Blacklotus

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About Blacklotus

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    Blacklotus

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  1. I have not done the tutorial in some time however, I really wish cooking, nutrition and the sub nutrients were explained, and I'll be honest here i would much prefer if new players started with 10+ skill in hot food cooking so they could immediately be in a position to feed themselves. I've seen so many players have major issues once their 24 hours newbie timer runs out trying to feed themselves it stops being fun, even old returning players from before cooking went insane have trouble it should definitely be a high quality tutorial. Frankly on top of this some of the tools needed to really feed yourself are out of reach unless you have marble. It's poorly thought out and needs a good fix.
  2. I do fully agree you should be able to nibble on food if your full for an affinity timer similar to how you can sip alcohol or coffee when fully hydrated. The rest I have mixed feelings about. I would love to see cooking rebalanced so it's not just pizza and bangers n mash or breakfast but short of that, short of a full rework on cooking and beverages (which both are basically at the point of broken already) messing with affinity timers is a dangerous game on the devs end because a lot of people have spent a lot of capital on high end food/beverages for affinities.
  3. [16:37:38] The items silently disappear from the spirit castle. You expect them to reach Stonesolid in less than ten minutes. Thanks for your order!
  4. [01:53:21] The items silently disappear from the spirit castle. You expect them to reach Moumix in less than ten minutes. You'll have one extra item to pay for Purrs alcohol. [01:52:12] The items silently disappear from the spirit castle. You expect them to reach Purrs in less than ten minutes. Thank you for your order, Sorry for the wait was out for a few days.
  5. [00:35:34] The items silently disappear from the spirit castle. You expect them to reach Millammber in less than ten minutes. Thanks for your order!
  6. [01:22:35] The items silently disappear from the spirit castle. You expect them to reach Millammber in less than ten minutes. Thanks for your order!
  7. [00:37:05] The items silently disappear from the spirit castle. You expect them to reach Rapty in less than ten minutes. [00:37:31] The items silently disappear from the spirit castle. You expect them to reach Rapriest in less than ten minutes. Thank you for your order.
  8. [19:50:27] The items silently disappear from the spirit castle. You expect them to reach Aeryck in less than ten minutes. - The first Mail is for Baldryck I included a note with their affinity key to include next time for your order. [19:55:12] The items silently disappear from the spirit castle. You expect them to reach Aeryck in less than ten minutes. - Second mail for Aeryck I included a note with their affinity key to include next time for your order. As a note I sent 2kg jars since you didn't specify what size you wanted. I'm not currently keeping track of affinity keys so good to keep on hand. Thanks for your order [19:59:13] The items silently disappear from the spirit castle. You expect them to reach Stargrace in less than ten minutes. Thanks for your order. I suggest a backpack or some kind of marked storage to keep things sorted between characters will keep ya from going crazy haha.
  9. [14:27:40] The items silently disappear from the spirit castle. You expect them to reach Martynas in less than ten minutes. Thank you for your business. [14:36:24] The items silently disappear from the spirit castle. You expect them to reach Stargrace in less than ten minutes. [14:40:34] The items silently disappear from the spirit castle. You expect them to reach Blesse in less than ten minutes. You have an extra item sent to stargrace for the payment of blesse's items. Thank you for you business.
  10. Greetings Traveler, care to join me for a drink? I offer the finest alcohol in all of the Freedom isles. Affinity Alcohol never decays, and can be kept pretty much anywhere. No need for special storage measures. How to order: First, I don't accept any kind of Direct PM's please post your order in this thread with the following information and I'll make and mail your order. "hi, I'm playername my Affinity Key is Baking. I would like 2kg with the shipbuilding affinity mailed to playername. Thanks!" I need the following information. Your affinity key, which is what a meal of Bear (whole) and Corn (whole) cooked in a regular oven in a frying pan gives you for an affinity when eaten or tasted. This should never change. Who is receiving/paying for the order, and whoever is using the order is the one who's affinity key needs to be stated. What affinity your ordering, and how much. See my price list below. I accept refunds on alcohol orders as long as no more than 1 sip is missing from it in full. I do ask that you have fixed cooking affinities checked in your profile before tasting your bear/corn meal but it is entirely up to you. Anything can be wrong with an order so I do my best to make sure everything is as accurate as possible to ensure you the least problems. Thanks, Blacklotus ~
