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  1. Magranon's Run - Jakerivers Hi Everyone! I'm back with more news, after surviving on Emoos stream, defeating a silly noob who dared to pick a fight with me, and have all the latest of what's been going on in the dev halls (at least what I'm allowed to share) So let's go! But first... Patch Notes Mac compatibility Now some mac users have been experiencing a lot of issues with the client on mac, and we're pleased to announce with the latest client update the issues should now be resolved. As previously mentioned, settings will not work correctly when launched from ingame, but will work via the launcher, so use that! A better solution is in the works but may take a little longer to come, so stay tuned. A new dev on the block Last news we mentioned increasing our focus on addressing some of the long standing bugs within the game, and our plans to ramp up addressing bugs. While we slay a significant amount with each update, all games seek to remove as many as they can, and we're no different here. As part of this, Someone who may be recognised from the forums, Darklords has joined the dev team! Darklords will be working on us in addressing bugs and testing of larger features, he's been a long time player of both Epic and Chaos and we look forward to working with him, so give him a round of applause! (Or condolences) Visual improvements One major thing in the works is the addition of specular and normal mapping to textures. To those of you unfamiliar with these terms (as I was, Saroman nearly went mad explaining it to me) I'll touch on them both: Normal maps: Normal mapping is a layer placed over an existing model, that simulates more lumps and bumps, allowing for rendering of shadows and light without actually requiring complex lighting calculations or more heavily detailed models, this means models and textures will look less flat without causing major performance penalties. Specular maps: Specular mapping is a way of dictating how a model or texture "shines" on certain parts, e.g. Making that golden part of a model shine without the stone part shining too. both of these will add quite a significant change to just how a lot of things look and feel. Their introduction will take some time, as they require creating a normal and specular map for every texture, so they will be coming out in batches over a period of time, and we'll be sure to let you all know when they do! Shades of green, and red, and yellow, and blue Last news had a riddle, which many of you all had guesses at, and some got it right! This week, I get to show off the new creature condition colours returning! Now I know what you're all thinking, creature colours looked like they'd been playing around in my workshop, and all left drenched in dye (or blown out of a nostril), but fear not! Saroman has been again hard at work (along with Samool too) and is in the process of giving these fine creatures makeovers, check it out! The lovely little cave bug models in this picture also have the normal and specular mapping, as you can see their shells look very different (and not just because of the colour!) Wurm streaming and content creation! We (I) are (am) currently in the works of introducing a program to support those who take their time and showcase just what they get up to in wurm, be it streaming or youtube, we want to support those who make wurm more fun to watch and play, so we'll be working on helping you all through various means, including promotion through our social media and the possibility of partnering up with us for some streams! Of course there will be some requirements and expectations from streamers, but stay tuned for that coming out soon! Now there's more in the works, and soon we'll be able to share it, along with a semi firm release date and perhaps even public testing (now what could that be?) Until then though, keep on Wurming! Retrograde & the Wurm team
  2. The god of Wurm a.k.a. Bloody Drongo a.k.a. Emoo vs a lead developer a.k.a. Budda Hi everyone and welcome to another Valrei International! It's been a huge two weeks, with the metal crafting update, metal colours, AND dye-able armour! These are some extremely long awaited systems to be introduced, and I'm thrilled you're all enjoying them so much, from sails to scale, tools to, uh... everything else, these updates have everyone tinkering away and it's awesome to see. While it is something that's been long awaited and requested, it's by no means the only things on yours and our lists, and we'll be working on those systems and getting them out as soon as possible. So we'll be mostly recapping the past few updates in this weeks news, considering major content has dropped we'll be tidying up a bit (And releasing WU beta, I promise!) and taking our next steps too. But first... Patch Notes Mac client issues As many mac users know, we've been having ongoing issues with the client running on mac, and we believe we have found the cause! We had hoped to have the fix available for todays update, but unfortunately some last minute errors delayed it, but we will have this out as soon as possible for you all!. One thing that will not be possible on the mac client will be the accessing the settings via ingame. It's a part of why the issues were happening, so you will need to adjust settings prior to launching the game. That said, we are working on a system that eliminates the issue for good, but it's slightly more long term. We do appreciate your patience in this, and hopefully the new client will be out before any updates. The importance of bugs (or at least reporting them!) In all software forms, bugs creep in from time to time, and it's always a developers goal to reduce their impact and eliminate them, and this is no different for Wurm. We've seen a few circumstances where people have complained about a bug in a random thread, or other channel (IRC, Discord, In game) and question why it hasn't been fixed, and one reason for that may be that that's not where they are reported! We have a dedicated forum section for bug reports for many reasons: 1) It keeps them all in the one location. 2) It allows us to address each bug individually. 3) It allows users to check if the bug has already been reported. 4) It allows us to update the status or confirm bugs being eliminated. These are all extremely important factors, as our dev team monitors them specifically, checking for issues arising and adding them to our internal tracker. Now I know some bugs have been around since the dawn of time, (and rumour has it that Wurm was created in order to put those bugs somewhere), but it does not mean that they are not ever going to be fixed or we don't care. Reasons that would slow us down in addressing bugs are: 1) Not enough information in the bug report 2) No way to reproduce the bug and identify why it happens 3) Low impact, and it simply gets pushed down the list as higher impact bugs take priority. What you can do to help with these is simple, when reporting a bug, make sure to do it in the right place, and make sure to include as much information as you can, and please do not use the in game support system to report bugs, if a bug is sensitive in nature, or potentially abuse-able then a support ticket is best used, but if you use the support system to report other bugs, do not take offence if a staff member directs you to the forum, because that is the place to report them It is also very important that you report the bug on the forum yourself, instead of having a friend or staff member report it for you. The issue may be happening to you specifically, or the server you are on, the colour socks you are wearing or even what you had for dinner. The key here is that if a dev needs further information, the person who experienced the issue is the one they need to reach out to, not a friend of the friend who saw it or the staff member who heard about it second hand. If you still don't feel like reporting a bug, then there's no grounds to complain about bugs going unfixed, it's a group effort from players and developers, and we're shifting some attention to focusing on long-standing and important bugs over the next few weeks and months, so please, help us as much as you can, so the only bugs in Wurm are the six legged kind. Dye-able armour Hidden in a link in a previous Valrei International, dye-able armour is here! The types of armour that can be dyed are: Shields Helms and hats Chain mail Plate armour White cloth Leather Studded Leather Drake Hide Dragon Scale Here's a sample of some awesome dye jobs, from gorgeous to "your clown car uber is here sir" There's a lot to style yourself with now, so make sure to get out there and try it out, and to encourage that, we'll be giving away something shiny! Competition time! We'll be giving a rare long sword, and shield, made from the metal of the winners choice with 90 enchants to the best coloured armour picture, judged by the dev team. We'll be judging on colour, how it matches your armour and equipment, and how much it makes Saroman groans when he sees it. We'll be announcing the winner in the next Valrei International, so submit your fashion here: WU Beta Yes, we know it's late, with the metals and armour dyeing out, we'll be shifting all focus to getting that beta out for server admins and modders to break, it's been delayed a little longer to include the metal types and catch all that stuff, there's a lot in it and I know we've been rather slow in getting it out, but it's worth the wait, I promise! The next projects There are some projects in the works, and we'll be pushing forward with previously mentioned ones as well, the UI update being a large one, as well as animal crates and other things hinted at here and there. I for one am hoping it's more unicorns, I'm a big fan of unicorns and always ask for them! So get dressed up, slap on your most eye bleeding dye, and take pictures for us to mock enjoy! Until then though, keep on Wurming! Retrograde & the Wurm team
  3. Coloured chairs - Kasumi Hi Everyone! A quick news this week while we do an update today covering a few of the issues raised with the recent update, our next major update is a few weeks away, but there's a bit to touch on here, so let's get into it! but first.. Patch Notes: Wurm Valentines! Love is in the air, and it's not just for the ability to dye chairs, it's valentines! This year we're giving out some valentines pottery to give to your valentine, or keep it for yourself and place it in just the right spot! The valentines can be redeemed by typing "/redeemkey XDH94OUQA4UL-ABZIM4ESSVSY" without the quotation marks into your chat window ingame, but you do need to be premium, so don't forget that! WU Beta We're looking at a huge beta coming to Wurm Unlimited, with everything from 1.6 until today's update. This of course includes Archaeology, Restoration, the wood shaders and everything in between. It's been a long time coming, but we hope to have the beta ready either this weekend or early next week, barring any major issues that arise. Preview client! As mentioned before we now have a public release of the preview client. This client includes the new rendering library (LWJGL 3) which may not mean much for players, but opens up a huge amount of potential for us and allows us greater steps in improving performance. To play with this client, use this link here: http://www.wurmonline.com/client/wurmclient_preview.jnlp Do bear in mind this is not yet considered a live release and may include crash issues. One known issue is common crashing on startup with linux, we're investigating the causes but it does launch eventually! As usual, if you encounter any crashes post the logs to our client bug reports section along with the preview tag and our client developer Samool will look into them. Shader feedback Having wood colours back and everywhere is a pretty big adjustment, and we've been monitoring the feedback thread over the past two weeks, discussing all feedback and identifying areas we can address. From this, we will be testing out a few tweaks to the shading colours, with cedar being nudged a touch redder to start, and will continue to tweak where we feel is necessary moving forward. Community Content This weeks community content is a village tour by samusen on his deed Alexandria, on Celebration. It's a huge project and looks awesome, I don't know if it's still for sale, but check it out below! That's it for this edition, next edition we should be post WU beta, and also have a brand new thing to tease and show, I'm looking forward to it, and so should you all be! Until then though, keep on wurming! Retrograde & the Wurm team.
