Posted December 27, 2010 Unfortunately, I only recently heard of this game from Minecraft's Site. Again, something rather unfortunate came up while trying to play for the first time. I downloaded the update, got logged in just fine, and after hearing the start-up music for a few seconds, my entire computer froze. The rest of the song still played, but I was unable to do anything, move the mouse, or type. I couldn't even forcequit. So, I shut down my computer (with the button) and tried again several times, each coming up the same. Log in, load, music, frozen. I would at least like to try this game, possibly buy it in the near future, but buying it would be pointless if I can't even play it. Running on Ubuntu 9.10, open with Sun Java 6 Web Share this post Link to post Share on other sites
Posted December 27, 2010 Tried opening with OpenJDK web and managed to get the game screen loaded, but then I got a Skype call and my computer froze again. Share this post Link to post Share on other sites
Posted December 27, 2010 This sounds like an issue with graphics or sound drivers. Could you post your console.[playername].log from your Wurm directory please Share this post Link to post Share on other sites
Posted December 27, 2010 From wherever you installed wurm - your wurm folder. Share this post Link to post Share on other sites
Posted December 27, 2010 Time is Mon Dec 27 11:56:03 MST 2010Running client version 2.7.5g === System information ===Executing from /home/brandiOperating system: Linux (arch: i386, version: 2.6.28-19-generic)Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot Server VM]Available CPUs: 2 >>> Main thread exiting.Loading character hiatitaeLoading config defaultLoading props file /home/brandi/wurm/configs/default/gamesettings.txtLoading props file /home/brandi/wurm/players/hiatitae/password.txt>>> LoginFrame queue entry exiting.Saving props file /home/brandi/wurm/players/hiatitae/password.txtSaving props file /home/brandi/wurm/configs/default/gamesettings.txtLoaded pack sound.jar (r403)Loaded pack graphics.jar (r519)Loading props file /home/brandi/wurm/players/hiatitae/stats.txtFailed to load properties file: /home/brandi/wurm/players/hiatitae/stats.txtjava.io.FileNotFoundException: /home/brandi/wurm/players/hiatitae/stats.txt (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:106) at class.aU.a(SourceFile:209) at class.fM.a(SourceFile:377) at class.fN.c(SourceFile:559) at class.fF.actionPerformed(SourceFile:733) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) at java.awt.Component.processMouseEvent(Component.java:6267) at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) at java.awt.Component.processEvent(Component.java:6032) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) at java.awt.Container.dispatchEventImpl(Container.java:2085) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)>>> Launch queue entry exiting. Preparing to enable console logging.Now logging to /home/brandi/wurm/console.hiatitae.log === Wurm options ===allow_async_awt_events = trueanimation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 2censor_chat = falsecloud_shadows = falsecompressed_textures = falsecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = true:false:0:800:600:-1:-1:falseenable_shift_drag = falseengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_bold = 11font_default = 11font_header = 24font_huge_header = 36font_italian = 11font_monospaced = 11fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falsematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 6model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = trueplayer_guest = falsereflection_texture_size = 2reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1setting_timestamps = truesettings_version = 1shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 1skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sleep_on_awt_drag = falsesound_al_gain = 15sound_buzzlevel = 2sound_engine = 2sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truestructure_render_distance = 4submit_client_data = 1temporary_jogl_maximize_override = falseterrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2toolSlot1 = -1toolSlot2 = -1toolSlot3 = -1toolSlot4 = -1toolSlot5 = -1treelist_outline = truetrees = 2update_optional = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = true Setting up dotXSI Model LoaderExecuting /home/brandi/wurm/configs/default/keybindings.txtWord filter loaded: 23>>> Game launcher thread exiting.Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.7.411OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonicGenerating: 128 source channels. === OpenGL information ===JOGL version: 1.1.1LWJGL version: 2.4.2OpenGL vendor: Tungsten Graphics, IncOpenGL renderer: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090326 2009Q1 RC2 x86/MMX/SSE2OpenGL version: 2.0 Mesa 7.4Colorbits: 8, 8, 8, 8Stencilbits: 8Depthbits: 24Texture units: 8AUX buffers: 0Max GL Lights: 8OpenGL extensions:   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_shadow   GL_ARB_texture_border_clamp   GL_ARB_texture_compression   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_crossbar   GL_ARB_texture_env_dot3   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_transpose_matrix   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_logic_op   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_clip_volume_hint   GL_EXT_cull_vertex   GL_EXT_compiled_vertex_array   GL_EXT_copy_texture   GL_EXT_draw_range_elements   GL_EXT_framebuffer_object   GL_EXT_fog_coord   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_polygon_offset   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_wrap   GL_EXT_subtexture   GL_EXT_texture   GL_EXT_texture3D   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_add   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_lod_bias   GL_EXT_texture_object   GL_EXT_texture_rectangle   GL_EXT_texture_sRGB   GL_EXT_vertex_array   GL_3DFX_texture_compression_FXT1   GL_APPLE_client_storage   GL_APPLE_packed_pixels   GL_ATI_blend_equation_separate   GL_ATI_texture_env_combine3   GL_ATI_separate_stencil   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_INGR_blend_func_separate   GL_MESA_pack_invert   GL_MESA_ycbcr_texture   GL_MESA_window_pos   GL_NV_blend_square   GL_NV_light_max_exponent   GL_NV_point_sprite   GL_NV_texture_rectangle   GL_NV_texgen_reflection   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_OES_read_format   GL_SGIS_generate_mipmap   GL_SGIS_texture_border_clamp   GL_SGIS_texture_edge_clamp   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SUN_multi_draw_arrays Core FBO not available.Disabling S3TC compression due to missing extension.16384x16384 textures not supported, downscaling.8192x8192 textures not supported, downscaling.4096x4096 textures not supported, downscaling.GLSL version: 1.10Server response: Invalid request.Starting workaround for fast running clocksUsing LWJGL timer.Startup Phase - Setting up..No positions file for 800x600No position data stored for fightwindowNo position data stored for skillsNo position data stored for spelleffectsNo position data stored for missionsNo position data stored for chatNo position data stored for eventNo position data stored for inventoryNo position data stored for equipmentNo position data stored for wikisearchNo position data stored for statsNo position data stored for healthbarNo position data stored for targetNo position data stored for toolbeltNo position data stored for compassNo position data stored for helpbuttonNo position data stored for menuwindowNo position data stored for tradeGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to /home/brandi/wurm/players/hiatitae/logs/_Event.2010-12.txtWriting to /home/brandi/wurm/players/hiatitae/logs/CA_HELP.2010-12.txtLogin successfulExecuting /home/brandi/wurm/configs/default/autorun.txtStarting update of login splash image...Finished loading new login splash image!Null XSI_Image for "" in RootTemplate . Loading model anyway.. Share this post Link to post Share on other sites
Posted December 27, 2010 Quoted from the sticky "Quick Fixes" post at the top of this very forum. Game crashes on startup without error with Intel graphicschip Disable VBO in the compatibility tab Share this post Link to post Share on other sites
Posted December 27, 2010 My computer can't handle many more hard restarts... But I'll try it. Edit: Close, but no dice. Here, have the log. Time is Mon Dec 27 12:46:37 MST 2010 Running client version 2.7.5g === System information === Executing from /home/brandi Operating system: Linux (arch: i386, version: 2.6.28-19-generic) Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Server VM] Available CPUs: 2 >>> Main thread exiting. Loading character hiatitae Loading config default Loading props file /home/brandi/wurm/configs/default/gamesettings.txt Loading props file /home/brandi/wurm/players/hiatitae/password.txt >>> LoginFrame queue entry exiting. Saving props file /home/brandi/wurm/configs/default/gamesettings.txt Saving props file /home/brandi/wurm/players/hiatitae/password.txt Saving props file /home/brandi/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r403) Loaded pack graphics.jar (r519) Loading props file /home/brandi/wurm/players/hiatitae/stats.txt Failed to load properties file: /home/brandi/wurm/players/hiatitae/stats.txt java.io.FileNotFoundException: /home/brandi/wurm/players/hiatitae/stats.txt (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:106) at class.aU.a(SourceFile:209) at class.fM.a(SourceFile:377) at class.fN.c(SourceFile:559) at class.fF.actionPerformed(SourceFile:733) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) at java.awt.Component.processMouseEvent(Component.java:6267) at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) at java.awt.Component.processEvent(Component.java:6032) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) at java.awt.Container.dispatchEventImpl(Container.java:2085) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to /home/brandi/wurm/console.hiatitae.log === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:800:600:-1:-1:false enable_shift_drag = false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sleep_on_awt_drag = false sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 1 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true Setting up dotXSI Model Loader Executing /home/brandi/wurm/configs/default/keybindings.txt Word filter loaded: 23 >>> Game launcher thread exiting. Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.4.2 OpenGL vendor: Tungsten Graphics, Inc OpenGL renderer: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090326 2009Q1 RC2 x86/MMX/SSE2 OpenGL version: 2.0 Mesa 7.4 Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions:   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_shadow   GL_ARB_texture_border_clamp   GL_ARB_texture_compression   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_crossbar   GL_ARB_texture_env_dot3   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_transpose_matrix   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_logic_op   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_clip_volume_hint   GL_EXT_cull_vertex   GL_EXT_compiled_vertex_array   GL_EXT_copy_texture   GL_EXT_draw_range_elements   GL_EXT_framebuffer_object   GL_EXT_fog_coord   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_polygon_offset   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_wrap   GL_EXT_subtexture   GL_EXT_texture   GL_EXT_texture3D   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_add   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_lod_bias   GL_EXT_texture_object   GL_EXT_texture_rectangle   GL_EXT_texture_sRGB   GL_EXT_vertex_array   GL_3DFX_texture_compression_FXT1   GL_APPLE_client_storage   GL_APPLE_packed_pixels   GL_ATI_blend_equation_separate   GL_ATI_texture_env_combine3   GL_ATI_separate_stencil   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_INGR_blend_func_separate   GL_MESA_pack_invert   GL_MESA_ycbcr_texture   GL_MESA_window_pos   GL_NV_blend_square   GL_NV_light_max_exponent   GL_NV_point_sprite   GL_NV_texture_rectangle   GL_NV_texgen_reflection   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_OES_read_format   GL_SGIS_generate_mipmap   GL_SGIS_texture_border_clamp   GL_SGIS_texture_edge_clamp   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SUN_multi_draw_arrays Core FBO not available. Disabling S3TC compression due to missing extension. 16384x16384 textures not supported, downscaling. 8192x8192 textures not supported, downscaling. 4096x4096 textures not supported, downscaling. GLSL version: 1.10 Server response: Invalid request. Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. No positions file for 800x600 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for target No position data stored for toolbelt No position data stored for compass No position data stored for helpbutton No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /home/brandi/wurm/players/hiatitae/logs/_Event.2010-12.txt Writing to /home/brandi/wurm/players/hiatitae/logs/CA_HELP.2010-12.txt Login successful Executing /home/brandi/wurm/configs/default/autorun.txt Starting update of login splash image... Finished loading new login splash image! Null XSI_Image for "" in RootTemplate . Loading model anyway.. Share this post Link to post Share on other sites
Posted December 27, 2010 Try disabling FBO as well. Share this post Link to post Share on other sites
Posted December 27, 2010 this isn't by any chance dropping a text file named hs_err or something like that on your desktop, is it? If not, you might also try disabling FBO (though I am not sure that causes a problem with the Intel graphics chips). Have you updated your graphics card drivers to their most current version? Probably won't make a difference, but always a good first step for troubleshooting any game. Share this post Link to post Share on other sites
Posted December 27, 2010 Try disabling FBO as well. Curses, I have been support ninjaed... Share this post Link to post Share on other sites
Posted December 27, 2010 Nothing pops up, nothing is working, also, I should add that the entire computer freezes, and not just the game, though the game is the problem. Anyways, disabled FBO, have the log [code]Time is Mon Dec 27 12:56:00 MST 2010 Running client version 2.7.5g === System information === Executing from /home/brandi Operating system: Linux (arch: i386, version: 2.6.28-19-generic) Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Server VM] Available CPUs: 2 >>> Main thread exiting. Loading character hiatitae Loading config default Loading props file /home/brandi/wurm/configs/default/gamesettings.txt Loading props file /home/brandi/wurm/players/hiatitae/password.txt >>> LoginFrame queue entry exiting. Saving props file /home/brandi/wurm/configs/default/gamesettings.txt Saving props file /home/brandi/wurm/players/hiatitae/password.txt Saving props file /home/brandi/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r403) Loaded pack graphics.jar (r519) Loading props file /home/brandi/wurm/players/hiatitae/stats.txt Failed to load properties file: /home/brandi/wurm/players/hiatitae/stats.txt java.io.FileNotFoundException: /home/brandi/wurm/players/hiatitae/stats.txt (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:106) at class.aU.a(SourceFile:209) at class.fM.a(SourceFile:377) at class.fN.c(SourceFile:559) at class.fF.actionPerformed(SourceFile:733) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) at java.awt.Component.processMouseEvent(Component.java:6267) at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) at java.awt.Component.processEvent(Component.java:6032) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) at java.awt.Container.dispatchEventImpl(Container.java:2085) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to /home/brandi/wurm/console.hiatitae.log === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:800:600:-1:-1:false enable_shift_drag = false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sleep_on_awt_drag = false sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 1 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true Setting up dotXSI Model Loader Executing /home/brandi/wurm/configs/default/keybindings.txt Word filter loaded: 23 >>> Game launcher thread exiting. Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.4.2 OpenGL vendor: Tungsten Graphics, Inc OpenGL renderer: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090326 2009Q1 RC2 x86/MMX/SSE2 OpenGL version: 2.0 Mesa 7.4 Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions:   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_shadow   GL_ARB_texture_border_clamp   GL_ARB_texture_compression   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_crossbar   GL_ARB_texture_env_dot3   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_transpose_matrix   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_logic_op   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_clip_volume_hint   GL_EXT_cull_vertex   GL_EXT_compiled_vertex_array   GL_EXT_copy_texture   GL_EXT_draw_range_elements   GL_EXT_framebuffer_object   GL_EXT_fog_coord   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_polygon_offset   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_wrap   GL_EXT_subtexture   GL_EXT_texture   GL_EXT_texture3D   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_add   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_lod_bias   GL_EXT_texture_object   GL_EXT_texture_rectangle   GL_EXT_texture_sRGB   GL_EXT_vertex_array   GL_3DFX_texture_compression_FXT1   GL_APPLE_client_storage   GL_APPLE_packed_pixels   GL_ATI_blend_equation_separate   GL_ATI_texture_env_combine3   GL_ATI_separate_stencil   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_INGR_blend_func_separate   GL_MESA_pack_invert   GL_MESA_ycbcr_texture   GL_MESA_window_pos   GL_NV_blend_square   GL_NV_light_max_exponent   GL_NV_point_sprite   GL_NV_texture_rectangle   GL_NV_texgen_reflection   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_OES_read_format   GL_SGIS_generate_mipmap   GL_SGIS_texture_border_clamp   GL_SGIS_texture_edge_clamp   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SUN_multi_draw_arrays Disabling S3TC compression due to missing extension. 16384x16384 textures not supported, downscaling. 8192x8192 textures not supported, downscaling. 4096x4096 textures not supported, downscaling. GLSL version: 1.10 Server response: Invalid request. Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. No positions file for 800x600 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for target No position data stored for toolbelt No position data stored for compass No position data stored for helpbutton No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /home/brandi/wurm/players/hiatitae/logs/_Event.2010-12.txt Writing to /home/brandi/wurm/players/hiatitae/logs/CA_HELP.2010-12.txt Login successful Executing /home/brandi/wurm/configs/default/autorun.txt Starting update of login splash image... Finished loading new login splash image! There were errors: WARNING: Invalid pick 0x10101 (size 12) WARNING: Invalid pick 0x10101 (size 12) WARNING: Invalid pick 0x10101 (size 12) WARNING: Invalid pick 0x10101 (size 12) Null XSI_Image for "" in RootTemplate . Loading model anyway.. Edit: Forgot to add, already checked, everything is up to date Share this post Link to post Share on other sites
Posted December 27, 2010 Probably a bug in the graphics driver. Hard to tell what's going wrong there without any more information. However, OpenGL renderer: Mesa DRI Mobile Intel® GM45 Express Chipset is nowhere near being fast enough to run wurm properly. Share this post Link to post Share on other sites
Posted December 27, 2010 Really? That damn graphics card is always screwing up with my games. It took me a month to figure out how to get Minecraft working on the bloody thing (And it still lags like no tomorrow unless I'm on the smallest render distance) Once upon a time I had an excellent gaming computer, but it wouldn't burn discs so my family took it in without me and traded it in for a non-gaming computer. A lot less memory, difficult to run programs, and it looks terrible. What would be a better graphics card I can buy? Maybe I'll find it cheap on Ebay... Share this post Link to post Share on other sites
