DevBlog

Blog
  • Content Count

    1,092
  • Joined

  • Last visited

  • Days Won

    44

Everything posted by DevBlog

  1. We still need to finish up a few more things and we want to make sure everything goes smooth so we delay the release another two hours, until 16.00 GMT. View the full article
  2. Around 11.20 GMT we brought the servers down starting to patch for the release.Unfortunately we will not be able to bring them up for 12.12 GMT as planned! It would have been cool. At least it’s the right date.The new scheduled time is 14.00 hrs GMT. View the full article
  3. The bug that teleported people during archery was fixedTempering should now yield proper quality increase againItems in containers below ground should again be accessible. It was the new pile code for multistorey acting up a bit. View the full article
  4. The ability to raise cave and surface level rock using a rudimentary form of concrete has been invented by angry miners Bewildered weapon smiths have invented a way to smelt unused metal with some sort of pottery devide At a workshop in the art of “thinking outside of the forge†smiths understood how to keep improving one item and gain better skill with less improvement, instead of spewing out tons of items. The tutorial area now has increased chance of creating certain basic items in order to keep people from quitting before they understand the beauty and rewards of perseverance. Caves have started acting up and you should avoid riding in them for the time being. Also you may become glued to walls or end up inside them. Relog in those cases. We are working on fixing these issues with a client update. Falling damage was increased for higher altitudes. New items will no longer have to be polished in order to be finished. For some nice Sunday listening, turn on Wurm Online Radio:http://www.wurmonlineradio.tk/ View the full article
  5. Hello everyone! I am going to be hosting a live question and answer session in the Official Wurm IRC channel #wurm on Friday 7th December from 2:00 - 3:30PM CET with Rolf and the other Developers just before our 1.0 release on 12/12/12. Everyone is more than welcome to join us and put forward questions to lead developer Rolf Jansson or any of the other DEVs who will be present. The subject of the Q&A session will, perhaps unsurprisingly, be on what hitting 1.0 includes and what it means for Wurm. We expect a really great turnout, so to keep things organised we will be taking questions by submission both in advance (preferable) and also during the Q&A itself. If you want to submit a question in advance, please send it in an email to poseidon@wurmonline.com. During the Q&A, the official #wurm IRC channel will be set to mute, so that only Rolf and the DEVs answering questions will be able to speak, plus Wossoo who will be asking the questions on behalf of the community. This is to ensure that all questions and answers are clearly visible. We will also take comments and questions during the Q&A but they will be in a seperate IRC channel which I have created - #wurmqa. I will try to pick out questions from the discussion but bear in mind I will not be able to put forward everyone’s questions due to time constraints. This may also be true for emailed submissions. What is IRC and how do I get it? IRC (internet relay chat) is a way to communicate immediately through messages in chat ‘channels’, in a very similar way to how chat works in the game. You can access IRC while playing Wurm, using the command ‘irc’ in the console window (F1) and type /join #channel. You can also use browser IRC clients such as Mibbit on the Rizon irc server, or external IRC clients such as mIRC. I hope to see as many of you there as possible, and we look forward to hearing your questions! Ross Whiting (Wossoo) - Poseidon@wurmonline.com Public Relations Manager View the full article
  6. Allright the cat’s out of the box - we’re officially releasing Wurm Online 1.0 on the 12th december 2012. What it means is that Wurm will contain improvements that we consider make the game marketable. We’ll finally have character customization, visible armour, multi storey buildings and nicer looking creatures. We’re also planning to open up at least one pristine freedom server that won’t be connected to the freedom cluster for an undetermined amount of time in order to provide that total newbie feeling. As most of you have noticed during all these years we’ve kept a low profile when it comes to attracting customers. It has been a deliberate strategy due to our special development situation. It has worked well and we have attracted the customer base we’ve needed to keep the flame burning.Once we’ve released, that strategy will change to a more open one and we will spend more time communicating next year. Stargrace and Wossoo have done a great job with that so far with the twitter and facebook accounts and tried to keep you guys informed about what we’ve been doing in development. So, there we are! Bright future ahead:) Except of course that the world ends on the 21st:(http://en.wikipedia.org/wiki/2012_phenomenon View the full article
  7. You now have to string a shaft in order to create a fishing rod instead of the old wayMine tiles that share corners with 2 cave entrances can be mined nowItem piles of size 4 are now properly created and removedA warmachine skill exploit was rolled back and skills revertedHuge creatures move a lot faster nowBeing attacked with a spell no longer gives target the Hunted tagYou can no longer hitch horses to a cart being draggedYou no longer get the option to lead creatures as a passenger since it doesn’t workDropping dirt should no longer raise cliff tiles View the full article
