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antonslavick

Client Crash

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i have had this happen to me 5 times in a Row dont know why it says Test Client when im not trying to get on the Test Client

 

Congratulations, you found a bug in the test client: <FBO not bound.>

 

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

 

Contents of console.log:

Time is Wed Feb 26 23:27:39 PST 2014

Running client version 3.4

 

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 7 (arch: x86, version: 6.1)

Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot Client VM]

Available CPUs: 2

 

Feb 26, 2014 11:27:39 PM java.util.prefs.WindowsPreferences <init>

WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.

>>> Main thread exiting.

Loading character antonslavick

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loading props file C:\Users\USERNAME\wurm\players\antonslavick\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Users\USERNAME\wurm\players\antonslavick\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1593)

Loaded pack graphics.jar (r1)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\antonslavick\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\antonslavick\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.antonslavick.log

 

=== Wurm options ===

animation_playback_self = 2

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = true

cloud_shadows = false

collada_animations = 0

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = false

contribution_culling = 150

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 1

disable_select_all_shortcut = false

display_settings = false:false:0:1024:768:32:-1:false:false

enable_contribution_culling = false

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 3

exec_source = 0

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 90

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 0

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 0

impColumn = true

inverse_mouse = false

irc_log_rotation = 3

irc_notif = 0

item_creature_render_distance = 0

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

lod_1 = 16

lod_2 = 32

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 0

mega_texture_size = 2

model_loader_thread_priority = 0

model_loading_threads = 0

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 0

other_log_rotation = 3

outline_picking = true

player_texture_size = 0

reflection_texture_size = 0

reflections = 0

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = true

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = true

show_old_quickbar = true

silent_friends_update = false

skillgain_minimum = 4

skillgain_no_alignment = false

skillgain_no_favor = false

skydetail = 0

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 0

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = false

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 0

submit_client_data = 1

terrain_bump = false

terrain_res = 0

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 0

togglePushToTalk = true

treelist_outline = true

trees = 0

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = false

use_weather_particles = false

vbo_enabled = 2

viewport_bob = true

water_detail = 0

 

Setting up dotXSI Model Loader

Feb 26, 2014 11:30:03 PM class.hKiQxUFMJO run

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=5f5f27c7-db1d-45c1-ab9c-b2203e609be6, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=59721405]

Setting up Collada Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

java.io.IOException: font.sign not found

at class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153)

at class.LSp1tq8Vlm.<clinit>(SourceFile:35)

at class.RTIFFtAKav.<init>(SourceFile:274)

at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)

at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)

at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)

at class.v6QlsGFRds.actionPerformed(SourceFile:1069)

at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)

at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.setPressed(Unknown Source)

at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)

at java.awt.Component.processMouseEvent(Unknown Source)

at javax.swing.JComponent.processMouseEvent(Unknown Source)

at java.awt.Component.processEvent(Unknown Source)

at java.awt.Container.processEvent(Unknown Source)

at java.awt.Component.dispatchEventImpl(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Window.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

at java.awt.EventQueue.access$200(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue.dispatchEvent(Unknown Source)

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.run(Unknown Source)

Feb 26, 2014 11:30:03 PM class.hKiQxUFMJO run

INFO: Event successfully posted to Google Analytics

Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11

Texture is too small to fit all font characters. Using fallback when needed. FontSize: 32

Word filter loaded: 23

java.lang.NullPointerException

at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480)

at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468)

at class.rJqDsG5Ivs.<init>(SourceFile:58)

at class.joNJHpe4lN.<init>(SourceFile:13)

at class.RTIFFtAKav.<init>(SourceFile:453)

at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)

at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)

at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)

at class.v6QlsGFRds.actionPerformed(SourceFile:1069)

at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)

at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.setPressed(Unknown Source)

at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)

at java.awt.Component.processMouseEvent(Unknown Source)

at javax.swing.JComponent.processMouseEvent(Unknown Source)

at java.awt.Component.processEvent(Unknown Source)

at java.awt.Container.processEvent(Unknown Source)

at java.awt.Component.dispatchEventImpl(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Window.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

at java.awt.EventQueue.access$200(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue.dispatchEvent(Unknown Source)

