Kiama

Members
  • Content Count

    221
  • Joined

  • Last visited

Posts posted by Kiama


  1. 7 hours ago, Darnok said:

    I like that, some time ago I proposed something similar

     

     

    and

     

     

    Today I would add to this idea that the map does not close by force, but when the season ends, very strong opponents (bandits) start spawning on the map, for each killed two new ones are spawned and after a few days the island becomes so dangerous. that no one will be able to play normally.

     

    That is really cool.


  2. 4 minutes ago, Ekcin said:

    Skatyna is always snarky, don't mind.

     

    I read through the thread, and it is an interesting project you realized in WU. Yet I have doubts that it could succeed in WO.

    • I do not see how to connect that or create interaction with the other clusters. Do you think you could win over entirely new players for the project, or bring WO veterans to go over?
    • Would there be distinct accounts (like in NFI recently), or portaling from Freedom/Chaos and/or Epic? And from NFI/Defiance?
    • Or do you expect considerable parts of recent Freedom/Epic players migrate to the new cluster?

    Ok, if you can convince the devs/company go on and good luck. Yet I can tell you that I would not have the least interest to abandon my server, deed, alliance, friends, not even for "a fresh experience".

     

    Nothing needs to appeal to everyone. I personally believe the nomadic rhythm appeals especially to those who get bored after two months and wait til the next server launch, but different people on Stormfall have different motivations for being enthusiastic about it.

     

    In terms of being connected to the others, no it wouldn't work at all for it to be connected, that's why I suggested it as "isolated".


  3. 2 hours ago, Skatyna said:

    no thanks. bye

    It is so funny, I literally had wondered to myself how unnecessarily rude a response someone would manage. Fortunately along with being highly creative, I am also exceedingly patient and relaxed. We'll see if anyone can outdo you.


  4. I would happily cooperate with the WO team to design and/or manage an isolated nomadic cluster for WO. Here's the concept implemented in WU (note that I am only pointing out the nomadic aspect, so ignore the Stormguard section).

     

    Keep in mind that this is a PvE concept.

    This is not any kind of indication that I am disinterested in my WU cluster - I am on it every day and have many plans for it, including a very exciting reveal coming in September. But in case people feel like WO is a bit stagnant, well here's this fresh approach.


  5. I developed a Merchant roleplay mechanic for my cluster, and while it is incredibly niche, I was encouraged by @TheTrickster saying it was in keeping with Wurm. So I thought I would show it to even those who aren't on my servers, in case it could be something that others enjoy incorporating. In this case I implement it in a limited format but the ledger system could be easily adapted to be used for any kind of trading in general. I have linked to the comment instead of pasting the text so that I don't have to make corrections in more than one place.

      

    10 hours ago, Kiama said:

     


  6. Whoever might be considering the Procurement Office may be pleased to hear I have greatly simplified the Ledger of Custom, making it less work to keep and more work to check. Now each entry only has 2 parts instead of 5.


  7. 6 minutes ago, TheTrickster said:

    Wow, that is definitely something new.  I don't think it's for me - I play to escape my desk job 😁.  

     

    Have you considered any of Mthec's NPC mods?   The Buyer in particular could be very useful in achieving a similar end.  I have liked the Crafter when I have come across it on WU servers but it can tend to be overpowered and exploitable.

     

     

     

    Thanks for the idea - I have seen that mod and will think about it but probably won't use it. To clear I am not purely trying to get rid of excess items - I consider this a fun concept in itself and even if no one else ever cares to build a Procurement Office, I probably will. I originally developed the idea for Offices from thinking it would be cool if there was some incentive to build certain configurations of buildings for a functionality. The ledgers concept I developed as a side effect and I'm sorry, but I just love it. I honestly don't care if no one else gets it, it is a wonderful and unique Merchant roleplaying mechanic. And whoever doesn't want to do it is not only unaffected, but can still benefit if they want to sell there.


  8. Procurement Offices have changed. Because I don't want to put people off or confuse them by having them read through the original idea, I am placing the whole original, somewhat ambitious idea in a spoiler at the end.

     

    Procurement Offices are buildings that anyone can build on any of the Storm Islands (Whitesand, Redmyst, Farmarsh). They are built according to the specification below. Once built, I will place a Buyer in the Procurement Office, which buy ONE resource type of your choice (must be a resource like logs or planks, not a product like tools or clothes). The price to set the resource at is debated in the prices channel on Discord.

