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Miretta last won the day on November 25 2018

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  1. I'm sorry, I don't think I have the files anymore >.<
  2. Settlement: Minnowy [236, 1078] thanks for doing this ^^
  3. also sadly permissions don't allow for second person to be as "powerful" over a deed like a mayor...as example i don't get bashing bonus as non mayor and there was also something about not being able to put locks on gates or lock/unlock them
  4. A simple suggestion(though don't know how hard it would be to realize). being able to extend the amount of deeds you can own by one, only once per account, permanently, with loyality marks. Can and maybe should be high cost for someone like me who wants to mainly play and manage everything over my main, it would be a big help.
  5. i would prefer something like "reduce skillgain for god unfavoured actions" rather than locking it like it is now 😕 it's ok to make things harder to obtain but the faithloss from going against a gods favour (which i don't even understand what the favour is based on exactly) seems a little much. I like to have one char for everything...im okay leaving some things to friends, but substantial things like digging shouldnt be restricted in my opinion.
  6. I love magranon, what he stands for, heck I dedicated my whole Highway project to his name and NOW we even get a spell for increasing surface mining actions, which has been a major thing of this project BUT despite of all this, i can't be a priest of him, no matter how loyal, because he doesnt allow me to complete this Monument in his name, if I did, because I need to be able to DIG in order to even get to the rock I want to surface mine. I wanna rant, because I don't think there is anyone more dedicated to magranon than I am XD signed Farelle - Creator of Magranons scar, loyal follower of mag and his ideals, conquering a mountain.
  7. this is becoming a much needed proper feature list for wurm
  8. I think seasons is a big thing I know it's already mentioned...but how many games have season based game elements (mostly in regards to crops and harvesting seasons, but also snow etc.) and seasons that are also visual in general?
  9. persistency of what players build/how they changed the world is what I would find is most unique. Due to wurms slow nature it's not just taking time to do things, but it also takes time for them to go away, ruins, items, containers etc. as well as changed landscape from past and present players can be found in a lot of places and it makes each player having an actual impact on the world itself. Especially now with archaeology it has added even another layer of permanency. I could even say that the decay in this game is vastly different to other games, it rewards those with high skills to be present longer and due to resources being spread far and wide, there is no real need for competition, allowing players to wander into whatever corners of the world they wish to, leaving behind legacies in maybe unexpected places I find it soothing that things don't just vanish as the one controlling steps down and replaces with someone new....and that with the addition of the players creativities, how in a way, the game, for explorers, stays exciting
  10. "[Timestamp] you start drinking coffee. It is energizing." alternatively "you start drinking hot beverage.you feel more lively"
  11. not really doing them atm ^^ it's more of a "we come and go whenever we like"