Search the Community

Showing results for tags 'low combat'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 1 result

  1. Critters

    As I wander the world of wurm I stumble across the wildcat. A wonderful hunter built to prey on small woodland creatures. The problem is, in a lot of forests, small woodland creatures consist of giant spiders. Not really condusive to good health. Thus I propose the addition of critters. Creatures weak enough for a wildcat to kill and, more importantly, creatures that can be killed "right off the boat" if a player is smart. These creatures will try to flee when engaged, their only defence mechanic. However they can be baited. Carnivores will always try to hunt down critters for food (aversion to starvation). A quick note on the drops. Critters drop a lighter variant of items, so a critter paw would be a 0.1 weight rather than a 0.3. Etc. Squirrel : Drops paws, fur and meat, will gravitate to any nuts on the ground and will not flee if on a tile with nuts. Rabbit : Drop paws, fur and meat, will gravitate to any vegetables/fruit on the ground and will not flee if on a tile with nuts. Grass Snake : Drops hide and meat, will gravitate to critter corpses and moves slowly but is hard to see. Mouse : Drops meat, fur and a tail, will gravitate to any food left on the floor and is killable in a single blow.