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Found 3 results

  1. Been doing some research as it seems Rift Jewellery and Shoulders don't work on epic servers. Can't change from an epic setting on the server as the mission ruler is used to do a lot. Only real sources I've found are: https://forum.wurmonline.com/index.php?/topic/146459-cluster-functional-content-differences/ https://forum.wurmonline.com/index.php?/topic/161801-bug-rift-items-are-not-working/ Is this an easy toggle to fix with a mod? or is it a hidden thing?
  2. This is my effort to help out new players on an epic server using advices from experience, removing stereotypes and adding tips and tricks that will make things easier. This guide adresses both the future PvPer and the casual PvEer who just wants to settle a farmhouse and craft or whatever. My advices are meant to jumpstart an all-around character into his 30-skill without unecessary hassle. All points are optional and you should keep this as a notepad of pointers. Enjoy the read, I hope it helps someone 3 most important things: 1. Don't Panic! Once you're past the tutorial course and you are landed on an epic server, resist the urge to fight mobs and/or start building a big house at the nearest spot. Take your time and spend the 1st day customizing your GUI interface, read guides and introduce yourself to the community. In the following days you will surely compensate the time lost. 2. Don't be afraid! At the begining you are given a few very essensial tools that you need and they are important. But none of them is irreplacible and you will craft new ones very soon anyway. If you die you drop them. It's no big deal. Dying at this point is the best thing you should do. I suggest you drop your stuff at some spot you can remember (preferably in shallow water or over a big bush like oleander) and you return to get them later. GO OUT AND EXPLORE. Learn your surroundings, the mob spawns at this time (they change spawns) and find your spot to settle. Then go back, grab your stuff and come to start your Wurm life. 3. Learn to use Wurmpedia. Wiki is a huge part of this game. Use it. All the time. We all do, even after months of playing. You should also right click on everything and anything and do "What's this?" Even on moons, your face, your wounds, your friend, your skills...whatever. You will soon know why I say this. Everytime you want to make something or have a question, press H and wiki it before you ask in chat. Better yet, alt-tab to the Wurmpedia.com and search. Now let's get on with the no-###### real guide.... Finding your spot * Explore the nearby land till you find your starting spot. Avoid staying in the spawn center. What you need to look for: 1) Exposed rock and either an open mine that has iron or prospect the rock for iron and make your own. I suggest the 2nd. 2) Pine or birch trees -these are 2 of the 3 lumber production-line trees. All trees give wood, but these yield most quantity. The 3rd tree type is Cedar but leave these for later. Avoid an area of olives or lemmon trees. 3) Water. -It is nice to have a lake or the sea near you when you start. You will need drinking water. If your ideal spot doesnt have water nearby, wiki pendulum and make a fountain. Avoid building a well, it seems easier because it's smaller and new players think they should start with this, but in truth it takes, bricks, clay, rope, bucket.. stuff that a noob doesn't have handy. Fountain needs only rock. 4) A guard tower. -there are various towers already built, either inside walled deeds or out in the open. Use the guards for your safety and your start on fighting. Maximum distance from a tower should be up to 30 tiles to consider it handy. Optional you could use tar tiles nearby, clay and sand. Even if you don't have in your vicinity, ask in local chat and explore to find the nearest locations of these resources. So, now you found your spot, it looks nice and has the 4 necessities available. Now you can build a house.. -NOT. Establishing & Securing you 1st location Prospect the rock ( prospecting link) and jot down on a paper your findings. Once you mark where the iron node is, move and face the tile NEXT to it. (right or left) Tunnel till you make an opening and then mine deeper to reach your iron node. Keep mining to make a 3x3 cave. This will raise your mining skill to an acceptable level. Go out and find your nearest clay spot. Use the clay to build a forge inside your cave. Mine iron now and make