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.run(Unknown Source)

Starting job manager with 2 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1024:768:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: vga (null)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce 6150SE nForce 430/integrated/SSE2

OpenGL version: 2.1.2

OpenGL extensions:

    GL_ARB_color_buffer_float

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_copy_buffer

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_ES2_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_get_program_binary

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_internalformat_query

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_robustness

    GL_ARB_sampler_objects

    GL_ARB_separate_shader_objects

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shadow

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_storage

    GL_ARB_texture_swizzle

    GL_ARB_timer_query

    GL_ARB_transpose_matrix

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_object

    GL_EXT_gpu_program_parameters

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_format_BGRA8888

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_alpha_test

    GL_NV_blend_minmax

    GL_NV_blend_square

    GL_NV_complex_primitives

    GL_NV_copy_depth_to_color

    GL_NV_depth_clamp

    GL_NV_ES1_1_compatibility

    GL_NV_fbo_color_attachments

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragdepth

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_lod_clamp

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_OES_compressed_paletted_texture

    GL_OES_depth24

    GL_OES_depth32

    GL_OES_depth_texture

    GL_OES_element_index_uint

    GL_OES_fbo_render_mipmap

    GL_OES_get_program_binary

    GL_OES_mapbuffer

    GL_OES_packed_depth_stencil

    GL_OES_point_size_array

    GL_OES_point_sprite

    GL_OES_rgb8_rgba8

    GL_OES_read_format

    GL_OES_standard_derivatives

    GL_OES_texture_3D

    GL_OES_texture_float

    GL_OES_texture_float_linear

    GL_OES_texture_half_float

    GL_OES_texture_half_float_linear

    GL_OES_texture_npot

    GL_OES_vertex_array_object

    GL_OES_vertex_half_float

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

 

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 256

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\antonslavick\windows_1024x768.txt

Loading props file C:\Users\USERNAME\wurm\players\antonslavick\windows_1024x768.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\antonslavick\logs\_Event.2014-02-26.txt

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\antonslavick\logs\_Friends.2014-02-26.txt

Writing to C:\Users\USERNAME\wurm\players\antonslavick\logs\Alliance.2014-02-26.txt

Feb 26, 2014 11:30:12 PM class.hKiQxUFMJO run

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=5f5f27c7-db1d-45c1-ab9c-b2203e609be6, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=59721405]

Login successful

Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

Starting update of login splash image...

Feb 26, 2014 11:30:12 PM class.hKiQxUFMJO run

INFO: Event successfully posted to Google Analytics

Resized terrain FBOs to 256

FBO turned incomplete: 36061 (0x8cdd)

Finished loading new login splash image!

Resized terrain FBOs to 256

FBO turned incomplete: 36061 (0x8cdd)

Resized terrain FBOs to 256

FBO turned incomplete: 36061 (0x8cdd)

Resized terrain FBOs to 256

FBO turned incomplete: 36061 (0x8cdd)

Execution aborted at connection 1, iteration 34

Run time 5s, local time Wed Feb 26 23:30:18 PST 2014

Destroying game window

====== FAILED ASSERT ======

com.wurmonline.client.ExaIxgC8EN: FBO not bound.

at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)

at class.osbzZx1xQf.Ma4vZ9hcx8(SourceFile:147)

at class.BQCSjpewf9.Ma4vZ9hcx8(SourceFile:464)

at class.qoP1jlfSMA.Ma4vZ9hcx8(SourceFile:834)

at class.mQbX6BhmVF.Ma4vZ9hcx8(SourceFile:1133)

at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)

at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)

at java.lang.Thread.run(Unknown Source)

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got myself like 5 crashes in a row , but is some different error.