     

    Specification

     

    1. The Procurement Office must be built on one of the Storm islands (Whitesand, Redmyst, Farmarsh)
    2. The Procurement Office must have exactly two floors, each being at least 9 tiles large
    3. The Procurement Office must be roofed
    4. The Procurement Office must be its own building, and players should be able to hover their mouse over it to see what it is.
    5. The lower floor should have a table and chair, ostensibly for the Procurement Officer to sit at while dealing with customers
    6. The upper floor houses the “office” proper, with at least a table, a chair, at least one coffer, and at least one cupboard.
    7. Place a Ledger of Custom on the table downstairs and a Ledger of Coin on the table upstairs. These are simply books named as such.

     

    Note on Materials: It is up to you whether the Buyer is limited to a certain material. For example, you may want the Buyer to buy any kind of Log or just Cherry Logs. The reason you may want the Buyer to buy Cherry Logs is because you have a lot of them and they are worth more than Fir Logs.

     

    Competition Bonus: Procurement Offices pay 50% more for each other Procurement Office within 12 tiles (a gap of 12 or less tiles between them), to a max of 200% more (triple, requiring 4 other offices).

     

    Pricing: As our cluster evolves, prices may need to change. Discuss prices in the prices channel on Discord.

     

    The Original Idea (No Longer In Effect)

     

    Spoiler

     

    Procurement Offices

     

    Today I am introducing the concept of Procurement Offices to our cluster. Procurement Offices are a form of a more general Office concept that I have developed, but for now I will simply explain how Procurement Offices work. Note that this is not the monthly Stormguard reveal, that is still coming at the start of September.

     

    First of all, it is important to be clear that not everyone needs to know how Procurement Offices work, only those who want to actually run them. If you just want to sell resources to them, all you need to know is that the Procurement Officer can’t adjust the price on any given day, and CAN refuse to trade with you (they may be manipulating the price, which is within their rights). So feel free to skip this post.

     

    Second of all, it is important to emphasise the difference between a Procurement Office and a private business that you may choose to operate. I am sure many of you already have private businesses in mind, selling boats or pelts or iron or anything else. Here are the fundamental differences:

     

    1. Products vs Resources: A private business will tend to deal with products (backpacks, tools, etc.), while a Procurement Office only deals with items that can fit in a bsb, crate, or fsb.
    2. Buying vs Trading: With a private business, you will literally trade. Sometimes you will trade money for resources, sometimes resources for money, and sometimes resources for other resources. But a Procurement Office only takes resources and only gives money. As such, Procurement Offices are a mechanism for adding money to the economy and subtracting excess resources.
    3. Earnings: With a private business, you will be trading your own money and resources, and taking the entirety of the profit or loss of this activity. With Procurement Offices, you will instead be an employee (a Procurement Officer), and will be paid a percentage of each procurement you are involved in. Or rather, you will pay yourself out of the Procurement Office’s coffers, recording each transaction (including your percentage) in the Procurement Office’s Ledger of Custom.
    4. Pricing: With a private business, you can haggle or you can decide to give something away at your own discretion. With a Procurement Office, resources are bought at their precise current price, which fluctuates according to a system explained in the Ledgers section.
    5. Regulation: No one is checking in to review the private business ledgers that you don’t keep. On the other hand, you can expect periodic reviews of the Ledgers, Coin, and Inventory of your Procurement Office.

     

    Designated Resource

     

    Each Procurement Office buys a SINGLE type of resource, and it must fit in a bsb or crate or fsb. This can be logs or planks or sand or pumpkins, etc., so long as the full weight of a single item is at least 0.5. When a Procurement Office is built, it is certified for storing that and only that resource type (and note that the resources must be at full weight when bought). The Procurement Office should then be named according to this (“Log Procurement Office”). The owner of the Office becomes the Procurement Officer.

     

    When that resource is bought by the Procurement Officer, it is placed in the Procurement Office's storage and considered destroyed (and indeed WILL eventually be destroyed by me). No one may take anything out of the crates/bsbs/fsbs, including the Procurement Officer. The precise quantity in the crates/bsbs/fsbs will be checked against the Ledgers.

     

    Specification

     

    As with all the Office types that I will introduce to our cluster, the Procurement Office is a building with a given specification. If you want to own a Procurement Office, you must build a building according to the specification below and then notify me of it. I will then stock the Procurement Office with coins totalling 3 Gold so that you can begin benefitting from it.