nails. Large and small. At least 50 of each. Then make 5 ribbons. Leave everything in the forge and go outside. Start cutting trees. At 1st your logs will have low quality (Q from now on). Leave those for forge fuel. Also keep some logs on the side (later use). Cut 10+ trees. From the best logs in the end, make planks. You need MANY. 200 is a good number to stop at. By now you have some carpentry skill too. Go at your cave entrance and flatten the tile right infront of mine opening. Plan a 1-tile house on it. Take your nails, some planks and your mallet and build door-wall towards cave, door-wall facing out, door-wall to the side you have more flat space. Last wall make it window-wall. All doors must be double-doors. This is called a gatehouse. Continue flattening more area if needed (having upto 3-4 slope is no prob but I suggest make it all completely flat) Next step is to ask someone for a door lock, or make your own. Mine much iron once again to raise your skill and ore Quality. With the best lumps make 10 locks. Use the best 3 of them on your doors. Remember there are no keys for those, you manage house by the writ in your inventory. Last step to securing your spot is low stone fences... Build them around your mine entrance and your crops-yard. You are now secure. (for a noob) 1st needs first! Now it's time to deal with the food issue. You have probably fastened a few times already. Go out and Botanize grass tiles. Cover a 30-tile area around you. Use potatos /onions /corn to plant in your little yard, and at least 3 tiles of cotton for your healing needs. I advise you also plant 1 tile of pumkin (for dummies and pumkin lanterns -I just love those ) and 1 tile garlic to make some salves for bruises. Optionally you can plant whemp for ropes and bow strings. Then use clay and make bowls and pots. You'll start cooking in the bowls and store water for carrying with you on a pot (once you have some hunting done, make a leather flask). Get cooking. Use the forge and make casseroles. I suggest you keep 10 pottery bowls and cook 10 casseroles at a time daily. --This is a good time to say: If you want to grind something to get good at it, read a respective guide and follow it. I only cover optimal actions for a player who has no specific interest. In the above case, if you wanted to be a cook, you need 3-4 forges, about 100 bowls and -later- 100 pans and grind them all. But I think it's too early to get into grinding yet, so let's go slow for starters.--- You also probably have storage needs by now. Make 2 bulk storage bins. DON'T make chests! They can't hold too much, you can't pick them up later (so you'll have to make more chests) and you can't lock them efficiently yet anyway. Use the leftover low Q logs (remember?) and make 3 rafts in your cave. They have nice storing capacity, you can pick them up (when empty) plus you will use those later too regardless of quality (in large cart or ship) Store ore, stone, wood, etc in a bin. Make sure you don't mix the iron Q in the bins.Use 1 for lower Q materials and 1 for higher. Store items in a raft. Food stuff in another. Various crap at the 3rd. Make small barrels. 3-5 are ok. You can also carry them with you later on or place in a boat. As a rule of thumb, we gain storage space by placing small containers into bigger ones. Example: place groceries, seeds, picklocks,etc small stuff in bowls. Place bowls in small barrels. Add larger stuff in small barrels. Place small barrels in rafts. Add anything remaining in rafts. Place rafts in boat. This will ensure the boat will carry A LOT MORE that it would if you just dropped your stuff in. And you can always transfer these containers. Leave stuff like large barrels, tubs, large chests, etc for when you make your decent settlement later on. The largest storage vessels in Wurm are the ones that can fit such smaller storing solutions. (a boat in your mine, large carts with 7 rafts each, not to mention big ships with hundreds of rafts) The time of choosing... Now you can get on with any of the two, hunting or crafting in any order you please. If it is crafting, craft your tools 1st, gather primary material resources and get to it. If it's hunting, start with cave bugs, large cats, deer, pigs (not boars) and eventually wolves and mountain lions. You will need an armor and better weapon/shield than the starting ones. Make your equipment choice and either buy, have it crafted, or craft it yourself. A decent start is q30 gear with q50 being optimal. You