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  1. This update includes the new UI available via the Preview client. The information regarding the Preview client can be found here: Change: The mention of trader value has been removed from the Get Price option on items. Change: The current healing rate of a wound is now visible when the wound is examined, and when hovered over with the mouse or viewed in a window. The information given is more precise at higher skill levels. Information for wounds on another creature or player requires higher skill levels than viewing your own wounds. Information given when hovering with the mouse or viewing the wound in a window requires higher skill levels than examining the wound. The most basic level of information (whether a wound is stable, healing, or worsening) is always available for a player's own wounds. Bugfix: Changed nolocate spell action verb to “casting” instead of “hiding” when casting the spell on a stack. Bugfix: Gods will no longer accept portions of food when sacrificing. Bugfix: Changed “in the eyes” to “in [his/her/its] eyes” in insanity event message Bugfix: Fixed unintended pluralization of Valrei mission items. PvP Bugfix: Blocked marks faith swap if new diety does not fit the kingdom template.
  2. New: Add ability to remove all entries from the village rep management question popup, with confirmation. Bugfix: Always Dig To Pile toggle in Profile will no longer reset to OFF upon relog. Bugfix: You should no longer get duplicate messages about completing First Steps in the journal. Bugfix: Fixed the Dig to Pile on/off text which was reversed.
  3. New: Shadows will now appear on the water surface New: Added current server, premium status, and character name to skill dumps. Bugfix: Fixed volumetric fog shining through distant terrain and in caves Bugfix: Fixed ‘rotate camera with mount’ option not working in third-person Bugfix: Fixed being able to look through walls next to you Bugfix: Stars will no longer appear in front of moons Bugfix: Moons should no longer overlap each other incorrectly
  4. Fixed measuring jugs not working properly Fixed wounds showing incorrect icons
  5. The Jackal server will be shut down after it’s closure. Since its finish, the Jackal server has been up in order to allow accounts still on it to cross back and receive points and skill transfers. Shortly, we will be shutting the Jackal server down as we prepare to focus on the Steam launch. If you have an account still on the Jackal server and would like to receive the points from transferring, please do so soon. New: Added titles for 70 and 90 Soul Depth and Soul Strength New: You can now use place on large seats/chairs/benches as long as they are not occupied Change: An on/off toggle has been added to your profile for dig to pile. Default is ON Change: A ‘Close Tutorial’ button has been added to the New Player Tutorial Change: Foods under 30 quality will now fill your food bar to a greater percentage than previously PvP changes: The following changes have been made based on discussion within the PvP Discussion forum post Change: Tangleweave cast time has been reduced from 7 seconds to 3 seconds Change: Adjusted sailing mechanics as noted below Timers on changing boat speed are now halved Stamina reduction on boats is also now halved Change: Focused Will has been changed to be in line with the recent pvp cure spell changes. (See Patch Notes 30/APR/20 for details) Bugfix: Fixed an issue which prevented decorative items from decaying inside a trash heap if it was on deed Bugfix: Large planter harvests should no longer result in negative quality harvests Bugfix: Killing rebirthed creatures will no longer count in fulfilling missions Bugfix: Rift Turret armour chains will now have a random metal property when butchered. Note: This only applies to chains butchered after this patch Bugfix: Attempting to use “Place” with an item you normally can’t pick up will now prevent you from placing it on top of another item, like a shelf or a table Bugfix: Fixed a few issues with skins not showing properly in all cases Change: Sky visuals received a full overhaul Only visible on the modern renderer New: Added a “Volumetric Fog” option that produces a realistic light scattering effect The effect will only show when shadow settings are also set to high detail, in addition to the Volumetric Fog option Change: Fixed many instances of z-fighting in the distance New: Added a camera smoothing option to the settings
  6. New: The title for 100 rake has been added New: The title for 100 Papyrusmaking has been added New: Added /servertime command for easier access of the local server timeNOTE: This will dictate the start and end time of events Change: Tangleweave changes as listed below:Cooldown increased to 5 mins Favour cost doubled to 30 Cast time increased to 7 seconds Change: Added a low glance rate bonus to all armour against poison.It now has a low glance rate but is still consistent and low across all armour types equally Change: Prevented all hitched creatures on PVE from being labelled enemies by village guards Change: Changed rowing boat creation requirement from mooring rope to regular rope Change: Disabled the /snipe feature Change: Changed the colours of butchered Valrei Items and Valrei mission items and their icons to tell the difference more easily:Valrei mission items have retained the bluish colouring Valrei items looted from epic mobs are now reddish in colour Bugfix text: