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Elsa

Adventuer or Creative?

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I pondering on playing on single player, and not sure which mode is more fun. Adventure or Creative? 

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Creative if you want to start from sctatch.

Adventure for some infrastructure in place.

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My guess is start adventure to learn a bit more and stay in start town. 

Then when you can more you move to Creative and survive from start. 

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i find adventure map a little annoying myself  because of the numerous  PVP kingdom issues  and clunky NPCs, so i always choose creative, but keenan said he is working on some NEW MAPS (presets) in addition to Adventure/Creative and it's possible one of those could even double as sort of a "tutorial-guided" type enviroment, ie a starting town with a mine and workshop  then you are encouraged to go off into the wilderness on your own once you feel ready.. ...

 

 

 

In fact that might make a nice compromise on lack of tutorial, for brand new people who start the game with ZERO idea what they are doing .. I suggest a first timers map named something like Novicio  with a smaller map 512x512 that runs good on older systems, fewer aggressive creatures, some starter roads that end at some Point of Interest (clay deposit, boat dock, tar pit)   plus a little start town  hamlet or  a rustic hermit's place with a tiny "iron only" mine and primitive 3x4 workshop and an NPC programmed to give "Book of knowledge" type responses if you send the right KEYWORD to them in a dialogue...

 

 

 

"How do i make a HOUSE?"    "How do i find FOOD?"    "How do I cut down a TREE?"  "How do I make a MINE?"  "What should I do FIRST?"  "I am LOST!"  "Where is WATER?" "where is CLAY?"

"If you want to learn to make a HOUSE, say  'yes!!' and I can explain how,  otherwise please rephrase the question ..."

 

 

Edited by Brash_Endeavors
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There are some other notable differences between Adventure and Creative. The Adventure map has 3 kingdoms, each with a starter town. There are also a lot of hidden things spread across the map - boats, chests with high quality gear, and other things waiting to be discovered. The starter towns have a trader that you can buy and sell stuff, a bartender which will give you refreshment when you are first starting, and a tutorial that goes over some very basic stuff. The Creative map is a blank slate - no towns, hidden treasures or NPCs of any kind, and no kingdoms.

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On 3/3/2017 at 5:29 PM, Brash_Endeavors said:

... an NPC programmed to give "Book of knowledge" type responses if you send the right KEYWORD to them in a dialogue...

 

"How do i make a HOUSE?"    "How do i find FOOD?"    "How do I cut down a TREE?"  "How do I make a MINE?"  "What should I do FIRST?"  "I am LOST!"  "Where is WATER?" "where is CLAY?"

"If you want to learn to make a HOUSE, say  'yes!!' and I can explain how,  otherwise please rephrase the question ..."

 

 

 

 

Have you done this? How do you give NPCs Dialog?  This is the biggest issue I am having to making the server I want to have.

 

Thanks - Xil

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