     

    1. The Procurement Office must be built on one of the Storm islands (Whitesand, Redmyst, Farmarsh)
    2. The Procurement Office must have exactly two floors, each being at least 9 tiles large
    3. The Procurement Office must be roofed
    4. The Procurement Office must be its own building, and players should be able to hover their mouse over it to see what it is.
    5. Resources that have been bought from players should be stored in crates, bsbs, or fsbs on the lower floor
    6. The lower floor should also have a table and chair, ostensibly for the Procurement Officer to sit at while dealing with customers
    7. The upper floor houses the “office” proper, with at least a table, a chair, at least one coffer for storing the coins, and at least one cupboard for storing the Ledgers
    8. The permissions should be set so that customers may only drop items on the ground and may certainly not take items

     

    Beyond this, you can decorate/design it however you like. The choice of which table and which chair is also up to you. The building may be built out of any materials.

     

    I imagine it would be appealing to have a receipt or two placed on the tables for roleplaying purposes, but I recommend that you make this a dummy or duplicate receipt. The receipts shouldn’t decay inside books but would when left on a table.

     

    Costs

     

    There are certain costs associated with running a Procurement Office, which are shouldered by the Procurement Officer in return for their payment. These costs are:

     

    1. The materials for keeping the Ledgers: books, papyrus sheets, and ink
    2. Crates/bsbs/fsbs, or the materials for making them – keep in mind that you will constantly need to make more as they will never be emptied, and will eventually be destroyed along with their contents

     

    Ledgers

     

    Procurement Officers will maintain Ledgers in which they record their duties to ensure all is right and proper. There are two kinds of Ledgers, Ledger of Coin and Ledger of Custom, and the Office will accumulate as many of each kind of Ledger as necessary, storing them in the designated cupboard(s).

     

    A Ledger is simply a book that is named and given a roman numeral according to how many other of that Ledger there already are (so name it “Ledger of Coin IV” if that is what it is). Each Ledger can hold 10 entries, each of which is an inscribed papyrus sheet.

     

    The Ledger of Custom

     

    Each entry in the Ledger of Custom represents a receipt for a single transaction. The receipt is inscribed on papyrus, and is named as the date plus a number. The first receipt created for August 25th should be named “25-8-21 1”, and the second should be named “25-8-21 2”.

     

    The contents of the entry includes:

     

    1. The quantity of resources bought from the customer (note that only full weight resources may be traded, and of course the resource must be the specific one that the Office is designed for)
    2. The total amount including the percentage paid to the Procurement Officer, calculated as (1) x [current price] x 0.05 (rounded up)

     

    As you can see here, the Officer gets 5% of the value of the purchase, rounded up.

     

    You may record this however you like so long as you are consistent. You can be wordy or brief. A brief version would be something like: “10, 1.26c”.

     

    Receipts cannot be changed once written, so in the case of an error, write a new receipt and make sure you dispose of the errored one (place it in a trash heap).

     

    The Ledger of Coin

     

    One entry is added to the Ledger of Coin per week, ignoring weeks when the Storm is on the island. The Procurement Officer does not need to be on every week, but when they want to act as the Procurement Officer and a new week has started since they last wrote an entry, they will need to add an entry to the Ledger of Coin (multiple entries if it has been multiple weeks since they last wrote an entry). Each entry is named according to the date and includes:

     

    1. The amount of coin currently in the coffers
    2. The total quantity of resources sold last week
    3. The next week’s new price, which will generally be either 10% more or 10% less than last week’s price

     

    Write this however you like, but again be consistent. Example: “Coins in Coffers: 292.8c. Sold Last Week: x30. New Price: 0.27c”

     

    To determine the price, the Procurement Officer compares the total quantity of resources bought last week with the total quantity of resources bought the week before. If more were bought recently, the price goes down 10%, rounded down to irons. If less were bought recently, the price goes up 10%, rounded up to irons. If the same amount were bought on both weeks, or there haven’t been two weeks yet, the price stays the same.

     

    The initial price for all resources is 1 iron coin x the weight of the item (and a minimum of 1). The price can never go below 1 iron per item.