Fixed messaging when finding a Valrei mission item while digging/investigating to more accurately describe the discovery Bugfix text: Fixed examine description of unfinished item parts list:Changed metal item names to “metal” instead of specific material Fixed item plurals Use ‘and’ on last part needed only Bugfix text: Removed ‘iron’ from improve messaging when a needle is needed Bugfix: Fixed mission traitor creatures and trees to keep their glow effect after a server restart, and the effect will properly vanish when they are killed Bugfix: Prevented cave wall tiles being converted back to rock salt after being mined and collapsing back into rock Bugfix: Corrected many item plurals, names of some always-plural items, and adjusted descriptions where needed:Corrected the names of all presumptive-plural items (acorn, wemp seed, etc.) Adjusted the plural names of many items that were wrong, excessively generic (especially important for things like missions), or that could be ambiguous in the future Updated some item descriptions to match, as well as one or two item descriptions that had errors in them Bugfix: Removed potions from the Marks store gift box which are not currently implementedRemoved Ointment of Masonry Removed Potion of Waterwalking Bugfix: Fixed crossing borders on boats to properly eject offline passengers Bugfix: Removed death sound and death notices from creature load location when the creature dies while on another server Bugfix: Fixed items moving slightly on server restarts causing some to move above ground PVP Change: Healing has been changed in the following ways:Cure light/medium/severe are only cast-able on wounds, not the body directly when the caster is riding a vehicle on PvP servers only Heal spells on PvP servers now increase resistance at 150% the normal rate PvP Change: Allowed Black Light kingdoms to have up to 3 Libila champions Client change: The screenshot file format option has been added back into settings with jpg being the default Client change: Reduced default sound and music volume Client bugfix: Fixed an issue when holding alt while placing items on other items
  7. Hi Everyone! We want to give you all a reminder that we are approaching the end of the free faith transfer for priests post player god removal. The free faith transfer option will expire at midnight (00:00) on May 1st, CEST If you are intending on transferring faith, please do so before then, as the only option after will be through the loyalty store. Regards, The Wurm Team
  8. Fix for the skin and marks portion of the April events not appearing. Continued tuning for Celebration.
  9. Celebration is now the first player-accessible live server running in AWS! This move should resolve the massive lag spikes we were seeing on Celebration, but we may experience growing pains as we adjust settings and resources for the server in AWS. The server is also still hosted in Germany. While connection lag such as from the United States and Australia will not go away it may improve some due to the AWS infrastructure. If reporting lag issues, please consider this connection lag. Also it’s best to judge lag over a period of time. The type of lag we’d expect to see would be smaller and frequent spikes, if any lag at all.
  10. Mission items will now be properly credited to the correct mission when sacrificed. No-drop items may once again be moved out of containers in a player’s inventory. Fixed gift boxes giving common (non-rare, non-supreme) bones. Clarification: When you get a bone from the gift box, it has a one in ten chance to be supreme, otherwise it’s rare. Fixed an issue causing mission and scenario progress to be lost.
  11. Change: A disband settlement confirmation window has been added to prevent unintended disbands Change: Monthly Marks skins will now change on the 10th of each month Change: Large planters can now be destroyed Change: Mission changes regarding Valrei mission items and region indicators as listed below: Valrei item sacrifice missions will now spawn items on the ground as before, in addition to being found through digging and investigating Valrei item sacrifice missions will now only accept the items spawned for that specific mission; sacrificing the item will always credit the mission that created it, and will never credit others Valrei mission items spawned prior to the follower bonus update will still work for any missionPlease be aware that this is not related to the name of the item, for future missions even if they require an item of the same name it will NOT work Digging or investigating for Valrei mission items will now check for an item for each valid mission independently, so if there are multiple Valrei item sacrifice missions active, players will have a greater chance of finding them Mission region indicators such as “center-west” have been replaced with approximate locations on the in-game map, for example “within about 5 map squares of 17 D”. Precision scales with server size, so larger servers are split up into more regions than smaller servers. Servers without an in-game map will continue to use the old system Bugfix: Mission item changes, fixes and removals as listed below:Removed pearl necklaces from create item missions Corrected flints and steel to read steel and flints for missions Bugfix: Removed reference to using a writ to destroy a finalized building planInstead of “Cannot remove the last part of a building doing that, please use the writ to destroy the building.” You