Posted December 27, 2010 Depends on your laptop, but most cannot have graphics cards added. Share this post Link to post Share on other sites
Posted December 27, 2010 Don't let families pick computers, it leads to everlasting DOOM! Share this post Link to post Share on other sites
Posted December 29, 2010 Well, I'm using my sister's computer now. The only way for me to play this game is if I buy a new computer... Who wants to help me find a job? 8D Share this post Link to post Share on other sites
Posted December 29, 2010 Since yesterday i have extreme lag(opened another thread for that) but 2 times it froze as well, and it was same as the topicstarter described the problem here. I'll post my playerlog also: Time is Wed Dec 29 20:49:56 CET 2010 Running client version 2.7.5g === System information === Executing from C:\Users\Markus\Desktop Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Aelfred Loading config default Loading props file C:\Games\Wurm\configs\default\gamesettings.txt Loading props file C:\Games\Wurm\players\Aelfred\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Games\Wurm\players\Aelfred\password.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r403) Loaded pack graphics.jar (r519) Loading props file C:\Games\Wurm\players\Aelfred\stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to C:\Games\Wurm\console.Aelfred.log === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = true cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:800:600:-1:-1:false enable_shift_drag = false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 75 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 1 reflections = 1 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sleep_on_awt_drag = false sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = false sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 1 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 1 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Games\Wurm\configs\default\keybindings.txt Word filter loaded: 23 >>> Game launcher thread exiting. Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.4.2 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9600M GS/PCI/SSE2 OpenGL version: 2.1.2 Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions:   GL_ARB_color_buffer_float   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_half_float_pixel   GL_ARB_imaging   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_shadow   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_texture_border_clamp   GL_ARB_texture_compression   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_dot3   GL_ARB_texture_float   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_transpose_matrix   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_ATI_draw_buffers   GL_ATI_texture_float   GL_ATI_texture_mirror_once   GL_S3_s3tc   GL_EXT_texture_env_add   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader   GL_EXT_bindable_uniform   GL_EXT_depth_bounds_test   GL_EXT_draw_buffers2   GL_EXT_draw_instanced   GL_EXT_draw_range_elements   GL_EXT_fog_coord   GL_EXT_framebuffer_blit   GL_EXT_framebuffer_multisample   GL_EXT_framebuffer_object   GL_EXTX_framebuffer_mixed_formats   GL_EXT_framebuffer_sRGB   GL_EXT_geometry_shader4   GL_EXT_gpu_program_parameters   GL_EXT_gpu_shader4   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_float   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_two_side   GL_EXT_stencil_wrap   GL_EXT_texture3D   GL_EXT_texture_array   GL_EXT_texture_buffer_object   GL_EXT_texture_compression_latc   GL_EXT_texture_compression_rgtc   GL_EXT_texture_compression_s3tc   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_integer   GL_EXT_texture_lod   GL_EXT_texture_lod_bias   GL_EXT_texture_mirror_clamp   GL_EXT_texture_object   GL_EXT_texture_sRGB   GL_EXT_texture_shared_exponent   GL_EXT_timer_query   GL_EXT_vertex_array   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_KTX_buffer_region   GL_NV_blend_square   GL_NV_copy_depth_to_color   GL_NV_depth_buffer_float   GL_NV_conditional_render   GL_NV_depth_clamp   GL_NV_fence   GL_NV_float_buffer   GL_NV_fog_distance   GL_NV_fragment_program   GL_NV_fragment_program_option   GL_NV_fragment_program2   GL_NV_framebuffer_multisample_coverage   GL_NV_geometry_shader4   GL_NV_gpu_program4   GL_NV_half_float   GL_NV_light_max_exponent   GL_NV_multisample_coverage   GL_NV_multisample_filter_hint   GL_NV_occlusion_query   GL_NV_packed_depth_stencil   GL_NV_parameter_buffer_object   GL_NV_pixel_data_range   GL_NV_point_sprite   GL_NV_primitive_restart   GL_NV_register_combiners   GL_NV_register_combiners2   GL_NV_texgen_reflection   GL_NV_texture_compression_vtc   GL_NV_texture_env_combine4   GL_NV_texture_expand_normal   GL_NV_texture_rectangle   GL_NV_texture_shader   GL_NV_texture_shader2   GL_NV_texture_shader3   GL_NV_transform_feedback   GL_NV_vertex_array_range   GL_NV_vertex_array_range2   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_NV_vertex_program2   GL_NV_vertex_program2_option   GL_NV_vertex_program3   GL_NVX_conditional_render   GL_SGIS_generate_mipmap   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SGIX_shadow   GL_SUN_slice_accum   GL_WIN_swap_hint   WGL_EXT_swap_control GLSL version: 1.20 NVIDIA via Cg compiler Server response: Success. Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. Loading window positions from C:\Games\Wurm\players\Aelfred\windows_800x600.txt Loading props file C:\Games\Wurm\players\Aelfred\windows_800x600.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\Wurm\players\Aelfred\logs\_Event.2010-12.txt Disabling Nagles Login successful Executing C:\Games\Wurm\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Writing to C:\Games\Wurm\players\Aelfred\logs\_Friends.2010-12.txt Writing to C:\Games\Wurm\players\Aelfred\logs\CA_HELP.2010-12.txt Loading window positions from C:\Games\Wurm\players\Aelfred\windows_1280x804.txt Loading props file C:\Games\Wurm\players\Aelfred\windows_1280x804.txt Writing to C:\Games\Wurm\players\Aelfred\logs\Freedom.2010-12.txt Writing to C:\Games\Wurm\players\Aelfred\logs\_Local.2010-12.txt Time is Wed Dec 29 20:54:31 CET 2010 Performing final cleanup after playing  4m Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\players\Aelfred\stats.txt Saving window positions to C:\Games\Wurm\players\Aelfred\windows_1280x804.txt Saving props file C:\Games\Wurm\players\Aelfred\windows_1280x804.txt Goodbye. Shutting down OpenAL subsystem. Share this post Link to post Share on other sites
Posted December 30, 2010 Same problem. I have an HP dv5. It has 4 gigs of ram, and I'm running Ubuntu 10.04 LTS. Time is Wed Dec 29 21:11:45 EST 2010 Running client version 2.7.5g === System information === Executing from /home/janak Operating system: Linux (arch: amd64, version: 2.6.32-27-generic) Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 2 >>> Main thread exiting. Loading character Janak Loading config default Loading props file /home/janak/wurm/configs/default/gamesettings.txt Loading props file /home/janak/wurm/players/Janak/password.txt >>> LoginFrame queue entry exiting. Saving props file /home/janak/wurm/players/Janak/password.txt Saving props file /home/janak/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r403) Loaded pack graphics.jar (r519) Loading props file /home/janak/wurm/players/Janak/stats.txt Failed to load properties file: /home/janak/wurm/players/Janak/stats.txt java.io.FileNotFoundException: /home/janak/wurm/players/Janak/stats.txt (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:106) at class.aU.a(SourceFile:209) at class.fM.a(SourceFile:377) at class.fN.c(SourceFile:559) at class.fF.actionPerformed(SourceFile:733) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) at java.awt.Component.processMouseEvent(Component.java:6267) at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) at java.awt.Component.processEvent(Component.java:6032) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) at java.awt.Container.dispatchEventImpl(Container.java:2085) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to /home/janak/wurm/console.Janak.log === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = true cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:800:600:-1:-1:false enable_shift_drag = false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sleep_on_awt_drag = false sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true Setting up dotXSI Model Loader Executing /home/janak/wurm/configs/default/keybindings.txt No keybinds found, reverting to default. Copied default file /keybindings.txt to /home/janak/wurm/configs/default/keybindings.txt Executing /home/janak/wurm/configs/default/keybindings.txt Word filter loaded: 0 >>> Game launcher thread exiting. Setting up OpenAL Sound Engine org.lwjgl.LWJGLException: Could not locate OpenAL library. at org.lwjgl.openal.AL.create(AL.java:153) at org.lwjgl.openal.AL.create(AL.java:104) at org.lwjgl.openal.AL.create(AL.java:191) at class.ew.<init>(SourceFile:75) at class.br.a(SourceFile:386) at com.wurmonline.client.f.run(SourceFile:1405) at java.lang.Thread.run(Thread.java:662) class.eu: Failed to initialize sound: org.lwjgl.LWJGLException: Could not locate OpenAL library. at class.ew.