Theo

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About Theo

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  1. It's not the OS "tonygreeen", it's my network =/ I'm going to be living here for a few years, so there's no use wasting more time.
  2. It's pretty much game over for me. The network managers @ my college responded to my ticket and said that there is nothing they can do: "There as so many things that could be wrong…the programming of the game, java, catalyst AI, video card…. You can get in touch with them and tell them we are not blocking your ports. We do not give out static IP’s for students either. I’m sorry I cannot do anything more to help you." Oh well, it's been fun. You can mark the thread resolved, the conflict is out of my control and most likely out of your control too.
  3. I have just tried wurm on a MacOS laptop. I used the same configuration at first, then after an unsuccessful GV load up (login went fine, but buggy graphics), I enabled the "Use nanoTime timer" and the graphics issue was fixed. Therefore the only difference is that I have that option checked for the mac. Here are my findings: MacOS laptop: GV - Logged in successfully and loaded successfully after enabling "Use nanoTime timer". (GV works on PC too) Wild- Connection hanged up like the PC. Didn't prompt for retry, just keep saying "Connecting to server" "." ".." "..." Test- Connection hanged up, unlike what happened on the PC. Didn't prompt for retry, just kept saying "Connecting to server" Windows vista 64-bit laptop: GV- Logged in successfully and loaded successfully Wild- Connection hanged up. Didn't prompt for retry, just kept saying "Connecting to server" "." ".." "..." Test- After about 30 seconds, I get the following message: An established connection was aborted by the software in your host machine Based on the data, the connection problem seems to be a network communication problem between the server and my network.
  4. Tried, no effect. Remember, I can login to GV server with no problems (not even slight lag). My settings shouldn't too heavily influence it unless the server has some problem with the packets I'm sending out or something. The server either won't give me that little "Login successful" packet (this should appear in my console log after the 2nd "Disabling Nangles" event), or I can't receive it (compatibility issues perhaps?). I don't know why it would work for GV and not wild. This means technically my character is loaded into the server, but I am not given control because I'm not authenticated on my end. I tried connecting on an old expired account located on wild server, and amazingly it gives me the "you need to pay" information instead of freezing up. Kind of ironic. Also some data I forgot to provide: I have attempted to use both 32-bit javaws (located in sysWOW64) and 64-bit javaws (located in system 32). Neither fix the problem, and seem to be relatively the same. The console log you see above is that of my launching the game based on 64-bit javaws (internet explorer based). I use a shortcut: C:\Windows\System32\javaws.exe -Xnosplash "C:\Games\Wurm Online\wurmclient_unstable.jnlp" It is specifically targeted at the correct javaws.exe version for testing (the -Xnosplash part is required for me, otherwise I get that annoying "splash: recv failed" error) *Before you ask, I have attempted using the normal "stable" client. Same problem.
  5. I'm moving this thread here (I had made an earlier one 2-3 weeks ago which wasn't solved) to provide all info in one post on the proper section. People in my village can see me login in their event tab, and can even PM me/see me in local. However, I get stuck on "Connecting to server...", with the ... changing to . .. then ... over and over again. No matter how long I wait, it will continue to do this. I can login to GV AND PLAY on my alt "Aristo" with absolutely no problems, the problem occurs when I try to login to the wild server (on Theo) or test server (on any character). ~When I try to logon to the test server, it actually tells me software on my host machine stopped the connection. So basically for each different server (wild, GV, test) I have a different response. GV = connects fine. Wild = connection freezes indefinately. Test = connection halted and I'm prompted to retry. My wild server character is "Theo" I can successfully ping the wild/freedom servers with 0 packet loss (as I learned when speaking with the GMs). I have disabled all security on my PC and still no luck. The command "telnet 216.139.211.199 3724" (no quotes) also worked without any problems (in my command prompt or cmd) EVENT LOG: Logging started 2010-10-11 [14:46:13] You will now fight aggressively. Therefore, I am connecting to the server. I'm in local and can be talked to, I just can't do anything because I'm stuck on the loadscreen. CONSOLE LOG: Time is Mon Oct 11 14:45:07 EDT 2010 Running client version 2.7.5b [unstable] === System information === Executing from C:\Windows\System32 Operating system: Windows Vista (arch: amd64, version: 6.0) Java version: 1.6.0_21 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.0-b17 (Sun Microsystems Inc.) [Java HotSpot 64-Bit Server VM] Available CPUs: 2 >>> Main thread exiting. Loading character Theo Loading config Custom 1 Loading props file C:\Games\Wurm Online\configs\Custom 1\gamesettings.txt Loading props file C:\Games\Wurm Online\players\Theo\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Games\Wurm Online\configs\Custom 1\gamesettings.txt Saving props file C:\Games\Wurm Online\configs\Custom 1\gamesettings.txt Saving props file C:\Games\Wurm Online\configs\Custom 1\gamesettings.txt Saving props file C:\Games\Wurm Online\configs\Custom 1\gamesettings.txt Saving props file C:\Games\Wurm Online\configs\Custom 1\gamesettings.txt Saving props file C:\Games\Wurm Online\configs\Custom 1\gamesettings.txt Saving props file C:\Games\Wurm Online\players\Theo\password.txt Saving props file C:\Games\Wurm Online\configs\Custom 1\gamesettings.txt Loaded pack test_experimental.jar (r440) Loaded pack test_sound.jar (r403) Loaded pack test_graphics.jar (r425) Loading props file C:\Games\Wurm Online\players\Theo\stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to C:\Games\Wurm Online\console.Theo.log === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = false cloud_shadows = false compressed_textures = true compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:1366:768:32:60:true enable_shift_drag = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = true fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 14 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 30 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 2 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 2 loadInventoryStartup = true local_list_in_event = false log_extra_errors = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sleep_on_awt_drag = false sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 1 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = false sound_play_footsteps = false sound_play_music = true sound_play_weather = false structure_render_distance = 2 submit_client_data = 1 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 0 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = false use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Games\Wurm Online\configs\Custom 1\keybindings.txt Word filter loaded: 23 >>> Game launcher thread exiting. Setting up Sonar Sound Engine Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.4.2 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9700M GT/PCI/SSE2 OpenGL version: 3.3.0 Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 NVIDIA via Cg compiler Starting workaround for fast running clocks Using LWJGL timer. Increasing image buffer to 4194304 Startup Phase - Setting up.. Loading window positions from C:\Games\Wurm Online\players\Theo\windows_1366x768.txt Loading props file C:\Games\Wurm Online\players\Theo\windows_1366x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\Wurm Online\players\Theo\logs\_Event.2010-10.txt Disabling Nagles (not in console) at this point, I've been waiting a while and alt+f4 the game Time is Mon Oct 11 14:48:59 EDT 2010 Performing final cleanup after playing 0s Saving props file C:\Games\Wurm Online\configs\Custom 1\gamesettings.txt Saving props file C:\Games\Wurm Online\players\Theo\stats.txt Saving window positions to C:\Games\Wurm Online\players\Theo\windows_1366x768.txt Saving props file C:\Games\Wurm Online\players\Theo\windows_1366x768.txt Goodbye. From this I believe the problem is one of these two things: 1) I can't connect because my college network is limiting bandwidth ~The problem with this is...well I can play on GV with absolutely no problems. Why would my college network limit wild and not GV? It just seems improbable. I already submitted a ticket and they responded that they weren't blocking any IPs or ports associated with the wild/freedom servers. 2) Wurm's wild server software is somehow bugged, and are failing to submit vital packets to me for some reason. ~Notice in the console log after the second "disabling nangles" event, I fail to get the next event, which is "Login successful". This says something to me: there is a problem between wild server's communication and the login server, which is effecting me. I don't know why this would be so, because no one else seems to be having these problems. Again, I use 64-bit vista and believe that might have a hand in it, but I just don't know. Security software I use (tried disabling/uninstalling all software, didn't help. I have all of these programs on my computer back home, where wurm actually worked 2-3 months ago): COMODO Internet Security Pro (free version) avast! Antivirus (includes webshield/etc) Spybot Search and Destroy (System immunization and protection software) Hope this data helps.
  6. More beautiful thoughts have never been expressed by any other (large flightless bird).
  7. Having the exact same problem ever since the latest update which fixed embarking issues. Didn't report it because I was lazy, but yeah its annoying =p I /dev'd it and they said its probably a new bug due to the update
  8. Hint