Unexpected crash while playing The error was:<No OpenGL context found in the current thread.>



It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Mon Mar 03 11:24:13 EET 2014
Running client version 3.4

=== System information ===
Executing from C:\Windows\system32\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.7.0_51 (Oracle Corporation)
Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]
Available CPUs: 8

>>> Main thread exiting.
Loading character gomeo
Loading config viruskiller
Loading props file C:\Users\USERNAME\wurm\configs\viruskiller\gamesettings.txt
Loading props file C:\Users\USERNAME\wurm\players\gomeo\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\gomeo\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\viruskiller\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1802)
Loaded pack graphics.jar (r1806)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\gomeo\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\gomeo\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.gomeo.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 1
cavedetail = 2
censor_chat = true
cloud_shadows = false
collada_animations = 1
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = true
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:-1:false:true
enable_contribution_culling = true
enable_debugs = true
enable_lod = true
enable_shift_drag = false
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 1
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 90
fps_limit = 60
fps_limit_background = 15
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 1
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
lod_1 = 24
lod_2 = 40
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 2
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 3
reflection_texture_size = 0
reflections = 0
release_context = true
release_context_on_jogl_sleep = true
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 0
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 1
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = false
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = false
terrain_res = 0
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Mar 03, 2014 11:24:17 AM class.hKiQxUFMJO run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=ad3b7b6f-0263-4f19-8e84-c8aa03e6b450, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=98537455]
Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Users\USERNAME\wurm\players\gomeo\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
java.io.IOException: font.sign not found
at class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153)
at class.LSp1tq8Vlm.(SourceFile:35)
at class.RTIFFtAKav.(SourceFile:274)
at com.wurmonline.client.XU4A7KzrWy.(SourceFile:175)
at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)
at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)
at class.v6QlsGFRds.actionPerformed(SourceFile:1069)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Mar 03, 2014 11:24:17 AM class.hKiQxUFMJO run
INFO: Event successfully posted to Google Analytics
Word filter loaded: 23
java.lang.NullPointerException
at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480)
at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468)
at class.rJqDsG5Ivs.(SourceFile:58)
at class.joNJHpe4lN.(SourceFile:13)
at class.RTIFFtAKav.(SourceFile:453)
at com.wurmonline.client.XU4A7KzrWy.(SourceFile:175)
at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)
at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)
at class.v6QlsGFRds.actionPerformed(SourceFile:1069)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Starting job manager with 7 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.1090)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 550 Ti/PCIe/SSE2
OpenGL version: 4.3.0
OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_compressed_paletted_texture
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_rgb8_rgba8
GL_OES_read_format
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