  4. Jackal - Icbash Hi Everyone! Retrograde back with this edition of the Valrei International, we've got a few hints and teases coming today, so lets get started! But first... Patch Notes Affinity review It's been a week since the affinity system has been implemented, we've followed the effects over the past days, with nearly 200 affinities being gained across the servers. We'll be looking at making some adjustments based on observations, feedback, and the general flow, but we're extremely happy with how this system is working, congratulations to those who have received one so far, and good luck to everyone else! (Myself included, I need PAS affinities!) Preview and LWJGL (bless you) With work on the client coming along at blistering speed, we'll be launching a new development client, called preview. The preview client will be used for early release of major updates, much like the testing phase for the 4.0 client, and soon it will be used for another major update. The first release of the preview client will be running the LWJGL 3 library (stable is currently running the LWJGL 2 library) so it's a big step up With this will come improved memory usage, more modern graphics rendering systems, and is the first step on implementing the new UI (As the new UI relies on the updated LWJGL 3) This preview client will be fairly limited in it's testing phase, so we will urge everyone to try it out once available so any major issues can be reported and addressed before it replaces the current client. Forge cleaning A long running request has been to have a way to utilise forges in order to generate ash, and in the next update we'll be adding the ability to collect ash out of unlit forges It will take a few things into account including firemaking skill, and we'll have the full details available in the patch notes Keeping track Another change coming will be the ability to add little notes for your friends. Reminders such as who you purchase bulk goods from, or what deed someone is in will be a huge help in keeping track of everyone, especially if you're a social butterfly! Upcoming works There's a lot more in the works, with muttering, tinkering, and the occasional cry of triumph coming out of the dev team quarters, I've been given a few hints and teases and I must say, I am so excited for what's coming I can barely wait to share more with you, but alas, I must! Community Content This editions community content will have a few! Wurm Unlimited eSports! Launched by Darklords, a competitive 3v3 group PvP competition was held on wurm two weeks ago. With the aim to teach players PvP tactics in an environment that had no items lost or skills to grind, a 2 gold prize pool lured some players out to find out if they had what it takes to win. The competition was fierce, but the team "The Abusement Park" took home the title and the winnings! The full thread of details and videos from the fights can be found here: Q&Emoo Last Wednesday, Wurms lovable Fosters drinker jumped on stream to ride around and kill horses, collect coins, and invited some watchers into Discord to chat, I was among those who joined in and we chatted a little bit about the game, as well as plans for 2018. Emoo is back with his Wurm Wednesday streams, and I'll certainly be thrilled to sit down, imp plate armour, and listen to him deny having a Fosters tattoo on his upper right shoulder. Check out his thread and stream location here: Naked and afraid Getting started in Wurm is scary business, wolves eat you, pigs eat you, and don't even talk about what the pheasants used to do. Our very own Yaga has been working hard on building an updated wiki guide to getting started in Wurm, with information about guards, stamina, finding other players, and even why so many actions are failed. What other questions would you like to see added? Check out the guide (and recommend it to the next newbie you see) here! https://www.wurmpedia.com/index.php/Your_first_days_in_Wurm_Online That's it for this edition folks, I'll be back next fortnight, with more news of what's coming, what's come, and what Keenan had for breakfast. Until then though, keep on wurming! Retrograde & the Wurm team.
  5. “The sea is not our enemy! It’s those blasted ungainly large rats that chewed through the hull and helped themselves to all of the rum in the hold! They are the true enemy we face.” Sir Nimoy at the loading docks Hi everyone, A short and sweet news this week, as most work focusing on under the hood features and ongoing feedback discussions, there's a few things that may come but we haven't reached a final decision on the hows or whats, but we still have some things to go into this week! But first.. Patch Notes Community Assistant applications Community Assistant applications are now open! We're looking for knowledgeable and enthusiastic players to join our CA team to help new and old players alike, if you would like to join the team, and meet the requirements, make sure to apply! If you would like to join, but aren't sure how to go about it, we require a minimum amount 30 days of playtime, and we do use participation in CA HELP channels to ensure you know what you're talking about, so keep playing, answering questions, and learning! Ongoing optimisations A big focus of ours is improving performance with the new client, and part of that is focusing on large groupings of players (Be it through travelling, community events, or PvP encounters. One specific area of this is a new player texture system using a compressed format, which will result in faster player texture building (less stutter and faster switching when equipping armour) and less memory consumption when many players are around, as well as less stuttering when players enter local. These are improvements we've all been eager to see, just in time for the Christmas activities! Community Content This weeks community content is an awesome little plaza I found while travelling Release. Built by Leifar (and maybe others, sorry!) It uses multiple paving types, and diagonal paving to build an awesome design, helpful for anyone lost (especially with how bad the roads are on Release) Have you seen any intricate paving? Share your favourite down below! That's it for this week, next week we should have a firmer date on the WU beta, and hopefully closer to the release of saddlebags and animal crates (fingers crossed!), so keep tuned for that! until then though, keep on Wurming! Retrograde & the Wurm team.