will now get the message “Cannot remove the last part of a building doing that. Please use the building management screen to destroy the building.” Bugfix: Embark key-bind will no longer work on tents Bugfix: Hell horses will no longer unhitch from hitching posts when they get an age tick Bugfix: Mining a boulder or meteorite should now follow the same logic as mining a cave wall in terms of sound effects, stamina loss, pickaxe damage and key-bind Bugfix: Traders can once again be accessed through windows Bugfix: Spelling, text and grammar issues fixedRemoved incorrect space before period in tunneling-too-wide error message Fixed plural mouse-over on large planters for potatoes and tomatoesThis is not retroactive and will be updated when you tend them Bugfix: Fixed shield skins not being sent for watchers on login and other situations Bugfix: Removed drunk walk penalty when going below drunkenness threshold Applied drunk walk penalty when logging on with alcohol above threshold Bugfix: Extended the collision of the rope bridge walls to cover the tile in order to prevent reported rope bridge deaths Bugfix: Set player as owner of liquids when dragging partial liquid from one container to another:This bug would cause issues with dragging liquids from a larger container to a smaller container that could not hold it all. The player would then wind up with not having the recipe count as completed or the product would be capped at 20ql Bugfix: Allow movement between inventory and inventory groups for any item already in your inventory Bugfix: Leveling with a dredge from a boat will now properly abort once the boat and dredge are both full Bugfix: Fixed yield message when harvesting from weeds from a large planter box. Client Change: Key-bind added for Libila consume corpse ability
  12. Bugfix: Prevent non-plantable herbs & spices from being planted in a pottery planter using a keybind. Bugfix: Shortly after today’s update all wagoners should be back on the job.
  13. New: The monthly Marks skin for March has been added: Shield of the Ageless (large metal shield) Change: Wooden nameplate use changes listed below. Wooden nameplate rename text should now default to only the name you’re changing, not the prefixes (like “fat” or “aged”). Wooden nameplate rename feature should now abort with an error message if you try to rename a creature the same thing it was named before. Change: A server name has been added to the deed upkeep email for those people with deeds on various servers. Change: Fishing Rod Rack, Shield Rack and Saddle Rack are now Fine Carpentry instead of Carpentry. Saddle and Shield rack components have been changed to include pegs in the construction. Bugfix: Fix for some missions not having a deity name. Bugfix: Slope mouseover details should now be visible at the correct distance based on your digging skill and Magranon bonus if applicable. Bugfix: Repair timers should now have a 2s minimum even after reduction due to deity/material, and this should result in at least some QL loss every time. Bugfix: Fixed spacing issue in battlecamp raiding text. Bugfix: Text space issue corrected in the care for message. Bugfix: Fix for some missions not having a deity name. ART Bugfix: Glimmersteel and Adamantine hammers now have the proper graphics. Bugfix: Elevation is now again premium only
  14. Bugfix: Fixed the issue with crates not being able to be dragged to or from racks and wagoner containers Bugfix: Upkeep-left info should now be consistent across all settlement management windows Bugfix: Fixed mount rotation snap staying locked when using modifier keys Bugfix: Fixed random disembarking when using mounts or vehicles Bugfix: Fixed the new saddle racks and shield racks not appearing in crafting recipes Bugfix: Fixed premium time purchases being bugged Note: If you have not received your purchased premium time, submit a /support ticket and it will be awarded back to you
  15. Change: The first month 2 silver premium option has been removed. New first-time packages will appear in the shop soon instead. Since its inception the 2 silver introductory offer has not served the purpose it was originally designed to do, allow new players to fund their first premium time within the game. After reviewing the information regarding first time purchasers and alts, we have decided to remove this option. In the coming days we will be adding new first time packages of premium, 2 months for €7.99 or 2 months and 5 silver for €11.99 as replacement introductory offers. With this we will be also beginning to phase out the existing referral system, with ingame purchases as well as the new introductory offers via the shop no longer giving a referral. Ingame first time premium purchases will also no longer give 2 silver cashback, and instead will be available for 8 silver. New: Shield racks and Saddle racks have been added. A saddle rack will hold empty saddles, bardings, and bridles. Shield rack will hold any shield. Both of these will only hold 15 items. Both items will show woodtype You can load 3 racks into a large cart and 12 into a wagon New: Level 100 Archaeology title added New: A guaranteed creation result (no fail) has been assigned to low difficulty mass production bulk items. For mass production bulk items below a certain difficulty, the item will be created even on failure, and will never be created with a QL lower than either 20 or the player’s skill, whichever is lower. Material QL cap still applies. This only