HexD

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About HexD

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  • Birthday 06/01/1985

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    Hexd

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  1. Ritual of the Sun

    Magranon is getting close to brimming and I'd like to be apart of the cast this time for the journal. I would like to get as many people involved as possible so they can get the achievement ticked off because it's a sucky one. At the moment we have a 30 listener sermon group running 24/7, most are alts or batteries, so if you have a Mag priest/battery with decent faith and are wanting to complete the global cast, you're welcome to join our sermon group, or if you have a priest with a few (at least 3 accounts total) premium alts to join the sermon group, you are welcome too. Message Fundo in game for a summon or come to LO Retirement Village in L9
  2. I keep having problems running out of memory whilst logging in a number of alts on the same machine since the update, I even doubled my RAM to 16gb but all this seems to have done is create memory leaks and doubles my RAM usage per client from 800MB to 1.6-2GB. The alt clients kept dropping today until I finally won a prize! It's the same message on a few clients. Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/sprite/leaf.png> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [13:18:35] [13:18:35] Preparing to enable console logging. [13:18:35] Now logging to C:\Games\Wurm Online\console.Dufon.log [13:18:35] Time is Sun May 30 13:18:35 BST 2021 [13:18:35] Running client version 4.2.39 [13:18:35] client build# 022fd802523f350d411105a9d8de2901bab6904b [13:18:35] client build time 2021-05-26 15:42 [13:18:35] [13:18:35] === System information === [13:18:35] Executing from C:\Games\Wurm Online\ [13:18:35] Operating system: Windows Server 2016 (arch: amd64, version: 10.0) [13:18:35] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [13:18:35] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [13:18:35] Available CPUs: 4 [13:18:35] [13:18:35] [13:18:35] === Wurm options === [13:18:35] animation_playback_self = 2 [13:18:35] ao_level = 0 [13:18:35] auto_mipmaps_enabled = 1 [13:18:35] auto_run_source = 0 [13:18:35] cavedetail = 0 [13:18:35] censor_chat = false [13:18:35] collada_animations = 0 [13:18:35] colorItemsDamage = true [13:18:35] color_black = 0.0,0.0,0.0,1.0 [13:18:35] color_cyan = 0.0,1.0,1.0,1.0 [13:18:35] color_enchant_desc = 0.5,0.5,1.0,1.0 [13:18:35] color_enchant_name = 0.0,0.5,0.5,1.0 [13:18:35] color_enchant_power = 0.0,1.0,1.0,1.0 [13:18:35] color_error = 1.0,0.3,0.3,1.0 [13:18:35] color_fuchsia = 1.0,0.0,1.0,1.0 [13:18:35] color_green = 0.4,0.72,0.47,1.0 [13:18:35] color_grey = 0.5,0.75,1.0,1.0 [13:18:35] color_lime = 0.5,1.0,0.5,1.0 [13:18:35] color_maroon = 0.5,0.0,0.0,1.0 [13:18:35] color_navy_blue = 0.23,0.39,1.0,1.0 [13:18:35] color_orange = 1.0,0.58,0.04,1.0 [13:18:35] color_outline_ally = 0.5,1.0,0.5,1.0 [13:18:35] color_outline_friend = 0.5,0.75,1.0,1.0 [13:18:35] color_outline_hostile = 1.0,0.0,0.0,1.0 [13:18:35] color_outline_neutral = 0.5,0.5,1.0,1.0 [13:18:35] color_purple = 0.5,0.0,0.5,1.0 [13:18:35] color_red = 1.0,0.0,0.0,1.0 [13:18:35] color_royal_blue = 0.5,0.5,1.0,1.0 [13:18:35] color_salve_acid = 1.0,1.0,0.0,1.0 [13:18:35] color_salve_fire = 1.0,0.0,0.0,1.0 [13:18:35] color_salve_frost = 0.0,0.0,1.0,1.0 [13:18:35] color_silver = 0.75,0.75,0.75,1.0 [13:18:35] color_system = 0.5,1.0,0.5,1.0 [13:18:35] color_teal = 0.0,0.5,0.5,1.0 [13:18:35] color_white = 1.0,1.0,1.0,1.0 [13:18:35] color_yellow = 1.0,1.0,0.0,1.0 [13:18:35] combat_world_text = true [13:18:35] compressed_textures = false [13:18:35] compressed_textures_S3TC = true [13:18:35] contribution_culling = 0 [13:18:35] custim_timer_source = 1 [13:18:35] customTimer1 = -1|-1 [13:18:35] customTimer2 = -1|-1 [13:18:35] customTimer3 = -1|-1 [13:18:35] customTimer4 = -1|-1 [13:18:35] customTimer5 = -1|-1 [13:18:35] debug_mode = false [13:18:35] defaultActions_source = 0 [13:18:35] depth_clamp_enabled = 2 [13:18:35] disable_select_all_shortcut = false [13:18:35] display_settings = false:false:0:640:480:32:-1:false:false [13:18:35] enable_contribution_culling = true [13:18:35] enable_debugs = false [13:18:35] enable_lod = true [13:18:35] enable_seasonal_mappings = true [13:18:35] enable_shift_drag = false [13:18:35] enable_volumetric_fog = false [13:18:35] enable_vsync = false [13:18:35] enable_world_drag = true [13:18:35] event_log_rotation = 2 [13:18:35] exec_source = 0 [13:18:35] fast_yield = false [13:18:35] fbo_enabled = 2 [13:18:35] fog_coord_src = 0 [13:18:35] font_antialias = 2 [13:18:35] font_bold = 11 [13:18:35] font_default = 11 [13:18:35] font_header = 24 [13:18:35] font_italian = 11 [13:18:35] font_monospaced = 11 [13:18:35] font_static = 11 [13:18:35] fov_horizontal = 80 [13:18:35] fps_limit = 30 [13:18:35] fps_limit_background = 15 [13:18:35] fps_limit_enabled = true [13:18:35] free_look_mode_disable_on_close_component = false [13:18:35] free_look_mode_disable_on_combat = false [13:18:35] free_look_mode_disable_on_open_component = false [13:18:35] free_look_mode_sensitivity = 10 [13:18:35] game_client_thread_priority = 2 [13:18:35] glsl_debug_loading = false [13:18:35] glsl_enabled = 2 [13:18:35] gpu_skinning = true [13:18:35] gui_opacity = 4 [13:18:35] gui_skin = 1 [13:18:35] hard_mode = false [13:18:35] has_read_eula = true [13:18:35] head_bob = false [13:18:35] hide_cursor_with_ui = false [13:18:35] hide_inactive_friends = false [13:18:35] hide_menu_examine = false [13:18:35] hide_menu_no_target = false [13:18:35] hide_menu_spam_mode = true [13:18:35] hide_menu_stop = false [13:18:35] hide_onscreen_fail_messages = false [13:18:35] hide_onscreen_hostile_messages = false [13:18:35] hide_onscreen_info_messages = false [13:18:35] hide_personal_goal = true [13:18:35] high_res_binoculars = false [13:18:35] hint_texture_scaling = 2 [13:18:35] impColumn = true [13:18:35] inverse_mouse = false [13:18:35] irc_log_rotation = 2 [13:18:35] irc_notif = 0 [13:18:35] item_creature_render_distance = 0 [13:18:35] key_bindings_source = 0 [13:18:35] keyboard_layout = 0 [13:18:35] limit_dynamic_lights = true [13:18:35] loadInventoryStartup = true [13:18:35] local_list_in_event = true [13:18:35] lod = 0 [13:18:35] log_extra_errors = false [13:18:35] log_gl_errors = false [13:18:35] mark_text_read = true [13:18:35] material_as_suffix = true [13:18:35] max_dynamic_lights = 1 [13:18:35] max_shader_lights = 8 [13:18:35] max_texture_size = 0 [13:18:35] mega_texture_size = 6 [13:18:35] model_loader_thread_priority = 2 [13:18:35] model_loading_threads = 3 [13:18:35] mount_control_mode = 0 [13:18:35] mount_rotation = false [13:18:35] mouse_camera_sensitivity = 3.0088496 [13:18:35] mouse_smoothing = 0.0 [13:18:35] multicolor_usage = 1 [13:18:35] multidraw_enabled = 1 [13:18:35] no_brightness = false [13:18:35] no_terrain_render = false [13:18:35] no_world_render = true [13:18:35] non_power_of_two = 1 [13:18:35] normal_maps = false [13:18:35] occlusion_queries_enabled = 2 [13:18:35] offscreen_texture_size = 0 [13:18:35] other_log_rotation = 2 [13:18:35] outline_picking = true [13:18:35] player_texture_size = 2 [13:18:35] quick_keybinds = true [13:18:35] reflection_texture_size = 0 [13:18:35] reflections = 0 [13:18:35] remember_password = true [13:18:35] render_bloom = false [13:18:35] render_distant_terrain = false [13:18:35] render_fxaa = true [13:18:35] render_sun_glare = false [13:18:35] render_vignette = false [13:18:35] renderer_type = 0 [13:18:35] resident_models = false [13:18:35] save_skills_on_quit = false [13:18:35] screen_brightness = 0.0 [13:18:35] screen_shake = false [13:18:35] screenshot_file_format = 1 [13:18:35] season_override = 0 [13:18:35] send_extra_tile_data = false [13:18:35] setting_timestamps = true [13:18:35] settings_version = 14 [13:18:35] shadow_level = 0 [13:18:35] shadow_mapsize = 0 [13:18:35] shift_drag_default = 10 [13:18:35] showKChat = true [13:18:35] show_body_in_inventory = true [13:18:35] show_creature_overlay = true [13:18:35] show_detailed_hover = true [13:18:35] show_examine_world_text = true [13:18:35] show_hit_direction_indicator = true [13:18:35] show_local_world_text = true [13:18:35] show_old_menu = false [13:18:35] show_old_quickbar = false [13:18:35] show_tab_blinking = true [13:18:35] silent_friends_update = false [13:18:35] skillgain_minimum = 5 [13:18:35] skillgain_no_alignment = true [13:18:35] skillgain_no_favor = true [13:18:35] skydetail = 0 [13:18:35] sound_al_gain = 0 [13:18:35] sound_buzzlevel = 2 [13:18:35] sound_cache_enabled = false [13:18:35] sound_doppler_enabled = false [13:18:35] sound_engine = 2 [13:18:35] sound_footstepslevel = 10 [13:18:35] sound_music_level = 4 [13:18:35] sound_play_PMAlert = false [13:18:35] sound_play_UIsounds = false [13:18:35] sound_play_ambients = false [13:18:35] sound_play_buzz = true [13:18:35] sound_play_combat = false [13:18:35] sound_play_door = false [13:18:35] sound_play_emotes = false [13:18:35] sound_play_footsteps = false [13:18:35] sound_play_music = false [13:18:35] sound_play_weather = false [13:18:35] sound_play_work = false [13:18:35] structure_render_distance = 0 [13:18:35] submit_client_data = 2 [13:18:35] supersampling = 0 [13:18:35] swap_mouse_buttons = false [13:18:35] terrain_res = 0 [13:18:35] test_attach_equipment = false [13:18:35] test_mode = 0 [13:18:35] thirdPerson = false [13:18:35] tile_transitions = true [13:18:35] tiledecorations = 0 [13:18:35] togglePushToTalk = true [13:18:35] treelist_outline = true [13:18:35] trees = 0 [13:18:35] ui_font_scale = 100 [13:18:35] ui_scale = 110 [13:18:35] update_optional = true [13:18:35] use_alpha_particles = false [13:18:35] use_anisotropic_filtering = 0 [13:18:35] use_antialiasing = 0 [13:18:35] use_default_action = true [13:18:35] use_fast_clock_work_around = true [13:18:35] use_nano_timer = false [13:18:35] use_non_alpha_particles = false [13:18:35] use_phobia_models = false [13:18:35] use_tree_models = false [13:18:35] use_weather_particles = false [13:18:35] vbo_enabled = 1 [13:18:35] vg_ui_theme = 1 [13:18:35] viewport_bob = true [13:18:35] water_detail = 0 [13:18:35] [13:18:36] Setting up WurmModel Model Loader [13:18:37] Executing C:\Games\Wurm Online\configs\default\keybindings.txt [13:18:37] Translating legacy key NUMPAD7 to KP_7 [13:18:37] Translating legacy key NUMPAD9 to KP_9 [13:18:37] Translating legacy key SUBTRACT to KP_SUBTRACT [13:18:37] Translating legacy key EQUALS to EQUAL [13:18:37] Translating legacy key ADD to KP_ADD [13:18:37] Translating legacy key NUMPAD8 to KP_8 [13:18:37] Translating legacy key NUMPAD5 to KP_5 [13:18:37] Translating legacy key MULTIPLY to KP_MULTIPLY [13:18:37] Translating legacy key NUMPAD1 to KP_1 [13:18:37] Translating legacy key NUMPAD0 to KP_0 [13:18:37] Translating legacy key NUMPAD3 to KP_3 [13:18:37] Translating legacy key NUMPAD2 to KP_2 [13:18:37] Translating legacy key DECIMAL to KP_DECIMAL [13:18:37] Translating legacy key EQUALS to EQUAL [13:18:37] Translating legacy key DIVIDE to KP_DIVIDE [13:18:37] Translating legacy key NUMPAD6 to KP_6 [13:18:37] Translating legacy key NUMPAD4 to KP_4 [13:18:39] Word filter loaded: 23 [13:18:39] Starting global frame job manager with 4 worker threads [13:18:39] Starting global lazy job manager with 2 worker threads [13:18:39] Setting up OpenAL Sound Engine [13:18:39] OpenAL version: 1.1 ALSOFT 1.19.1 [13:18:39] OpenAL renderer: OpenAL Soft [13:18:39] OpenAL vendor: OpenAL Community [13:18:39] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [13:18:39] Generating: 128 source channels. [13:18:40] [13:18:40] === OpenGL information === [13:18:40] LWJGL version: 3.2.3 1.2.0 [13:18:40] OpenGL vendor: NVIDIA Corporation [13:18:40] OpenGL renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2 [13:18:40] OpenGL version: 4.6.0 NVIDIA 466.27 [13:18:40] OpenGL extensions: [13:18:40] GL_AMD_multi_draw_indirect [13:18:40] GL_AMD_seamless_cubemap_per_texture [13:18:40] GL_AMD_vertex_shader_viewport_index [13:18:40] GL_AMD_vertex_shader_layer [13:18:40] GL_ARB_arrays_of_arrays [13:18:40] GL_ARB_base_instance [13:18:40] GL_ARB_bindless_texture [13:18:40] GL_ARB_blend_func_extended [13:18:40] GL_ARB_buffer_storage [13:18:40] GL_ARB_clear_buffer_object [13:18:40] GL_ARB_clear_texture [13:18:40] GL_ARB_clip_control [13:18:40] GL_ARB_color_buffer_float [13:18:40] GL_ARB_compatibility [13:18:40] GL_ARB_compressed_texture_pixel_storage [13:18:40] GL_ARB_conservative_depth [13:18:40] GL_ARB_compute_shader [13:18:40] GL_ARB_compute_variable_group_size [13:18:40] GL_ARB_conditional_render_inverted [13:18:40] GL_ARB_copy_buffer [13:18:40] GL_ARB_copy_image [13:18:40] GL_ARB_cull_distance [13:18:40] GL_ARB_debug_output [13:18:40] GL_ARB_depth_buffer_float [13:18:40] GL_ARB_depth_clamp [13:18:40] GL_ARB_depth_texture [13:18:40] GL_ARB_derivative_control [13:18:40] GL_ARB_direct_state_access [13:18:40] GL_ARB_draw_buffers [13:18:40] GL_ARB_draw_buffers_blend [13:18:40] GL_ARB_draw_indirect [13:18:40] GL_ARB_draw_elements_base_vertex [13:18:40] GL_ARB_draw_instanced [13:18:40] GL_ARB_enhanced_layouts [13:18:40] GL_ARB_ES2_compatibility [13:18:40] GL_ARB_ES3_compatibility [13:18:40] GL_ARB_ES3_1_compatibility [13:18:40] GL_ARB_ES3_2_compatibility [13:18:40] GL_ARB_explicit_attrib_location [13:18:40] GL_ARB_explicit_uniform_location [13:18:40] GL_ARB_fragment_coord_conventions [13:18:40] GL_ARB_fragment_layer_viewport [13:18:40] GL_ARB_fragment_program [13:18:40] GL_ARB_fragment_program_shadow [13:18:40] GL_ARB_fragment_shader [13:18:40] GL_ARB_fragment_shader_interlock [13:18:40] GL_ARB_framebuffer_no_attachments [13:18:40] GL_ARB_framebuffer_object [13:18:40] GL_ARB_framebuffer_sRGB [13:18:40] GL_ARB_geometry_shader4 [13:18:40] GL_ARB_get_program_binary [13:18:40] GL_ARB_get_texture_sub_image [13:18:40] GL_ARB_gl_spirv [13:18:40] GL_ARB_gpu_shader5 [13:18:40] GL_ARB_gpu_shader_fp64 [13:18:40] GL_ARB_gpu_shader_int64 [13:18:40] GL_ARB_half_float_pixel [13:18:40] GL_ARB_half_float_vertex [13:18:40] GL_ARB_imaging [13:18:40] GL_ARB_indirect_parameters [13:18:40] GL_ARB_instanced_arrays [13:18:40] GL_ARB_internalformat_query [13:18:40] GL_ARB_internalformat_query2 [13:18:40] GL_ARB_invalidate_subdata [13:18:40] GL_ARB_map_buffer_alignment [13:18:40] GL_ARB_map_buffer_range [13:18:40] GL_ARB_multi_bind [13:18:40] GL_ARB_multi_draw_indirect [13:18:40] GL_ARB_multisample [13:18:40] GL_ARB_multitexture [13:18:40] GL_ARB_occlusion_query [13:18:40] GL_ARB_occlusion_query2 [13:18:40] GL_ARB_parallel_shader_compile [13:18:40] GL_ARB_pipeline_statistics_query [13:18:40] GL_ARB_pixel_buffer_object [13:18:40] GL_ARB_point_parameters [13:18:40] GL_ARB_point_sprite [13:18:40] GL_ARB_polygon_offset_clamp [13:18:40] GL_ARB_post_depth_coverage [13:18:40] GL_ARB_program_interface_query [13:18:40] GL_ARB_provoking_vertex [13:18:40] GL_ARB_query_buffer_object [13:18:40] GL_ARB_robust_buffer_access_behavior [13:18:40] GL_ARB_robustness [13:18:40] GL_ARB_sample_locations [13:18:40] GL_ARB_sample_shading [13:18:40] GL_ARB_sampler_objects [13:18:40] GL_ARB_seamless_cube_map [13:18:40] GL_ARB_seamless_cubemap_per_texture [13:18:40] GL_ARB_separate_shader_objects [13:18:40] GL_ARB_shader_atomic_counter_ops [13:18:40] GL_ARB_shader_atomic_counters [13:18:40] GL_ARB_shader_ballot [13:18:40] GL_ARB_shader_bit_encoding [13:18:40] GL_ARB_shader_clock [13:18:40] GL_ARB_shader_draw_parameters [13:18:40] GL_ARB_shader_group_vote [13:18:40] GL_ARB_shader_image_load_store [13:18:40] GL_ARB_shader_image_size [13:18:40] GL_ARB_shader_objects [13:18:40] GL_ARB_shader_precision [13:18:40] GL_ARB_shader_storage_buffer_object [13:18:40] GL_ARB_shader_subroutine [13:18:40] GL_ARB_shader_texture_image_samples [13:18:40] GL_ARB_shader_texture_lod [13:18:40] GL_ARB_shading_language_100 [13:18:40] GL_ARB_shader_viewport_layer_array [13:18:40] GL_ARB_shading_language_420pack [13:18:40] GL_ARB_shading_language_include [13:18:40] GL_ARB_shading_language_packing [13:18:40] GL_ARB_shadow [13:18:40] GL_ARB_sparse_buffer [13:18:40] GL_ARB_sparse_texture [13:18:40] GL_ARB_sparse_texture2 [13:18:40] GL_ARB_sparse_texture_clamp [13:18:40] GL_ARB_spirv_extensions [13:18:40] GL_ARB_stencil_texturing [13:18:40] GL_ARB_sync [13:18:40] GL_ARB_tessellation_shader [13:18:40] GL_ARB_texture_barrier [13:18:40] GL_ARB_texture_border_clamp [13:18:40] GL_ARB_texture_buffer_object [13:18:40] GL_ARB_texture_buffer_object_rgb32 [13:18:40] GL_ARB_texture_buffer_range [13:18:40] GL_ARB_texture_compression [13:18:40] GL_ARB_texture_compression_bptc [13:18:40] GL_ARB_texture_compression_rgtc [13:18:40] GL_ARB_texture_cube_map [13:18:40] GL_ARB_texture_cube_map_array [13:18:40] GL_ARB_texture_env_add [13:18:40] GL_ARB_texture_env_combine [13:18:40] GL_ARB_texture_env_crossbar [13:18:40] GL_ARB_texture_env_dot3 [13:18:40] GL_ARB_texture_filter_anisotropic [13:18:40] GL_ARB_texture_filter_minmax [13:18:40] GL_ARB_texture_float [13:18:40] GL_ARB_texture_gather [13:18:40] GL_ARB_texture_mirror_clamp_to_edge [13:18:40] GL_ARB_texture_mirrored_repeat [13:18:40] GL_ARB_texture_multisample [13:18:40] GL_ARB_texture_non_power_of_two [13:18:40] GL_ARB_texture_query_levels [13:18:40] GL_ARB_texture_query_lod [13:18:40] GL_ARB_texture_rectangle [13:18:40] GL_ARB_texture_rg [13:18:40] GL_ARB_texture_rgb10_a2ui [13:18:40] GL_ARB_texture_stencil8 [13:18:40] GL_ARB_texture_storage [13:18:40] GL_ARB_texture_storage_multisample [13:18:40] GL_ARB_texture_swizzle [13:18:40] GL_ARB_texture_view [13:18:40] GL_ARB_timer_query [13:18:40] GL_ARB_transform_feedback2 [13:18:40] GL_ARB_transform_feedback3 [13:18:40] GL_ARB_transform_feedback_instanced [13:18:40] GL_ARB_transform_feedback_overflow_query [13:18:40] GL_ARB_transpose_matrix [13:18:40] GL_ARB_uniform_buffer_object [13:18:40] GL_ARB_vertex_array_bgra [13:18:40] GL_ARB_vertex_array_object [13:18:40] GL_ARB_vertex_attrib_64bit [13:18:40] GL_ARB_vertex_attrib_binding [13:18:40] GL_ARB_vertex_buffer_object [13:18:40] GL_ARB_vertex_program [13:18:40] GL_ARB_vertex_shader [13:18:40] GL_ARB_vertex_type_10f_11f_11f_rev [13:18:40] GL_ARB_vertex_type_2_10_10_10_rev [13:18:40] GL_ARB_viewport_array [13:18:40] GL_ARB_window_pos [13:18:40] GL_ATI_draw_buffers [13:18:40] GL_ATI_texture_float [13:18:40] GL_ATI_texture_mirror_once [13:18:40] GL_S3_s3tc [13:18:40] GL_EXT_texture_env_add [13:18:40] GL_EXT_abgr [13:18:40] GL_EXT_bgra [13:18:40] GL_EXT_bindable_uniform [13:18:40] GL_EXT_blend_color [13:18:40] GL_EXT_blend_equation_separate [13:18:40] GL_EXT_blend_func_separate [13:18:40] GL_EXT_blend_minmax [13:18:40] GL_EXT_blend_subtract [13:18:40] GL_EXT_compiled_vertex_array [13:18:40] GL_EXT_Cg_shader [13:18:40] GL_EXT_depth_bounds_test [13:18:40] GL_EXT_direct_state_access [13:18:40] GL_EXT_draw_buffers2 [13:18:40] GL_EXT_draw_instanced [13:18:40] GL_EXT_draw_range_elements [13:18:40] GL_EXT_fog_coord [13:18:40] GL_EXT_framebuffer_blit [13:18:40] GL_EXT_framebuffer_multisample [13:18:40] GL_EXTX_framebuffer_mixed_formats [13:18:40] GL_EXT_framebuffer_multisample_blit_scaled [13:18:40] GL_EXT_framebuffer_object [13:18:40] GL_EXT_framebuffer_sRGB [13:18:40] GL_EXT_geometry_shader4 [13:18:40] GL_EXT_gpu_program_parameters [13:18:40] GL_EXT_gpu_shader4 [13:18:40] GL_EXT_multi_draw_arrays [13:18:40] GL_EXT_multiview_texture_multisample [13:18:40] GL_EXT_multiview_timer_query [13:18:40] GL_EXT_packed_depth_stencil [13:18:40] GL_EXT_packed_float [13:18:40] GL_EXT_packed_pixels [13:18:40] GL_EXT_pixel_buffer_object [13:18:40] GL_EXT_point_parameters [13:18:40] GL_EXT_polygon_offset_clamp [13:18:40] GL_EXT_post_depth_coverage [13:18:40] GL_EXT_provoking_vertex [13:18:40] GL_EXT_raster_multisample [13:18:40] GL_EXT_rescale_normal [13:18:40] GL_EXT_secondary_color [13:18:40] GL_EXT_separate_shader_objects [13:18:40] GL_EXT_separate_specular_color [13:18:40] GL_EXT_shader_image_load_formatted [13:18:40] GL_EXT_shader_image_load_store [13:18:40] GL_EXT_shader_integer_mix [13:18:40] GL_EXT_shadow_funcs [13:18:40] GL_EXT_sparse_texture2 [13:18:40] GL_EXT_stencil_two_side [13:18:40] GL_EXT_stencil_wrap [13:18:40] GL_EXT_texture3D [13:18:40] GL_EXT_texture_array [13:18:40] GL_EXT_texture_buffer_object [13:18:40] GL_EXT_texture_compression_dxt1 [13:18:40] GL_EXT_texture_compression_latc [13:18:40] GL_EXT_texture_compression_rgtc [13:18:40] GL_EXT_texture_compression_s3tc [13:18:40] GL_EXT_texture_cube_map [13:18:40] GL_EXT_texture_edge_clamp [13:18:40] GL_EXT_texture_env_combine [13:18:40] GL_EXT_texture_env_dot3 [13:18:40] GL_EXT_texture_filter_anisotropic [13:18:40] GL_EXT_texture_filter_minmax [13:18:40] GL_EXT_texture_integer [13:18:40] GL_EXT_texture_lod [13:18:40] GL_EXT_texture_lod_bias [13:18:40] GL_EXT_texture_mirror_clamp [13:18:40] GL_EXT_texture_object [13:18:40] GL_EXT_texture_shadow_lod [13:18:40] GL_EXT_texture_shared_exponent [13:18:40] GL_EXT_texture_sRGB [13:18:40] GL_EXT_texture_sRGB_R8 [13:18:40] GL_EXT_texture_sRGB_decode [13:18:40] GL_EXT_texture_storage [13:18:40] GL_EXT_texture_swizzle [13:18:40] GL_EXT_timer_query [13:18:40] GL_EXT_transform_feedback2 [13:18:40] GL_EXT_vertex_array [13:18:40] GL_EXT_vertex_array_bgra [13:18:40] GL_EXT_vertex_attrib_64bit [13:18:40] GL_EXT_window_rectangles [13:18:40] GL_EXT_import_sync_object [13:18:40] GL_IBM_rasterpos_clip [13:18:40] GL_IBM_texture_mirrored_repeat [13:18:40] GL_KHR_context_flush_control [13:18:40] GL_KHR_debug [13:18:40] GL_EXT_memory_object [13:18:40] GL_EXT_memory_object_win32 [13:18:40] GL_NV_memory_object_sparse [13:18:40] GL_EXT_win32_keyed_mutex [13:18:40] GL_KHR_parallel_shader_compile [13:18:40] GL_KHR_no_error [13:18:40] GL_KHR_robust_buffer_access_behavior [13:18:40] GL_KHR_robustness [13:18:40] GL_EXT_semaphore [13:18:40] GL_EXT_semaphore_win32 [13:18:40] GL_NV_timeline_semaphore [13:18:40] GL_KHR_shader_subgroup [13:18:40] GL_KTX_buffer_region [13:18:40] GL_NV_alpha_to_coverage_dither_control [13:18:40] GL_NV_bindless_multi_draw_indirect [13:18:40] GL_NV_bindless_multi_draw_indirect_count [13:18:40] GL_NV_bindless_texture [13:18:40] GL_NV_blend_equation_advanced [13:18:40] GL_NV_blend_equation_advanced_coherent [13:18:40] GL_NVX_blend_equation_advanced_multi_draw_buffers [13:18:40] GL_NV_blend_minmax_factor [13:18:40] GL_NV_blend_square [13:18:40] GL_NV_clip_space_w_scaling [13:18:40] GL_NV_command_list [13:18:40] GL_NV_compute_program5 [13:18:40] GL_NV_conditional_render [13:18:40] GL_NV_conservative_raster [13:18:40] GL_NV_conservative_raster_dilate [13:18:40] GL_NV_conservative_raster_pre_snap_triangles [13:18:40] GL_NV_copy_depth_to_color [13:18:40] GL_NV_copy_image [13:18:40] GL_NV_depth_buffer_float [13:18:40] GL_NV_depth_clamp [13:18:40] GL_NV_draw_texture [13:18:40] GL_NV_draw_vulkan_image [13:18:40] GL_NV_ES1_1_compatibility [13:18:40] GL_NV_ES3_1_compatibility [13:18:40] GL_NV_explicit_multisample [13:18:40] GL_NV_feature_query [13:18:40] GL_NV_fence [13:18:40] GL_NV_fill_rectangle [13:18:40] GL_NV_float_buffer [13:18:40] GL_NV_fog_distance [13:18:40] GL_NV_fragment_coverage_to_color [13:18:40] GL_NV_fragment_program [13:18:40] GL_NV_fragment_program_option [13:18:40] GL_NV_fragment_program2 [13:18:40] GL_NV_fragment_shader_interlock [13:18:40] GL_NV_framebuffer_mixed_samples [13:18:40] GL_NV_framebuffer_multisample_coverage [13:18:40] GL_NV_geometry_shader4 [13:18:40] GL_NV_geometry_shader_passthrough [13:18:40] GL_NV_gpu_program4 [13:18:40] GL_NV_internalformat_sample_query [13:18:40] GL_NV_gpu_program4_1 [13:18:40] GL_NV_gpu_program5 [13:18:40] GL_NV_gpu_program5_mem_extended [13:18:40] GL_NV_gpu_program_fp64 [13:18:40] GL_NV_gpu_shader5 [13:18:40] GL_NV_half_float [13:18:40] GL_NV_light_max_exponent [13:18:40] GL_NV_memory_attachment [13:18:40] GL_NV_multisample_coverage [13:18:40] GL_NV_multisample_filter_hint [13:18:40] GL_NV_occlusion_query [13:18:40] GL_NV_packed_depth_stencil [13:18:40] GL_NV_parameter_buffer_object [13:18:40] GL_NV_parameter_buffer_object2 [13:18:40] GL_NV_path_rendering [13:18:40] GL_NV_path_rendering_shared_edge [13:18:40] GL_NV_pixel_data_range [13:18:40] GL_NV_point_sprite [13:18:40] GL_NV_primitive_restart [13:18:40] GL_NV_query_resource [13:18:40] GL_NV_query_resource_tag [13:18:40] GL_NV_register_combiners [13:18:40] GL_NV_register_combiners2 [13:18:40] GL_NV_sample_locations [13:18:40] GL_NV_sample_mask_override_coverage [13:18:40] GL_NV_shader_atomic_counters [13:18:40] GL_NV_shader_atomic_float [13:18:40] GL_NV_shader_atomic_float64 [13:18:40] GL_NV_shader_atomic_fp16_vector [13:18:40] GL_NV_shader_atomic_int64 [13:18:40] GL_NV_shader_buffer_load [13:18:40] GL_NV_shader_storage_buffer_object [13:18:40] GL_NV_shader_subgroup_partitioned [13:18:40] GL_NV_stereo_view_rendering [13:18:40] GL_NV_texgen_reflection [13:18:40] GL_NV_texture_barrier [13:18:40] GL_NV_texture_compression_vtc [13:18:40] GL_NV_texture_env_combine4 [13:18:40] GL_NV_texture_multisample [13:18:40] GL_NV_texture_rectangle [13:18:40] GL_NV_texture_rectangle_compressed [13:18:40] GL_NV_texture_shader [13:18:40] GL_NV_texture_shader2 [13:18:40] GL_NV_texture_shader3 [13:18:40] GL_NV_transform_feedback [13:18:40] GL_NV_transform_feedback2 [13:18:40] GL_NV_uniform_buffer_unified_memory [13:18:40] GL_NV_vertex_array_range [13:18:40] GL_NV_vertex_array_range2 [13:18:40] GL_NV_vertex_attrib_integer_64bit [13:18:40] GL_NV_vertex_buffer_unified_memory [13:18:40] GL_NV_vertex_program [13:18:40] GL_NV_vertex_program1_1 [13:18:40] GL_NV_vertex_program2 [13:18:40] GL_NV_vertex_program2_option [13:18:40] GL_NV_vertex_program3 [13:18:40] GL_NV_viewport_array2 [13:18:40] GL_NV_viewport_swizzle [13:18:40] GL_NVX_conditional_render [13:18:40] GL_NVX_linked_gpu_multicast [13:18:40] GL_NV_gpu_multicast [13:18:40] GL_NVX_gpu_multicast2 [13:18:40] GL_NVX_progress_fence [13:18:40] GL_NVX_gpu_memory_info [13:18:40] GL_NVX_multigpu_info [13:18:40] GL_NVX_nvenc_interop [13:18:40] GL_NV_shader_thread_group [13:18:40] GL_NV_shader_thread_shuffle [13:18:40] GL_KHR_blend_equation_advanced [13:18:40] GL_KHR_blend_equation_advanced_coherent [13:18:40] GL_OVR_multiview [13:18:40] GL_OVR_multiview2 [13:18:40] GL_SGIS_generate_mipmap [13:18:40] GL_SGIS_texture_lod [13:18:40] GL_SGIX_depth_texture [13:18:40] GL_SGIX_shadow [13:18:40] GL_SUN_slice_accum [13:18:40] GL_WIN_swap_hint [13:18:40] WGL_EXT_swap_control [13:18:40] OpenGL pixel format: 8:8:8:8 [13:18:40] OpenGL depth format: 24:8 [13:18:40] [13:18:40] GLSL version: 4.60 NVIDIA [13:18:40] GLSL max vertex uniforms: 4096 (4096) [13:18:40] GLSL max fragment uniforms: 4096 (4096) [13:18:40] GLSL max varyings: 124 (124) [13:18:40] GLSL max lights: 8 (8) [13:18:40] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [13:18:40] [13:18:40] Vertex/index buffer memory limit: 1024MiB [13:18:40] Starting workaround for fast running clocks [13:18:40] Using LWJGL timer. [13:18:41] Startup Phase - Initializing.. [13:18:41] Preloading builtin materials [13:18:41] Preloading builtin materials done [13:18:41] Setting up Collada Model Loader [13:18:41] Launching Collada Model Loader threads [13:18:41] Launching WOM Loader threads [13:18:41] Startup Phase - Setting up.. [13:18:43] Loading window positions from C:\Games\Wurm Online\players\Dufon\windows_640x480.txt [13:18:43] Loading props file C:\Games\Wurm Online\players\Dufon\windows_640x480.txt [13:18:43] Gui initialized [13:18:43] Startup Phase - Preparing terrain... [13:18:44] Startup Phase - Connecting .. [13:18:44] Disabling Nagles [13:18:45] Writing to C:\Games\Wurm Online\players\Dufon\logs\_Event.2021-05.txt [13:18:45] Disabling Nagles [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\_Friends.2021-05.txt [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\CA_HELP.2021-05.txt [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\GL-Freedom.2021-05.txt [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\Freedom.2021-05.txt [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\Trade.2021-05.txt [13:18:47] Login successful [13:18:47] Executing C:\Games\Wurm Online\configs\default\autorun.txt [13:18:47] Starting update of login splash image... [13:18:47] Finished loading new login splash image! [13:18:48] Initializing font texture for Cry Uncial (16). Texture Size: 256 [13:18:58] no_world_render now has value false [13:18:58] No mapping found for hair7.female [13:18:58] No mapping found for hair6 [13:18:58] No mapping found for hair0 [13:18:58] No mapping found for hair7 [13:20:31] Execution aborted at connection 1, iteration 1535 [13:20:31] Run time 1m, local time Sun May 30 13:20:31 BST 2021 [13:20:31] Destroying game window [13:20:31] ====== FAILED ASSERT ====== [13:20:31] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/sprite/leaf.png [13:20:31] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71) [13:20:31] at class.BqVkfH4fha.FZOk5L6Gfy(SourceFile:554) [13:20:31] at class.BqVkfH4fha.FZOk5L6Gfy(SourceFile:1205) [13:20:31] at class.BqVkfH4fha.XwhlvVTrl(SourceFile:139) [13:20:31] at class.JG0HICX1pv.<init>(SourceFile:74) [13:20:31] at class.JG0HICX1pv.<init>(SourceFile:66) [13:20:31] at class.ic92fbs4w2.FZOk5L6Gfy(SourceFile:174) [13:20:31] at class.bHq8iF5t3H.mMV5oPkCW(SourceFile:561) [13:20:31] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434) [13:20:31] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [13:20:31] at java.lang.Thread.run(Unknown Source) [13:20:31] Caused by: javax.imageio.IIOException: Error skipping PNG metadata [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.readMetadata(Unknown Source) [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source) [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source) [13:20:31] at javax.imageio.ImageIO.read(Unknown Source) [13:20:31] at javax.imageio.ImageIO.read(Unknown Source) [13:20:31] at class.BqVkfH4fha.FZOk5L6Gfy(SourceFile:548) [13:20:31] ... 9 more [13:20:31] Caused by: java.io.IOException: There is not enough space on the disk [13:20:31] at java.io.RandomAccessFile.writeBytes(Native Method) [13:20:31] at java.io.RandomAccessFile.write(Unknown Source) [13:20:31] at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source) [13:20:31] at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source) [13:20:31] at javax.imageio.stream.ImageInputStreamImpl.readInt(Unknown Source) [13:20:31] ... 