  6. “You never know what you will find in caves, so send someone else in first.” Sir Baggins at the foot of an old abandoned cave Hi Everyone! Another week down, and it's a bit of a slow news day today, with ongoing updates and adjustments, as well as collection of feedback and all that fun stuff that comes after a major update. But first... Patch Notes Branding WSA In today's update we introduced a new permissions group for branded animals, grouping anyone with the brand animals permission on a deed. Previously they were all individually added, which had the downside of those permissions staying even if that person left the village. With this update if someone leaves the village, they no longer have permissions to manage the creature. You can also deny permissions to this group if you have a personal horse. W.S.A. Currently this group does not copy over to the corpse upon creature death, so the items will not be able to be looted. This will be rectified in an upcoming update to address this issue. If you are concerned a bout losing gear and not being a ble to collect it please use specific names Discord! A few weeks ago we launched our own Official Discord channel, and this week we were verified! Our server now has A custom invite link at https://discord.gg/wurm and higher priority voice servers. It also means that our server is verified, and totally cool! (It was already cool, trust me). If you're not familiar with discord, it's definitely worth checking out, it's a great way to stay in touch with Wurmians outside of the game, and also join your own little communities, there's several community ones out there for servers already, so check them out too! But for the official one, check out: WU Beta I know with the release of Archaeology, Restoration and all those other goodies, many of our Wurm Unlimited players are chomping at the bit to get their hands on them. Right now our focus is getting it all working nice and smoothly in WO, and we'll continue to adjust and work with feedback until we're satisfied it's running perfectly, then release a beta. There's no ETA on the beta yet, but it's being worked towards, so keep your eyes peeled for it in the coming weeks! Creature Crates Each weekly news is rightfully met with the question "but what about creature crates?!" I know it can be tough waiting for these to come, and the last thing we want is another bridges, but work does progress on them, just a bit slowly, given the many areas we need to address, and in some cases redesign systems that were never intended to include creatures crossing. It's a long process and one we hope improves border crossing as a whole in the future, but until then though, we have no set date for their release. Community Content In this weeks community content, veteran grinder Ondar shares their tips on grinding as well as what drives them to the grind. I cannot fathom the statement "Yeah, good old WS. Its easier to grind it 3rd time around", clearly a sign of a deranged mind! Ondar has an awesome little blog where they share their wurmian adventures, and also what they focus on to grind, what do you grind and why? http://unrealondar.blogspot.com.au/2017/11/grindity-grind-burnity-burn.html That's it for this weeks news, we're beginning to set our sights on future updates and looking ahead into 2018, with plenty more in the works. What could be coming? You'll just have to wait and see.. Until next time though, keep on Wurming! Retrograde & the Wurm team.
  7. “I cannot change the laws of physics Captain, but give me a good hot forge and a strong hammer and I bet I can bend them.” - Sir Burton while bartering at a market Hi Everyone! We're another week into our 1.6 update with further tweaks, adjustment, calibrations, and any other words you can think of for the ongoing updates aimed at smoothing out any bumps that popped up. We're also looking at more things such as addressing fragment decay rates and other issues raised from both Epic and Freedom players. But First... Patch Notes Transfers Unfortunately with the update last week we had to delay the transfers from epic to freedom. While our initial estimates were some time early this week, with the major hotfixes and issues from the 1.6 patch that was unfortunately delayed. This is our focus at this point and we will have it out as soon as possible. The good news is that it shouldn't require anything more than a restart to update databases, but there's an awful lot of comparisons to do, as this affects every single account that's ever been on epic. We do understand it is frustrating to wait for this, and we want this out asap, just like you, and appreciate your patience. Archaeology Adjustments This update we also made a few adjustments to some Archaeology things, including making actions slightly easier to succeed at high skills by lowering the difficulty. We also adjusted the amount of fragments needed for masks, and feel that 10 is an achievable number either solo or by purchasing pieces, we'll also be looking at other rare item fragment requirements over the next few weeks. Skill feedback With one update to stat gain on epic this week, we launched a feedback thread on the skill system and skillgain/statgain rates. there's a few key things to understand with the new system, but the thread is there for people to share their logs and experiences, ask questions, and allow us to fine tune the system as time goes on. Check out the thread here Mission tweaks and fixes We've also been making tweaks and adjustments to the mission system, addressing bugs as they're raised, and boosting sleep bonus per participant, and ensuring that they scale/balance correctly. If you encounter any issues or bugs with the valrei mission system please report it, so it can be addressed in a subequent update! Leaky roofing begone! This last update introduced a long desired feature, and one of the benefits of the new client, rain occlusion! This means that rain will no longer show indoors! This has been a long frustration for many a wurmian, with leaky roofing leading to poor sleep and all sorts of maladies, but no more. If you are experiencing performance drops or stutters since the last update, disabling GLSL shaders should fix the issue for the short time, with a client update to address the issues, so make sure to turn GLSL shaders back on after that! Community Content Step right up! the Summerholt Fall Festival, hosted by NEXA is on! Show up, take part in the horse races, imping, games, and sermons, and get to know the people who live in north eastern Xanadu as well as travellers from afar! That's it for this week, we'll be working hard on the issues raised and the transfer over the weekend and early into next week, so report any bugs you find, and take part in the feedback threads to let us know what you think! Until next time, keep on Wurming! Retrograde & the Wurm team
  8. "Teach a man to fish and he can feed himself for a lifetime. Yeah, well, try it! I am so sick of fish! Fish for breakfast. Fish for lunch. Fish for supper. Day after day, meal after meal, fish, fish, FISH! I am thinking of taking up mountain climbing just to get as far away from fish as humanly possible!” - Sir Witwicky on board ship in the middle of the ocean HI Everyone! Well, a big week with some big announcements, I've been keen to share them all with you, for a brief overview check out this link But first... Patch Notes An Epic plan Starting with the upcoming large update, we’ll be changing how transfers from Freedom to Epic work. Instead of how it works now with your Epic and Freedom characters being completely separated, when using an epic portal to transfer from Freedom to Epic your skills and characteristics will follow with you, overwriting anything on your Epic character where the values are lower. This will only be a one way type deal, so any transfers back from Epic to Freedom will act as they do now where you’ll be back on your Freedom character with their skills. For an example of how this works, if you have 60 carpentry on Freedom and 30 carpentry on Epic, the next time you transfer to Epic your carpentry will copy across and be set to 60. Any skilling up done on Epic will stay on Epic and when transferring back to Freedom you’ll be back to your 60 skill on Freedom. Transferring from Epic to Freedom is a little more difficult, and we'll continue to discuss our options with this prior to the launch. We are hoping this will make the option of playing on Epic much more viable for most people that spend the majority of their time on Freedom since the dreaded skill regrind will not be necessary. In addition to the above, we will be changing how skilling works on the Epic cluster in a few ways. First is switching the skillgain system over to the ‘new’ system that is mostly used by Wurm Unlimited servers where using your skill is all that is needed to gain in it instead of the current system that relies on timer length and successful skill rolls between 0 and 40. In addition to this, the experience rate on Epic will be set to 2x as well as the action timer rate being increased to 2x. This will make most actions take half the time and give twice the skill gain, making things a bit easier for new players to get into the game on Epic. The curve will still be in effect. With PvP being the endgame focus on epic, we want to ensure that getting to that stage is not too long for players starting out. Not only that, but hopefully these changes make regearing and preparing tools, weapons and other aspects of the PvP system a lot easier to recuperate after a loss. This coupled with the ability to drop in and out via epic portals straight to Freedom means it's a lot easier to get into the action faster, and hopefully encourages more activity. Meditation Meditation has long been an issue raised and we've already mentioned plans for an overhaul in the future works, but we'll be making some small changes to it in this update on epic as well. As has been stated in many areas, meditation on epic is somewhat different to how