applies for simple item creation, not complex (multi-part) item creation. This pertains to non improvable bulk items. Examples of items include Plank Shaft Rivets Stone brick String of cloth Large nails Small nails Rope Thatch Clay brick Clay shingle Pottery shingle Wood shingle Yarn Rounded stone Kindling New: An effective QL curve of armour, shields, and weapons up to quality 70 has been added. Actual QL Effective QL 1 20 10 34.7 20 43.6 30 50.4 40 56.1 50 61.2 60 65.8 70 70 80 80 90 90 100 100 Change: New player starting gear will be reduced in actual quality but follow the new effective quality curve on armour, shields and weapons. Armour will be quality 10 Shield will be quality 10 Longsword will be quality 25. Change: Follower deity bonus changes listed below: The name of the deity you follow will now appear in your skill list next to the Religion catagory heading. Fo +15% skill gain to Nature & its sub skills, Healing & First Aid, and Cooking & its sub skills. +2.5%-10% skill gain to Body Stamina, Soul Depth scaled by alignment. Doubled the existing bonus to taming attempts. 20% slower food/water bar drain (Replacing previous +25% food gained when eating). +1 range for Gardening/Forestry-dependent mouseover info (trees, grass, etc.). +10% QL gain when improving cloth items. (Bugfix) Priests get defensive CR bonus on steppe in addition to the other “natural” tile types. Holy Crop Flower spawns will increase. Grass will grow faster. Vynora Removed 10% skill gain bonus from applying to Characteristics. Vynora followers and priests still get +10% skill gain to all other skills, except Fighting. +2.5%-10% skill gain to Mind Logic, Mind Speed scaled by alignment 5% shorter action timer when building walls. 10% shorter action timer when paving roads. 7.5% shorter repair timer. No more faith loss for non-priests destroying pavement/structures. +10% QL gain when improving wooden and clay items. Vynora missions will return to Freedom. Magranon +15% skill gain to Fighting subskills, all “weapon” skills & their subskills, and Archery & its subskills. +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment. +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain). +1 range for world slope/flatness mouseover info. +10% QL gain when improving metallic items. Ritual of the Sun Meteor showers will occur and boulder-like meteorites will land across the server which have random metal type and can be mined directly for lumps. All metals except alloys and moonmetals will be possible Difficulty of mining meteorites will be lower than mining an equivalent vein in a cave, leading to higher average quality of metals. Meteorites will not change terrain, and will avoid landing on highways, deeds, structures, and deep water. Libila +15% skill gain to Religion & its sub skills, Alchemy & its Natural Substances, and Thievery & its sub skills. +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment. Ability to get meat from butchering human corpses. +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain). +10% QL gain when improving leather items. (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy. Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering. Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish). Automatically targets your most severe wound, like healing spells. Sets corpse as “butchered”, so there is a choice between this and butchering products. When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mindstealer enchantment. 10-minute cooldown timer. Rite of Death Mushrooms will spawn far more often, and on significantly more tiles. (PvE Only) Far less skill loss on death, similar in most cases to dying on deed. Libila followers and priests gain +15% combat damage (similar to a Magranon priest) and a bonus to Consume Corpse (see above) for the duration of the rite. General Rite Spell Changes To encourage long-term diligence instead of “grinding” them and to encourage all followers to pray from time to time instead of relying on mass-praying priests, only prayers and sermons that could cause valid Faith gains increase deity favour, which is used to charge Rite spells. Your god will still retain favor if you have 30 Faith as a follower or 100 as a priest; the prayer or sermon needs to be valid and check for Faith gain, but Faith gain itself is not necessary. Improvements to deity favor gain: Missions now give deity favour, partially scaled by difficulty of mission. Prayers and sermons now give 3 times as much deity favour as they did previously Spell effect visible to players in status icons and the spell effects window, showing which Rites are in effect and when they expire. Change: Pottery planters should now show “(Harvestable)” after name & planted herb/spice, but only when in a planter rack. Change: Both versions of the Place command have been consolidated into one. “Place” should now only appear in the main right-click menu, not under the “Move” submenu. It will appear in the menu whenever it would have appeared in either place before. It will automatically select the “drop & place” action when possible (i.e. when the player could pick up the item and drop it), and otherwise, it should use the slower action that moves the item across the ground in increments. Change: Uncaring for a creature via right-click option now has a pop-up question asking if you’re sure you want to do it. Change: Certain month based calculations are now defined as 30 days instead of 28 A month in upkeep is a 30 day