GLSL version: 4.30 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 124 (124)
Loaded vertex shader shader.white.vertex
Loaded pixel shader shader.white.fragment
Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Loaded vertex shader shader.skin_tex0.1_light.vertex
Loaded pixel shader shader.tex0+light.1_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.1_light': 6 active
Updating uniforms for 'program.skin_tex0.1_light'
Array : bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.1_light': 2 active (16)
Loaded program program.skin_tex0.1_light
Loaded vertex shader shader.skin_tex0.2_light.vertex
Loaded pixel shader shader.tex0+light.2_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.2_light': 6 active
Updating uniforms for 'program.skin_tex0.2_light'
Array : bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.2_light': 2 active (40)
Loaded program program.skin_tex0.2_light
Loaded vertex shader shader.skin_tex0.3_light.vertex
Loaded pixel shader shader.tex0+light.3_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.3_light': 6 active
Updating uniforms for 'program.skin_tex0.3_light'
Array : bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.3_light': 2 active (43)
Loaded program program.skin_tex0.3_light
Loaded vertex shader shader.skin_tex0.4_light.vertex
Loaded pixel shader shader.tex0+light.4_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.4_light': 6 active
Updating uniforms for 'program.skin_tex0.4_light'
Array : bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.4_light': 2 active (46)
Loaded program program.skin_tex0.4_light
Loaded vertex shader shader.skin_tex0.5_light.vertex
Loaded pixel shader shader.tex0+light.5_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.5_light': 6 active
Updating uniforms for 'program.skin_tex0.5_light'
Array : bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.5_light': 2 active (49)
Loaded program program.skin_tex0.5_light
Loaded vertex shader shader.skin_tex0.6_light.vertex
Loaded pixel shader shader.tex0+light.6_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.6_light': 6 active
Updating uniforms for 'program.skin_tex0.6_light'
Array : bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.6_light': 2 active (52)
Loaded program program.skin_tex0.6_light
Loaded vertex shader shader.skin_tex0.7_light.vertex
Loaded pixel shader shader.tex0+light.7_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.7_light': 6 active
Updating uniforms for 'program.skin_tex0.7_light'
Array : bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.7_light': 2 active (55)
Loaded program program.skin_tex0.7_light
Loaded vertex shader shader.skin_tex0.8_light.vertex
Loaded pixel shader shader.tex0+light.8_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.8_light': 6 active
Updating uniforms for 'program.skin_tex0.8_light'
Array : bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.8_light': 2 active (58)
Loaded program program.skin_tex0.8_light
Loaded material material.mesh.skin
Loaded vertex shader shader.skin_solid.vertex
Loaded pixel shader shader.col.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_solid': 4 active
Updating uniforms for 'program.skin_solid'
Array : bones : loc 0 : type 35666 : size 200
Updated uniforms for 'program.skin_solid': 1 active (2)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Loaded pixel shader shader.tex0+light+rarity.1_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.1_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.1_light'
Array : bones : loc 0 : type 35666 : size 200
Single: rarity : loc 200 : type 35666 : size 1
Single: tex0 : loc 201 : type 35678 : size 1
Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18)
Loaded program program.skin_tex0_rare.1_light
Loaded pixel shader shader.tex0+light+rarity.2_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.2_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.2_light'
Array : bones : loc 0 : type 35666 : size 200
Single: rarity : loc 200 : type 35666 : size 1
Single: tex0 : loc 201 : type 35678 : size 1
Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (42)
Loaded program program.skin_tex0_rare.2_light
Loaded pixel shader shader.tex0+light+rarity.3_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.3_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.3_light'
Array : bones : loc 0 : type 35666 : size 200
Single: rarity : loc 200 : type 35666 : size 1
Single: tex0 : loc 201 : type 35678 : size 1
Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (45)
Loaded program program.skin_tex0_rare.3_light
Loaded pixel shader shader.tex0+light+rarity.4_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.4_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.4_light'
Array : bones : loc 0 : type 35666 : size 200
Single: rarity : loc 200 : type 35666 : size 1
Single: tex0 : loc 201 : type 35678 : size 1
Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (48)
Loaded program program.skin_tex0_rare.4_light
Loaded pixel shader shader.tex0+light+rarity.5_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.5_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.5_light'