     

    When the amount of coin in the coffers drops below 1 gold, notify me and I will restock the coffers to 3 gold, then I will destroy the non-empty bsbs/crates/fsbs. The Procurement Officer should replace the storage and add an entry in the Ledger of Coin noting that the coffers have been replenished. Keep in mind that, as Procurement Officer, you have at least earned 9.5 Silver from running the Procurement Office up to this point (at least 4.76% of the 2 gold that was taken from the coffers so far went straight to you), so this should be worth it. And likely much more since you were probably buying from yourself too.

     

    Management

     

    Some details regarding the management of the Procurement Office:

     

    1. The Procurement Officer is allowed to buy from themselves and building a Procurement Office expressly for the purpose of buying one’s own supply of a given resource is entirely fine.
    2. A Procurement Officer may decide they want to split the work and the pay with someone else. This would be fine so long as the Ledgers continue to show correct information. How splitting work/pay is done is entirely up to the Procurement Officer. If anything is wrong with the Ledgers, the blame will fall on the owner of the Procurement Office.
    3. Procurement Officers do not have to show up to work. If they are absent, it simply means the Procurement Office is closed.
    4. It is up to the Procurement Officer whether to buy or not. After all, they can choose to not even show up to work. The Procurement Officer’s main incentive for doing so would be manipulating the price, which is fully within their purview.
    5. Procurement Offices may be given or traded so long as I am notified of the change of ownership and the new owner assures me they agree to it. The new owner is advised to make sure the ledgers are correct before agreeing so that they are not held accountable for anything the old owner did.
    6. It may go without saying but the Procurement Officer has to actually be at the Procurement Office to act as the Procurement Officer. So when they are on another island, the Procurement Office is closed.

     

    Corruption

     

    It is not inconceivable to imagine players pulling off elaborate forgeries. The main weakness of this system is that the Procurement Officer could rewrite the ledger to make it look like most the sales happened at a time that increases the Officer’s pay, with the extra sale amount either going to bribing the corresponding player or indeed the Procurement Officer’s pockets. In any case this forgery would be a lot of rewriting and it would be very easy to mess up the ledger, and of course if anyone has already seen the ledger the change could be noticed.

     

    In the event of corruption being exposed, whether banning takes place would depend on whether the full amount has been recovered, in addition to a penalty fine of 100% (meaning the corrupt former Officer will have to pay twice what they stole). If this full amount is paid, the corrupt Officer will be allowed to continue to play but of course they would not be trusted to be a Procurement Officer again.

     

    Nonetheless there would be no hard feelings. Any players who believe they would enjoy the thrill of playing the part of a corrupt Procurement Officer are very welcome to try their best to get away with it. Indeed, if enough players set up Procurement Offices, I will introduce an Investigative Office employing detective types who go around checking ledgers.

     

    Minor Errors

     

    Minor errors in the ledgers will be assumed to be honest accidents, and no penalty fine would be imposed (however the missing amount should be returned to the coffers, or taken from as the case may be).

     

     


  9. 9 hours ago, TheTrickster said:

    I don't know how many people are playing on these servers

     

    I can tell you that there's 15 recently active regulars (on in the last 2 days and have been playing for at least about a week), in which I am not including my two brothers who are very infrequently on. It can feel like a lot less since we are on different servers, and of course at different times.


  10. Announcement: Ahead of Religion being made available in September, I am imposing two limitations on our cluster. I apologise to those who were counting on being able to do either of these but I have thought about it for a while and I believe it is essential to maintaining the cluster's concept.

     

    1. I am disabling the "transform to resource tile" feature.

    2. Courier/Dark Messenger will not be available as spells, preventing mailing.

     

    I recommend taking advantage of the remaining time you have to be on Redmyst with these limitations in mind.


  11. I am not going to make too frequent a habit of this because I don't want to compete with those who are limited to ground shots but here is a shot of Whitesand, with artistic license. I wish that eagle was above the horizon but it is super hard to catch.

    Xm2ToPL.jpg

     

     


  12. Mirage_Island.png

     

    Mirage Island is an entirely insane experience for hardcore survivalist types.

     

    PvP
    1x Skill Gain
    1x Action Speed
    Starting characteristics: 1.0
    No starter items
    Random spawn points
    24 hours per crop stage
    3x player combat rating per standard
    50 Mining Hits per wall
    Normal Movement Speed
    90% Aggressive Creatures

    But, it's not all bad:
    No Priest penalties
    No weeds
    Passive income of 2 copper coins and 2 karma every 10 minutes you are online
    You can check burn time
    You can check your bank from anywhere via your hand menu
    Farm more than 1 tile at a time at higher levels (3x3 at lv 50, 5x5 at lv 70, 7x7 at lv 90)

    More rares!


