Posted May 1, 2018 I agree I love the new critter colors. But maybe they would look even better maybe in a new animal cage.any timeframe on that issue Share this post Link to post Share on other sites
Posted May 1, 2018 Well new terrain textures would really do good. Rock tiles particularly need work. I suggest bumb maps and a set of different rock texture maps which would be randomly attached to rock tiles to give variation to mountains. 1 Share this post Link to post Share on other sites
Posted May 2, 2018 On 4/26/2018 at 9:53 PM, Jaz said: Yes, standing still is now 15 fps here, it was about 25-30 at the same spot. Looking up to the dky or straight down under me raises it to 20-30fps though. Edit: same effect in a mine and above ground. Shadows are disabled here (not changed as it helped a lot before already). Further info to possibly help to find the reason: it seems that if I'm close to a lot of trees - and only if near, so it seems the "far" models do not count in it - the fps drops down to 7-8. If I turn my view and look on an empty terrain standing at the same spot, fps jumps up instantly to 25-30. Looking at the sky is 60fps. Tried to turn off all shadows, water reflection and detail etc etc., no change. Share this post Link to post Share on other sites