Posted September 19, 2010 Tree position is already recorded in the data because if it wasn't, every time you started the game it would randomize the tree position on the tile Share this post Link to post Share on other sites
Posted September 19, 2010 Take 40 pine sprouts to an empty tile. Plant one and see where the sapling is. Now cut it down and plant another. Do it again. And again. And again. There is no randomness to plant placement. Best guess is a hash table in the client. Share this post Link to post Share on other sites
Posted September 20, 2010 Why not add a skin to existing walls to give them a oleander / hedgerow bush type of look so we can have planned gardens. Share this post Link to post Share on other sites
Posted September 20, 2010 Would it be possible to create a near-clone of the current tree/bush tiles? They would serve the same purpose and would visually be the same, but they would actually be a separate type of tile which always places the plant in the center. Share this post Link to post Share on other sites