it works on Freedom. Given the curve hinders rather than helps in this case, (requiring 70 actual skill meaning 91 effective) it actually makes it harder to raise. In this update we'll be changing this from requiring actual skills to effective skills. This means high path levels in meditating are much faster to gain, with level 11 requiring roughly 47 meditation instead of 70, but that's not all. We'll also be halving the time it takes between each path up, meaning the maximum length of time between path increases is 12 days instead of 24. This of course is aimed at both new players and existing players crossing from freedom to get pvp ready and in on the action, and we'll continue to monitor it once implemented to see how it pans out. Sleep bonus We'll also be making changes to how transferring between clusters affects players, and that will be by granting sleep bonus to the opposing cluster (going from freedom to epic will give sleep bonus on freedom and vice versa) This is aimed at encouraging travel between the two clusters, and also gives a nice little bonus. As you can see these are major changes focused on improving flow and feasibility of getting into PvP on epic. Valrei Changes There are a fair few changes going on with the Valrei system on Epic and Freedom so we’ll just touch on a few of the main points for now and may expand upon these at a later date. First up, and one of the larger changes to how Valrei works, if that player gods will no longer roam the board on Valrei. Players that use the key to the heavens will still exist on the Valrei board while they are demigods, but once they fully ascend to godhood they will be removed from the board to live out their days as gods. Existing player gods will also be removed from the board when this update goes out, however they will still provide missions and all other benefits of being a god to players. Missions for player gods will act as other missions, but will not affect the Valrei board in any meaningful way - instead they will just provide bonuses and rewards to the players completing the missions as normal. We’ve also revisited all mission types, difficulties and rewards to hopefully be a bit better than currently. Each mission type will have its own related difficulty levels and rewards scaling with difficulty. More info will be available in game for these missions than currently available, showing what needs doing and what the player (and god) will receive when the mission is completed. Successfully completing a mission for a god will cause the next mission to spawn at a higher difficulty (and higher reward for completion), where failing a mission will cause the next mission to be at a lower difficulty. Related to this is a rework of how end of scenario rewards work, where the rewards have been split up into different tiers based on scenario participation by the player. More participation in missions across the scenario will mean a higher chance to get a reward at the end of the scenario, and also a higher chance to get a better reward than those with less participation. The god that wins a scenario will also have a reworked reward system over what it currently used. Lastly for today, we’ve changed how the entities on Valrei fight each other when they move. Currently the entities on Valrei have two stats for their attack and vitality - these stats are used in fights when one entity tries to leave a tile that contains an enemy. These stats will be completely changed and reset in this update to instead be related to the 7 characteristic skills that are in game - Body Strength, Body Stamina, Body Control, Mind Logic, Mind Speed, Soul Strength and Soul Depth. All of these stats will be used in a more complex fight system where the entities can move around a smaller game board with various actions available to them - such as ranged attacks, casting spells, and melee attacks. Once a fight occurs, a history of it is then saved on the server and will be available to players in game where you will be able to watch a replay of the battle and see exactly how your favourite god lost (or won!) Other Epic changes There are other planned changes for Epic as well, some of these will be Epic specific changes to PvP mechanics and other game mechanics aimed at eliminating some of the less desirable meta and also systems that haven't worked as intended over time. More info on those will be available later. Highway rules changes As we advised with the launch of the new highway system, we’ll be phasing out the existing highway rules in exchange for a new ruleset with the next update too. The focus will be on returning the majority of control of the highways to players, but still allowing for accountability and control by the GM team when necessary. This is subject to change prior to launch, so please do keep an eye on the GM rules in the city hall on our forums. Wurm Unlimited on Humble Bundle! This week saw the launch of a special Humble Bundle, one with Wurm! We’ve seen a LOT of new players on the servers and I’d like to say welcome to them all, we hope you enjoy your stay, and only get eaten by like, five spiders. If you haven't checked out the bundle yet, here it is! https://www.humblebundle.com/endless-rpg-lands-bundle Community Content. This weeks community content is a beautiful screenshot by kasumi, who routinely travels the lands and takes some of the best pictures of wurm I’ve seen, it’s just amazing! That’s it for this week, I’ll be back next week with some more news, and some might say we’re saving the best for last.. That’s me, I’m the one saying it, next week will blow your woolen socks off! Until then though, keep on Wurming! Retrograde & the Wurm team
  9. Patch Notes 2015-10-23 Game ClientSettings should now be saved correctly.The "Cancel Refresh" button will now be enabled on start.The Quit keybind will now unbind itself if bound to the F12 key.The Quit keybind will no longer default to the F12 key, uses F11 instead.Screenshot binding now defaults to F12. ServerMissions should no longer be generated with the objective of slaying 0 creatures.Logs will now be created in the current server folder, for instance in Creative/Logs.Removed some logging that is no longer used.You can now change which steam query port to use, enabling multiple server instances on the same machine.NPCs should no longer stay in local chat when they die or are too far away.You should no longer start with the hatchet and carving knife equipped.Kilns should now be movable.Amphorae are now turn-able.
  10. Eclipse - Yaga Hi Everyone! This week saw a (slightly bumpy) update which will be the last content update before the big one, with the new skill, Valrei overhaul, and a whole bunch of new systems and changes. We'll go into detail with each one over the coming weeks, starting today But first... Patch Notes The wagoner! The introduction of the highway system was part 1, with part 2, we introduce the wagoner! Remember this hidden person? The wagoner provides a way of sending bulk items (e.g. bricks, etc) to a particular deed in a semi-automated way. Deliveries may be pre-paid or CoD. A maximum of 20 large crates may be sent in a single delivery, and transport runs between deeds. Wagoners operate a special wagon for their deliveries. When making a delivery, the wagoner will load his/her wagon, and drive it from the origin to the destination, unload the goods, before returning to his/her home deed. Wagoners use the new highway system to navigate, so the origin and destination need to be connected to the same highway network. The wagoner will be available via a contract sold on traders as well as public ones at starter deeds. They may be set to charge a small fee per crate delivered, or free use. Mine door showcase We've teased the gold and steel mine doors, but today we reveal all four of the new ones! The rock one will remain the same to blend in of course, sometimes standing out isn't in your best interests. Community Content - Official Discord As discord becomes more and more popular, there's been a few questions about getting an official discord up and running, and today we launch it! Discord is a text and voice chat system that can be used on mobile, in a browser, or on a desktop client. It's a great way of connecting and getting to know your fellow Wurmians out of the game so jump in and try it out today (we may even include some giveaways!) https://discord.gg/TTr9KPm Simply follow this link, sign up if you haven't used Discord before, and get started! There's more to come before the next update, We'll be catching up with the guys from Factional Fight and we'll be revealing all the details about the new skill in a special video starring myself and Budda! I know you're all as keen as I am for that, so keep your eyes peeled! Until then though, keep on wurming! Retrograde & the Wurm team