  13. Good morning everyone. I am starting the Stormguard loyalty reward system for Stormfall. I will use this system to (1) involve you in influencing the conditions of Stormfall and the Storm Islands, (2) to provide some of the currently unobtainable items, and (3) to reward the long-term loyalty of players regardless of how much time they have to be on.

     

    The Stormguards

     

    Those who join this system will be called Stormguards. You start as a Lv. 0 Stormguard. Each real-world month you have one or more choices to make that will influence the server for the next real-world year, and when you make your choices by commenting on this thread you will advance a level. When advancing, you can choose one reward with a level requirement that meets your new level. You can choose a reward more than once. When you choose a reward, your level will be reduced by the reward's level requirement.

     

    You can advance one Stormguard level per real-world month, so you could advance at the end of August and the start of September. In your post, state your in-game name, your new level (taking into account the reduction from your reward), and your choices (including your choice of reward). Please keep past posts up so we can verify your current level. Apologies to those who would rather post to Steam but this system will be limited to these forums as I don't want to have to check more than one place.

     

    August: Island-Dependent Ship Speed

     

    The Stormguards have developed various new nautical technologies that allow their ships to go faster, but this technology is sensitive to the environment. Consequently, each of the four large ships is going to be a different speed on different islands. The Stormguards will influence which ships are good on which islands.

     

    Regardless of our choices, the ships will still all be fast. The four ship speeds will range from 25% faster than the current speed of the rowing boat (which is already double normal rowboat speed) to double the current speed of the rowboat (in other words they will be 25%, 50%, 75%, and 100% faster). All four ships will be significantly and equally affected by wind speed.

     

    Your choices this month are: Choose a Ship and choose an Island. For each ship, I will make it fastest on the island that people chose most, and then I will try to make it second-fastest on the islands that people chose second and so on. However, the final arrangement will involve each ship being best on one island, second best on another island, third best on another island, and indeed worst on the last island. Each island will also have a ship at each different speed. It will essentially be a Su Do Ku, and it will be up to me to break ties, to decide for ships that no one picks, and fit it all together.

     

    Ships: Corbita, Cog, Knarr, Caravel
    Islands: Stormfall, Whitesand, Redmyst, Farmarsh

     

    Remember that you can only choose one Ship and one Island.

     

    Examples:

    Kiama, Lv. 1 Stormguard, Caravel, Redmyst, 4 x Sleeping Powder

    Kiama, Lv. 0 Stormguard, Knarr, Stormfall, 2 x Shaker Orb

     

    Note that next August's version of these choices may be different.

     

    Stormguard Rewards

     

    Lv. 0: 4 x Sleeping Powder
    Lv. 1: 2 x Shaker Orb
    Lv. 2: Personal Merchant Contract
    Lv. 3: Ten 50 QL Sprouts of your choice
    Lv. 4: Small Magical Chest, your choice of wood
    Lv. 5: 1 Gold Coin
    Lv. 6: Large Magical Chest, your choice of wood


  14. You know how the settings I listed state that mounts and boats are double speed as well? Well I don't think they were, and I think it is because I was misreading the mod properties file - I assumed the global modifiers would be multiplied by the specific modifiers. I think the specific was overriding the global, so now I have adjusted it and I believe we have double mount and boat speeds now.


  15. 3 hours ago, Taranis said:

    For new people, we still need:
    Trees: linden, pine, walnut, chestnut and lemon
    Bushes: camellia, lavender, oleander, rose, grape, lingonberry
     

    This is getting kind of scary for people who like to have every kind of tree!


  16. One of my brothers and I decided on Cedar and Cherry sprouts (hopefully my other brother joins in time).

     

    A reminder that you need to let me know which sprouts you want before August. The tree/bush types that are not on the server at that time may never be on the server.


  17. 24 minutes ago, Brash_Endeavors said:

    Unfortunately most of this is over my head but maybe you can tell whether it is relevant 

     

    I did see this but I am sure it isn't the same issue since we get the duplication regardless of having mods installed. It can't be anything to do with the discord relay. The issue seems to be a vanilla one where clients on non-login servers are hearing messages both from the login server and their own non-login server and not registering that they are the same, or something. In any case, our discord relay is working perfectly as far as i can tell - and the fact that the discord relay mod doesn't pick up the duplicates makes me think it is a client problem rather than a server problem.