  8. Fishing poles are no longer replaced when the line snaps, losing their enchantments50 kg fish now has same ratio of weight loss as less weightStopping stealth action no longer locks the buttonFlowers and ropes should start displaying properly in bulk containersArtifact usage messages improvedA few poorly designed popup windows such as kingdom status should be easier to read nowDragon scale armour now uses the proper iconsEnemy presence counter for enemies should no longer be reset when doing /stuckFailing to light meditation path now gives a message indicating time until next available enlightenment if that’s what’s blockingCreature name should now update properly when becoming diseasedCharcoal piles will now properly update damage while unlitDiagonal cave walls were not blocking attacks in certain casesLight tokens and camp fires will now burn out as intendedSome new movement for shy creatures trying to avoid players betterPath leader window now has an empty line after every level instead of after 10 namesToggling climb while on a mount or vehicle will no longer enable the buttonBoosted the spell Scorn of LibilaGetting hit by archery should now also trigger the 5 minute log-off timer, similar as melee PvPSplitting liquids should transfer properties betterWeaponless fighting skill now modifies weaponless damage up to 3 times normalBase damage for weaponless players increasedArmour equipped on kingdom guards will now have effect versus archery and normal attacksWarmachines now hit the south and east fence/wall of a tile as wellLamps on deeds are now lit a bit earlier in the eveningsHeated and lit lanterns no longer produce twice the lightCreatures will now be better blocked by mine doors (a bit too well at the moment maybe)Lockpicking a door or gate with an unlocked lock will now properly lock the lockNewly created street lamps should no longer become instacoldAlliance disband and control messages were move to the event windowFixed more corpse name issuesThere is now a message when your skills are saved by res stones View the full article
  9. The karma option summon corpse will no longer summon corpse from someones inventoryYou should now be seeing all items when opening a container instead of only the first 100Poison and disease effects should now be better updated at respawn and loginEmotes at bodyparts are still a bit weird but doesn’t always show it as “your” when doing on someone else View the full article
  10. You can move around while improving againAttacking enemy alliance members on their deeds is no longer prevented on ChaosEquipping and removing items should now be properly visible to people watching your eqiupment window View the full article
  11. Moderators will now use their colors in global chatA bug with global ignore was fixedDropping items in cave corners that would end up in the wall should now appear at your feetIn the rare occasions where boats and carts in caves would end up in the wall they should now just not moveYou may no longer vote away mayors from non-democraciesFixed a bug with doors becoming stuck by mines that collapsedFixed a bug that blocked building kingdom towers on epic View the full article
  12. Alliance chat will now work after renaming your deedGuard tower building fixed for custom kingdomsPlanting storage bins no longer triggers the sign planting counter. Also they will properly lose the planted flag when picked up. View the full article
  13. Enchanted grass was both bugged and had too high decay, which was remediedDoors and gates close to caves should now work properlyExpelling players from custom kingdoms should now workVillages may now be renamed as per forum suggestion, using the ‘resize’ option View the full article
  14. Bulk items should now have basic theft preventionSetting positive reputation should now properly remove the player from being attacked by settlement guards/ignore <playername> should now work for global kingdom chatCreatures should now move out from most of their stuck positionsHell horse speed and fight skill gain were tweakedPerforming actions on creatures while they die no longer should lock up the item and action timerLong action timers such as mining were tweaked downwards View the full article
  15. Now that the new 3D blocking system works, we can finally focus on the old bug list. It feels very rewarding to sort out old problems. These are the first slew of bug fixes: Timers are now properly affected by stamina againHell horse speed should now be properly up to dateCommanders should now be able to access ship holds (still not work with the items though)Excessive mine doors/cave exit collapsing was fixedIncreased creature count on Deliverance and CelebrationThrown creatures are now ridable afterwardsCreatures should be less stuck waterside nowFilet weight and numbers were tweaked for large fish to less filets with more weightMouth of Vynora recharge time was increased to approx 12 hoursYou can now see server status if you go to http://jenn001.game.wurmonline.com/battles/stats.html or the equivalent for your serverRT no longer turns into Venom when changing serversRespawning tower guards are no longer equippableGrooming should no longer spam eventWoven fences should no longer block actionsTurning while dragging no longer prevents stamina regain View the full article
  16. Coming soon to a steppe, field or stable near you! View the full article
