Claw

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About Claw

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  1. Wow. :-( Long before he was famous, Legio used to take me hunting -- I just goofed around in Wurm, but he had his eye on the prize -- he was always training his FS. I remember when bears were something we worried about. It's been a long time since I played, but I have a lot of great DP memories. Now I'm feeling melancholy.
  2. I left a cart on your property because I was going across sea and couldn't use it. I dropped the key in the small barrel next to the cart.
  3. That's not quite true because *some* money is created from nothing. Prayer, for example. Are there any other things like that?
  4. New server coming!

    Any chance we can get some kind of an ETA from devs, just y'know so hundreds of people won't be inconvenienced as much. I'm cool with y'all fixing stuff, but drop us some updates?
  5. I followed this thread and tried this game. But I can't figure out how to do anything interesting. If I wanted to kill rats, I'd play Everquest. Is there a way to actually participate in the economy? All the junk I can harvest and craft is valueless.
  6. Wow! I haven't had time to play my GV character, Crud in the last two weeks but we went from a thriving village to NOTHING in such a short time? That's got to be a record. What happened? I wonder how much it'll surprise the new owners next time I log in.
  7. Anniversary

    Also, isn't TODAY the fourth anniversary of gold?
  8. You guys that want a Q and A newbie page? Make it! It's a wiki. Create the page. Fill it with entries like: Q: How do I get my referral? A: Q: What villages are recruiting useless noobs? A: Q: How do I find my body after a scorpion kills me? A: Q: How does the trade window work? A: And once you have a few of them, ask us to go answer. We will. Ands when you have more questions, keep it growing. And answer questions yourself when you find the answer on kchat but you think it belongs in a newbie guide.
  9. Freedom roads.

    When we can't agree on what makes a nice road, we're never going to all build to the same standard. I *hate* sand. I don't particularly mind 3-wide roads, but they're not any more valuable *to me* than a 1-wide road. So the roads going in and out of my deed are 1-wide -- no reason to do the extra work. Why would I even consider conforming to someone else's standard?
  10. Xianruflux, Welcome to the neighborhood! You are very welcome to move in. South along the lowland shore, or south in the hills along the road? Either way, do explore the area to get a feel for thing before you start building. See you in-game, Claw
  11. Oh, I'm fine with it. I was only reporting it because the game asked me to. I was able to log right back in.
  12. I was logging in on one PC while already running that character on another. Congratulations, you found a bug in the test client: <FBO not bound.> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Time is Sun May 16 06:24:27 CDT 2010 Running client version 2.7.1d === System information === Executing from <redacted path> Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_17 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 14.3-b01 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 1 >>> Main thread exiting. Loading character Claw Loading config default Loading props file <redacted path> Loading props file <redacted path> >>> LoginFrame queue entry exiting. Saving props file <redacted path> Saving props file <redacted path> Loaded pack sound.jar (r192) Loaded pack graphics.jar (r295) Loading props file <redacted path> >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to <redacted path> === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1600:1200:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 90 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false material_as_suffix = true max_texture_size = 2 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 1 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sleep_on_awt_drag = false sound_al_gain = 10 sound_buzzlevel = 2 sound_engine = 0 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = false sound_play_footsteps = true sound_play_music = false sound_play_weather = true structure_render_distance = 4 submit_client_data = 1 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = false use_fbo_color_picking = false use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing D:\Program Files\WurmOnline\configs\default\keybindings.txt Word filter loaded: 23 >>> Game launcher thread exiting. Using LWJGL display 1600:1200:0:0 (false) === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.3 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 6800 GT/AGP/SSE2 OpenGL version: 2.1.2 Colorbits: 8, 8, 8, 0 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 1.20 NVIDIA via Cg compiler Using LWJGL timer. Startup Phase - Setting up.. Loading window positions from <redacted path>\windows_1600x1200.txt Loading props file <redacted path>\windows_1600x1200.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to <redacted path>\logs\_Event.2010-05.txt Disabling Nagles Login successful Executing D:\Program Files\WurmOnline\configs\default\autorun.txt 'toggle keyboard_hints' has been removed. Right-click the menu bar instead. Starting update of login splash image... FBO turned incomplete: 36055 (0x8cd7) Execution aborted at connection 1, iteration 0 Run time 0s, local time Mon May 17 18:45:40 CDT 2010 Finished loading new login splash image! ====== FAILED ASSERT ====== class.bL: FBO not bound. at class.bL.b(SourceFile:61) at class.bX.a(SourceFile:131) at class.dl.b(SourceFile:1066) at com.wurmonline.client.f.d(SourceFile:259) at com.wurmonline.client.f.run(SourceFile:1386) at java.lang.Thread.run(Unknown Source)
  13. We have priest-enchanted regular items. And we have artifacts. I'm not familiar enough with the role of artifacts in the game, but I think there's room for another category of items. I'm thinking that the master craftsmen of Wurm should be able to create items of such remarkable character that they rival the artifacts of legend. This would happen by crafting an item of very high QL -- maybe it would even have to be the single item in the land with the highest QL of that type. And then the craftsman would have to go the extra mile and actually invest the item with a part of themselves (represented by a permanent skill loss). And at that point, the item would not only be an amazingly crafted thing, but it would gain some extraordinary power. These items would be rare, but they would live beyond their maker's lives and be passed from player to player and perhaps fought over. I think the numbers would have to be balanced so that it is really painful to give up that much top-tier skill-grind so that most people wouldn't want to do it, but some would. I'd love to hear what kind of tweaks you think this idea needs before it's something that would improve Wurm.
  14. Real life Wurm

    I'm glad I have F12.
  15. Also, I expect to have my road (just one tile, but scenic) from Port Anknenon to APintP (just north) done by the end of the weekend.