konsul
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Posts posted by konsul
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Batta I left the mirror, but it doesn't change anything. Maybe I don't have a full mod. You probably need more files for modules
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Cuddles Thank you very much. Those who make mods, it became clear what to do,but I do not know how to make a mod . I did a mod for men of war, Arma, but Wurm for me is not clear at all. The most important thing is to write a file .class
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In real life, you cannot find everything in the grass. You must first buy. The player will buy the first potato in the capital and will propagate it.
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Everything can be found in the grass. If you turn off the Foraging, players will begin to plant gardens and sell products of the garden. I am looking for a specialist who can make such a mod. Ready to pay a fee
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Can they also edit the player’s inventory?
Removed digtoground from the server. But the Starter Gear mod is not working
classname=org.gotti.wurmunlimited.mods.startergear.StarterGear
classpath=startergear.jar
#Format: Item-[internal id]=(templateId),(quality),(amount),(isStarter)
# internal id - This is just an internal index for debugging purposes. If your config is incorrect, it will reference this value.
# templateId - The ID for the item you want to create. Reference ItemList.java to find the template ID for the items you want.
# quality - The quality you want the item to spawn in. Floating point values accepted.
# amount - It will give this many of the item to the player.
# isStarter - Whether or not it can be improved. When true, item cannot be repaired. When false, acts as if created normally.#Recommend keeping the mirror as-is.
item-1=compass,30.0,1,true
item-2=flintSteel,50.0,1,true#Some example configs past the defaults:
# 1 mallet, 10ql
#item-14=hammerWood,10.0,1,true
# 5 small iron nails, 10ql
#item-15=nailsIronSmall,10.0,5,false#Template ID Reference Paste:
# http://pastebin.com/teC3pYsD#If true, will print debug messages and log heavily.
debug=true -
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Mod Starter Gear consists of 2 files startergear.jar , startergear.properties ?
I downloaded, installed correctly. But it does not work
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Solved
speed of carts
in Requests
Posted
In the game, the speed of carts and wagons does not differ in any way from the speed in the fields. Meanwhile, if a playable character enters the road, then his speed increases. I think it's easy for modders to make a mod so that both carts and wagons travel faster along the road. Make me such a mod for a reward) I need this in order for the players to have an incentive to drive on the roads, otherwise now driving on the road is pointless