  17. The bug with the fences and walls letting creatures escape was found and fixed. View the full article
  18. Since yesterday creatures have occasionally moved through fences and walls. We have found and fixed one reason for this and hopefully that’s it. We will keep on the lookout for more reports.Hell horses now move 20% faster than normal horses.Various small other quick fixes such as stamina regain when turning and dragging, typos etc. View the full article
  19. Due to a bug when initially releasing this update a lot of creatures escaped their pens. We apologize for this. We will not make a rollback this time since it would mean downtime until tomorrow. We hope you can acknowledge that we are in a state of heavy development and thank you for your continued support.New 3d collision detection system, mainly intended for multistory houses.Beds are now usable regardless of arch wallsNew houses now need to be on flat ground. Existing non-flat houses may continue to exist, but these will not support multistory and it’s related features.Spy protection should no longer block players that converted on another serverMine doors should no longer block players that converted on another serverCreature equipment window now updates correctly when adding or removing items/refer should not give a markup error while not premiumDredging no longer works on land while in a boatWrits no longer have an arched walls warningDestroyed doors should no longer block playersSleeping in a rented bed should now workEpic terraforming events will now destroy walls on tiles that are too steep View the full article
  20. I’ve spent a bit longer coding the required 3D collision for multi storey buildings but as it looks now it’s working pretty much perfectly. You won’t be able to attack or steal between different levels or do other nasty things that shouldn’t be possible. The code has also been revamped in the core and is faster and more coherent. Now I plan on spending a week on taking care of a slew of pesky old bugs. We’re discussing a server update tomorrow but we need to make sure we don’t break too much since it also requires client and possibly pack updates. Today is election day in the US. I wish you all the best and hope that you make a good decision! View the full article
  21. I have received a sample of the first Wurm jewelry in the form of a bronze pendant of the deity Fo. You may be surprised by the looks of the deity of Creation and Love, but this of course is how he looks when he is upset. The foe Fo if you wish: The pendant is a few centimeters high in solid bronze and delivered in a very nice box. It gives me a mix of that perfect figurine feeling from places like Games Workshop and solid jewelry work. It is modelled from the real Wurm 3D model of Fo designed by our Art Director Emil Norrman. The person who decided to start this project is Kryn Maartens, a dutch jeweller who plays Wurm by the name of Atazoth. This is what he said when he suggested this: “I love the game and I’m sure others do as well. It would be nice to have something from inside the game in your hand” Kryn makes high class jewelry items which he has delivered to for instance players in the Dutch national soccer team. The quality of work is noticable and I’m really proud and happy that we can offer something like this to our players! The Fo items are for sale on his website at http://www.kryn.nl/WurmOnline.html - remember to put it on your wish list for Christmas or make sure to get your numbered item already today! Rolf View the full article
  22. Hi everyone, There will be slightly extended downtime because we’re going to be replacing a memory module in a router during maintenance tomorrow, 26th October 2012. Hopefully this will fix some issues with unexpected disconnections. Normal maintenance downtimes are up to about 30 minutes but tomorrow’s maintenance will be closer to one hour if not slightly more. In other news, on the lag front, MaxC (PRA) has been working on a special purpose-made network testing engine which collects information on connections to the game. He selected these based on players from around the world who volunteered to take part, and whose connections will be analysed. The hope is that the results of this analysis will allow us to isolate the problem which is causing the annoying lag. We can then take action to eliminate it once and hopefully for all. Finally, we’ve just launched a mini-competition focused around our social media presence. To take part, all you need to do is like us on Facebook or follow us on Twitter, then ‘like’ this post on the forum. The winner will be selected as randomly as possible from the people who have liked the forum post and our Facebook page after we hit 1,000 likes on Facebook. They will receive a set of unique silver tools. If you object to using social media sites, don’t worry - we plan to have more competitions which will have a purely ingame and forum dimension. Happy Wurming! -Wossoo (ross@wurmonline.com) View the full article
  23. How many upcoming features can you see in this screenshot? View the full article
  24. We are aware that some users are being affected by a network related issue which is affecting the website and the launcher. We’re looking into the problem and it should be fixed soon. If you are affected by the issue and have any information that may help us fix the problem, post in this thread. View the full article
  25. Frustrated by the same looking houses? With our new roof types coming soon you’ll be able to add much more diversity to settlements! View the full article