Posted December 7, 2015 (edited) This mod for Ago's server Modloader lets you move altars (excludes huge altars) with the "Move" menu options. It also lets you load or unload them. The normal rules for loading apply. Options: Quote classname=com.jase2z.WUmod.MoveAltarMod classpath=movealtarmod.jar # Set this to require whether altars have to be on the ground to use use them. # true : Require that the altar be on the ground. # false : Use it when it's loaded into something or on the ground. # DOESN'T WORK. The code for altar behavious is missing isUseOnGroundOnly() checks. Future possible edition. altarMustBeOnGround=true # Set this to allow pushing/pulling/etc an altar. # true : can push. # false : can not push. altarPushable=true #Set this to allow loading an altar into anything with enough available space. # true : can load. #false : can not load. altarLoadable=true Note; 1. Stone altars are always pushable. I tried to find out why with no success. 2. Influence is wonky. They only spread influence when on the ground and it appears this only updates on a server restart. There is nothing stopping someone from unloading altars in another's god's domain. https://dl.dropboxusercontent.com/u/27144902/movealtarmod.7z source: http://pastebin.com/uyUc1em7 Edited December 10, 2015 by joedobo 1 Share this post Link to post Share on other sites
Posted December 7, 2015 The influence on server restart is not surprising. If I recall, even today on WO, if you restart servers, there is no immediate influence, so you have a brief few minutes to drop a new altar in another altar influence area, but after a few min of the restart, the influences spread and prevent it. Thank you for this one! One of the dumbest things in WO is NOT having this. Share this post Link to post Share on other sites
Posted December 12, 2015 wait so actually, im confused... " altarMustBeOnGround=true "... will false work or not? i can leave it true but i want to know of false would work. Share this post Link to post Share on other sites
Posted December 12, 2015 9 hours ago, Saiyan said: wait so actually, im confused... " altarMustBeOnGround=true "... will false work or not? i can leave it true but i want to know of false would work. It doesn't work so it doesn't matter either way. Although, if you want to be able to use an altar while it's loaded into something might as well set that to "false". I chose "true" for default because that is what best matches standard Wurm game play. I personally play with it set to "false". Share this post Link to post Share on other sites