duration. Upkeep email will be sent at the 30 day mark (was previously sent at 28 days hence some confusion). Characters that have never been premium will be deleted after 3 months (90 days) absence instead of 84 days Change: Trader changes including placement on deed only. See list below. Traders can be placed on all servers now. Traders can only be placed on a deed and will disappear if the deed disbands or the trader ends up outside the deed tiles due to resizing. Traders will only SELL premium items via a new shop interface. You interact with a trader via using the right click menu and choose ‘Open trader store’ Traders will deduct the cost of your purchase from your bank account. Traders will reduce the deed upkeep cost by 20%. Traders no longer need to be placed inside a building in order to open shop. Traders will no longer have the ‘sell’ option in their right click menu. Trader items have been reduced in price. The Golden Mirror has been added to traders for 15 silvers. Change: Details have been added to the Marks redemption screen for the Gift Box and the Tome redemption. Gift Box item chances: 65% – sleep powder 10% – seryll lump, glimmersteel lump, adamantine lump <1% – star gems, imbue potions, Rod of Transmutation, staff of land, pale mask, rare strange bone, cavalier helmet, plumed helm of the hunt, mask of the challenger, challenge statue Magical Tome variations Available variants: Red tome, Tome of incineration, Green Tome of Magic, Black tome, Blue tome, White tome, Libram of the night Change: Large planter box farming adjusted to be more in line with tile based farming. Rake quality, rarity, player skill, as well as just general tending of the crop will both increase yield and quality of the growing crop, matching that of tile based farming. Harvest quality will now match that of tile farming. Change: Level 70 butchering title changed to Slicer for both male and female. Change: Creator signatures have been added to tapestries. Change: Mission items now require being the named item for the mission to advance Change: The Stone Strike enchant bonus has been increased to up to 60% so that it’s beneficial at any mining level. Bugfix: A number of tooltips have been fixed for grammar, spelling, clarity and factual information. See notes below: Grammar fixes: Added ending punctuation for effect descriptions that were missing them, for consistency In-game stats that need to be recognized as such now have initial caps, e.g. “Fighting” skill and “Combat Rating” Some other minor grammar corrections to individual descriptions Factual errors/Outdated info: Corrected Excel description to properly state it’s a defensive CR bonus, not a parrying bonus Corrected healing resistance description to say it applies to magical healing, not just the Heal spell Corrected PoP Stamina of the Vibrant Light description; it’s not 50% of anything Corrected PoK death protection description, as it does protect fighting-related skills, just not Fighting Clarifications: Clarified PoL healing (previous description made it sound like your natural regen is 1.5 times as fast, which is wrong or at least very misleading) Clarified Goat Shape affecting climbing ability, not the skill itself (this is also in line with the spell description itself) Clarified confusing phrasing on stamina ring effect description Added “for new players” to all newbie buffs, previously only on one of them, for more clarity to newbies Added specific numbers for sorcery damage reduction buffs, since the damage increase debuffs had them and this info is already public. Misc.: Several god-related effect names and descriptions were somehow swapped. For instance, Spirit Fervor was instead named “Deity combat rating bonus” with “Spirit Fervor” as the description. This has been rectified. Bugfix: Various spelling and grammar fixes. Bugfix: Fixed an issue where the improve icon on a high quality item with a high skill would often not change to the proper icon. Bugfix: Fixed meditation rug rarity-based bonus to meditation skillgain. Rare = 10% bonus to skillgain. Supreme = 20% bonus to skillgain. Fantastic = 30% bonus to skillgain. Bugfix: Mashed, minced, wrapped, and non-raw (cooked, steamed, fried etc.) food should no longer go into FSBs. The following items will still go into bulk bins: Flour Dough Filleted fish/meat Diced meat Chopped vegetables Ground herbs and spices Bugfix: Referrals should now properly grant 1500 marks upon redemption. Bugfix: Another fix to resolve instant decay of anchors when raised. Bugfix: Fixed a few issues with recipes and ingredients as stated below. Prevent more salty and non-salty liquid foods from mixing. Corrected Lore option mistaking white sauce for mayonnaise Show more information for simpler items in recipes e.g. “fish fillet <snook>”. Bugfix: You can no longer take a portion of honey or use the place keybind on liquids. Bugfix: Fixed some combat issues resulting in the priority issues change. PvP Change: Elevation is now a Premium Only server. If you are currently on Elevation and not premium you will be given a chance to leave the server for either your Home Server or Freedom Isles. PvP Change: Added 70 fight skill and premium requirement to capturing battle camps. PvP Bugfix: Possible fix for an issue which would cause the founding of a PMK to crash instead of properly completing the founding. ART bugfix: Pickaxe heads should now have the correct model. New: Holding autowalk key instead of pressing it once will align your mount or vehicle to nearest 45 degree angle New: Added mount controls option to the Game settings This replaced the "Rotate player with mount" option You can either use the regular control scheme (no change), rotate player with mount, or rotate mount towards the camera when moving Change: The third person camera is now more smooth when riding a horse Bugfix: Added the third person keybinds (CHANGE_VIEW, ZOOM_OUT, ZOOM_IN) to the keybind settings Bugfix: Adjusted the quality of water reflections
