Aldur

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Everything posted by Aldur

  1. Thanks @Explora, looks like 'confident' messages from examine are now reused in place of "probably give birth in a while" that used to be there. This is tricky, because old message had name in it but should be doable. But before I tackle this I still need to confirm what the shys away message looks like today.
  2. Thanks for all your observations! @Lisabet, @Zera, @Homestead Both birth date and colour should be working again! ✌️Update is brewing 🏭 @Exploraabout setting male cooldown, this is somewhat tricky multiphase code. Can I ask you to show current log messages that appear during ❤️ ? The ones that Granger interprets now are similar to: //[04:23:27] The Aged fat Dancedog and the Aged fat Cliffdog get intimate. //The Old fat Ebonycloud will probably give birth in a while! //[04:23:47] The Aged fat Dancedog will probably give birth in a while! //[06:18:19] The Aged fat Umasad shys away and interrupts the action. Fun fact. This is by far not the weirdest REGEX I've seen, but definitely the weirdest I've written so far: (?:You feel confident|You predict) she will give birth in (?:(?<days>\d+)(?: days| day))?(?:, |)?(?:(?<hours>\d+)(?: hours| hour))?(?:, |)?(?:(?<minutes>\d+)(?: minutes| minute))?
  3. Hi @ZeraI will have to field-test this then. In R122 - on "paper" - code works for this new wording.
  4. Hey @Explora& @Lisabet, I'll take a look at these 2 issues around this weekend
  5. Hi @Exploraand thanks for example. It should now be fixed. Hi @denully Yes. Create REGEX trigger and aside from typical trigger options, for log entry content, type: The young .+ has arrived Hi @Homestead- this should also be fixed now. Is the old wording still in use? Hi @LeoraI don't think this is possible. Added to todo for someday.
  6. Hi @Exploracould you send me the Event window output of Examine? I think this is a bug with new "name extracting" code that I recently changed. Should be quick fix. Hi @Trakeyes I'm working on this. Sorry it's taking so long, was to finish this month ago, but been through job switch and had to invest some extra time there for a spin up.
  7. Thanks @Zera@Explorafor feedback. I've gone ahead and pushed the update to these trait, as it appears it was a wurmpedia typo after all. But if you notice anything odd, please let me know. Hi@LionIX, I'm pretty sure this could be done, but it also sounds like an in-game bug for it to update so late. Perhaps you should report it? In meantime I've added this to todo list.
  8. I've double checked and all those changes got through. Obviously there must be something else missing, but I'll need more help in finding that out.
  9. Hi @Zera and also other Granger users. I'm investigating traits and I've noticed that some traits have different names in the above log: In my WA there are: Bred in captivity. It seems shabby and frail. But in the logs above there are: It has been bred in captivity. It looks shabby and frail. Are these wordings different between horses and donkeys / other creatures, or was it wurmpedia typo?
  10. Hi @Lisabetyes it's what @Explora said, affinities aren't useful for WA and I should probably remove that line from logs. Hi @Zerathanks for spotting this. I see that some messages are a bit different than expected, so will try to adjust for that.
  11. Hi @Skullripz, I'm sorry but that is not possible as of yet. WA was made when there was only One True Wurm. I have this on todo, but it's not trivial to do.
  12. I think I've got it (Thanks for the video!! @Malena). I've noticed that wording for dead parent is different than for alive one. Never noticed, because my creatures are from long before that feature was added! Granger simply didn't notice "mother was" and "father was" lines. New update rolling as I write!
  13. Hi @Malena Do you find any possible reason to that? Could you post what /smile emote and smilexamine event output looks like in wurm for all involved creatures (including parents) and also any screenshots of how they appear in Granger?
  14. Hi @Malena@gnomegates Good idea about adding some way to manually set inbreeding between 2 creatures. I'm adding to the idea list. About reasons behind this, it may be related to what I've described one post above yours - changing in-game name of a creature causes name of parent to change for all offspring. You can verify this by doing new smilexamine sweep over entire herd and seeing if inbreeding is then picked correctly. However if that doesn't change anything, then I'm extra curious and would love some more information on this. There may be some rule I'm not aware of.
  15. Hi @Arelone I've done a quick hack at this. When below option is unchecked, it causes described issue: After checking it, my creatures updated as expected, even if multiple were given same custom name, since they still had different birth names. I'm also updating Granger now, so that this option is checked by default - as it feel default is more intuitive that way. Please let me know if this worked for you. Also make sure you have latest version of WA: "3.3 stable-win R117 I've also accidentally noticed that father and mother printed by Examine is now logging exact current name of the creature, including custom name. This is tricky, because those names are used for inbreeding checks by advisor. So after renaming a creature and smilexamining it, without doing smilexamine update on all offspring, granger will incorrectly claim breeding these creatures is fine. I won't be able to improve on this, sadly. Because creatures without unique birth names, can only be compared for inbreeding using custom names. The only way for now, after creature rename is to re-smilexamine entire herd.
  16. Hi @Tilda, keen senses was not removed as it would break couple things in the app and I didn't see any value in such tampering.
  17. Hi @LynDas far as I remember, color is currently not included. By default it's only creature name. You will need to use a unique naming method or separate creatures using couple herds, to achieve this.
  18. Thanks @Explora for spotting these, just updated. The "more friendly" was a little headache, I've chosen "friendlier" for the other one.
  19. Hi folks, has anyone tried this tool after latest WA update (WA version R111 or higher)?
  20. Hi @absolutezabbaand yes you guessed correctly - I will update this in a moment! Thanks!
  21. Made a small tweak to the herd list column, so that it always is wider. As a side effect, a scroll bar now shows on the bottom of list - but I think it's acceptable tradeoff.
  22. Will check this out on the code side. Much of this behavior changed with windows 10, back in the day. It overall messed the looks of Granger.
  23. @MalenaI'm back with results... First - Granger columns. During this update, I've removed some columns from the lists. It seems that when WA loads saved state and the new number of columns is different, it may cause it to reset to default. Once layout is again set correctly, it also is saved correctly from that point of time, so this issue does not happen again (at least did not happen during my tests). There is nothing I can do about it sadly, state of this list is something built into GUI control that I'm not an author of. I will have to remember not to remove columns in the future. have you tried this after more WA restarts? Does it work as I've described? Second - Keen Senses. Turns out it's tricky to remove a trait. Could do this, but since I'm rewriting Granger for WA4, I don't think I'll be risking messing something for everyone. Currently, doing smilexamine update on a creature should remove keen senses from it and replace by correct trait. If that is not the case, please let me know. Third - Problem updating creature after rename. Turned out there was a long standing bug. If creature branding name contained one of the words working as prefixes to creatures (eg. 'Old'), it was being completely removed from creature name, causing what you observed. The fix should be downloadable shortly.
  24. Was this a horse registered in Granger before the update? If so, it may be so - I'm working on something that will merge old trait with new one. But if you have smilexamined that horse and it still has keen instead of accustomed to water, this will be a bug. Actually you have surprised me here. I've even reread the code just to be sure. Overall the code is a bit too complex - there are some creature name matching options in WA. But at the core, it tries to extract custom name that the creature has - it does that for all creatures in Granger and also for the smilexamined creature. So once you have renamed them either in Wurm or in WA, they should no longer match. I'd expect WA to create new creature in the herd. So much for theory. I will try this in practice and let you know what I find.