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Posts posted by HexD
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That supposed to happen? -
Option to 'Flat pack' furniture, they would essentially become sealed small/large crates ready to be shipped via wagoneers. Upon delivery person unpacks and it turns into whatever piece of furniture it was before packing flat.
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Add a 'total' section for skill tracker to see the sum of all skills gained per session. With a toggle for all skills or just those being tracked.
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They don't need real physics, simple animation would suffice. Gentle movement when idle to heroic flowing in motion. It wouldn't be that hard to do with the skills the dev team possess? Or are you saying our devs aren't cape'able?
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Tower at sea which spawn ship/s with guards on that patrol the waters, twice the range as their land counter parts.
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'Blow' on things to reduce their temperature.
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CoD the skull pad to hexd please.
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We could pick their pockets too for various loots and even find clues which lead to shiny things, maybe..
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That limits the distance to the quality of the tool? Also don't you need to have a line of sight on the pole to get readings? What if there is terrain obscuring the view?
I was thinking more along the lines of right clicking a border and selecting 'Add' then right clicking the next border and adding and so on for as long as you need to. Nothing too fancy but would be a handy in-game tool instead of having to PM myself slopes values or write them down with a pen each time. -
Add addition and subtraction operators to tile borders to find the sum of consecutive slopes.
You can do it with pen and paper or some other method but something like my suggestion would make life easier. -
Preferably with 80+ enchants.
Please PM with offers. -
I think we should be able to use at least .01kg of hide or scale to change the colour of armour pieces already created. For example I have a RED dragon scale jacket but I want a BLACK one, I activate a black piece of scale of at least .01kg and use it on the RED jacket and viola, I get a Black scale jacket. Exact amounts can be worked out to be fair but numbers given are for example.
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Limit casting power to something like (channelling / 10) - (current power / 10). I'm not great at maths but hopefully you can see where I'm heading and maybe suggest a better formula, the goal would be to reduce casting power as enchant power increases and all is relative to the channelling ability of the priest whom is capped by their channelling level. Failures incur a reduction in power not QL loss and never shatter. It would work kinda like improving items with crafting but with magic, less RNG and instead players are rewarded for effort invested not punished randomly.
This would bring priests more inline with how non priests are played as mains and in conjunction with the other priest changes would make playing a priest as a main much more viable. -
Awesome, thank you.
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I wasn't interested in doing all the digging and surface mining, that's all. It's very time consuming and I'm working on another project of my own and didn't want to invest that much time into the starter deed. No one paid me to change my mind Was encouraged by some comments but ultimately just want the glory of designing an actual starter town, bragging rights and all that. Yes, my life is that empty.
Retro told me about Lib not being allowed on Freedom (WHY?!) in a PM prior to him posting my entry; he also said I could change it before he posted but I was asleep and he posted before I could update it, hence the *post* edit. Not trying to skirt the rules. The 'updated' version fixed the Lib issue and changed the material theme as per Retro's comments. I re-added a version of the east exit bridge based on a comment in the thread, just wanted to show how it could be changed with little effort. As for everything else it' should be fine as they can already be imported/created on Freedom. If it's not then it should explicitly state this in the rules for future competitions.
I'm enjoying the creative side of this process, I actually waited a while for this opportunity. Obviously I'd like to win for making a superior design but also not ignorant that the locals are going to benefit from this more than I am. Still an annoying argument to use in a design competition, makes me wonder if I lose because my design is sub par or whether the 'community' is tighter than my skills.. Win or lose, I had fun and will win the next one; after all, I am only in it for the glory!! -
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*edit*
Changed my mind, if I win I will build it.
Also idk if it's allowed but I tweaked mine a little after some feedback and reading some comments:
https://pastebin.com/0ZdNvPrZ -
Here is my vision of Newsprings.
https://pastebin.com/h5N2uc1T
The idea was to demonstrate a lot of what can be done in Wurm without making it look too patch work, whilst retaining a aesthetically pleasing feel. I tried to make it functional by having buildings which serves a purpose, such as a work building which houses most of the harder to make tools like kilns and smelters and loom and such so new players could always default to the starter town when in need of such things. An Inn to house the bar tender NPC that feeds newbs and a trade house near the docks for the trader NPC.
The portal would go in place of the spirit gate.Load it up in Deed Planner, screenshots don't do it any justice in my opinion.
Spoiler
https://gyazo.com/f02240f94c7c1ea984dc83502785023b
https://gyazo.com/df5b544b4914273ba2a4d0979ca2fb9c
https://gyazo.com/160c743c7d93465b2b79616655be773e
https://gyazo.com/e21fbd18e02fb06b79b918c923544ee7
https://gyazo.com/c403dfd3ccace8c75f452bca1bf50af7
https://gyazo.com/67d195edbd4a194130d1e56d3bcc002a
https://gyazo.com/ab9e663ded754885c2f82e7670c1173f
https://gyazo.com/12d492a0f7ca688b726df522e7d6d02d -
Good luck Envy, all the best for whatever the future holds.
(Beardyman, from Dead Island) -
No new clusters!!
The PvP player base is split up enough which is why there is the possibility of transfers. Epic skilling in general is fine. We do not need to change the entire system to provide easier means for new players to get into PvP faster. This can be done with a few tweaks to certain processes like imping items needed for PvP, removing all the things like moon metal, DR/CR bonuses and alike.
Less is more!
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Players shouldn't need or be expected to use 3rd party software to enable game play, that is very poor game design. This mechanic serves no purpose, it prevents no malicious actions of a determined player and only inconveniences legitimate players. The better solution to this is permanent bans for the toxic players offending, it won't be a problem for much longer after the first couple of bans. I mean that's how we punish in society isn't it? Rather than tolerate them and try to prevent them and their misdeeds.. Reminds me of people locking their kids up and preventing them from going outside for fear of something bad happening, the criminals keep on breaking the law while the innocent children are punished 'for their protection'. It's very dumb.
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It's a pointless mechanic that only affects people that aren't looking to cause trouble. Those that are looking to cause trouble wouldn't be stopped by this mechanic at all. It's about time it was removed.
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Posted · Edited by HexD
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