  16. As of the 1st of March 2020 GMT Real Money Trading will no longer be allowed within game rules. Read More…
  17. Change: The Marks store random affinity feature will now exclude Hammers category (artifacts) Change: Affinities will now work for Fighting skillgain Bugfix: Change ‘random ore’ to ‘chosen ore’ in the Marks shop’s description of the rod of transmutation Bugfix: Fixed Stone Stike so that it can only be cast on pickaxes. Bugfix: Fixed spelling error of receive on Marks and Jackal shops. Bugfix: The monthly skin target item name will now be more specific Bugfix: Fixed Jackal portals reopening after finished Rifts
  18. Hotfix: Fixed meditation rug refreshing issue for users with no path chosen. Hotfix: People who have had their Marks zeroed should now have the correct value shown.
  19. The initial end date of the free faith transfers has been moved to May 1st, 2020 Hotfix: The Marks store should be open to check the status of your Marks. Hotfix: Fixed Jackal store closing which was unintended. Hotfix: Fixed meditation rug refreshing issue for users with no path chosen. Hotfix: Server transfer issues should be fixed. Client fix: Toned down water lighting. Client fix: Third person camera will now respect the mouse sensitivity setting. Client fix: Backpacks will now appear on your character when using the third person camera.
  20. Marks Every purchase of premium time will award our new loyalty currency "Marks" The following amounts will be awarded for each premium type: 15 days from token: 1000 20 days from referral: 1500 30 days from token: 3000 30 days from shop: 4500 Any single purchase of six months will award 3000 marks as a bonus Any single purchase of twelve months will award 6000 marks as a bonus Purchases of silver coins will award 20 marks per silver purchased Marks are awarded at time of purchase Past marks will be awarded at a reduced rate of 1000 marks per month of premium since december 2013 with a cap of 50k points Players with premium time already purchased prior to this addition will receive extra 3000 Marks for each full month of premium left Mark Store The store will launch on February 1st in order to ensure the systems to award the marks is working correctly You will need to be premium in order to make any purchase from the token Marks can be used to purchase some trader goods and special loyalty items from a settlement token, the following new items are possible Wooden nameplate: Allows you to rename any domestic creature as well as unicorns and hell horses Magical Ink: Allows you to append your name to an item as well as give the item a unique name Gift pack: Random item from assorted list Skin of the month: Monthly skin release that changes on the 1st of every month Random Affinity: An affinity is given chosen at random Care for one more creature: Increases care for slots by 1 (one use only) Faith Swap: Allows you to swap faith without any penalty one time Meditation path change: Allows you to switch meditation paths without cooldown one time Magical Tome: Single use magical tome chosen at random Jackal closing and player transfers. With the stronghold defeated and the lands of Jackal cleansed, we will be closing this round of the server. As of this update, lodestones on Freedom will no longer work When you enter the game on Jackal, you'll be transferred to Freedom within two minutes of logging in Make sure you log in to transfer off Jackal if you haven't yet - the server will still be open to transfer you back with skill and Jackal points for a month After that it will be closed and everyone who hasn't transferred back will be returned without Jackal skillgain or points being updated Deity Rebalance and Player God Removal If you were a follower of a player deity, you should revert back to one of the base gods Current full deity list is: Fo, Vynora, Magranon, Libila Magranon has 2 new spells: Magranons Fire This spell lights all lightable objects and fuels them up to maximum fuel at 100 power 10 Second cast 40 faith unlock 10 favor cost 10 difficulty Stone Strike: Improves chance of successful surface mining action 20 second cast 75 faith unlock 50 favor cost 60 difficulty Disintegrate has been updated to remove chunks of mining actions from a vein instead of a low chance to destroy it outright. This removes 3 * cast power ore from the wall Wooden and stone altars have been changed to their base gods, metal altars of removed deities have become unblessed A single faith transfer is available - use the /transfer command to access it. The transfer is available until 1st April 2020 1st May 2020 and will be disabled afterwards. Favor on chopped vegetables has been reduced by half Favor for just about everything else has been increased Libila now uses butchered animal parts as a special favor item Spell resistances on pvp servers have been reduced from 10+ groups of resistance down to just 2 Pillar Damage/All Other Damage Favor values are not set in stone and we are open to constructive