• Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by DevBlog

  1. Please note: The JNLP client for the game will soon be removed. Please use your native launcher available and report any bugs you encounter with it before it is too late! You can find the native launcher for your OS here: // The following 100 skill titles have been added!100 Cloth Tailoring. 100 Baking. 100 Huge Axe . Jackal Bugfix: The mission percentage bar for Jackal will now display the correct progression. Jackal Bugfix: Spawned Jackal creatures by beacons will now be able to be attacked and slain.
  2. Jackal Point shop The Jackal point shop will now be open. Every week a new weapon skin will be unlocked. Tokens are no drop, but can be traded between players. Once applied to the weapon the token will disappear and the weapon will keep that skin until another skin token is applied to it. Skinned items will have an examine message indicating it is skinned. Jackal Bugfixes and Changes The difficulty of gathering rift materials on jackal has been reduced. No wasted attempts on gathering failure on jackal. Destroying Jackal beacons will now give more information about the server progression Bugfix: Epic kingdoms will now be correct when returning to Epic after Jackal Epic portals will not work from JackalAll travel to and from Jackal must go via Freedom. General Changes Bugfix: Warmasters will now correctly lose invulnerability after all turrets destroyed Bugfix: Armour damage values from rift creatures have been reduced Bugfix: Jackal creatures will no longer appear in Freedom missionsAll existing Jackal creatures spawned from missions on Freedom will be removed with this update
  3. The fullscreen game window will now open on the same monitor as the launcher was on. Keybind settings have been changed to show keys in system’s keyboard locale Mac: The native launcher has been built for compatibility with OS X 10.8+. Note: those affected will need to redownload the application from our main page Mac: Fixed blurry display on Retina screens
  4. Jackal Change: Trade chat will now be split between Jackal and other Freedom servers Jackal Change: Rift points gained for completing a rift scout area has been increased. Jackal Bugfix: Corrected jackal influence examine message Jackal Bugfix: Non premium players will now be blocked from attempting to use the lodestone Jackal Bugfix: Players can now ascend to priesthood at Freedom beacons. Jackal Bugfix: Rift scouts will no longer count towards rift creature cap Jackal Bugfix: Rift mobs should no longer get stuck on deed borders Bugfix: Tweaked spawn table to stop wild boar overpopulation Bugfix: Corrected lamps appearing unlit.
  5. Added missing Jackal sounds Fixed beacon effects disappearing when main structure is out of view Added normal/specular maps to Rift creatures The post Patch Notes 3/SEP/19 appeared first on Wurm Online.
  6. The skillgain modifier for the Jackal skillgain system has been increased from 3x to 4x. Please bear in mind this is not the same skillgain system as Freedom OR Wurm Unlimited. This is a system based off the Epic skillgain system and will behave differently. Bugfix: Rift creatures will now properly target and fight Bugfix: Fixed issue with transferring from Epic to Freedom to Jackal and back causing you to lose your Epic kingdom. The post Patch Notes 1/SEP/19 appeared first on Wurm Online.