will feel the need to use chain or plate armor, but I advise against it as you still don't have enough body attributes and it will slow you down considerably and limit your carrying capacity. Studded leather is perfect. As starting weapon, most ppl advise you for longsword and shield, but I'd say start with a 2 hander. You will be using the tower guards to tank for you anyways. You can pull spiders, crocodiles, trolls, lava spiders, lava fiends and scorpions to the guards and once they start fighting the mob, you go in attack it too. -Remember, you need to call the guards either saying "Help!" or "Guards!" in local chat. Truth is you can say anything containing these words, like "Gay Guards! Help! Don't just stand there!" -it will work just the same Early in the game is a good time to raise some 2handed weapon, while your tanking needs are covered. Later on you will have to travel further and hunt on your own, but you will have more FS (fighting skill) anyway, so you can use 1hander +shield then. Getting combat ready Make 3 dummies and 1 archery target. Carve 500 arrow shafts. Leave 50 on the side to use on archery target and make 450 hunting arrow heads. Make 450 hunting arrows. Improve them. Place them in lit forge to take damage. Repair them. Improve them again. Repeat. 2 few times. Then make a bow. Your choice, but I'd say use medium bow for now. It will help you get used to range distance witout counting the tiles and it's easier to practise without going that far. Longbow needs 10+ tiles away with 20 being optimal. With bow you need 5 minimum with 10 optimal. It's faster to shoot and has nice dmg. If you get used to bow, you will consider longbow overrated (and maybe you will also be able to use in your favor the longbow's dissadvantage: the 10 tiles minimum. Let's get training now. Use 1 dummy untill it lowers it's Q much. Then move to next. Then repair them all, imp them and repeat. Train archery just the same. Use only shafts. Once you reach 30 skill, you can no longer use training, but you'll be fine to go out hunting now. Still, you need to raise some fighting subskills 1st. Most importantly, weapon skill and shield skill. Weapons are trained best by using them on combat but you can also cut trees with sword /axe and brake stuff with maul. Use low Ql weapon to get slower actions -thus more skillgain, and easily replace them when they brake. When you start hunting animals, use the best possible Ql weapon u got, as dmg done to a mob affects your skillgain. For shield training, remove your weapon, switch to defensive stance and attack a pig or a bull. Then let it bash you for as long as your shield's Ql allows. Then switch shield to a new one. Best to do this in your yard or outside your house so that IF you take dmg, you can step inside a door, patch yourself and return. All the fletching and archery training should have also raised your BC (body control) to 21+ by now. That means you can mount horses. With a horse, 30 FS and Q50 equip, you're good to go out hunting like a gentleman Then you'll make also your next choices of prefered weapons/armor and playstyle. However, no matter how you raise your FS, you are still a weak fighter. See, what nobody tells you is that you also need Body and mind stats to successfully fight (especially in PvP). And those raise by the most basic of habits: woodcutting, mining, crafting, digging, stonecutting, climbing, etc. If you trully want to become a good fighter in Wurm you need to grind something. The great thing is you can also make some money out of it. Cut 200 trees and sell the wood in logs form. Mine stone and make bricks to sell. Gather dirt and sell it. Look in auction section for offers and shout in kchat. There's always someone building a dirtwall, a fort, a ship. Atributes like body and mind don't raise by timer of action. They do by actions. So a tool with WoA+CoCor BotD of high Ql that offers fast timers, is the best for you. Just make sure the forrest you clear isn't around someone's deed Crafting a living or your basic needs? Either way, you will need to keep 2 sets of tools. A small chest is enough to store them. You can also lock it, carry it, or hide it or put it in a bigger container like raft, cart or boat. You will also need the cart we mentioned. Make a crappy Q small cart (it's handy sometimes) and then make also a large cart. Imp it. Get a good lock and lock it. Put your rafts in it (it holds 7). Find higher Ql iron vein if you weren't lucky with your 