discussion on further balancing moving on from here Miscellaneous Changes You may now again sail between Epic servers. Medium wooden shields now have two dye parts which can be different colours. Secondary dyed section can be removed with a metal brush. The status bar for sailing which is found under the health bar as you are commanding, can now be used to change the state by clicking on the icons. Shod clubs dropped by trolls and the troll king are now repairable and can be imped. Woodtype on the troll king's club is oakenwood. Mooring anchors can no longer be placed into bulk storage units but can now be improved and repaired. Changes to keybinds (mostly bringing the keybindings tab in the launcher up to date): Listed below. Cure light, cure medium and cure serious keybinds will now work targeting players as well (and creatures). Added keybind for Destroy wall and Destroy pavement. Libilas Demise, Magranons Shield, Vynoras Demise, Fos Demise, Libilas Shielding, and Magranons Demise are replaced with: Corrosion, Acid Protection, Frost Protection, Poison Protection, Blaze and Glacial in the keybindings tab in the launcher. Fos Touch was removed, since the replacement was Inferno in the keybindings tab in the launcher. Selfhealer Demise is renamed to Monster demise and Dragons demise to Legendary demise in the keybindings tab in the launcher. Removed Fungus and changed Vynora's Hand to Fire Protection in the keybindings tab in the launcher. Stamina loss on boats has been removed on PvE servers. Bug Fixes Bugfix: You can no longer plant an herb / spice into a planter that already has something planted in it Bugfix: Never been lit torches and lanterns will no longer take damage in inventory or on merchants Bugfix: The one time transfer from Path of Insanity to another meditation path has been activated on the live servers again and will remain until the 1st of March 2020 Bugfix: Fixed a few bridge/building disembarking and passage issues. You should now be able to command a vehicle from a steep bridge into a house with flooring on the ground floor level Disembarking and dropping through bridges connected via buildings should be fixed, with the caveat that it might sometimes (in the same situations only) block entrance to the bridge fully and require moving slightly to the side to enter it properly Bugfix: Fixed an issue where a vehicle would appear on a different floor upon disembarking Bugfix: Planter must now be in the same structure and on the same floor level as the player to be used Bugfix: Mooring anchors should no longer instant-decay when being raised as was happening in some cases Bugfix: Replaced the 'place' option for hitching posts. Note that the removal of place for vehicles was intended, so not a bug Bugfix: Models on ground items will now update properly on empty / full states Bugfix: You can no longer fillet meat or fish that is diced, minced, chopped or not raw Bugfix: Various spelling and text issues as listed below: Candles made from beeswax should now show quality and damage on examine as do the candles made from fat Descriptions on various cloth and leather items were changed from sown to sewn. (ie. Satchel: A piece of cloth sewn with thick threads into a satchel perfect for carrying about the back) Construction Marker description changed from build to building Cloth shoe description spelling corrected to interwoven Fixed spelling error for fried steak, beef examine Fixed spelling error for marmalade examine Fixed grammar and capitalization in event message when player attempts to dye chairs Fixed various plural and grammar issues with recipes and taking portions of recipes. Bugfix: Fixed an issue which surfaced when making bait from corn dough. Bugfix: Floats, lines and hooks should no longer decay while inside a tackle box in inventory. Bugfix: Tweaked the deed disbanding email method to help ensure that all emails get sent properly and on a timely basis. Bugfix: Sacrifice will no longer occur alongside the already ongoing action. The ongoing action will cancel and sacrifice will take priority, continuing with the regular queue once sacrifice has completed This is to allow sacrificing to work while in combat Bugfix: Moonmetals should no longer lose weight when put into a bsb and taken out again. Note that some lumps with less than .10 weight will still loose a small bit of weight when put into a bsb Client Changes New: Third person camera view added. An optional 3rd person camera view has been added. Default keybind is V to enter 3rd person view. The Minus and Plus keys will zoom in and zoom out. New keybindings mapped by default: ZOOM_OUT (minus), ZOOM_IN (plus), CHANGE_VIEW (V) Change: The JVM memory settings have been tweaked to address situations with excessive memory usage
  21. New: You can now craft bedrolls, similar to the 2019 Christmas Gift version. Bedroll requires tent owned by player within 2 tiles. Bedroll can only be slept on by the person who dropped it, also only picked up by the person who dropped it. A player will get 75% of the normal bed sleep bonus gain for the crafted bedrolls.. The Christmas Gift version allows full sleep bonus and has a unique texture. Bedrolls (both crafted and festive) take damage on use, decay as usual, are repairable and impable. Bugfix: Due to festive bedrolls not being repairable before, they’ve been restored to 99QL. Bugfix: All items should take the same damage on lava now (1dmg per 15min). Bugfix: Corpses are now blocked from mailing.