  7. Patch Notes : Jackal Awaits! Announcing the Jackal Server Jackal is a new time limited server lasting six months that players can transfer to from every other server. Accessing the Jackal server will require the player to be premium. To initially access Jackal, rifts will spawn at server opening with specific scheduled start times listed below Independence 6PM Fri UTC Deliverance 10PM Fri UTC Pristine 2AM Sat UTC Chaos 6AM Sat UTC Celebration 10AM Sat UTC Xanadu 2PM Sat UTC Exodus 6PM Sat UTC Release 10PM Sat UTC Serenity 2AM Sun UTC Desertion 6AM Sun UTC Affliction 10AM Sun UTC Elevation 2PM Sun UTC Once rift on that server is closed a lodestone will appear allowing transport to Jackal. Jackal lodestones can be player crafted with rift materials, stone bricks and mortar and used as regular portals to Jackal after the initial rift is closed. Jackal Jackal is a hostile alien server with a vastly different aesthetic to the lands of Freedom. Pine, orange and lemon tree types have been removed from Jackal. Six new tree types have been added. Jackal has the Epic hybrid skillgain system with 3x skill and 3x action speed. Skill gained on Jackal will transfer to Freedom at a reduced rate Disabled for the first few weeks to ensure when it is enabled it works smoothly When enabled will apply to any skill gained from the beginning of jackal A new Jackal journal tier has been added Certain tasks within the standard journal tiers have been disabled from triggering while on Jackal. Completing certain tasks on Jackal will reward the player with Jackal points, redeemable for new item skins on Freedom. Item skins to come in the coming weeks and months Jackal creatures Added Isopod Added Giant Crab Added Weta – the new ridden creature. Cannot wear gear Can ride up 50 slope Custom spawn table for jackal, not all creatures will spawn there Corruption Clearing Corruption can be cleared by creating freedom beacons and destroying jackal beacons. Jackal beacons are defended by increasingly difficult groups of creatures, which will all need to be defeated before their hearts can be burned at the beacons in order to destroy them Destroying jackal beacons will make it easier for freedom beacons to radiate their influence in the area Following a god and becoming a priest will be available from freedom beacons The prayer faith gain limit has been doubled from 5 to 10 per 24 hours uptime on jackal only. Rift changes New point calculation system New point buy system Defeating rift creatures and closing rifts will now reward players with Rift Points. Rift points are now used to purchase specific items instead of RNG loot as before. Accessible from lodestones and mailboxes when you have points to redeem Updated Rift Creature AI Each rift creature now has attacks and special mechanics depending on their type New sounds for all Jackal creatures Tweaked combat stats of Jackal creatures Rifts now spawn in 4 waves that ramp up slower Rift scouts Small groups of Rift creatures will spawn across the server. These creatures will provide a small challenge and reward the players with rift resource collection nodes and some rift points when defeated. Changes to creature spawns We will be trialing a new creature spawn table on two Freedom servers, Deliverance and Pristine. Players may see some new creatures previously only known on PvP servers. Miscellaneous Changes Change: Guard towers on elevation now take 2x damage, the warning message to kingdom has been lowered to 50 damage to account for this. Change: Players on elevation can now lead 2 horses while walking only. Epic Bugfix: Village reputation will now be checked before declaring war PvP Bugfix: Tile distance limitations will no longer block transmutating tiles to dirt. Elevation Bugfix: Epic players will now deal damage again while path of hate rage is active. Client Changes Bugfix: Fixed ‘FBO not bound’ launch crash Bugfix; Fixed certain quickbind key names not showing Bugfix: Fixed select bar selection updating when moving the camera instead of clicking The post Patch Notes 30/AUG/19 Jackal Awaits! appeared first on Wurm Online.
  8. Prior to this update no rifts will appear after the 25th of August, and all existing rifts will close on the 28th of August. They will open after this update at a specific time per server to allow as many people to plan to attend across the entire weekend as possible. The dates are: Server Opening time Independence 6PM Fri UTC Deliverance 10PM Fri UTC Pristine 2AM Sat UTC Chaos 6AM Sat UTC Celebration 10AM Sat UTC Xanadu 2PM Sat UTC Exodus 6PM Sat UTC Release 10PM Sat UTC Serenity 2AM Sun UTC Desertion 6AM Sun UTC Affliction 10AM Sun UTC Elevation 2PM Sun UTC The post Jackal: Rift Opening Dates appeared first on Wurm Online.
  9. Roaming freely across the lands of Jackal are some of the creatures usually seen strictly at Rift locations as well as some new creatures seen only in these new lands . Exploring Jackal will have you meet giant crabs, isopods and wetas – the last of which is able to be ridden by those brave enough. Some familiar creatures from the lands of Wurm will roam as well, with a custom spawn table for the server. The Isopod has a very hard shell to pierce The Weta is a new means of transport Back in the lands of Wurm players will come across small parties of Rift creatures known as Scouts in the wilderness searching for new landing locations for Rifts to complete their invasion plans. Defeating these Scouts will be possible for small teams of players or even the more adventurous solo player, and upon defeat will allow players to collect a small number of rift resources from the area as well as award points towards the updated reward system for Rifts and Jackal that will be detailed later this week. The post Jackal: The Creatures of Jackal appeared first on Wurm Online.