  11. Reflections - Shmeric Another week down, and despite that pesky dev team stealing some of my thunder with releasing unteased works, the latest update is out! Sure, it's old news, but we'll touch on these new containers and a little on the enchant fix too, but first... Patch Notes Bulk Container Unit The bulk container unit is the next level in bsb technology (I did want to name it the bsb 2000). This unit not only has the capacity of 4 bsbs, but also has them as shelves inside, meaning you can store and sort based on any attribute you desire. This functionality does come at a price though, not only does it take 4 finished bulk storage bins to build, it also requires a minimum of 50 fine carpentry. It's also quite difficult to build, so get those parts high quality before you try! Rack for empty bsb The rack for empty bsb's also comes in with this update. With all the new racks and containers, many bsb's are left lying around, unfilled and unloved. We can't help much with the unloved, but we can provide a save place to store them without cluttering up the place (and also improving performance by not having to render them all!). The rack for empty bsbs' is easier to make than its bulk container unit partner, and will happily hold up to 30 bsbs until you need to use them. Enchant decay changes Along with this update comes a few changes to how enchant power decays, and we'll go into them here. Previously, every 5 seconds of an action an enchant had a small chance of lowering by 1, this meant that if you were extremely unlucky, you could lose more than 1 point per action. This new system gives one chance per action, with the length of the timer determining the chance. This change also reduces chances of enchants being lost on actions under 10 seconds, in some cases enchants are up to 30% less likely to go down than before. This of course stacks with enchant power affecting it, with a 100 enchant being half as likely to lose a power, and rarity, with rare being five times less likely, supreme being ten times less likely, and fantastic fifteen times less likely. we'll be tweaking this slightly with leveling actions on dirt, but Enchants don't affect leveling anyways, so don't use your enchanted tools! Tapestry reveal Of course, the fanart tapestries had three very deserving winners, and Saroman has been hard at work adding them into the game. I managed to score a sneak peak, and reveal the ingame versions of these winners, so without further adieu I think they all look fantastic, and have three tapestry stands waiting to build each one, which will you build first? Animal cages I've seen a few requests for an update on animal cages, so I figured I'd touch a little on them to keep you in the loop. They're currently still in the works, with the intricacies of crossing servers and not having them needing to be put back together by Enki and a pot of glue. On the bright side, Enki has developed an eight legged horse that we think could win the Kentucky derby, but there's currently no ETA on their addition to the game (the cages, not the eight legged horses). When we get closer to their release we'll do a complete showcase and go into detail about how it all works. Community Content This weeks community content is the unlucky burglar! The unlucky burglar is a small inn located in celebration, right on the edge of hunting grouns and other ammenities. If you're in the area, or want to visit Celebration and see what it has to offer, make sure to book a room! That's it from us this week, I know you're all busy building those bulk containers and eager to find out more about what the new skill is and what's coming to wurm next. You'll just have to wait and see! Until then though, keep on Wurming! Retrograde & the Wurm team
  12. Underground abode - Leifar Hi Everyone! Later on today sees the change of the 4.0 "unstable" client as the live stable release! It's a big change, and Wurm never looked better, but we're aware those on a lower end PC and some configurations are having issues, so there will be two additional clients along with the stable. But first... Low memory This client doesn't use the dynamic memory system of the stable client, and instead has the same memory limitations as the previous (Legacy) client. it will be useful for systems with limited ram, or using multiple clients. Legacy This client will be the existing stable one, given to those who continue to have issues with the stable client and the low memory one doesn't resolve them. This client will receive very limited support for issues, and only critical errors will be addressed. These clients will be available for those who need them, but we'll be working hard on ensuring that everyone can get on the stable client and running smoothly as soon as possible. The stable client brings a whole lot more opportunities to the game, so don't miss out on the fun! Wurmpedia users We're looking at opening up the applications for the wurmpedia to be much more streamlined, simply requesting an account via the Wurmpedia itself. Wurmpedia editor accounts are open to all players, and can be used to add and edit wiki pages, as well as write your own user profiles and record your history in wurm. In the meantime, you can use our current method to apply for a Wurmpedia editor account via the link here: CA applications open We're also looking for community assistants to join the team! Community Assistants are a vital part of the team, helping old and new players alike with questions about game mechanics and information when new updates land. Successful applicants must display a good level of knowledge and activity in CA help (so we can see you know what you're talking about!), good standing with the community and meet minimum playtime requirements. If you're keen on joining, head to this topic and apply to our Lead Chat Moderator Idony today! Community content - you have died of dysentery This weeks community content is an idea from Bloodscythe to create a wurmian Oregon trail. Players meet at a specific starter deed on Xanadu and wind their way throughout the lands, using only limited resources and equipment. It looks like a fun adventure, and gives a good excuse to tour the land and check out all the wild spots! That's it from us for this week, work continued on the updated textures for the steel, silver and wooden mine doors (Rock remains the same to be sneaky!) along with a few other things. But that's for another news day.. Until then, keep on Wurmin Retrograde & the Wurm team.
  13. Hi everyone! After a few hiccups we're pleased to see the new huge update live! There's all sorts of things, from highways, to crate racks and new fence types, so let's get to it! But first... Patch Notes Highway update We've been busy setting up all starter towns with the catseyes and waystones. They will extend into the perimeter of all starter deeds allowing you to connect them to your highways. The highway rules will continue to operate for a while, we'll give notice when we begin to phase them out and replace them with the updated ruleset to incorporate catseyes. Map dumps! As promised, we have the new map dumps to coincide with the release of the highway update! The map dumps were taken earlier in August and we're currently looking at adding a new dump type into the roster showing off highways in the next rotation! The folder of all dumps can be found here: https://drive.google.com/open?id=0B6J_aGQ6URL8UURFN2VadWxtSWs Unstable client With todays update the unstable client is very close to launching as the stable client. While we will offer the stable one temporarily as a legacy client, it's really important you test this as soon as possible to avoid any major issues when we switch over. For info on what feedback to leave and how check out this thread here: Blossom voting The blossom starter deed design contest is now open for voting! I think all designs look awesome, and I'm keen to see how wins! check them out and submit your vote here: Battle bards! This week I was shown a little podcast by a group that covers MMO music, and this time they checked out the Wurm Online soundtrack! From Gurubear's quirky songs to the atmospheric soundtracks by Tom E. Morrison, Check out the podcast here: https://biobreak.wordpress.com/2017/08/16/battle-bards-episode-103-wurm-online/ Community content This week the factional fight guys check out one of the surprise additions to this weeks update and talk about how it impacts the game for them, what's your favourite part of this update? That's it from us this week, we'll continue to monitor the update and take any action necessary over the next week. There's plenty more in the works as we've hinted at before. What is it? You'll just have to wait and see... Retrograde & the Wurm team
  14. Karma - Angelklaine Hi Everyone! A surprise in this weeks news with a long suggested and requested addition finally coming, and that's not all, we'll recap what's been going on this week as well! But first... Patch Notes A crate surprise With the launch of 1.3 we introduced several new storage options with the barrel and wine barrel rack, the planter rack, and the amphora rack. Today we tease a new rack coming, one that's been asked about for a while now, the crate rack! The crate rack will hold 30 large crates and a whopping 50 small, stockpiling just got a whole lot easier! Highway testing We've had a few races this week using the new highway routing system which is a lot of fun and really easy to follow. We'll be continuing to hold random events with a little notice, but we also encourage you to jump on and try it all for yourself. It's a huge system with a lot of possible uses so make sure you spend the time learning it! For testing and a guide check out this thread here: Midsummers event all wrapped up! I'd like to thank you all for attending the Midsummers event and providing your feedback. It was a lot of fun and I've learned some valuable lessons for future events (not so long!) We have some more events planned in the future, so stay tuned for those. Unstable client! The unstable client is extremely close to going stable and replacing the existing one, so it's incredibly important that you try it and report ANY issues you have with it. if you have bad performance, crashes, anything that could hinder your play compared to the stable client it's incredibly important that you do report these before it goes live as the stable client. Failure to do so may impact your play if any issues arise from the use of the unstable client and we definitely do not want that to happen! The unstable client link can be found here: http://www.wurmonline.com/client/wurmclient_unstable.jnlp Community Content - Tapestry comp There's been some amazing submissions to the tapestry competition, (I'm torn between so many!) I thoroughly advise taking the time to look through them. I may have to nag Saroman about more than one winner... Not only are we working on the highway system, work continues on the valrei overhaul, the creature movement changes and the new skill coming to the game. There's a lot in the works, and I'm keen to share all the information on them as they near completion. Until then though, keep on Wurming! Retrograde & the Wurm team.
