Bryn

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About Bryn

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  1. Hey everyone, thank you for the quick support!! My mistake, I should've been clearer in the beginning, this is how it looks: Debian 9.13 rootserver /home/gameservers/Wurm /home/<user>/steam Thank you @Sklo:D!! that did help, 'Weltenbaum' is now listed!! So weird! But now it says I have a version mismatch when I join, even though when I verify it, it doesn't find update-able content. /home/<user>/steam/steamcmd.sh +login Anonymous +force_install_dir /home/gameservers/Wurm +app_update 402370 validate +quit The server is 1.1.2.3, which seems to be super old. NVM got it. realised I tried to set up Wurm years ago and I tried to patch ancient remnants which didnt work out. made a clean re-install and now its all shiny ❤️ thanks everyone
  2. Hey there, thanks for having a look at this. Yep I do, currently running several different games through it and I have used the guide you linked to install it on my debian server. I sometimes get the steam api thing (which in case of ARK meant, that it won't show on server listings) maybe because I have a games folder which is outside of the steam folder? maybe thats also the reason why it doesn't launch properly? I feel I'm missing something obvious.
  3. Hi there, I've been combing through all kinds of forums and I just can't figure this out. start.server.sh: #!/bin/bash cd /home/gameservers/Wurm if [ -f ./server.cfg ]; then source ./server.cfg else echo "Unable to find server.cfg file. Quitting like a coward." exit 1 fi if [ -f WurmServerLauncher-patched ]; then service_file='./WurmServerLauncher-patched' else service_file='./WurmServerLauncher' fi $service_file ADMINPWD="$" EPICSETTINGS="$EPICSETTINGS" EXTERNALPORT="$EXTERNALPORT" HOMESERVER="$HOMESERVER" HOMEKINGDOM="$HOMEKINGDOM" LOGINSERVER="$LOGINSERVER" MAXPLAYERS="$MAXPLAYERS" QUERYPORT="$QUERYPORT" SERVERNAME="$SERVERNAME" SERVERPASSWORD="$SERVERPASSWORD" START="$START" IP="$IP" on launch: Runtime path: /home/gameservers/Wurm/runtime/jre1.8.0_60/lib/amd64/server/libjvm.so Working Directory: /home/gameservers/Wurm Number of options: 7 Create java VM! Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiMain main INFO: WurmServerGuiMain starting Should start without GUI here! Oct 25, 2020 8:57:25 PM com.wurmonline.server.DbConnector closeAll INFO: Starting to close all Database Connections. Oct 25, 2020 8:57:25 PM com.wurmonline.server.DbConnector closeAll INFO: Finished closing all Database Connections. Oct 25, 2020 8:57:25 PM com.wurmonline.server.Constants load INFO: Loading configuration file at /home/gameservers/Wurm/Adventure/wurm.ini Oct 25, 2020 8:57:25 PM com.wurmonline.server.Constants load WARNING: USE_SITE_DB and the related SITE_DB_ configuration properties are deprecated and will be removed in a future version. Meshsize=11 Oct 25, 2020 8:57:25 PM com.wurmonline.server.Constants load WARNING: USE_LOGIN_DB and the related LOGIN_DB_ configuration properties are deprecated and will be removed in a future version. Oct 25, 2020 8:57:25 PM com.wurmonline.server.Constants load INFO: Loading configuration file at /home/gameservers/Wurm/Adventure/wurm.ini Oct 25, 2020 8:57:25 PM com.wurmonline.server.Constants load WARNING: USE_SITE_DB and the related SITE_DB_ configuration properties are deprecated and will be removed in a future version. Meshsize=11 Oct 25, 2020 8:57:25 PM com.wurmonline.server.Constants load WARNING: USE_LOGIN_DB and the related LOGIN_DB_ configuration properties are deprecated and will be removed in a future version. Oct 25, 2020 8:57:25 PM com.wurmonline.server.DbConnector closeAll INFO: Starting to close all Database Connections. Oct 25, 2020 8:57:25 PM com.wurmonline.server.DbConnector closeAll INFO: Finished closing all Database Connections. Loading servers Oct 25, 2020 8:57:25 PM com.wurmonline.server.Servers loadAllServers INFO: Loading all servers. Oct 25, 2020 8:57:25 PM com.wurmonline.server.Servers loadAllServers INFO: Loading Weltenbaum - 11455 Oct 25, 2020 8:57:25 PM com.wurmonline.server.Servers loadAllServers INFO: Using database entry for time 5826400 Oct 25, 2020 8:57:25 PM com.wurmonline.server.zones.TilePoller calcRest INFO: Current polltile=1474338, rest=165605 pollmodifier=56515, pollround=2 Oct 25, 2020 8:57:25 PM com.wurmonline.server.zones.TilePoller calcRest INFO: tiles=4194304, mask=-1 ticksperday=3456000, Nthick=1, rest=165605, manypertick=true Oct 25, 2020 8:57:25 PM com.wurmonline.server.Servers loadAllServers INFO: Loaded 1 servers from the database Oct 25, 2020 8:57:25 PM com.wurmonline.server.ServerProperties checkIfCreateTable INFO: Created properties table in the database Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: Setting server settings from command line Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: Internal and External IP set to: Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: External port set to: 3724 Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: Epic settings set to: true Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: Home server kingdom id set to: 3 name: no known kingdom Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: Is home server: true Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: Is loginserver: true Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: Player Limit: 200 Oct 25, 2020 8:57:25 PM com.wurmonline.server.ServerProperties checkIfCreateTable INFO: Created properties table in the database Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: Steam query port: 27017 Oct 25, 2020 8:57:25 PM com.wurmonline.server.gui.WurmServerGuiController initServer INFO: Server broadcast name: Weltenbaum java.util.logging.config.file system property is not set so hardcoding logging com.wurmonline logger handlers: [] Loading servers [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. dlopen failed trying to load: steamclient.so with error: steamclient.so: cannot open shared object file: No such file or directory [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Could not start server Incoming RMI is disabled ================================================================== Wurm Server launcher finished at Sun Oct 25 20:57:28 CET 2020 ==================================================================
  4. Crazy Lag

