Samool

Product Manager
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Posts posted by Samool


  1. Error codes 35 and 28 should be fixed now - if it isn't make sure to try to reinstall the client (if you're using our standalone launcher) or verify files on Steam (if you're playing through Steam).

     

    If it still is not working, can everyone having the issue post more details on their OS? Which version of Windows (or distro of Linux) you are using and whether it's 64-bit or a 32-bit install.


  2. 15 minutes ago, SmeJack said:

     

    Seems there are a lot of people wanting to know when tomorrow this can be done please? Do they have to wait until the hour of server launch? When is it safe to prepare a character?

    This will likely be some time before the launch, but until we specify it here, assume it's not safe to start a character. We'll make sure we post a notice once you can create a character that'll be able to go to the new servers.


  3. 21 minutes ago, McGarnicle said:

    Will the players who are joining through the steam client still need to register a new character on the wurmonline.com site?

    No, you create characters through the launcher when using the Steam client.


  4. Just now, Gaffer said:

    Do I understand correctly that character creation will proceed the same as always, the only difference being the presence of two new destination choices on the Haven portal?

    Starting tomorrow, new characters will start on Golden Valley and the portals there will have the new servers as added destination choices.


  5. 1 minute ago, Caduryn said:

    Its just because you can sail between PvE and PvP.

    No, you cannot. The servers are connected via a portal.

     

    Ignore the sailing indicators, those are not indicative of anything and might disappear soon.


  6. Small update out now, with another one to come this week still.

     

    Changelog:

    Spoiler
    • Fixed creation window item list being cut off in certain situations
    • Fixed item hover weight text using incorrect coloring
    • Tweaked inventory column sizes to avoid cutting of high values
    • Tweaked toolbelt item selection area to be more forgiving
    • Fixed a startup crash on certain GPU configurations

     


  7. 4 hours ago, Kasumi said:
    • Not sure if it's intended or not but the background for the pop up screens in some places are blocky 
    • SBrYvMw.jpg

      This is also the case on the hover over mouse cursor in world, very visable atm with the snow at places, eg hovering over a tree or the ground, makes it more difficult to read. should be a solid background please! 

     

    Can you post your console.log file? I can't seem to reproduce this blocky issue with the same UI scale setting, must be something else to it.


  8. 4 hours ago, Drathania said:

    Only other problem with using the 64-bit installer, is that I have to deal with missing textures randomly a lot more. EG: Load in, 1~2 parts of my long beautiful wall are just one-tone grey, and a section of house. :sadpanda:

    That's very likely accidental, we're aware of the bug with certain structure textures failing to load, but there's no possibility the different launcher affects that.

    The memory settings in the "new" native launcher are also the exact same as in the JNLP launcher, so that should not affect the heap crashes at all, unless you were using the low memory client shortcut - but that also acts the same as its JNLP counterpart.

     

    Looking into the issues with launching JNLP as it's still a supported, albeit an unrecommended way to play the game.


  9. 1 hour ago, Ecrir said:

     

    Looks like the Freedom portal is showing Epic instead of Freedom?

    There's an arrow to go back to the cluster selection screen in the top right corner, when you open the portal it should show both clusters.


  10.   

    17 hours ago, Arronicus said:

    Haven portals are still broken:

    The Freedom server portal:
    unknown.png?width=964&height=658

     

    The Epic server portal:

    unknown.png

    Can you expalin what's broken there? I seem to be missing that.

     

    12 hours ago, Evryn said:

    Here is the full output for an error I'm getting when trying to use the Live Preview client that includes the new UI updates:

      Reveal hidden contents


     

    I hope there is an easy fix for this one since the UI changes sound exciting to try.

    Try verifying the packs in the launcher, that seems to be a corrupt graphics packs issue. You can do that by using the gear button next to the progress bar in the launcher and pressing Verify in the window that pops up.


  11. The UI would not affect mailing times.

     

     

    4 hours ago, TheTrickster said:

    It might be my old eyes, but I didn't see whether the COD problem was fixed.  Can we charge less and a gold?

     

    Yes, that's fixed with the input box bugfix.


  12. New hotfix coming out in a minute, changelog below:

    Spoiler
    • Added a mouse sensitivity option to the settings - this option applies to both first and third person
    • Added an on-screen warning message about throwing items when enabling ranged mode
    • Added detailed item hover information to items in creation window
    • Added item description to the item tooltips
    • Added item weight to the item tooltips
    • Added bulk item amount to the item tooltips
    • Detailed item tooltips will no longer appear when dragging items, instead showing what they're being dragged into
    • Tweaked skill window minimum size
    • Changed font on healthbar text
    • Tweaked draggable area of windows
    • Fixed chat tabs appearing below the chat window's top border
    • Fixed world portal window showing up empty
    • Fixed off-center improve item icon
    • Fixed runes showing enchant value
    • Fixed small text/number input boxes not showing the contents properly and scrolling too early
    • Fixed map annotations appearing in other places than the cursor
    • Fixed /support command

     

    Thanks for all the feedback so far. We'll be working on adding back some better font size options for certain windows such as chat and inventory type windows, as that seems to be a common request, and we're still going through some other issues.

     

    Additionally, we're looking at giving the default and repeat actions a bit of a redo as it seems the implementation is much less than ideal, but that may take some more time.

     

    If there are any critical ones we've missed, feel free to also repost the issue into the client bugs section, we're working through all the posts here but some reports may require some more information on the problem and it'd be easier to follow up on them that way.

     

     


  13. 4 minutes ago, Angelklaine said:

    @SamoolMake sure that the separation of accounts is clearly stated on both steam and Wurm shops, or you will end up with a ton of unhappy players when they feel they been duped, and most of the time they will blame the devs, not Steam.

    It's pretty foolproof - our shop won't allow you to purchase items for a Steam account, and you won't be able to buy from the Steam store on non-Steam accounts.

    At the start we'll be using the Steam microtransaction systems that require you to be logged in to your character, if we also use the Steam store through DLCs (like EVE does), we'll make sure it's clearly stated that it only applies to those accounts.