Array : bones : loc 0 : type 35666 : size 200
Single: rarity : loc 200 : type 35666 : size 1
Single: tex0 : loc 201 : type 35678 : size 1
Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (51)
Loaded program program.skin_tex0_rare.5_light
Loaded pixel shader shader.tex0+light+rarity.6_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.6_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.6_light'
Array : bones : loc 0 : type 35666 : size 200
Single: rarity : loc 200 : type 35666 : size 1
Single: tex0 : loc 201 : type 35678 : size 1
Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (54)
Loaded program program.skin_tex0_rare.6_light
Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.7_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.7_light'
Array : bones : loc 0 : type 35666 : size 200
Single: rarity : loc 200 : type 35666 : size 1
Single: tex0 : loc 201 : type 35678 : size 1
Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (57)
Loaded program program.skin_tex0_rare.7_light
Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.8_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.8_light'
Array : bones : loc 0 : type 35666 : size 200
Single: rarity : loc 200 : type 35666 : size 1
Single: tex0 : loc 201 : type 35678 : size 1
Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (60)
Loaded program program.skin_tex0_rare.8_light
Loaded material material.mesh.skin_rare
Loaded vertex shader shader.static_tex0.1_light.vertex
Updated attributes for 'program.static_tex0.1_light': 4 active
Updating uniforms for 'program.static_tex0.1_light'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.1_light': 1 active (15)
Loaded program program.static_tex0.1_light
Loaded vertex shader shader.static_tex0.2_light.vertex
Updated attributes for 'program.static_tex0.2_light': 4 active
Updating uniforms for 'program.static_tex0.2_light'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.2_light': 1 active (39)
Loaded program program.static_tex0.2_light
Loaded vertex shader shader.static_tex0.3_light.vertex
Updated attributes for 'program.static_tex0.3_light': 4 active
Updating uniforms for 'program.static_tex0.3_light'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.3_light': 1 active (42)
Loaded program program.static_tex0.3_light
Loaded vertex shader shader.static_tex0.4_light.vertex
Updated attributes for 'program.static_tex0.4_light': 4 active
Updating uniforms for 'program.static_tex0.4_light'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.4_light': 1 active (45)
Loaded program program.static_tex0.4_light
Loaded vertex shader shader.static_tex0.5_light.vertex
Updated attributes for 'program.static_tex0.5_light': 4 active
Updating uniforms for 'program.static_tex0.5_light'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.5_light': 1 active (48)
Loaded program program.static_tex0.5_light
Loaded vertex shader shader.static_tex0.6_light.vertex
Updated attributes for 'program.static_tex0.6_light': 4 active
Updating uniforms for 'program.static_tex0.6_light'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.6_light': 1 active (51)
Loaded program program.static_tex0.6_light
Loaded vertex shader shader.static_tex0.7_light.vertex
Updated attributes for 'program.static_tex0.7_light': 4 active
Updating uniforms for 'program.static_tex0.7_light'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.7_light': 1 active (54)
Loaded program program.static_tex0.7_light
Loaded vertex shader shader.static_tex0.8_light.vertex
Updated attributes for 'program.static_tex0.8_light': 4 active
Updating uniforms for 'program.static_tex0.8_light'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.8_light': 1 active (57)
Loaded program program.static_tex0.8_light
Loaded material material.mesh.static
Loaded vertex shader shader.static_solid.vertex
Updated attributes for 'program.static_solid': 2 active
Updating uniforms for 'program.static_solid'
Updated uniforms for 'program.static_solid': 0 active (1)
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Updated attributes for 'program.static_tex0_rare.1_light': 4 active
Updating uniforms for 'program.static_tex0_rare.1_light'
Single: rarity : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17)
Loaded program program.static_tex0_rare.1_light
Updated attributes for 'program.static_tex0_rare.2_light': 4 active
Updating uniforms for 'program.static_tex0_rare.2_light'
Single: rarity : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (41)
Loaded program program.static_tex0_rare.2_light
Updated attributes for 'program.static_tex0_rare.3_light': 4 active
Updating uniforms for 'program.static_tex0_rare.3_light'
Single: rarity : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (44)
Loaded program program.static_tex0_rare.3_light
Updated attributes for 'program.static_tex0_rare.4_light': 4 active
Updating uniforms for 'program.static_tex0_rare.4_light'
Single: rarity : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (47)
Loaded program program.static_tex0_rare.4_light
Updated attributes for 'program.static_tex0_rare.5_light': 4 active
Updating uniforms for 'program.static_tex0_rare.5_light'
