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Daedalus

Graphics Problem

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Hey well, I don't know if this is the correct place to be posting this, but on my families PC when playing on the game, the trees, buildings, fences etc looks too default yet I have all the graphic settings at max.

As an example see image below;
/>http://img825.imageshack.us/img825/1813/wurm201301041525.jpg

If anyone could enlighten me on this then it'd be greatly appreciated.

P.S. The graphics looks fine on my PC just not the family computer.

Also, relating to another issue my brother is having a problem with his client, it keeps crashing sometimes periodically too, if I was to provide an Java error file would anyone be able to debug it?

Thanks.

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how is the last update of your graphic card driver on your family computer? and when was the last time java got updated on it? also have you tried to "verify all packs" under Pack updates in your client window? cause it really looks like a texture problem.

and the last thing that comes to my mind is: are you playing on the unstable client or the normal client? and maybe it helps if you make a check on the "experimental" under pack updates too ;)

I hope one of these things can solve your problem ;)

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The exact settings on my family's PC is exactly the same as mine, just the GPU is different, and the GPU that's already being used on my family's computer is the same as my brothers which he isn't experiencing problems.

As regards to Java versoin; Recently had to reinstall it due to my sister mucking things up on it, but the same texture issues were still the same.

As regards to the GPU driver version, should be updated, although not to the toppest as the GPU experiences a lot of issues with other games.

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Can you post your console.[playername].log file please, we can see what version of java and what GPU(s) you are using, it will give us a better idea of what maybe causing this.

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Hello, I am having this problem aswel and would really like it fixed on our other computer everything is working fine. Here is the file you asked the other guy for :) hopefully you guys can fix it.

Time is Mon Feb 25 18:17:08 EST 2013

Running client version 3.1.76-4609

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 7 (arch: x86, version: 6.1)

Java version: 1.6.0_35 (Sun Microsystems Inc.) <http://java.sun.com/>

Jvm version: 20.10-b01 (Sun Microsystems Inc.) [Java HotSpot Client VM]

Available CPUs: 6

>>> Main thread exiting.

Loading character Wert

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loading props file C:\Users\USERNAME\wurm\players\Wert\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Users\USERNAME\wurm\players\Wert\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack graphics.jar (r1151)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\Wert\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\Wert\stats.txt

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.Wert.log

=== Wurm options ===

animation_playback_self = 1

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = false

cloud_shadows = true

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

display_settings = false:false:0:1280:768:32:-1:false:false

eigc_enabled = false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = true

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 75

fps_limit_background = 45

fps_limit_enabled = false

game_client_thread_priority = 2

glsl_enabled = 2

gui_opacity = 3

gui_skin = 0

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 2

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 6

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 2

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = true

player_guest = false

player_texture_size = 2

reflection_texture_size = 2

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = false

structure_render_distance = 4

submit_client_data = 0

terrain_bump = true

terrain_res = 2

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = false

use_fast_clock_work_around = true

use_fbo_color_picking = false

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = false

use_weather_particles = false

vbo_enabled = 2

viewport_bob = true

water_detail = 2

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Word filter loaded: 23

>>> Launch queue entry exiting.

Using LWJGL display 1280:768:0:0 (false)

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.14

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points

Generating: 128 source channels.

=== OpenGL information ===

LWJGL version: 2.8.5

Adapter info: lmimirr (null)

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Radeon HD 5800 Series

OpenGL version: 4.0.9901 Compatibility Profile Context

OpenGL extensions:

GL_AMDX_debug_output

GL_AMDX_vertex_shader_tessellator

GL_AMD_conservative_depth

GL_AMD_draw_buffers_blend

GL_AMD_name_gen_delete

GL_AMD_performance_monitor

GL_AMD_seamless_cubemap_per_texture

GL_AMD_shader_stencil_export

GL_AMD_texture_cube_map_array

GL_AMD_texture_texture4

GL_AMD_transform_feedback3_lines_triangles

GL_AMD_vertex_shader_tessellator

GL_ARB_blend_func_extended

GL_ARB_color_buffer_float

GL_ARB_copy_buffer

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_indirect

GL_ARB_draw_instanced

GL_ARB_explicit_attrib_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_instanced_arrays

GL_ARB_map_buffer_range

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_provoking_vertex

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_shader_atomic_counters

GL_ARB_shader_bit_encoding

GL_ARB_shader_objects

GL_ARB_shader_subroutine

GL_ARB_shader_texture_lod

GL_ARB_shading_language_100

GL_ARB_shadow

GL_ARB_shadow_ambient

GL_ARB_sync

GL_ARB_tessellation_shader

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_compression

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_snorm

GL_ARB_timer_query

GL_ARB_transform_feedback2

GL_ARB_transform_feedback3

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader

GL_ATI_meminfo

GL_ATI_separate_stencil

GL_ATI_texture_compression_3dc

GL_ATI_texture_env_combine3

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_copy_buffer

GL_EXT_copy_texture

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_histogram

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_EXT_subtexture

GL_EXT_texgen_reflection

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_buffer_object_rgb32

GL_EXT_texture_compression_bptc

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_rectangle

GL_EXT_texture_sRGB

GL_EXT_texture_shared_exponent

GL_EXT_texture_snorm

GL_EXT_texture_swizzle

GL_EXT_timer_query

GL_EXT_transform_feedback

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_EXT_vertex_attrib_64bit

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_explicit_multisample

GL_NV_float_buffer

GL_NV_half_float

GL_NV_primitive_restart

GL_NV_texgen_reflection

GL_SGIS_generate_mipmap

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_SUN_multi_draw_arrays

GL_WIN_swap_hint

WGL_EXT_swap_control

GLSL version: 4.00

Server response: Internal error.

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 3 buttons.

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\Wert\windows_1280x768.txt

Loading props file C:\Users\USERNAME\wurm\players\Wert\windows_1280x768.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\Wert\logs\_Event.2013-02.txt

Writing to C:\Users\USERNAME\wurm\players\Wert\logs\CA_HELP.2013-02.txt

Login successful

Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

Starting update of login splash image...

Finished loading new login splash image!

Time is Mon Feb 25 18:19:11 EST 2013

Performing final cleanup after playing 59s

Quitting eigc cleanly

Saving props file C:\Users\USERNAME\wurm\players\Wert\playerdata.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Saving props file C:\Users\USERNAME\wurm\players\Wert\stats.txt

Saving window positions to C:\Users\USERNAME\wurm\players\Wert\windows_1280x768.txt

Saving props file C:\Users\USERNAME\wurm\players\Wert\windows_1280x768.txt

Destroying game window

Shutting down OpenAL subsystem.

Running garbage collector...

Collada Model Loader exited.

Fast Clock Workaround Thread exited.

Running finalization...

Collada Model Loader exited.

XSI Model Loader Thread exited.

XSI Model Loader Thread exited.

Goodbye.

Exit.

WARNING: OpenAL was already stopped.

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