Posted April 19, 2008 or sailing trips for reasonably new players looking for outlying places to settle Share this post Link to post Share on other sites
Posted April 19, 2008 or sailing trips for reasonably new players looking for outlying places to settle Or sailing out fishing with your friends, getting caught by a divine storm, finding yourself on the edge of life, then getting lifted to the heavens as the boat gets wings... Share this post Link to post Share on other sites
Posted April 19, 2008 Yeah, because that happens and stuff. Share this post Link to post Share on other sites
Posted April 19, 2008 Are we wasting our time trying to build boats now? We can't seem to find any combination of components that lets you create a boat. Share this post Link to post Share on other sites
Posted April 19, 2008 my password is correct The server denied your connection attempt for the following reason : Password incorrect. Please try again or create a new player with a different name than Shangtsung. If you need help resolving this, please visit the wurm online forums. Share this post Link to post Share on other sites
Posted April 19, 2008 my password is correct The server denied your connection attempt for the following reason : Password incorrect. Please try again or create a new player with a different name than Shangtsung. If you need help resolving this, please visit the wurm online forums. Have you changed your password since the last time you logged onto the test server? If so try your old password if you still know it. Otherwise just make a random new guy. Share this post Link to post Share on other sites
Posted April 19, 2008 Seems like shipbuilding will be a challenge... we have anchors, pegs, ropes, hull planks, all kinds of things!!! Seems this will be a really really good feature in terms of the ammount of new stuff it brings. Share this post Link to post Share on other sites
Posted April 19, 2008 my password is correct The server denied your connection attempt for the following reason : Password incorrect. Please try again or create a new player with a different name than Shangtsung. If you need help resolving this, please visit the wurm online forums. Try the password you used before the hacking of the forums. Share this post Link to post Share on other sites
Posted April 19, 2008 Bug: When you die while commanding the boat (havent tried dying as a passenger though) your corpse will appear below the boat which is normal, but a model of you will also be stuck on the boat and no one else can enter the boat as the commander. Share this post Link to post Share on other sites
Posted April 19, 2008 Rodder bug (See moll's post) I think boats should be faster too. Increase the rowing boat speed by 25-35% and sailing boat by 50-75%. The stop & go-motion shouldn't be applied to the sailing boat aswell imo (bug?). It should have a constant speed (maybe acceleration and wind affecting it though) EDIT: Might have been mentioned earlier, but hurting status and armour slows down boats too. Also if you're out of stamina the boat will go slower. Share this post Link to post Share on other sites
Posted April 19, 2008 or sailing trips for reasonably new players looking for outlying places to settle Or sailing out fishing with your friends, getting caught by a divine storm, finding yourself on the edge of life, then getting lifted to the heavens as the boat gets wings... Hmmm ... that has a strangely familiar ring to it. Suddenly makes me want to make a boat called the Raven! Share this post Link to post Share on other sites
Posted April 19, 2008 Boats really need to be faster Share this post Link to post Share on other sites
Posted April 19, 2008 rolf is working on the boat speed so they will be faster eventually. Share this post Link to post Share on other sites
Posted April 19, 2008 It's not like Rolf is sitting down and redesigning the boats so that they'll be more aerodynamic. All he has to do is tweak a little variable. Share this post Link to post Share on other sites
Posted April 19, 2008 Yes, Rolf said before that the speed on boats havent been done yet if I remember correctly. (Not exact words) Share this post Link to post Share on other sites
Posted April 19, 2008 I hope the larger ships will be as hard to build as a colossus, so when an enemy ship is stolen/destroyed it's a huge blow, and they won't just build another one in a couple of hours. Share this post Link to post Share on other sites
Posted April 19, 2008 I hope the larger ships will be as hard to build as a colossus, so when an enemy ship is stolen/destroyed it's a huge blow, and they won't just build another one in a couple of hours. I'm hoping so too, I hope everything other than a row boat will be Share this post Link to post Share on other sites
Posted April 19, 2008 No matter how hard they are to build, they'll still be fairly common. Share this post Link to post Share on other sites
Posted April 19, 2008 yea they should be a hard to make but not like collosus a little easier.. xD Share this post Link to post Share on other sites
Posted April 19, 2008 Crash while passenger. Unfortunately, the Wurm Online client crashed. It's possible you might figure out what's wrong from the log file below, but if you can't, post the it on the wurm online forums, and someone else might be able to help you. Contents of console.log: Logging to E:\Wurm\console.log 19-Apr-2008 11:51:20 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\optional7.jar from http://www.wurmonline.com/packs/optional7.jar 19-Apr-2008 11:51:21 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\optional7.jar (0 ms) 19-Apr-2008 11:51:21 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\optional6.jar from http://www.wurmonline.com/packs/optional6.jar 19-Apr-2008 11:51:22 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\optional6.jar (0 ms) 19-Apr-2008 11:51:22 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\optional8.jar from http://www.wurmonline.com/packs/optional8.jar 19-Apr-2008 11:51:22 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\optional8.jar (0 ms) 19-Apr-2008 11:51:22 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\optional5.jar