<init>(SourceFile:81) at class.br.a(SourceFile:386) at com.wurmonline.client.f.run(SourceFile:1405) at java.lang.Thread.run(Thread.java:662) Failed to start sound engine, using silent === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.4.2 OpenGL vendor: Tungsten Graphics, Inc OpenGL renderer: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20091221 2009Q4 OpenGL version: 2.1 Mesa 7.7.1 Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions:   GL_EXT_compiled_vertex_array   GL_EXT_texture_env_add   GL_ARB_copy_buffer   GL_ARB_depth_texture   GL_ARB_depth_clamp   GL_ARB_draw_buffers   GL_ARB_draw_elements_base_vertex   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_framebuffer_object   GL_ARB_half_float_pixel   GL_ARB_map_buffer_range   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_provoking_vertex   GL_ARB_seamless_cube_map   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_shading_language_120   GL_ARB_shadow   GL_ARB_sync   GL_ARB_texture_border_clamp   GL_ARB_texture_compression   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_crossbar   GL_ARB_texture_env_dot3   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_transpose_matrix   GL_ARB_vertex_array_bgra   GL_ARB_vertex_array_object   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_logic_op   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_cull_vertex   GL_EXT_copy_texture   GL_EXT_draw_range_elements   GL_EXT_framebuffer_blit   GL_EXT_framebuffer_object   GL_EXT_fog_coord   GL_EXT_gpu_program_parameters   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_polygon_offset   GL_EXT_provoking_vertex   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_two_side   GL_EXT_stencil_wrap   GL_EXT_subtexture   GL_EXT_texture   GL_EXT_texture3D   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_lod_bias   GL_EXT_texture_object   GL_EXT_texture_rectangle   GL_EXT_texture_sRGB   GL_EXT_texture_swizzle   GL_EXT_vertex_array   GL_EXT_vertex_array_bgra   GL_3DFX_texture_compression_FXT1   GL_APPLE_client_storage   GL_APPLE_packed_pixels   GL_APPLE_vertex_array_object   GL_ATI_blend_equation_separate   GL_ATI_envmap_bumpmap   GL_ATI_texture_env_combine3   GL_ATI_separate_stencil   GL_IBM_multimode_draw_arrays   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_INGR_blend_func_separate   GL_MESA_pack_invert   GL_MESA_texture_signed_rgba   GL_MESA_ycbcr_texture   GL_MESA_window_pos   GL_NV_blend_square   GL_NV_depth_clamp   GL_NV_light_max_exponent   GL_NV_packed_depth_stencil   GL_NV_texture_env_combine4   GL_NV_texture_rectangle   GL_NV_texgen_reflection   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_OES_read_format   GL_SGIS_generate_mipmap   GL_SGIS_texture_border_clamp   GL_SGIS_texture_edge_clamp   GL_SGIS_texture_lod   GL_SUN_multi_draw_arrays Disabling S3TC compression due to missing extension. 16384x16384 textures not supported, downscaling. 8192x8192 textures not supported, downscaling. GLSL version: 1.20 Server response: Success. Starting workaround for fast running clocks Using LWJGL timer. Could not load splash image, using fallback. java.io.IOException: No registered image handler for splash image. at class.be.<init>(SourceFile:124) at com.wurmonline.client.f.run(SourceFile:1405) at java.lang.Thread.run(Thread.java:662) Shutting down OpenAL subsystem. Startup Phase - Setting up.. No positions file for 800x600 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for target No position data stored for toolbelt No position data stored for compass No position data stored for helpbutton No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /home/janak/wurm/players/Janak/logs/_Event.2010-12.txt Writing to /home/janak/wurm/players/Janak/logs/CA_HELP.2010-12.txt Login successful Executing /home/janak/wurm/configs/default/autorun.txt Starting update of login splash image... Finished loading new login splash image! Null XSI_Image for "" in RootTemplate . Loading model anyway.. Share this post Link to post Share on other sites
Posted December 30, 2010 Since yesterday i have extreme lagPlease try using the unstable client. Let's further work out what the problem is in your other thread.Same problem.I have an HP dv5. It has 4 gigs of ram, and I'm running Ubuntu 10.04 LTS.org.lwjgl.LWJGLException: Could not locate OpenAL library.... and no sound. Not that it would matter at that stage:sudo apt-get install libopenal1You could try to upgrade to Ubuntu 10.10 and see if the newer graphics driver does not crash the system - or, with that much RAM available, use the Live CD (preferrably install on a flash drive) and install wurm there for testing if you want to keep running an LTS version. Share this post Link to post Share on other sites
Posted January 2, 2011 Well, I'm back, seeing as my family is sick of letting me use their computers to play this awesome game, and I've started Wurm in Dual Boot. (Windows XP) It came up with a crash error, telling me to update my graphics driver. The thing is, I've tried doing this before when installing Minecraft and trying to get it work in XP, and I haven't gotten any of the updates for my intel chip to work. Any ideas? Should I put up the log from that? Share this post Link to post Share on other sites