  22. New loyalty system 3rd person Wurm Changes to player gods News on time
  23. New: Large Planters for item based farming above ground and in caves.70 carpentry skill is required to create a large planter. Uses on deed farming permissions. Only one planter per tile. Cannot be picked up or moved, only transported or turned. Planter is locked to the tile it resides on, to move it to a new tile transport it. You cannot load a planter with a crop in it. You can only plant things in the planter when the planter is on the ground. Mushrooms can be planted below or above ground in the large planters. You cannot plant Rice or Reeds. You cannot harvest if the crop is not ripe. Crops can be tended every 24 hours. Planter name will be appended with (Untended) when it is time to tend the planter. Growth stage will also be appended (numerical < 5), with (Ripe) being appended when they are ready to be harvested (5th stage). There will be no tending on or after the ripe stage. Tending will add 1 to the yield, with a minimum of 5 and max of 9 (absolute max farming skill / 10) if you tend each stage. Quality is your skill in farming. It takes a crop 5 days to become ripe. If the crop is not harvested within 24 hours of becoming ripe there is a 50:50 chance the crops will wilt on each re-occurring day. You can cultivate a large planter back to dirt if it has something planted in it, using a shovel or a rake. You can only build a planter on the ground. You cannot sow, tend, nor harvest a planter that is below water. New: Sail furling and unfurling and other ship mechanics changes.Instead of just going forward and back, you now have several sailing modes: reverse, stop, no sail, half sail, full sail. (This does not apply to rowing boats which have no sails.) Furling and unfurling sails is done by tapping the forward and back keys. Mooring anchor can now be inside the boat hold and you can just right-click the boat to moor. On raising the anchor, it checks if there’s room in ship’s inventory – if there is, then it puts the anchor there instead of player inventory. You can see the anchor model on the ship when it’s moored as well as see the different position of the sails as they are changed. A sail state graphic has been added below the health/stamina bar for the commander to see the current sail mode. Change: A merchant will now insist that you collect items and coin from their inventory before they agree to being dismissed. Change: The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal. (See below)Book quality 1 – 22 will hold 22 pages. Book quality 23 or greater will hold the number of pages equal to it’s quality. Change: Paper, papyrus and reports will no longer decay inside books. Bugfix: Puppeteer grammar fixes. Bugfix: Fixed an issue with deed disbanding email not being sent. Bugfix: Fixed a journal bug which triggered for Receive a gem through praying when the item was something other than a gem. Bugfix: Fixed the place for some large items which had place in the context menu but failed to work with the keybind. Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall Bugfix: Fixed v-sync not working in Fullscreen Windowed Bugfix: Fixed stars not showing up at night Bugfix: Fixed one frame delay on moving the camera (affects responsiveness) Bugfix: Fixed holes in terrain near cave entrances
  24. Server Changes New: You can remove a jackal skin from a weapon with a metal brush. Note: This will destroy the Jackal skin Change: Rifts will no longer spawn traps. Bugfix: You can no longer drag no drop items from the mailbox into a container – you can only drag into basic inventory. Bugfix: Fixed an issue which caused salted and non salted liquids to cause mixing issues with recipes. Bugfix: Uniques will now bash clad walls. Client Changes New: The recipe window will now show the number of known recipes Bugfix: Fixed screenshot function memory leaks Bugfix: Fixed armor material colors looking wrong Bugfix: The FPS cap can now be changed in game instead of having to use the launcher settings New Client Keybinds! Item: Light (object) Snuff Discard Place Lore Rename Spin Smelt Burn Nature: Crush Plant (was there but should now work for planting herbs in planters as well) Pick sprout (was there but should now work for trellis as well) Creature: Hitch Unhitch Action: Eat Taste Drink Call for help Disembark Embark as commander Embark as passenger Moor Raise anchor Mix Fighting: Taunt Spells: essence drain land of the dead summon soul corrupt zombie infestation purge toxin cleanse hypothermia focused will inferno