  15. Crystal Bay Estates - Finndar Hi Everyone! Patch day has come and gone, and the java update issues have been addressed. We're aware of the horse and cart issues, as well as the water sources, and will be looking at that over the weekend. There's lots to share this week, so let's jump in! But first... Valrei overhaul So we mentioned we'll be sharing some more details about the valrei system and the planned overhauls some time ago, and now it's time to share! So let's jump into it. We have some planned changes for Valrei, the mission system, and Epic in general. These changes are well underway and due in the next few weeks to a month or so. To start off, with the larger number of player gods that have been added to the game over the past few years, it is necessary to look at how those gods impact the Valrei board. Coming with this set of changes will be player gods being removed from the Valrei board once they are changed from demigods into full gods. When a player uses a Key to the Heavens, they will still be added to the Valrei board as a static entity paired to their god, but once their god wins a scenario may become a full god and removed from the board. When this happens the player god will still generate missions for players to complete, but these missions will not directly affect the Valrei board in any way or give scenario points. Scenario rewards are also being changed slightly. Coming with this update will be a requirement for players to be premium in order to be rewarded scenario points as well as karma upon completing a mission. If the player that participated in the mission is non premium, they will only be rewarded karma and sleep bonus, but not scenario points. At the end of a scenario, there will be 3 tiers of rewards The top tier will be available to those with the top 20% of scenario contributors, and contain the highest rewards of a single use tome, or a small chance of a Key to the Heavens or dragon egg for those in the top 5%. After this tier will be a second set of winners for the top 50% of contributors where there will be 3 prizes of a yet to be announced item. The final tier for the full 100% of contributors will have 5 chances for either the above unannounced item, or a moon metal lump. This will only impact the Epic servers, as Freedom does not receive scenario rewards. In addition to the above is a full rework of all mission types, difficulty and rewards. Some existing missions will be removed, some new mission types will be added, and we’ll be going over all mission types to make sure that their difficulty to complete, and reward amounts (of karma, sleep bonus and scenario points) scale properly to the difficulty of the mission. As a larger overall change to this system, the difficulty tiers will be changing from a system of 1-4 to a system of 1-7, where the difficulty of the mission is determined by the number of successful missions in a row for that god as opposed to the number of source items that god is currently holding on Valrei. This means as more missions for a given god are completed, the difficulty and rewards of the mission will increase. This applies both to Epic and Freedom, where an additional bonus on Epic will be increased help for the given god, reducing their move timer more depending on the mission difficulty. Similar to now, some missions will be available in friendly territory, and some will be available in enemy territory only according to the difficulty. As mentioned above, the sleep bonus and karma rewards for participating in a mission will be changing from a flat 1000 karma and 30min sleep bonus per mission, instead scaling with the difficulty of the mission with the very low difficulties giving less than the current defaults, and the higher difficulties giving more than the current defaults. There are also more changes planned for Valrei and Epic in general, but we’re not quite ready to release details of these changes yet. More info about these will come in the near future. All caged up A long requested addition is the ability for creatures to be loaded into vehicles, and I have a very special surprise this week, without further ado... That's right, in a coming up date creatures will be able to be loaded into cages, and onto vehicles! Different creatures will take different volumes, and they will need to be led prior to being loaded (meaning no ships full of spiders!) Upon crossing servers they retain all info about traits. Parentage and cared for status will return upon returning to the original server. Highway testing push we're gearing up our public testing of the new highway system in anticipation of releasing it with the next big update! We'll be looking at how best to organise public testing, but the best thing you can do is jump on the test server and play around with paving the catseyes and building highways! The ongoing discussion thread with the technical gory details can be found here: Wonders of Celebration Iberis (known ingame as Hexd and Mizova) is at it again! This time she's taking her sightseeing tour to Celebration and is looking for your input on what's great to see across the server. If you have a suggestion, or know a landmark she might want to check out, let her know! Community content This weeks community content is a video by qwizat, with a tour of his twin deeds eden and dune. His village is open to all new players, so if you're looking for somewhere to start your journey, contact him! There's a lot coming in the next few updates, and we haven't even begun to tease you all about the new skill coming to Wurm, what is it? You'll just have to wait and see Until then though, keep on wurming! Retrograde & the Wurm team.
  16. Unknown deed - Seriphina Hi Everyone! Another patch down, and all new content for Wurm! This patch did have a hiccup with some clients, but this has been rectified for the most part, if you are having issues with the screen going black when entering a mine in unstable, turning on (or off) FXAA in post processing can help. But first... Patch Notes Unstable work As you may have noticed, work on the unstable client has continued, with the new post processing tab in settings with some new options Bloom - Added feathered glow to light edges FXAA - Anti Aliasing with better performance than existing AA in advanced graphics Vignette - Darkening window border this is of course on top of more performance work, and some big steps in memory management and overall look and feel, it's close to becoming the stable client, so make sure you try it out and get any and all issues back to us to address! Of course, when this goes stable there will be a brief crossover period where the old client is still available, but we'd rather have the unstable one running as smooth as possible first, which requires you! Tree size changes As noted in the patch notes yesterday the size of olive trees and chestnut trees has been reduced considerably, this is a preliminary step towards returning tree collisions. Many wurmians will know the pain of wandering through olive forests and getting eaten by spiders, so this will go a long way towards improving that "experience" while bringing back the immersion of trees blocking paths. Celebration creature tests As mentioned in Buddas devblog we've begun testing new creature movement code using Celebration as a live test run. We're looking for feedback on how animals behave and move around both in pens and the wild. Leave your feedback on this thread, but please do remember to keep it specific to feedback about the movement, off topic discussions and such might be removed. Epic buildings and Freedom This next update will introduce the ability to place a deed over Epic mission structures. This is a Freedom only feature at this point, and deeding over a mission structure will disqualify it from being used in missions. So if you do use any shrines or other mission buildings to protect land, be warned that this will no longer be the case! New wall textures the new wall textures are in the works, with current focus on introducing the following types Tall wall Portcullis fence Parapet High iron fence High iron fence gate Chain link fence These will of course come in the sandstone, slate, rounded stone, marble, rendered, and pottery textures. There may also be more fence types in the works, but they will come at a later date. I hope to have some sneak previews in the coming news, so stay tuned for that! Community Content This weeks community content comes from Zephyr Storm visiting the Mystic Highlands server with an awesome introduction and showcase, I do hope it turns into an ongoing thing, as I really enjoyed this! That's it for this week, I hope you all have a good weekend, and as always, keep on Wurming! Retrograde & the Wurm team.
  17. Unknown deed - Wiczan Glad Midsommar! Another busy week with the dev team, with the new bridges out of the way, what might be next? You'll have to read and find out But first.. Patch Notes More fences! With the release of the new textures and fences, many were asking about other possibilities, such as parapets, tall walls and other things. As we stated then, this work requires several major changes to expand possible fence types, and would be a little more intensive than simply adding the textures. I'm pleased to announce that this is a project currently underway, with the tall stone wall, portcullis, high iron fence/gate, stone parapet fences receiving the textures of slate, rounded stone, pottery brick, sandstone, rendered, and marble! This probably begins some players third or fourth deed remodels, but with more options available, who's complaining? Champion changes This week saw the changes of champions and how they work, going from a cap of 3 per god and 3 per kingdom to 1 per god per kingdom and 3 per kingdom. This means all kingdoms have equal opportunity of choosing their champions, so choose well! With this addition, Mol-Rehan kingdoms can now choose Fo and Vynora champions as well, with Jenn-Kellon kingdoms able to choose Magranon as a champion. Of course Libila remains HotS only. Midsummers on Xanadu Tomorrow is the launch of our Midsummer event on Xanadu, with a special unique prize for those who complete it. We have a sneak peek of the prize to tease you all with today! This unique Midsummers themed mask will only be available through this event, which will be open until the end of July, so make sure you get in and solve the mystery! Performance monitoring Over the coming weeks we'll be adding extra performance monitoring on servers, starting with a smaller undisclosed server. With this system we'll be able to track performance better and identify any areas of concern, which hopefully leads to tweaks and modifications to address the issues. This won't be run on the same server as the creature changes, but we'll of course continue to update you all as the weeks go on, showcasing the results and our goals for the future. Community Content This is slightly older, but forum user Iberis (Hexd) has been all over Exodus and is showing off her travels! Check out the sights and wonders of Exodus, I cannot wait to see where she goes next! That's it from us this week, I hope to see you all this weekend! Until then though, keep on Wurming! Retrograde & the Wurm team
  18. Hi everyone! A big update today with underground bridges coming to Wurm! Underground housing was released just over a year ago, and it's come a huge way since then, with paving, new reinforcing, and now the bridges, what could be next? who knows... But first... Patch Notes Creature features So this week saw the devblog of Buddas touching on how the current mob AI works, as well as some plans to improve on that and hopefully see some better spreading of creatures across the servers. There'll be a bit of testing on the test server, then we'll move to one of the smaller servers, both to test that the system works in spreading out creatures as well as doesn't impact performance. It's an exciting change to come, so I'm keen to see how it plays out! Midsummers in Xanadu Hinted last week we'll be having a midsummer's event on Xanadu! The reason we chose Xanadu is because this event will run around a central location accessed from all starter deeds (much like the labyrinth). You won't need to bring a horse or travel, and since we'll have a special event only reward, people from Epic will be able to request a transfer ot the reward from Freedom to Epic! The event will start on Saturday the 24th of June at 16:00 server time (UTC+1) and will open from all starter deeds! WU beta delay Once we were sure that cave bridges would be coming out in this update we made the decision to delay the beta in time for this release, ensuring that the next beta will have lots more in it! I know it can be frustrating waiting for it to hit WU, but I can definitely say it's worth the wait. Player texture performance improvements This update also sees some improvements to player textures, meaning better performance in crowded areas such a PvP, events, and unique fights. We'll continue to monitor events like these to identify areas we can improve. Cooking poll This week saw a poll launched to follow up on rarity of ingredients, tools, and cookers affecting the resulting affinity of a meal. The poll is having some issues running on Xanadu, but you can cross servers to place a vote in if you still need to vote you can! We'll have the results of that poll in next weeks news. Community Content We talked about this last week, but it's here! The Factional Fight brothers are back with an awesome showcase of Linton. It's an amazing starter deed and they really put a lot of work into it, so you'll have to forgive me for milking it. Check out the video here in our brand new Showtime theatre, where you can share videos for both Wurm Online and Wurm Unlimited! If you have a video you'd like to have moved from from the artists bench please just report the post and our friendly mods will move it! That's it from us this week, I know you'll all be busy building, so keep on wurming! Retrograde & the Wurm team.