from http://www.wurmonline.com/packs/optional5.jar 19-Apr-2008 11:51:23 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\optional5.jar (0 ms) 19-Apr-2008 11:51:23 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\optional1.jar from http://www.wurmonline.com/packs/optional1.jar 19-Apr-2008 11:51:25 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\optional1.jar (0 ms) 19-Apr-2008 11:51:25 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\base.jar from http://www.wurmonline.com/packs/base.jar 19-Apr-2008 11:51:26 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\base.jar (0 ms) 19-Apr-2008 11:51:26 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\optional9.jar from http://www.wurmonline.com/packs/optional9.jar 19-Apr-2008 11:51:27 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\optional9.jar (0 ms) 19-Apr-2008 11:51:27 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\optional2.jar from http://www.wurmonline.com/packs/optional2.jar 19-Apr-2008 11:51:27 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\optional2.jar (0 ms) 19-Apr-2008 11:51:27 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\optional4.jar from http://www.wurmonline.com/packs/optional4.jar 19-Apr-2008 11:51:28 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\optional4.jar (0 ms) 19-Apr-2008 11:51:28 AM de.vxart.zipupdate.UpdateEngine update INFO: TODO Updating E:\Wurm\packs\optional3.jar from http://www.wurmonline.com/packs/optional3.jar 19-Apr-2008 11:51:28 AM de.vxart.zipupdate.UpdateEngine update INFO: No update necessary for E:\Wurm\packs\optional3.jar (0 ms) JOGL specification version 1.1.0 JOGL implementation version 1.1.0 JOGL implementation vendor Sun Microsystems, Inc. ---------------- System information: ---------------- Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.5.0_11 Java vendor: Sun Microsystems Inc. (http://java.sun.com/) Available CPUs: 2 Wurm version: 2.4.3 Wurm options: inverse_mouse: false max_texture_size: 3 hint_texture_scaling: 1 use_pbuffers2: false terrain_bump: false use_occlusion_culling: true compressed_textures: true compressed_textures_S3TC: true auto_mipmaps: false glsl_enabled: true vbo_enabled: true fast_yield: false debug_mode: false release_context: false screenshot_file_format: 0 use_non_alpha_particles: true use_anisotropic_filtering: 0 use_smooth_points: false use_smooth_lines: false use_smooth_polygons: false hint_fog: 1 hint_mipmap: 1 hint_linesmooth: 1 hint_perspective: 1 hint_pointsmooth: 1 hint_polygonsmooth: 1 hint_texture_compression: 2 use_fast_clock_work_around: false use_linked_queue_model_loader: true model_loading_threads: 1 model_loader_thread_priority: 2 pack_updater_log_level: 0 use_nagles_algorithm: false terrain_res: 1 reflections: 2 tiledecorations: 2 trees: 2 structure_render_distance: 4 item_creature_render_distance: 4 animation_playback_self: 1 skydetail: 1 cavedetail: 2 shadow_level: 0 cloud_shadows: false use_tree_models: false render_distant_terrain: true tile_transitions: false render_glow: false use_weather_particles: false font_default: 11 font_header: 24 font_huge_header: 36 sound_engine: 2 sound_al_gain: 10 game_renderer: 0 screen_device: 800 * 600, Windowed gui_opacity: 3 viewport_bob: true outline_picking: true censor_chat: true setting_timestamps: true log_level: 2 ---------------- OpenGL information: ---------------- JOGL version: 1.1.0 LWJGL version: 1.1.4 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 7600 GT/PCI/SSE2/3DNOW! OpenGL version: 2.1.1 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 1.20 NVIDIA via Cg compiler Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 ---------------- Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Creative Labs Inc. OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Showing Mojang Splash Screen use auto mipmap generation false use compressed textures true use S3TC compression: true use non power of two textures: true Windows XP Startup Phase - Setting up.. Gui initialized Loaded tree texture id as 5 Startup Phase - Preparing terrain Startup Phase - Building tree billboards.. Startup Phase - Connecting .. Disabling Nagles Setting up dotXSI Model Loader Startup message: Welcome back, Kingarthias! Wurm has been waiting for you. Executing keybindings.txt Keybindings saved. Executing autorun.txt Keybindings saved. Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Starting update of login splash image.. Loaded a new login splash image! Using program object 3 for water Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. Null XSI_Image for "" in RootTemplate . Loading model anyway.. ====== CLIENT CRASH ====== java.lang.NullPointerException at class.ae.a(SourceFile:427) at class.by.a(SourceFile:797) at class.by.c(SourceFile:590) at class.by.a(SourceFile:282) at class.B.b(SourceFile:142) at class.B.a(SourceFile:173) at class.cP.b(SourceFile:1212) at class.al.a(SourceFile:70) at com.wurmonline.client.WurmClient.g(SourceFile:359) at com.wurmonline.client.n.run(SourceFile:158) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted April 19, 2008 I would prefer complicated to hard. For instance, if you are making a keel, it should take you a while, not fail completely And it should take a lot of materials - a caravel should take 20 oak trees really, or more. Masts should be a "Very old" oak, that sort of thing. And loads of ropes! I don't know how much rope in the rigging of a caravel, but it must have been a substantial yardage! And of course, you cant set sail without a concertina! Share this post Link to post Share on other sites
Posted April 19, 2008 there horrifying to make actually. even after i was given 50 carp and 50 ship buildings id say its still about 90% failure rate at attaching. collosus are a peice of cake compared to boats. Share this post Link to post Share on other sites
Posted April 19, 2008 My dockyard! (that took AGES) on the test server... First dockyard in wurm with boats? Max Settings Medium-Low Settings Share this post Link to post Share on other sites
Posted April 19, 2008 So what is needed for boats when it come to materials? Share this post Link to post Share on other sites