] GL_EXT_memory_object [14:17:55] GL_EXT_memory_object_win32 [14:17:55] GL_EXT_win32_keyed_mutex [14:17:55] GL_KHR_parallel_shader_compile [14:17:55] GL_KHR_no_error [14:17:55] GL_KHR_robust_buffer_access_behavior [14:17:55] GL_KHR_robustness [14:17:55] GL_EXT_semaphore [14:17:55] GL_EXT_semaphore_win32 [14:17:55] GL_KHR_shader_subgroup [14:17:55] GL_KTX_buffer_region [14:17:55] GL_NV_alpha_to_coverage_dither_control [14:17:55] GL_NV_bindless_multi_draw_indirect [14:17:55] GL_NV_bindless_multi_draw_indirect_count [14:17:55] GL_NV_bindless_texture [14:17:55] GL_NV_blend_equation_advanced [14:17:55] GL_NV_blend_equation_advanced_coherent [14:17:55] GL_NVX_blend_equation_advanced_multi_draw_buffers [14:17:55] GL_NV_blend_minmax_factor [14:17:55] GL_NV_blend_square [14:17:55] GL_NV_clip_space_w_scaling [14:17:55] GL_NV_command_list [14:17:55] GL_NV_compute_program5 [14:17:55] GL_NV_compute_shader_derivatives [14:17:55] GL_NV_conditional_render [14:17:55] GL_NV_conservative_raster [14:17:55] GL_NV_conservative_raster_dilate [14:17:55] GL_NV_conservative_raster_pre_snap [14:17:55] GL_NV_conservative_raster_pre_snap_triangles [14:17:55] GL_NV_conservative_raster_underestimation [14:17:55] GL_NV_copy_depth_to_color [14:17:55] GL_NV_copy_image [14:17:55] GL_NV_depth_buffer_float [14:17:55] GL_NV_depth_clamp [14:17:55] GL_NV_draw_texture [14:17:55] GL_NV_draw_vulkan_image [14:17:55] GL_NV_ES1_1_compatibility [14:17:55] GL_NV_ES3_1_compatibility [14:17:55] GL_NV_explicit_multisample [14:17:55] GL_NV_feature_query [14:17:55] GL_NV_fence [14:17:55] GL_NV_fill_rectangle [14:17:55] GL_NV_float_buffer [14:17:55] GL_NV_fog_distance [14:17:55] GL_NV_fragment_coverage_to_color [14:17:55] GL_NV_fragment_program [14:17:55] GL_NV_fragment_program_option [14:17:55] GL_NV_fragment_program2 [14:17:55] GL_NV_fragment_shader_barycentric [14:17:55] GL_NV_fragment_shader_interlock [14:17:55] GL_NV_framebuffer_mixed_samples [14:17:55] GL_NV_framebuffer_multisample_coverage [14:17:55] GL_NV_geometry_shader4 [14:17:55] GL_NV_geometry_shader_passthrough [14:17:55] GL_NV_gpu_program4 [14:17:55] GL_NV_internalformat_sample_query [14:17:55] GL_NV_gpu_program4_1 [14:17:55] GL_NV_gpu_program5 [14:17:55] GL_NV_gpu_program5_mem_extended [14:17:55] GL_NV_gpu_program_fp64 [14:17:55] GL_NV_gpu_shader5 [14:17:55] GL_NV_half_float [14:17:55] GL_NV_light_max_exponent [14:17:55] GL_NV_memory_attachment [14:17:55] GL_NV_mesh_shader [14:17:55] GL_NV_multisample_coverage [14:17:55] GL_NV_multisample_filter_hint [14:17:55] GL_NV_occlusion_query [14:17:55] GL_NV_packed_depth_stencil [14:17:55] GL_NV_parameter_buffer_object [14:17:55] GL_NV_parameter_buffer_object2 [14:17:55] GL_NV_path_rendering [14:17:55] GL_NV_path_rendering_shared_edge [14:17:55] GL_NV_pixel_data_range [14:17:55] GL_NV_point_sprite [14:17:55] GL_NV_primitive_restart [14:17:55] GL_NV_query_resource [14:17:55] GL_NV_query_resource_tag [14:17:55] GL_NV_register_combiners [14:17:55] GL_NV_register_combiners2 [14:17:55] GL_NV_representative_fragment_test [14:17:55] GL_NV_sample_locations [14:17:55] GL_NV_sample_mask_override_coverage [14:17:55] GL_NV_scissor_exclusive [14:17:55] GL_NV_shader_atomic_counters [14:17:55] GL_NV_shader_atomic_float [14:17:55] GL_NV_shader_atomic_float64 [14:17:55] GL_NV_shader_atomic_fp16_vector [14:17:55] GL_NV_shader_atomic_int64 [14:17:55] GL_NV_shader_buffer_load [14:17:55] GL_NV_shader_storage_buffer_object [14:17:55] GL_NV_shader_subgroup_partitioned [14:17:55] GL_NV_shader_texture_footprint [14:17:55] GL_NV_shading_rate_image [14:17:55] GL_NV_stereo_view_rendering [14:17:55] GL_NV_texgen_reflection [14:17:55] GL_NV_texture_barrier [14:17:55] GL_NV_texture_compression_vtc [14:17:55] GL_NV_texture_env_combine4 [14:17:55] GL_NV_texture_multisample [14:17:55] GL_NV_texture_rectangle [14:17:55] GL_NV_texture_rectangle_compressed [14:17:55] GL_NV_texture_shader [14:17:55] GL_NV_texture_shader2 [14:17:55] GL_NV_texture_shader3 [14:17:55] GL_NV_transform_feedback [14:17:55] GL_NV_transform_feedback2 [14:17:55] GL_NV_uniform_buffer_unified_memory [14:17:55] GL_NV_vertex_array_range [14:17:55] GL_NV_vertex_array_range2 [14:17:55] GL_NV_vertex_attrib_integer_64bit [14:17:55] GL_NV_vertex_buffer_unified_memory [14:17:55] GL_NV_vertex_program [14:17:55] GL_NV_vertex_program1_1 [14:17:55] GL_NV_vertex_program2 [14:17:55] GL_NV_vertex_program2_option [14:17:55] GL_NV_vertex_program3 [14:17:55] GL_NV_viewport_array2 [14:17:55] GL_NV_viewport_swizzle [14:17:55] GL_NVX_conditional_render [14:17:55] GL_NVX_linked_gpu_multicast [14:17:55] GL_NV_gpu_multicast [14:17:55] GL_NVX_gpu_multicast2 [14:17:55] GL_NVX_progress_fence [14:17:55] GL_NVX_gpu_memory_info [14:17:55] GL_NVX_multigpu_info [14:17:55] GL_NVX_nvenc_interop [14:17:55] GL_NV_shader_thread_group [14:17:55] GL_NV_shader_thread_shuffle [14:17:55] GL_KHR_blend_equation_advanced [14:17:55] GL_KHR_blend_equation_advanced_coherent [14:17:55] GL_OVR_multiview [14:17:55] GL_OVR_multiview2 [14:17:55] GL_SGIS_generate_mipmap [14:17:55] GL_SGIS_texture_lod [14:17:55] GL_SGIX_depth_texture [14:17:55] GL_SGIX_shadow [14:17:55] GL_SUN_slice_accum [14:17:55] GL_WIN_swap_hint [14:17:55] WGL_EXT_swap_control [14:17:55] OpenGL pixel format: 8:8:8:8 [14:17:55] OpenGL depth format: 24:8 [14:17:55] [14:17:55] GLSL version: 4.60 NVIDIA [14:17:55] GLSL max vertex uniforms: 4096 (4096) [14:17:55] GLSL max fragment uniforms: 4096 (4096) [14:17:55] GLSL max varyings: 124 (124) [14:17:55] GLSL max lights: 8 (8) [14:17:55] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [14:17:55] [14:17:55] Vertex/index buffer memory limit: 3072MiB [14:17:55] Starting workaround for fast running clocks [14:17:55] Using LWJGL timer. [14:17:57] Startup Phase - Initializing.. [14:17:57] Preloading builtin materials [14:17:57] Preloading builtin materials done [14:17:57] Setting up Collada Model Loader [14:17:57] Launching Collada Model Loader threads [14:17:57] Launching WOM Loader threads [14:17:57] Startup Phase - Setting up.. [14:17:58] Loading window positions from D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\windows_1920x1080.txt [14:17:58] Loading props file D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\windows_1920x1080.txt [14:17:58] Gui initialized [14:17:58] Startup Phase - Preparing terrain... [14:17:58] Startup Phase - Connecting .. [14:17:59] Disabling Nagles [14:18:03] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\_Event.2020-08.txt [14:18:03] Disabling Nagles [14:18:06] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\CA_HELP.2020-08.txt [14:18:06] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\GL-Freedom.2020-08.txt [14:18:06] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\Freedom.2020-08.txt [14:18:06] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\Trade.2020-08.txt [14:18:07] Login successful [14:18:07] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt [14:18:07] Starting update of login splash image... [14:18:07] Water reflection offscreen size 960x540 [14:18:07] Finished loading new login splash image! [14:18:10] No mapping found for hair6 [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/grass_n.dds [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/grass_n.dds [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/dirt_n.dds [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/farm_n.dds [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/moss_n.dds [14:18:21] Missing texture data requested: graphics.jar:texture/terrain/reed_n.dds [14:37:58] No mapping found for hair6 [14:39:11] No mapping found for hair6 [14:39:26] No mapping found for hair6 [14:40:06] No mapping found for hair6 [14:41:16] No mapping found for hair6 [14:43:06] Missing texture data requested: graphics.jar:player/textures/Face/Default/female/headType/female_faceSkin5_Default_n.dds [14:49:18] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\_Local.2020-08.txt [14:49:44] No mapping found for hair6 [14:52:14] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\_Skills.2020-08.txt [14:53:45] No mapping found for hair6 [15:01:04] No mapping found for hair6 [15:13:05] No mapping found for hair6 [15:41:22] No mapping found for hair6 [16:01:37] No mapping found for hair6 [16:20:22] No mapping found for hair6