  10. Journal of Jack A. Lormere. Day 5: I’ve been on the trail of these rumoured creatures and I’ve discovered something shocking. The link between these lands and Jackal have grown strong enough to cross both ways. Strange rocks now cover the land after these “Rifts” are closed and they allow me to transfer a part of myself to their home lands, Jackal. I don’t think my knowledge and skill crosses to Jackal, but upon returning I feel like I’ve retained what I’ve learned… Jackal: The Next Frontier For years now, the aggressive residents of Jackal have been relentlessly attacking the lands of Wurm through the use of Rifts – transporting themselves to Wurm and attempting to wreak havoc upon the citizens there. Now it’s the players’ turn, as Jackal becomes a land that players can travel to. Following the close of the first Rifts after the next update, items known as Lodestones will appear at the site of the Rift and become craftable by players. These Lodestones will allow you to transport your soul to Jackal to take the fight back to them. Lodestone travel will be two-way, and will only transport your soul – no items or skills – but travel back to the lands of Wurm will impart some knowledge onto your character that you gained while on Jackal. The Jackal server will be a server that resets every 6 months, with faster skillgain and action speed to account for this, meaning a fresh start for players wanting to experience it without the feeling of everyone being ahead. These lands are not as tailored for human living as the normal Wurm lands, and this will be evident as you make your way there and explore. Work together and fight your way through the denizens of Jackal and take control of the land. This is only the beginning of what the lands of Jackal entail, more details about this hostile and alien landscape will be unveiled over the coming days. The post Jackal: The Next Frontier appeared first on Wurm Online.
  11. New: Mac launcher release, check out the Downloads page on the website to find it here Bugfix: Camera will not glitch out anymore when looking around Bugfix: Keybindings are now displayed in the system’s main keyboard layout Bugfix: Fixed crashes on startup The post Client Update: 15/AUG/19 Mac Client Available appeared first on Wurm Online.
  12. The post Valrei International. 089 appeared first on Wurm Online.
  13. New: 100 Jewelry Smithing title added. New: 100 Fine Carpentry title added. Bugfix: Artifacts will now drop on the tile on player death. Bugfix: Players in lost link status will no longer count for sermon listeners. Bugfix: Players in lost link status while in combat will now leave the world after 10 minutes of combat on Freedom, and 1 hour of combat on Epic. Bugfix: All gods can now cast disintegrate in PvP. Bugfix: Kingdom influence when bashing towers will update correctly now. Bugfix: Battle camps now spawn every 27 hours to allow better timezone coverage, this effects all servers. Bugfix: Same kingdom Village War Declaration now works on all pvp servers. Bugfix: Fixed Elevation only karma cooldowns leaking over to chaos. Bugfix: Tower influence now correctly updates when the tower loses or gains quality. Bugfix: Can no longer user Random Teleport in combat. Elevation Change: You may now only lead 1 creature. Elevation Change: You may no longer lead additional creatures when you are fighting on Elevation. Elevation Bugfix: Actually fix carry weight Elevation Change: Truestrike now casts a 95 power truehit on the user with a 10 minute cooldown. Elevation Bugfix: Corrected issue where tunnels could not be opened at exactly 60 slope. The post Patch Notes 1/AUG/19 Elevation bugfixes appeared first on Wurm Online.
  14. The post Valrei International. 088 appeared first on Wurm Online.
  15. Bugfix: Demigod followers and priests will now be able to correctly receive template god power level for global spells and cast global spells. Elevation bugfix: Corrected movement speed being affected by body strength soft cap. Elevation bugfix: Meditation level will now correctly cross from Elevation to a home server. Elevation bugfix: Corrected issue causing players to have items falsely identified as old items. The post Patch Notes 16/JUL/19 appeared first on Wurm Online.
