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Showing results for tags 'no balance'.
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[15:29:34] Stone cutting increased by 0.000015 to 99.019554 Made ONE "charm rune", this is done with 99 stone cutting skill, it doesn't get any better.. this is the utmost skill we can get, considering 100.0 takes several months of having a 2nd job strictly doing fanatic religious amount of hours daily.. to get 1 number and a title. So, why... 40QL is the average great ql we can get from rifts, 20 fails a lot.. 30 could be called a decent.. but still low.. 50QL+ is where good rift materials lie to rest. (how/why/blablah.. go do a rift... see what you can find... garbage... rift resources are spawned at random QL, so your skill means nothing, you can have 100 mining/wc/prospecting and still get trash QL materials) Could we have some overlook for the chances to create runes and skill bonus? End game sucks when it comes to several actions... I've already reported this for stonecutting at 99.. and chance to make a ql100 whetstone, it's impossible... Runes have some really odd chances, at high skill it's ridiculously unrewarding to be a 90(master) or higher skill. Took 26 failed attempts in a row, and 27th created a rune.. The memes include this in the actions.. How should end-game look like? How do other players with less skill deal with this? Where's the balance?