  19. The Golden Hive Market - Alyeska and Xallo Hi Everyone! Some big news this week, with a long awaited request finally able to be revealed! But first... Patch Notes What's that sound? Bridges underground! Thought the new bridge types was all the coming things for bridges? Guess again! Since bridges first came to Wurm, many have asked about the possibility of underground bridges, and with the coming update, this will be a reality! Bridges underground will check for clearance of the ceilings, but apart from that, will operate exactly how they do above ground. I'm keen to see what you all come up with, that's for sure! DNS Issues I'd like to thank you all for your patience and understanding during the server connectivity issues this week, you worked very hard to help each other stay connected. We hope you all enjoy the extra premium, and spend the sleep bonus wisely! As an additional reminder, if you did name any hard coded changes to get around the issue, please make sure to change those back! Linton reworked! Linton, aka the barren starter deed, has had a makeover! The team consisting of Griphyth, Faeran, Killroth and Karena have spent a lot of work building this up into an amazing starter town, with possibly the best lookout I've ever seen! I'm sure you'll all agree, it's a huge improvement on the original deed, and I'm thrilled with the results! Highway info! So with the upcoming release of the highway system we've started a thread with the information of what's behind the highway system, there's a brief rundown with a more in depth document available, so feel free to read through and ask any questions. Don't forget though, it's currently live on the test server, and we'll be working on a more official testing period soon! Community Content This weeks content is more of a question, with the suggestion of adding a specific sub-forum for videos, this would be a great opportunity for posting video tutorials, showcases, and plenty more! Would you like to see that done? let us know here! That's it for this week, I'm sure you're all excited for the bridges coming, I know i am! Until next time, keep on Wurming! Retrograde & the Wurm team.
  20. The White turtle castle - Gofs (Picture by Evening) Hi everyone! Another week down, and we've been hard at work! Want to know what? Just read on! But first... Patch Notes WU update The beta version of the next WU update will be coming early next week, with everything up to yesterdays update going into it, this means the new bushes and almanac features will be coming, with the new bridge textures and features coming in the next update. Combat log updates With the next update we'll have a big change to how the combat log works, with the addition of more colours to differentiate different actions and also your relation to the other parties of the fight! Not only this, but these colours can be set by using the text colours of the client as shown This means that you'll be able to customise your combat log to suit your personal preferences, and keep your eye on the fight that much better! Creature combat improvements Work has begun on improving creature combat, and first off the rank is the Uttacha! These combat improvements will be coming to Epic in the next update, if you want to find out what the new moves are, you'll have to wait and see for yourselves! Map Dumps Just over six months ago we released the last map dumps, and I'm pleased to say new ones are in the works! We don't have a release yet, but they may come in with the new highway system being launched, so keep your eyes peeled! Paving on bridges Final touches with the big changes to bridges are in the works, with underground bridges and the paving under testing and tweaking, I'm super keen to see this come, and can't even begin to imagine all the plans you have currently going on, I want to see them all! Midsummer fun Midsummers is a big tradition in Sweden, and we've got a special event planned for it! On the weekend of the 24th of June we'll be launching an event on Xanadu, with a unique prize for completing it. What is the prize? You'll just have to wait and see... Factional fight is back! I'm thrilled to see the Factional Fight guys back in action, with their awesome new introduction. Anyone not familiar with their videos will HAVE to spend the next few days brushing up on them all, they've been companions to many a wurmians grinding days, and I can imagine we're all keen on seeing their new video next week! That's it for this week, I look forward to sharing more with you all next time, but until then though, keep on Wurming! Retrograde & the Wurm team
  21. Port catnip lighthouse by day - Iberis This week marks two changes in our team while we work on the addition of new bridge types and the highway system, there's a bit to share on these two but first... Patch Notes Team additions Many of you may know Jberg as GM Logi, a long standing member of the staff team, and constant pesterer of pingpong. He has made the decision to join us as a developer and donate even more time to helping the game improve and grow. I'd like to be the first to welcome him to the team and I look forward to his contributions! Our other addition is an extremely hard working wiki editor, Wolfey, will be stepping up to the role of Assistant Wiki Manager, under Seedlings, who said the following: If you'd like to help improve the wiki, we have both team and non team positions available, to check out the differences and apply, read here: More bridge work! Along with the new textures (and the rendered one shown below) we have something else coming with the new bridges, and that is the ability to prepare and pave any bridge surface, allowing you all to continue fancy roadways across them! This is an early work, and there's a lot to work out, but we're keen on seeing these come to life and what you'll all do with them! We also have the rendered bridge available for preview now too! Highway system The highway system changes are undergoing internal testing currently (with the test server being covered in expanding roads) but there's a lot to go over, and at times it can be quite technical. Over the coming week we'll be looking at documentation for those who like to get into the nitty-gritty of the system, as well as a short guide in laymans terms. We'll then run some public testing and use the feature feedback board to answer your questions about how they work in specific situations. Community Content Normally I try to avoid covering similar things in a short timeframe with the community content, but I've had no fewer than 7 people contact me about Iberis's tour of deliverance video, it's an amazing video and SHE has done an excellent job showing the beauty of deliverance, so without further ado, enjoy! That's it for this week from us, I hope you all have a great weekend, and as usual, keep on wurming! Retrograde & the Wurm team.