  16. Elevation Revamp Following discussion and a poll today we launch the new Elevation with a new map and many adjusted mechanics. These features only apply to Elevation with home servers keeping the usual mechanics. The Epic cluster will go down at approximately 9pm GMT for a quick restart with the following features enabled: Elevation now has a new map with new starter deeds: New Hope – Jenn-Kellon – North East. Ignis – Mol-Rehan – North West. Doomspine – Horde of the Summoned – South West. Maximum digging slope has been reduced to 150 . Maximum surface mining / tunneling slope has been reduced to 60. There now needs to be a minimum of 3 tiles between mine doors. A deed will disband automatically after five chained deed drains. Meditation abilities over level 9 have been disabled. Hate Damage Bonus Now Increases lockpicking chance. Element Immunity now only lasts 5 minutes down from 30. Characteristics and Fighting related skills receive less combat bonus in the higher levels(scaling). Removed rare bonus from boats(No replacement for now). Rare horse gear now takes less damage instead of granting a speed bonus. Horses give birth faster. Fresh Item Pool, cannot cross items from home server to elevation and back. This is enforced with a player lockout if old items are found trying to be equipped or used. In order to resolve this a GM will be needed to remove them. Border crossing will be disabled, travel only available via portal. Trader contracts will not be purchasable and traders cannot be placed. Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town. While item ban is in effect cross server mail is not available. Increased cooldowns on Truestrike, Stoneskin and Continuum Physical damage resistance and penalty effects from sorcery items changed to fall damage. Karma home teleport has been disabled. No new champions, current champions will be dechamped without the stat loss and will be given 70 faith. Hell horses and Unicorns cannot be hitched or ridden. For the first month moon metal from magic chests are removed, and a hota win offers slightly less than normal. The chest drop table has also been edited to include flint and steels and compasses. As usual encountering any bugs or errors is best handled by reporting via the server bugs forum if not sensitive or ticket ingame if sensitive. Abuse of any of these mechanics or bugs can and will lead to harsh penalties. The post Patch Notes 11/JUL/19 Elevation revamp appeared first on Wurm Online.
  17. This week we’ll be introducing a new, native launcher for Wurm Online. As is the case every couple of years, due to certificate renewal the current JNLPs and shortcuts are going to break this week, but now in addition to the JNLP, we are releasing native executable files for Windows and Linux, with a Mac version following later in the month. As previously mentioned, this gives you a way to just install the game like you do with any other application, and not worry about installing the correct version of Java and such – the launcher will now detect and download the version you need. Planned release day of the launcher changes is this Thursday, 11th July 2019. The download links + instructions for the new launcher, as well as the fixed JNLPs, will be put both in this post and on the Wurm Online website. Watch the date – the current Wurm installs are going to break at that same time. The post WSA: Wurm Online Launcher changes appeared first on Wurm Online.
  18. Epic has been taken down for the full revamp and reset of the Elevation map. The home servers will reopen in the next few hours with Elevation being down until the 11th of July. New: You can now set lockable bulk containers with permissions to not allow items to be placed in them below a specified quality level. Notes below: Specified quality level is dictated in Integer of the ql of the attached lock (a 99.99ql small padlock would lock the container ql to 99). Quality lock is effective meaning that a 100.0ql corn with 25 damage is equivalent to 75.0ql. Only locked bulk containers can have the quality locked. The quality lock option is located under the right click “permissions” when there is a lock attached. To disable the feature just go back permissions and click “Disable Quality Lock”. Removing the lock will also disable the feature. Note: You will need to re-enable the feature when re-attaching the lock, if you wish to continue using the system. Bulk Container Unit shelves can each be locked separately, as well as each having there own perms, so as to allow each shelf to have their own Quality Lock. Containers must be empty in order enable the quality lock. Removing / replacing the lock will disable the quality lock. Removing / replacing, disabling / enabling the quality lock will be saved to the items permissions history. New: Added tile transmutation on all pvp servers with restrictions. Notes below: PvP servers use more liquid to transmutate tile. There needs to be 3 diggable tiles, excluding rock, between each transmutatable tile (CLAY, TAR, PEAT, MARSH). Bugfix: Fixed an issue with the tutorial which resulted in an error in some random cases. Bugfix: You can no longer rune liquids. The post Patch Notes: 9/JUL/19 appeared first on Wurm Online.