    Setting Character&Terrain Textures to Low helps a lot. Same goes for disabling HQ-Trees. The Memory Leak is still there, but you can play much longer, especially if there's not much stuff around you. After leaving the tutorial area you can play even longer. I hope they mem leak gets fixed today..
  5. I'm not really upset about it you know. Its just sad, that there is almost no chance for me to get friends to play this, because all of them hate anything that smells like pay2win. And this game certainly does. Grinding for not-paying doesn't count in the least... doesn't matter if you pay in money or pay in time with annoying, repetetive not-fun-at-all tasks. I admit, it could be worse, like, an item shop with swords of godliness and so on.. But thats just the extremely bad way among the many bad ways to fund a game. But the base line is, for the great majority of potential new players looking at this game, it smells like pay4fun, looks like pay4fun and most likely is pay4fun. True, I had my fun without paying, and I did pay for 3 months afterwards, but only because I was pointed at this project by other sandbox-game-enthusiasts multiple times. Sure, you made your peace with this way of funding and feel like defending it, but for most new gamers, especially those without much money to spend, this method looks unreasonably harsh. I just hope, they'll reconsider it at some point and maybe come up with a better way. How much time did you invest alone for making this amount in repetitive tasks? Well ok, if you start out from the expectation to pay a monthly fee like for Blizzards World Of Warcraft(or one of the other not-yet-f2p games), it looks cheap. But there are almost no games left with the monthly-fee-concept, and more and more users don't want to pay a monthly fee anymore. Anyway, excited for the release! Hope to find some nice people to play with.
  6. Well buying skills/levels and unlocking the possibility for skill/levels is almost the same to me. yYou need to invest more time for the latter but its just as unfair. Is it like EVE-Online, when you are like super grindy at the beginning or are late-game, you can buy your premium with ingame-money? You may hate it when it comes up but I won't be the last one to complain, it comes with this form of payment. I'm totally ok with funding a game through players but I'd never do it like this. With a less pay2win-ish method, we'd have a bagillion more players and much more income. Maybe there'll be less paying players in %, but still more cash altogether.(Oh god, I feel sick when I remember how much money I left at League of Legends or similiar non-pay2win-games). Imagine Minecraft started with a "to build more blocks of one kind than 20, you pay a monthly fee of 5$" Nobody would give a glob about Minecraft today. Oh dear.
  7. wait, I can set up my own server?? Do the devs provide a server client? As it happens, I have a rootserver with a lot of un-used power. So technically, I could set up a free-server without that lvl 20 pay-barrier?
  8. So there is a 20skill restriction if you don't pay or do I misunderstand you? Of course, this is very common, but on wurm online its one of the most excessive pay2win/pay4fun measuers I have ever seen. But whatevs, maybe there'll be a few new nice people who aren't repelled by this joining the 1.0 today.
  9. The new PvE server sounds nice! My friends sounded really interested until I mentioned the lvl20 skill paywall, where I lost every single one of them completely. crap :c
  10. This is awesome! I think I'll give it a shot again at the release! Sadly, I can't convince my friends to play it, because they don't play pay2win/pay4fun games. (While this game is obviously pay2win etc, it has so much more stuff making it worthwhile. meh.) Anyway, will servers reset upon 1.0? Don't know how you handle this stuff here. Because current maps are kind of.. well hollowed out. Salem for example won't reset upon release, while most other reset-able games do.