Darnok

Great marshes

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Posted (edited)

Right now marsh is an obstacle everyone wants to get rid of, but why not add some new things to this biome?

 

1. Hardened wood - sometimes you can come across a tile with a piece sticking out of it, if you have a horse with traits draft and a good quality rope you can try to pull out a log of hardened wood.

Weak ropes may break.

Hardened wood can be of any available types (oak, cedar, etc.) and has same properties as normal types of wood, except that bonuses are 100-200% greater.

 

2. Drowned warrior - sometimes you can come across piece of rusting metal, these are rusting and useless plate sabatons of warrior who died in swamps.

Similarly to above, we pull out a body from marsh, sometimes only thing that is usable/lootable is jewelry, but sometimes a warrior comes to life and attacks player as an armed zombie.

 

3. Chariot - To pull it out, you need a really good rope and a strong horse. In Wurm, almost everything can be repaired, so you can also repair an ancient chariot designed for one horse.

It has a small cargo hold maximum for one large chest. Its great advantage is that it provides protection against male attacks from front and sides and after reaching certain speed it injures everyone it runs over.

 

Edited by Darnok

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No, not everyone wants to get rid of it. There is often some talk of trying to protect it because it doesn't spread like other terrain.

 

I am not a fan of resource nodes, but it would certainly make sense to have some particular marsh-related resources, and since the terrain is not often travelled and difficult to travers, there would be no harm in making them particularly good resources.

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No, if anything should be more difficult to remove any kind if special terrain.

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