Single: rarity : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (50)
Loaded program program.static_tex0_rare.5_light
Updated attributes for 'program.static_tex0_rare.6_light': 4 active
Updating uniforms for 'program.static_tex0_rare.6_light'
Single: rarity : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (53)
Loaded program program.static_tex0_rare.6_light
Updated attributes for 'program.static_tex0_rare.7_light': 4 active
Updating uniforms for 'program.static_tex0_rare.7_light'
Single: rarity : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (56)
Loaded program program.static_tex0_rare.7_light
Updated attributes for 'program.static_tex0_rare.8_light': 4 active
Updating uniforms for 'program.static_tex0_rare.8_light'
Single: rarity : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (59)
Loaded program program.static_tex0_rare.8_light
Loaded material material.mesh.static_rare
Loaded vertex shader shader.tex0.vertex
Loaded pixel shader shader.tex0.fragment
Updated attributes for 'program.tex0': 2 active
Updating uniforms for 'program.tex0'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.tex0': 1 active (2)
Loaded program program.tex0
Loaded material material.mesh.tex0
Loaded vertex shader shader.vegetation.vertex
Loaded pixel shader shader.tex0+col.fragment
Updated attributes for 'program.vegetation': 4 active
Updating uniforms for 'program.vegetation'
Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.vegetation': 1 active (64)
Loaded program program.vegetation
Loaded material material.mesh.vegetation
Loaded vertex shader shader.grass.1_light.vertex
Loaded pixel shader shader.grass.fragment
Updated attributes for 'program.grass.1_light': 5 active
Updating uniforms for 'program.grass.1_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Single: time : loc 3 : type 35666 : size 1
Single: wind : loc 4 : type 35666 : size 1
Updated uniforms for 'program.grass.1_light': 5 active (16)
Loaded program program.grass.1_light
Loaded vertex shader shader.grass.2_light.vertex
Updated attributes for 'program.grass.2_light': 5 active
Updating uniforms for 'program.grass.2_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Single: time : loc 3 : type 35666 : size 1
Single: wind : loc 4 : type 35666 : size 1
Updated uniforms for 'program.grass.2_light': 5 active (21)
Loaded program program.grass.2_light
Loaded vertex shader shader.grass.3_light.vertex
Updated attributes for 'program.grass.3_light': 5 active
Updating uniforms for 'program.grass.3_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Single: time : loc 3 : type 35666 : size 1
Single: wind : loc 4 : type 35666 : size 1
Updated uniforms for 'program.grass.3_light': 5 active (26)
Loaded program program.grass.3_light
Loaded vertex shader shader.grass.4_light.vertex
Updated attributes for 'program.grass.4_light': 5 active
Updating uniforms for 'program.grass.4_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Single: time : loc 3 : type 35666 : size 1
Single: wind : loc 4 : type 35666 : size 1
Updated uniforms for 'program.grass.4_light': 5 active (67)
Loaded program program.grass.4_light
Loaded vertex shader shader.grass.5_light.vertex
Updated attributes for 'program.grass.5_light': 5 active
Updating uniforms for 'program.grass.5_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Single: time : loc 3 : type 35666 : size 1
Single: wind : loc 4 : type 35666 : size 1
Updated uniforms for 'program.grass.5_light': 5 active (67)
Loaded program program.grass.5_light
Loaded vertex shader shader.grass.6_light.vertex
Updated attributes for 'program.grass.6_light': 5 active
Updating uniforms for 'program.grass.6_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Single: time : loc 3 : type 35666 : size 1
Single: wind : loc 4 : type 35666 : size 1
Updated uniforms for 'program.grass.6_light': 5 active (67)
Loaded program program.grass.6_light
Loaded vertex shader shader.grass.7_light.vertex
Updated attributes for 'program.grass.7_light': 5 active
Updating uniforms for 'program.grass.7_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Single: time : loc 3 : type 35666 : size 1
Single: wind : loc 4 : type 35666 : size 1
Updated uniforms for 'program.grass.7_light': 5 active (67)
Loaded program program.grass.7_light
Loaded vertex shader shader.grass.8_light.vertex
Updated attributes for 'program.grass.8_light': 5 active
Updating uniforms for 'program.grass.8_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Single: time : loc 3 : type 35666 : size 1
Single: wind : loc 4 : type 35666 : size 1
Updated uniforms for 'program.grass.8_light': 5 active (67)
Loaded program program.grass.8_light
Loaded material material.mesh.grass
Loaded vertex shader shader.terrain.1_light.vertex
Loaded pixel shader shader.terrain.1_light.fragment
Updated attributes for 'program.terrain.1_light': 5 active
Updating uniforms for 'program.terrain.1_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.1_light': 3 active (21)
Loaded program program.terrain.1_light
Loaded vertex shader shader.terrain.2_light.vertex
Loaded pixel shader shader.terrain.2_light.fragment
