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I agree I love the new critter colors.  But maybe they would look even better maybe in a new animal cage.any timeframe on that issue

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Well new terrain textures would really do good. Rock tiles particularly need work.  I suggest bumb maps and a set of different rock texture maps which would be randomly attached to rock tiles to give variation to mountains.

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On 4/26/2018 at 9:53 PM, Jaz said:

Yes, standing still is now 15 fps here, it was about 25-30 at the same spot.

Looking up to the dky or straight down under me raises it to 20-30fps though. Edit: same effect in a mine and above ground.

Shadows are disabled here (not changed as it helped a lot before already).

 

Further info to possibly help to find the reason: it seems that if I'm close to a lot of trees - and only if near, so it seems the "far" models do not count in it - the fps drops down to 7-8. If I turn my view and look on an empty terrain standing at the same spot, fps jumps up instantly to 25-30. Looking at the sky is 60fps. Tried to turn off all shadows, water reflection and detail etc etc., no change.

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