    PHOTOSHOP! grats tho =p
  9. Hint

    Should be made luminescent (and by that i mean some bright color) Or perhaps there should be like 12 lights in the sky and only 1 of them marks the chest
  10. Save it

    5 people? Me Maximus Violet Nadroj Horton Where were you guys then? 21 days it was on the test server, not nearly long enough for everything that was added. Try not to pull that please. And I think that some of the things are ready for live, like the locate spells, however a lot of things aren't, most of the enchants and new attack spells haven't been tested thoroughly. I was on for quite sometime, I ran into 3 people. Mortal, Nosyt, and some random dude who I had no idea who they were, and I was on a lot. Rolf probably felt like it wasn't getting tested enough on test, so he moved it to live for more "testers". He can see who logs in and how long they're there, I'm sure. Some spells are over powered, some under powered, it happens. Even big companies like Valve have balance and bug issues. Was anyone playing tf2 this weekend? lol. Nothings going to be perfect. I do feel things will get balanced over time. They aren't exactly terrible right now; just difficulty might be a little high for enchants which may be intended, it might not. A bat patch and a bad gift make people angry. This isn't the time for a major overhaul
  11. Save it

    +1 Removing religion now only to add it back later won't do a thing if there aren't going to be more people to test it on the test client and it's also true that you can never find all bugs there. Just live with it that the religion fix is in. Read the title of the thread. People are quitting over this, I really don't need your "like it or leave" type posting here right now, because you and 5 others have said it enough. This thread is about preventing wurm from dieing by losing half its numbers.
  12. Save it

    It was a game overhaul. Stuff like that can take 6 months, NOT the 21 days it was on test.
  13. Save it

    There are some people who like the religon fix, there just not making a billion posts around it which make it appear the majority dislike it. I would agree with toning down the difficulty to cast, similar to before, but some of the new spells i think are pretty cool. Maybe instead of posting the religon fix sucks, outline exactly what it is you think sucks, and what you think is good. Thats already been done a few times Gavin. The patch needs to be recalled and it needs to be TESTED on the TEST SERVER, rolf needs to listen to the entire community and not just the select few -"like it or leave"- posters that agree with him, and that way people won't leave the game...
  14. Save it

    Come on rolf...everyone will calm the hell down if you just recall this religion patch, make a thread about it and take SUGGESTIONS on what to do with religion. I enjoy playing this game, but I enjoy playing this game with OTHERS...which isn't going to be possible with everyone leaving. You don't have to kill your dreams, the community just isn't ready for this patch - and the patch itself needs community input
  15. Save it

    For the sake of the game...just rollback the patch, code in some different christmas gift (from suggestions given) and allow everyone to re-gift, and allow wurm to return to its former glorious self...