Posted January 16 (edited) Army wrote: Quote Server Changelog Change: Server performance and stability improved. Change: Large barrels, large amphoras and felled trees can now be loaded into vehicles and hauled with ropes. Change: Items that can be both loaded and picked up can now be moved from the player’s inventory into vehicles or other containers. Bugfix: Trade chat messages are no longer affected by player alcohol level. Bugfix: Fixed saddle sacks sometimes showing the wrong model when equipped. Bugfix: Fixed the increased sickle swing timer getting applied against all creatures on PvP servers instead of just players. Good work. generally speaking. But let's the rant and nitpicking start. To the topics: #1 to #3: great thankyou, also #5 and #6. Have the issues with frost and acid imbue in PvE been addressed, or is that left to later work? What is wanting, is #4. Certainly a valid bandaid to curb maiming of trade chat, and trade chat users under alcohol curse. It is a bandaid, though. Hoping that the devs find a solution for the botched for/bot changes. Would be too sad for the otherwise mainly nice resource node concept if not. Edited January 16 by Ekcin Share this post Link to post Share on other sites
Posted January 16 No mention of the fix in patch notes but imbue element dmg on PvE is working again. Thanks for that 3 Share this post Link to post Share on other sites
Posted January 17 I have no comment on the bugfixes, but the changes all look good and sensible. Share this post Link to post Share on other sites
Posted January 20 On 1/16/2024 at 5:20 PM, Ekcin said: Bugfix: Trade chat messages are no longer affected by player alcohol level More like feature removed instead of bugfix. Share this post Link to post Share on other sites
Posted January 20 7 minutes ago, Idlamn said: More like feature removed instead of bugfix. I agree as far as that refers to the previous, largely roleplay motivated use of drunkenness rarely, and mostly voluntarily chosen for minmaxing. And agreed. it is rather a bandaid or emergency repair of some of the unwanted effects of a broken feature. Share this post Link to post Share on other sites
Posted January 22 Kind of a shame to see the players who play to experience life in a different world lose a feature purely for the benefit of the minmaxers who play to see a number go up by 0.00001 occasionally. 2 Share this post Link to post Share on other sites