Posted January 2, 2011 Bah, doing it anyways Regular boot, no changes: Time is Sat Jan 01 23:24:04 MST 2011 Running client version 2.7.5g === System information === Executing from C:\Documents and Settings\Brandi\Desktop Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 1 >>> Main thread exiting. No game settings found, assuming new install: C:\Documents and Settings\Brandi\wurm\gamesettings.txt Loading config default Could not find config 'default', creating it. Loading props file C:\Documents and Settings\Brandi\wurm\configs\default\gamesettings.txt Failed to load properties file: C:\Documents and Settings\Brandi\wurm\configs\default\gamesettings.txt java.io.FileNotFoundException: C:\Documents and Settings\Brandi\wurm\configs\default\gamesettings.txt (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at class.aU.a(SourceFile:209) at class.fM.d(SourceFile:306) at class.fM.a(SourceFile:95) at class.fN.<init>(SourceFile:91) at class.hT.run(SourceFile:646) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) No user player active, not loading password. >>> LoginFrame queue entry exiting. Loading character hiatitae Saving props file C:\Documents and Settings\Brandi\wurm\players\hiatitae\password.txt Saving props file C:\Documents and Settings\Brandi\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r403) Loaded pack graphics.jar (r527) Loading props file C:\Documents and Settings\Brandi\wurm\players\hiatitae\stats.txt Failed to load properties file: C:\Documents and Settings\Brandi\wurm\players\hiatitae\stats.txt java.io.FileNotFoundException: C:\Documents and Settings\Brandi\wurm\players\hiatitae\stats.txt (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at class.aU.a(SourceFile:209) at class.fM.a(SourceFile:377) at class.fN.c(SourceFile:559) at class.fF.actionPerformed(SourceFile:733) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to C:\Documents and Settings\Brandi\wurm\console.hiatitae.log === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = true cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:800:600:-1:-1:false enable_shift_drag = false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sleep_on_awt_drag = false sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 1 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Copied default file /keybindings.txt to C:\Documents and Settings\Brandi\wurm\configs\default\keybindings.txt Executing C:\Documents and Settings\Brandi\wurm\configs\default\keybindings.txt Copied default file /badwords.dat to C:\Documents and Settings\Brandi\wurm\configs\default\words.dat Word filter loaded: 23 >>> Game launcher thread exiting. Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.4.2 OpenGL vendor: Microsoft Corporation OpenGL renderer: GDI Generic OpenGL version: 1.1.0 Execution aborted at connection 0, iteration 0 Run time 0s, local time Sat Jan 01 23:30:13 MST 2011 ====== CLIENT CRASH ====== Unexpected GL error while playing javax.media.opengl.GLException: You have to install proper graphics drivers for your graphics card. Wurm requires support for OpenGL 1.3 or better. at com.wurmonline.client.f.f(SourceFile:871) at com.wurmonline.client.f.run(SourceFile:1405) at java.lang.Thread.run(Unknown Source) Disabled FBO and VBO: Time is Sat Jan 01 23:46:32 MST 2011 Running client version 2.7.5g === System information === Executing from C:\Documents and Settings\Brandi\Desktop Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 1 >>> Main thread exiting. Loading character hiatitae Loading config default Loading props file C:\Documents and Settings\Brandi\wurm\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\Brandi\wurm\players\hiatitae\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\Brandi\wurm\configs\default\gamesettings.txt Saving props file C:\Documents and Settings\Brandi\wurm\players\hiatitae\password.txt Saving props file C:\Documents and Settings\Brandi\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r403) Loaded pack graphics.jar (r527) Loading props file C:\Documents and Settings\Brandi\wurm\players\hiatitae\stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to C:\Documents and Settings\Brandi\wurm\console.hiatitae.log === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = true cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:800:600:-1:-1:false enable_shift_drag = false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sleep_on_awt_drag = false sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 1 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Documents and Settings\Brandi\wurm\configs\default\keybindings.txt Word filter loaded: 23 >>> Game launcher thread exiting. Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.4.2 OpenGL vendor: Microsoft Corporation OpenGL renderer: GDI Generic OpenGL version: 1.1.0 Execution aborted at connection 0, iteration 0 Run time 0s, local time Sat Jan 01 23:46:59 MST 2011 ====== CLIENT CRASH ====== Unexpected GL error while playing javax.media.opengl.GLException: You have to install proper graphics drivers for your graphics card. Wurm requires support for OpenGL 1.3 or better. at com.wurmonline.client.f.f(SourceFile:871) at com.wurmonline.client.f.run(SourceFile:1405) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted January 2, 2011 What is the graphics chip on that laptop? That would help find out whether it supports the required OpenGL version for wurm. To find it run Dxdiag and check the display tab - it should be there. Share this post Link to post Share on other sites
Posted January 2, 2011 dxdiag? Is that like virtual box, or what? Share this post Link to post Share on other sites