Dudeguy

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Everything posted by Dudeguy

  1. No, it's more going to be an arena.
  2. I am going to start building a colosseum, and will be looking for volunteers once i get the area secured. Please PM me or reply to this post to contact me about it.
  3. Avrad Those guys at that one place. Join us, and help us fortify our bulwark! Contact me, Dudeguy, for more info about joining.
  4. [22:15:07] <Mord> successfully defending your deed means increased skill gain for it's villagers [22:15:18] <Mord> successfully raiding means increased skillgain for attackers [22:15:26] <Dudeguy> hmmmm [22:15:37] <Dudeguy> should put a post [22:15:42] <Mord> Too lazy [22:15:47] <Dudeguy> k lol [22:15:49] <Mord> The skillgain % increase is 10% [22:15:54] <Mord> Something drastic [22:16:00] <Mord> Makes people act bold, but think carefully [22:16:11] <Mord> Have to be careful who you raid [22:16:12] <Dudeguy> yeah [22:16:17] <Mord> Don't want them gaining bonuses [22:16:55] <Mord> This way, non pvpers and pvpers alike can benefit. [22:17:28] <Mord> Forces more people to group up [22:17:34] <Mord> Causing larger villages [22:18:17] <Dudeguy> the idea is to keep away from having large groups like kingdoms [22:18:23] <Mord> You want that [22:18:33] <Mord> 5v5 is so small [22:18:37] <Mord> Rolf wants big [22:18:50] <Mord> Let alone why be 5v30 ? [22:21:34] <Mord> lol [22:21:36] <Mord> u cut and pasted [22:21:46] <Dudeguy> yeah lol [22:22:12] <Mord> Battle flags: [22:22:36] <Mord> Your battleflag is automatically up if you reach 10 villagers in a deed [22:22:53] <Mord> If you attack a deed with less than 10 villagers you get negative CR [22:23:15] <Dudeguy> hmm sounds good [22:23:25] <Mord> The more people in your group the higher the negative CR [22:23:37] <Mord> Example: 30 vs 10. 1/3rd CR [22:24:16] <Mord> You cannot drain a deed with less than 10 people [22:25:33] <Mord> Also: allow PMK BLers [22:25:37] <Mord> Watch in fighting occur [22:25:42] <Dudeguy> lol [22:25:53] <Mord> I'm not joking [22:26:03] <Mord> BL is always a trend because they are always powerful at the start [22:27:17] <Dudeguy> could also make it so if a barbaric settlement attacks a non-hostile settlement, the barbaric settlement gets a huge negative CR bonus [22:27:27] <Dudeguy> not bonus lol [22:27:35] <Mord> Same deal [22:27:36] <Dudeguy> hit* [22:27:39] <Mord> If they are less than 10 [22:27:49] <Mord> Anyone who attacks gets a CR loss [22:28:16] <Dudeguy> unless settlement war waged? [22:28:25] <Dudeguy> then no CR loss or bonus? [22:28:29] <Mord> can't wage vs a village with less than 10 [22:28:38] <Dudeguy> true [22:28:56] <Mord> But they can't ever get bonuses [22:29:10] <Dudeguy> that's why they would have to accept a war [22:29:19] <Mord> or join a larger village [22:29:21] <Mord> or invite more people [22:29:40] <Mord> See my line of thought? [22:29:44] <Dudeguy> yeah [22:30:44] <Dudeguy> my whole view for it is a mix between a PVP server and a home server, with some changes [22:30:59] <Dudeguy> like if Freedom was PVP [22:31:07] <Mord> Which is quite plausible with my method. [22:31:13] <Dudeguy> yeah [22:31:37] <Mord> You further improve this by saying: villages with less than 10 may not trade with villages greater than 10 [22:31:56] <Mord> villages with less than 10 are automatic red to everyone in a village greater than 10 [22:32:12] <Mord> If part of a PMK villages with less than 10 act like a village with 10 or more. [22:33:08] <Dudeguy> and to become a PMK you would need at least 5 villages? [22:33:24] <Mord> The way it is now, 50 people [22:33:25] <Dudeguy> with 10 or more? [22:33:38] <Mord> One village must be declared a capital [22:33:46] <Mord> If the capital is sieged and drained [22:33:49] <Mord> PMK is disbanded [22:33:51] <Mord> Start over
  5. I was thinking of a semi-PVP system, trust me, it's probably extremely flawed at the moment, but this is just to get some general opinions. (Realize that i'm not just thinking about the more experienced players here, but rather the new players too so they aren't left out of the PVP scene.) 1)REMOVE KINGDOMS Kingdoms seem to be one of the causes of an overall 'meh' feeling about PVP to me, because only one large group gets all power. I was thinking that instead of a few large factions, we should have a bunch of independent settlements, acting as their own sort of kingdoms themselves. 2)BATTLE FLAGS Having a Battle Flag on your settlement allows your settlement to get attacked by other settlements that have battle flags, and having a battle flag up gives you a bonus (need ideas for bonus) 3)SETTLEMENT WARS Waging wars on other settlements, which is already a feature, just a pointless one at the moment would be given a use. If you have any other ideas, post them BELOW vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
  6. Crude tools are for if you lost your starter tools, it doesn't help in the creation of hammers, chisels, butchering knives, weapons, armor, or anything else you really need to have. It can be really frustrating to spend over an hour trying to make a working tool because they keep coming out unfinished.
  7. what's wrong with the healing potency? Black mushrooms have 5 potency as well
  8. Special mushrooms that spawn in caves that give off a greenish light, not edible, healing potency 5, (poison ingredient when poison comes out?)
  9. Nah, even if it were pretty thick, i'm pretty sure metal would be stronger.
  10. I had the idea that we should be able to make armor out of a scorpion carapace. scorpion armor would be impable with blacksmithing tools, and more scorpion carapace. it would use plate armor smithing it would be about the same weight as chain (EDIT) (Yeah, that was a pretty lame idea before lol) it would protect more than studded leather armor, but not as much as chain armor. OR - - - - - It would be between chain and plate in damage reduction, closer to plate, but gets damaged faster
  11. LOL, how?