  19. The post Valrei International. 087 appeared first on Wurm Online.
  20. Bugfix: Fixed an issue with meditation path not sticking when using the change path option on the meditation rug. Bugfix: You can no longer cast mirror self on yourself, you can only cast on a tile instead. Bugfix: Vynora can now switch tile types by using a heap of sand or pile of dirt. Bugfix: Wagoners shouldn’t drop their deliveries before reaching their destination. The post Hotfix: 30/JUN/19 appeared first on Wurm Online.
  21. The post Independence turns 10 – Event appeared first on Wurm Online.
  22. Change: Changes have been made to Legendary creatures regarding spawning and locating as listed below: Removed from pendulum locates.. Removed from Reveal Creatures casts. Removed from Get Info from Path of Knowledge. There is no longer a preferred type of region for specific unique spawning. Removed Server and Twitter notifications of Legendary Creatures spawning. Legendary Creatures will path back to their spawn when over 30 tiles away if they have no target to attack and will not spawn within 30 tiles of a deed. Tweaks and additions to Valrei mob AI Nogump and drakespirit AI added. Fixed pathing and targetting issues. New: You can now grow woad in pottery planters. New: Dyeable cloth barding has been added. See notes below: Dyeable cloth barding has been added. Standard cloth barding has had its creation recipe changed. It now is created with a needle and cloth square, and finished with 1 woad and 1 cochineal. The dyeable cloth barding has two colour values – one for the barding and one for the pattern. Dye pattern dyes the pattern only and uses LYE to remove that dyed section. Paint colours the whole barding (except for the pattern) and uses a metal brush to remove. Bugfix: Added a check to prevent a journal completion reward to be executed again. Bugfix: Removed Stasis spell message from bank management popup question. Bugfix: Lunchboxes will once again be tin instead of lead. Art Changes Added white cloth barding, dyeable with two colour values. Bardings, saddle, saddlebags and bridles now show dye when equipped. Added woad planter model. Deer now show condition colours. Added salmon pile model. The post Patch Notes 27th/JUNE/19 – Legendary tweaks appeared first on Wurm Online.
  23. The post Valrei International. 086 appeared first on Wurm Online.
  24. Bugfix: Fixed crash bug relating to courier puppets. Bugfix: Fixed bug allowing last year’s anniversary fragments to be found. The post Hotfix 08/JUN/19 appeared first on Wurm Online.
  25. Bugfix: Possible fix for inaccessible piles of items and ghost piles. Bugfix: Sandstone veins should no longer reappear after being mined out and the tile collapsed. Bugfix: You can now drink via right click from containers again. Bugfix: You should no longer be able to cast Dirt on various racks. Bugfix: Fixed a max container limit bug with racks. This fix also now allows amphora racks to hold a max of 30 amphoras – large, small and a mix – instead of just 12 large or 30 small. Bugfix: Skill tracker bars should update properly again. Bugfix: Target window background will no longer remain red after a creature kill. Bugfix: Fixed a modern renderer crash which would happen only in certain places Bugfix: Possible fix for the flashing invisible objects issue Bugfix: The meteorological phenomenon that is caused by reflection, refraction and dispersion of light in water droplets resulting in a spectrum of light appearing in the sky has returned. (We fixed rainbows) The post Patch Notes 06/JUN/19 appeared first on Wurm Online.