  11. So, I really like the actions rework, it can be hard especially if your dealing with joint pain like many wurmians do. So for me, visual differences means less i gotta examine things. Would be nice if we could see icons for what an item needs to be improved with for objects we cant hold to improve or a mouse-over for unfinished walls, fences, items and the like sitting on the ground showing what it needs to be completed in it's tooltip. Skill qol pass, Giving us a concrete difficulty and a way to increase it for skills in general would make life so much easier, would love a lore option to tell you the current difficulty of using a tool on an object for example. Theres a lot of skills that just don't have very good difficulty scaling and it makes them annoying and impractical to skill up. Papyrus Making, Lock Smithing, Milling, Metallurgy are all extremely annoying to raise and take an extreme amount of effort for little benefit. at 50 milling your ql of milled items only goes up marginally but takes an intense amount of effort to get there. Metallurgy is similar, the materials it makes are useful but raising it is just murder, Lock Smithing, the end result locks can be useful but raising it is boring as heck and creates a lot of useless items. Would be nice if we had more complex locks or make locks improvable. Papyrus Making is currently big useful because papyrus is used for making cartography maps but raising it relies on improving books which is a lot of effort for a very slow payoff. Alchemy/Natural Substances needs more to it, why cant we make poison potions or similar to add to weapons, armor, items etc. Character Customizations: A simple addition would be let us have a 'clothing layer" over armor. For instance I have a supreme bracelet but to wear it i cant wear a sleve, i've never had to rip off a sleve to wear a bracelet in real life ever... capes would be cool tho impractical. but just being able to wear and display a set of cloth items on a visual layer and still be wearing armor would be nice. Another point i'll raise is PvP is annoying to participate in when you lose skills because of it. Same for losing affinities. Originally it was there because you could only naturally get one and stealing them was the only way to get more, but now that we have systems in place to get them or buy them. It feels impractical to punish a player for playing PvP and losing skills and affinities, players with higher skills or a lot of affinities are not as motivated to participate anymore and I feel like that might help with pvp and player retention a bit. Just my 2 coppers tho.
  12. There is little to nothing in the wiki for beverages or any cooking really. It's always been this way because the Dev's say they believe us having cooking information in the wiki spoils the 'thrill of exploration" really it's a complete lack of understanding in how the cooking system actually works from the top down and now that Shydow is no longer on the staff it's only going to get worse. Simple Guide: Beverages, 1-50 tea leaves, prepare 192 frying pans, each with one green tea leaf, backpacks in a oven/forge works wonders. make sure you prepare them right before you plan to cook them and do it outside the cooking oven/forge. load everything in at once, sleep/caffeine/affinity foods cook for about 5-10 minutes and then turn it all off again. Rinse and repeat. 50-100 tea leaves with the additional use of alcohol. Same method as above with addition of alcohol when cooking off the batch. When drinking alcohol you get added difficulty for the item being cooked based on the amount of 'drunk' you are as shown in the buff. You want the difficulty of whatever your using as a cooking ingredient to be about 10-20 difficult below your skill. So anything after 50, you'll want to increase the amount of drunk you are while your firing off your batch of ingredients. As Eleraan suggested, Cocoa are boss at higher levels. (60+) Roast em, mash em, cook em in a pottery bowl. End result is useless but you do get 3 chances at skill. Coffee beans are another option, roast em 70 roasting pans to an oven. Sleep, caffeine, affinity food and alcohol all work with each method. Enjoy.
  13. A player Ferrol discovered that the Fresh tag isn't working correctly. The number added 128 seems to be incorrect, the different from the intended result seems to be +20 to be +148 or 10 past the affinity it gets from the non-fresh version. May need testing to ensure it's correct but that is what i found when i tested it.
  14. Our Shrimpiie is the one who got away.
  15. They do actually decay away just very very slowly if nobody uses them. It should have a means of destroying them if they're not being used.