    Players Online: -3 Login server: Down Deliverance: Up Exodus: Up Independence: Down Wild: Up -3 players?
  12. I am thinking about starting an event, where we higher skilled players team up to build rowboats for the newbies in need of them. If i started this project, who would help out and what should the date be?
  13. The Dryad would be a unique who wanders the map, and increases tree growth around it. Attacking it would aggro nearby animals, such as unicorns, bears, deer and such.
  14. Lonely Boar Cove Something Something, Dark Side. Development: We are a fairly undeveloped village, so construction and terraforming would help. Freedom: There are no chores, you do what you want, when you want. Unless it's something you shouldn't be doing. Community: We have a nice community, we help eachother out when it is needed. _____________________________________________________________ Monsters: There are monsters nearby, including: Trolls, Lava Spiders, Bears, Wolves, and The Kyklops (Grendel) It is safe as long as you stay close to the village. Confirmed Resources: Iron Gold Clay Sand Wood Stone Water Location: East from Esert, past the steppe. PM Dudeguy ingame if you want to join.
  15. The Kyklops

    You cant tell me you would assume that the devs would throw a curveball at you and change the game mechanics out of nowhere.
  16. You have our thanks

    I feel the need to state one of the oldest sayings i have learned on Wurm. "Deed it, or lose it."
  17. The Kyklops

    The Kyklops is unkillable, there is nowhere to hide, no where to run, and he's super strong. Even for the white dragon, we had to use a safe house. but now the Kyklops, it will just bash it and kill you.
  18. there's not much of a difference between naming an animal something vulgar, and naming a building or sign something vulgar.
  19. I think that after knocking down a wall, fence, destroying a cart, etc.. should leave a 'Broken' version of that item, and you may salvage parts from it, but there would be a possibility it would fail and to lower that possibility, you could increase the 'Salvaging' skill.