1st. Good Ql or Okay QL are optimal for crafting, but many people prefer to use low QL iron to craft and use higher QL to imp with to maximize skillgain. Read a guide for that. Find 2 animals like bisons or horses to pull it. (Remember to park on grass from time to time so they can feed) The best way to skill up crafting is to imp (improve) stuff. So it doesn't matter if you made 1 good armor for yourself, you would gain more skill if you made 300 nails and imped them. Do that! Nails are always useful anyway. Always pick the lowest QL materials to craft and imp later with better QL. In quantities. At this point I must stress the importance of Sleep Bonus (SB). Make a bed and sleep in it instead of logging out each night. When you're about to start crafting and have all needed equip and mats ready, put sb on by typing /fsleep. Many people use sb to hunt and gain FS or weapon skill. I think the FS gain is not as big, and if you are a crafter you'll prefer to use it on your craft instead of hunting. -"Ok man, so I followed your advise and now I got 500 arrows. What do I do with them?" You burn them. Most items take damage if you put them in a burning forge. Then you repair them. Repairing lowers their initial QL. Then you imp them back again. Similarly, most stuff will either burn or take weather dmg and time decay if you either burn them or drop them out in the open. Wooden stuff take burning dmg. Metal stuff are best decayed in water. Leather out on the ground. So you got 50 hammers you don't need? Don't trash them in a bin. Drop them in the sea. Either a noob will use it or you will take it again later damaged and decayed and you repair +imp them all over. -"Imping, gotcha! What tools to use?" As a rule of thumb, if you have skill 1-50 use a tool +10 ql of your skill level (ex. mining 32, use q42 pickaxe) After skill 50 do the oposite, -10 ql tools. At skill 90 use q1-10 gear. The ideal would be to have a CoCenchant on a q60 tool and use it always, repair it and NOT imp it again so it decays as you progress. Avoid a BotDenchant as it also lowers the time of action and the longer the action takes to complete -the more skillgain. -"If that's so why not use a Q10 tool even with 10 skill?" Because the action becomes too slow to gain skill in overal crafting session. The optimal gain is a medium of the 2 -quality and skill that give the perfect speed of action. Last advice Build a sailboat. You don't need bigger ship unless it's your special thing. Build a rowboat, not for the sea -place it in your cave and lock it with a great lock. This is your safe. Make a minedoor from wood because you can imp it as your skill goes up. A stone minedoor is good to hide your cave, but once spotted it goes out easily. Best minedoor is by steel sheets. To control access to your mine and add safety, build a house infront of it. To secure your fort, don't build a gate, build a tunnel through a mine. Minedoors have no lock to pick, they have permissions. Most things that have permissions are the best securing solutions in Wurm. Houses, minedoors, large cart, ship. Combine them if you can for best result. You got some great gear. Great. Do you also have 2 spare sets? Because you will need them. Always. If you have rare items and/or silver coin USE BANK or an alt character to store them and log him out. Anything else is simply easy to be lockpicked and stolen. Stay hidden. Until it's time you want to be seen. That applies to everything. Your house location, yourself in PvP, your NPC merchant (don't use your name on him)... If they don't know what gear and money you have, you are a smaller target. If they can't find your place, it's safer than your capital central even. Have some neighbors. Not many, but a few. Work together both in your crafts and your combats. Or join a village if that's your thing. Don't be fast to become priest. Leave it for the last thing in your carreer, or make an alt for that role. Be humble but don't give an inch of your beliefs. Everybody gets beaten at some point. The one thing you can hold on to is your integrity. I hope I helped some out there. If I think of more stuff I'll add them. Thank you for reading my wall of text -Menajin
  3. This is Haythorn I am requesting donations/work and aide of any kind for a new deed on Desertion called Hell's Gate. It is located where The Eternal City of Mag. Used to be ( Sector H ) For any more information or looking to join please contact Haythorn, Mcwolfy, or starcroc ingame. Thank You.