Updated attributes for 'program.terrain.2_light': 5 active
Updating uniforms for 'program.terrain.2_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.2_light': 3 active (27)
Loaded program program.terrain.2_light
Loaded vertex shader shader.terrain.3_light.vertex
Loaded pixel shader shader.terrain.3_light.fragment
Updated attributes for 'program.terrain.3_light': 5 active
Updating uniforms for 'program.terrain.3_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.3_light': 3 active (43)
Loaded program program.terrain.3_light
Loaded vertex shader shader.terrain.4_light.vertex
Loaded pixel shader shader.terrain.4_light.fragment
Updated attributes for 'program.terrain.4_light': 5 active
Updating uniforms for 'program.terrain.4_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.4_light': 3 active (47)
Loaded program program.terrain.4_light
Loaded vertex shader shader.terrain.5_light.vertex
Loaded pixel shader shader.terrain.5_light.fragment
Updated attributes for 'program.terrain.5_light': 5 active
Updating uniforms for 'program.terrain.5_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.5_light': 3 active (51)
Loaded program program.terrain.5_light
Loaded vertex shader shader.terrain.6_light.vertex
Loaded pixel shader shader.terrain.6_light.fragment
Updated attributes for 'program.terrain.6_light': 5 active
Updating uniforms for 'program.terrain.6_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.6_light': 3 active (55)
Loaded program program.terrain.6_light
Loaded vertex shader shader.terrain.7_light.vertex
Loaded pixel shader shader.terrain.7_light.fragment
Updated attributes for 'program.terrain.7_light': 5 active
Updating uniforms for 'program.terrain.7_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.7_light': 3 active (59)
Loaded program program.terrain.7_light
Loaded vertex shader shader.terrain.8_light.vertex
Loaded pixel shader shader.terrain.8_light.fragment
Updated attributes for 'program.terrain.8_light': 5 active
Updating uniforms for 'program.terrain.8_light'
Single: shadowUVScale : loc 0 : type 35666 : size 1
Single: tex0 : loc 1 : type 35678 : size 1
Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.8_light': 3 active (63)
Loaded program program.terrain.8_light
Loaded material material.terrain.bumpmap
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\gomeo\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\wurm\players\gomeo\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Loaded vertex shader shader.water.vertex
Loaded pixel shader shader.water.fragment
Updated attributes for 'program.water': 1 active
Updating uniforms for 'program.water'
Single: eyeCoord : loc 0 : type 35665 : size 1
Single: normalTex : loc 1 : type 35678 : size 1
Single: reflectionTex : loc 2 : type 35678 : size 1
Single: windDirAndForce : loc 3 : type 35665 : size 1
Updated uniforms for 'program.water': 4 active (6)
Loaded program program.water
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\gomeo\logs\_Event.2014-03.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\gomeo\logs\_Friends.2014-03.txt
Writing to C:\Users\USERNAME\wurm\players\gomeo\logs\Alliance.2014-03.txt
Mar 03, 2014 11:24:22 AM class.hKiQxUFMJO run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=ad3b7b6f-0263-4f19-8e84-c8aa03e6b450, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=98537455]
Writing to C:\Users\USERNAME\wurm\players\gomeo\logs\CA_HELP.2014-03.txt
Login successful
Executing C:\Users\USERNAME\wurm\players\gomeo\autorun.txt
Starting update of login splash image...
Mar 03, 2014 11:24:22 AM class.hKiQxUFMJO run
INFO: Event successfully posted to Google Analytics
Finished loading new login splash image!
Resized terrain FBOs to 256
Saving window positions to C:\Users\USERNAME\wurm\players\gomeo\windows_1920x1080.txt
Saving props file C:\Users\USERNAME\wurm\players\gomeo\windows_1920x1080.txt
Loading window positions from C:\Users\USERNAME\wurm\players\gomeo\windows_1920x1018.txt
Loading props file C:\Users\USERNAME\wurm\players\gomeo\windows_1920x1018.txt
Execution aborted at connection 1, iteration 809
Run time 21s, local time Mon Mar 03 11:24:43 EET 2014
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78)
at class.HJSS0cSdze.Ma4vZ9hcx8(SourceFile:322)
at class.vH15zZTINX.Ma4vZ9hcx8(SourceFile:539)
at class.ECHoGwsAFX.Ma4vZ9hcx8(SourceFile:245)
at class.AyjobOIIcb.Ma4vZ9hcx8(SourceFile:218)
at class.RTIFFtAKav.Ma4vZ9hcx8(SourceFile:1576)
at com.wurmonline.client.qO3HnCUoE2.Ma4vZ9hcx8(SourceFile:346)
at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)
at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)
at java.lang.Thread.run(Unknown Source)

Edited by viruskiller

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last time this error occurred when i try to put metallurgy skill on the skill tracker to show all values.


 


edit: it seems if i try to change any of the skills in the skill tracker it crashes with that error.


Edited by viruskiller

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crashing stops if i disable release OpenGL context each frame and during sleep.


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