  22. All is pristine - Kasumi Hi Everyone! First of all, apologies for the hiccup with last nights update, I hope you're all enjoying the additions (I've seen many of you running around scribbling down reports!) and look forward to some information on what's to come, but first... Patch Notes Update issues While we endeavour to test everything we can some times we cannot replicate enough scenarios on test before things go live, or they have completely unintended side effects. We really do appreciate everyone understanding and we will be making some changes to ensure that if things like this happen again a rollback wouldn't be such a painful option. Hopefully it's not one that's needed any time soon, but we'd like to know that if such a situation occurs we can remedy the situation with much less impact than the potential loss. We're still looking into a decision regarding compensation, and will update you all accordingly. If you lost a vein and would like it replaced please log a support ticket for our GM team to handle that, it takes a little bit of time to do so as we verify from our info, but they will all be processed as fast as possible. More Bridges?! Hot off the heels of the new house textures, comes our new bridge textures! Just the way to style up your deed, we'll be introducing these beautiful works! Sandstone Slate Pottery Round Stone As you can see, they're absolutely gorgeous, and will delay my deed choices even further `Wurmpedia improvements We've also been at work behind the scenes with the wurmpedia, and will be introducing three new namespaces: Historical - This will be used for official Wurm data that is no longer present in the game (for example, old maps to servers that don't exist, removed features). Anyone with an editor account can access these pages, but not user accounts. Lore - This will be used for player-made stories and history, and can be accessed on user accounts. Guides - Player-made guides will go here. We will have some official bias-free guides on the wiki in the main namespace, but anything else can go in this namespace. Accessible by user accounts. These namespaces will help users write their own stories, store old information, and write new guides, so it's a great day for the wiki, and therefore, the game. Community content This weeks community content comes from eyesgood, who celebrated his EIGHTH year in wurm by dedicating a little poem to it, and I think it's awesome Here's to eight more! That's it for this week folks, I hope you're as keen for the bridges as I am, until then though, keep on wurming! Retrograde & the Wurm team
  23. Rendered lighthouse - Yaga With this weeks update out of the way, we begin to look forward to our next content update, so updates will be light until then (if at all), but there's plenty coming! We'll be showcasing a few things over this period, detailing what to expect and just how awesome it will be, but first... Patch Notes Eye of the...cat? Some keen eyes spotted glowing green objects in last weeks shots, and I'm sure many of you have been wondering about their function. Today we unveil the beginning of our plans for a revamped highway system! Freedom highway rules have long been a necessity to ensure ongoing infrastructure does not disappear overnight, but often winds up being a slow process with paperwork and permissions. With this in mind, we've been taking steps to return the majority of control into players hands with highways, with a new highway system. Those items are called catseyes, and are the foundation of a huge new highway system, allowing players to build, link, and protect highways across all PvE servers without requiring GM assistance and permissions. The system will involve connecting existing routes to highways and also come with a waypoint system, providing markers to local villages (when opted in) and starter deeds. Navigating your way around the server, identifying the nearest starter town and local villages will be a breeze. Villages can also choose not to be included in the waypoint marking, although any highways running through a village will mean KOS is not possible (this will now be enfored with mechanics rather than general rulings). Altering the highway is not possible without removing link protection and rerouting meaning less paperwork for the GM team and also smoother operations for you all. This won't mean the elimination of all highway rules, wanton destruction of highways and other abuses will still fall under freedom rules, but less necessity in requiring GM approval, and also allows caves to be protected too! What will change with this is the redefining of what consists of a highway, In the past single paved roads bordered by sand (gravel is okay!) have also been included, with the release of this it will be strictly 2 or 3 tile wide paved roads, so if you wish to update any single tile paths in your area in anticipation of this new system please do log a support ticket. There will also be an overlap period to allow existing highways to be marked with the new system upon its release, giving everyone plenty of time to understand the new system when it launches (we will be working extensively with the wiki team to ensure that all information is provided prior to the update) so don't worry about being caught off guard WU live The latest beta will go live to Wurm Unlimited some time next week, stick in our discord or follow us on Facebook to know the exact date closer to its release Dev team expansion This week we’d like to welcome Keenan to the dev team even more than currently with his contracted hours increasing so he is now officially a part time developer for Wurm. His focus in the short term will be mostly on backend systems and a few different projects that have been sitting on the backburner waiting for someone skilled enough to take control of them, but we wish him luck in his work and having to deal with Budda on a more regular basis. We’d also like to welcome Ausimus to the team who has recently joined as a volunteer developer as well. After much experience working with Wurm Unlimited code and creating mods, he has already made his mark with a couple of bug fixes that went live with this weeks update. Community Content This weeks community content is already extremely well known, her project has been features in massively OP, vice, and several other sites too, so I'd like to take a moment to show you all just how awesome it is!z Our very own Malena has been hard at work in recreating the world of Ultima Online in Wurm, and it's amazing, check out the first video in her series here!: Check out the full thread of her adventures here! Caption this!Following from the awesome captions from our last contest, I've decided to host another, with this weeks top caption receiving a key for 1 months premium.This caption comes from the citizens of san escobar, with the amazing Wurm car! That;s it for this week! Next week we'll cover a few more things coming in the next update, so I'll see you all then. Until then though, keep on Wurming! Retrograde & the Wurm team
  24. Elentari is a monster Hi Everyone! I hope you all had a good Easter break, I know I did! We're still in the follow up phase to our latest update, addressing a few bugs that have arisen as well as the usual post-live tweaks, but that doesn't mean we haven't been hard at work, but first... Patch Notes Reinforcing in style Reinforced walls are quite boring, and with the introduction of new house walls, our devs got to thinking.... Coming soon to a cave near you, we'll be introducing stylish reinforcements! These will be created with improved reinforcement beams and really decorate your cave! We're also looking at cave floors as well, but no confirmation on that yet. CA Help Merging following some back end changes for us, we'll be merging CA help across all freedom servers next update. once it's done we'll monitor it over the next week or so to ensure that it still flows smoothly and will be able to revert it if it proves to be too chaotic. With this done we'll also begin looking at options for addressing CA help on Epic servers, and will be working towards a resolution that improves new player experiences on Epic servers while still meeting our conduct requirements. WU beta We're still in the process of ironing out some bugs appearing within the new housing update, and once theyre done we'll have a beta up for WU, we expect that to be available within the week, with the live version following shortly after Gloomshade revamp Excited to play with the new walls, Enki and I had our turn updating the starter deeds, and this time it was Gloomshades turn! The HotS Elevation starter deed has been given a bit of a revamp, and I'm totally biased) Community Content This weeks community content I found while looking through the huge collection of WU screenshots, and it has to be the most amazing wagon design I've ever seen. I don't know what server it's from, but if it's yours, let me know so I can update this! Future PMK's, take note! That's it for this weekend, I hope you all have a good weekend, and as always, keep on Wurming! Retrograde & the Wurm team
  25. And we're live with the new housing update! I know everyone's busy hunting sandstone and making bricks (red brick for me!) so this week will be a short recap before the Easter long weekend, but first... Patch Notes Housing update Naturally the big part of this update is the huge expansion to house types, and I'm excited to see just what you all come up with now, I know that there are other desired wall types and fences and we'll keep this in mind as we move forward. We're always expanding and addressing limitations as we meet them and this is no different. We will undoubtedly continue to provide more options as time goes on, just plenty else to work on as well while we do. Easter We're nearing the eve of the anniversary of the horrific bunny massacre of 2016, and I'd like to take the moment to wish you all a happy and safe Easter, don't party too hard on the chocolate eggs! Hot Cross buns! We've also released a new recipe for hot cross buns to celebrate Easter! Hot cross buns are my favourite part about Easter, and I think it's pretty cool to see some more holiday themed recipes come in, we may just do more later... WU Beta With the launch of the housing update, we'll begin looking at a WU beta to come out in the next week or two with the update, there's a few changes to things that may need some modders to check in the beta but it shouldn't last long before going live. Community Contest winner! There were quite a few good entries, and it came close to some (Who doesnt love Star Wars references?) but the winner of this contest is MacOofer with the following: To claim your prize, shoot me a PM MacOofer! The amount of people who took the time to add their ideas was awesome, will definitely have to repeat this in the future! There's a lot more already being worked on, and I'm keen to begin sharing it with you all in preparation for its launch, but that may be a few weeks away still. I'll be back next week with more news and showing off just what we've been up to on our side, but until then week, keep on Wurming! Happy Easter, Retrograde & the Wurm team.