     

    It is annoying and to be honest when I am not on Stormfall I will probably tend to use discord to chat instead of in-game global until we figure this out.


  18. Players on my non-login servers see doubles of global messages sent from their server. It happens with no mods installed on any server. I can't rule out the mod loader being the cause because I am not going to mess with uninstalling that on the servers with how long it took to get the cluster setup working.

     

    I believe I have come across this issue playing on WO. I have no idea how to go about resolving it since as I say it happens with no mods installed.

     

    Any ideas?


  19. 2 hours ago, Brash_Endeavors said:

    Edit w question:  If REDMYST is in storm for the month of July, does that mean there is no way to acquire clay for forges etc till August? Just as an example, I can rough it for a while/

     

    100% correct.

     

    2 hours ago, Brash_Endeavors said:

    Controlling access to the alters reminds me of PvP. But there is no PvP here, correct? But people are allowed to block access to others by say building a wall around them? Can they deed the altars?

     

    Yes, this is PVE. You cannot deed near per usual but you can build structures and fences within 20 tiles. However you arrange this, it will be possible to get through somewhere by destroying a fence. That said, you can greatly stifle other players' access with enough work. Not that there is any need for anyone to. It is just another possibility.

     

    Now is anyone going to go to the trouble of blocking off the altars? I'm not expecting anyone to. Farmarsh is so difficult to get started in, as each marsh tile requires boarding up to remove, and you can't go there more than once a month. So to be honest you don't need to worry about it.

     

    Nonetheless this allows me to expand on my approach:

    1. I consider Religion merely another resource. And while it is convenient, it is very much an optional resource. It isn't the end of the world if players can't get it, it is essentially just another interesting thing about the present limitations.
    2. I LIKE players being political forces in the world, and I like them contributing to its lore. When I say be kind, I mean stuff like don't personally attack people in chat. But in terms of character actions, the limit is mostly your imagination, and I threw this out there as an example. I really like other players being political forces in the world, and I like them contributing to its lore. Perhaps players want to reform their pagan religion to a capitalist institution where people have to pay for access to one of its sacred places. Perhaps they hate all religion and want to prevent them from developing a following as long as possible. Maybe they just want to get a head start in their religion before other players get a chance to adopt it, harnessing ancient power and protecting it from others.
    3. I also like players contributing to lore in the opposite direction. They can take on the role of evangelists of a forgotten religion. They can race to 40 faith and convert as many others to Priests as possible. Then maybe one day they decide to stop evangelising and become a secret cult. That doesn't bother me, I LOVE that. This server cluster doesn't have to be one particular thing, you get to play a part in what it is.
    4. In general, the level of player freedom I grant you gives you the chance to have consequential relationships with each other player where you understand that you could each make life better or worse for each other.

     

    2 hours ago, solmark said:

    It's great to see someone do something different, I just have a question, so what happens if you travel to an island server then log out, and then that server storm hits, you're basically not able to play for the rest of that month?

     

    Yes you have to take the Storm seriously. The Storm is heartless. I won't be turning that server back on just to let someone off. You will be trapped in the swirling currents of the Storm for a whole actual month (fortunately you can't die of starvation in Wurm, also thank you Wogic for saving me from having to make something up about the Storm feeding people). But you are welcome to have alts on this cluster so if that does happen you could start an alt. Generally though, please move on before the Storm comes, for your own good!

     

    2 hours ago, solmark said:

    Also, what is to stop someone using the plot course option, has this been disabled?

     

    Dear god you frightened me here for a moment. So basically it isn't possible to Plot course but I will explain why I was worried. It wouldn't have completely destroyed the concept of this server cluster but one-way travel contributes significantly. 

     

    Now, I thought I had previously tested to make sure this wasn't an option. I disabled the feature globally and also made sure this actually was reflected in the server database (FeatureID 79, Enabled False in the OVERRIDDENFEATURES table). However, I just noticed that Plot course is available for me. But it seems to be only because my character was a GM. I have tested it with a non-GM and the option isn't there (I show the chat so you can see I didn't accidentally board the boat as a passenger, and yes I did transfer ownership to Toriel).

     

    Zi4PQyt.png