15 more [13:20:31] Could not load resource wurm_icon_128.png. [13:20:31] javax.imageio.IIOException: Error reading PNG image data [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source) [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source) [13:20:31] at javax.imageio.ImageIO.read(Unknown Source) [13:20:31] at javax.imageio.ImageIO.read(Unknown Source) [13:20:31] at class.of3KJnAq0H.FZOk5L6Gfy(SourceFile:340) [13:20:31] at com.wurmonline.client.mMV5oPkCW.<init>(SourceFile:62) [13:20:31] at com.wurmonline.client.mMV5oPkCW.FZOk5L6Gfy(SourceFile:245) [13:20:31] at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1859) [13:20:31] at com.wurmonline.client.WurmClientBase.run(SourceFile:1694)
  3. Cadence Community Map

    Canal with highway from 440, 2380 to 920, 2380 is well under way. Also, 320, 2323 to 360, 2323 is now open.
  4. I'm curious, did you all get credit for the journal for casting this?
  5. Mikeyyaya/Blackdog

    Guy's a legend, always super chill. Let me in HK back in the day, pioneered the Hate path with Taya, OSP and me. Defended against a flotilla of JK filth, then years later, as my journey began on Epic, Mikey took me and some other villagers raiding deep into enemy lands where we slew the enemies of Libila and returned home where he gave me the choice of the spoils! Always putting others first and never left his allies to save his own ass, a solid guy! I hope life gives you some more good times Mikey, you deserve them. Thanks for being a good dude! (OG Beardyman incase you forgot in your old age)
  6. I really like and appreciate this level of professionalism and consideration with regards to downtime/update progression. Thanks to all involved, good stuff!
  7. I believe the light from is transferring between servers (Cad > Def). My two alts cross with no light when they spawn on Defiance and my main which has the runed jewelry spawns with light even though not wearing the item on Defiance. I have a powerful light everywhere I go but my character emits no light to others around them. Leaving the cave changes nothing but leaving the world will reset it.
  8. Amazing!! This is going to be so much better, can't wait for the fully featured version. Great job!
  9. Twp separate instances, both whilst on my horse, both while going up slopes too steep to walk up on foot.
  10. Has 'Hexd' signature on all pieces. Price: 5G
  11. Name: Hexd Gender: Female Path: POK 11 Religion: Nathan Titles: 193 Karma: 52966 Money: 0 Tomes: Smoke from Sol Red Tome Blood of the Angels Green Cherry Green Tome of Magic Black Tome Blue Tome Scroll of Binding Libram of the Night Slime of Uttacha Tome of Incineration [20:14:44] You have premium time until 9 Dec 2019 07:49:42 GMT **NOTE** The account comes with no items as part of the sale. However, I may throw in some basic items to help relocate. The dump: https://niarja.com/universes/Online/clusters/freedom/skills/PayPig Payment will be accepted through PayPal as a goods or services payment. Price: €800 Don't post your opinions, they're yours, please keep them to yourself.
  12. Simulacrum

    So I was being my usual amazing self when I noticed an odd marking on my rock face, exhibit A; At first I was sure vandals had broken in and graffitied my rock face but then, whilst trying to capture a photo for evidence, the markings moved! All became clear! It was a sign from Libila, she has chosen me! I am the one!! Unless science wants to say otherwise?
  13. I endorse this young lad, give him your money.
  14. Nexus Gates

    Making them far away from everything and hard to get too, kind of defeats the purpose. Not sure what you're imagining but the events wouldn't alter starter towns terrain or trees or anything that drastic like an actual rift does. Instead some passive mobs will be floating around, a few nodes placed in convenient places and a couple wells/altars. They could even be persistent things placed by dev team and just used as needed, rather than randomly spawned each event. I say 10000 because I think, too low of a number and having players recharge them too often would become a chore and players would resent it. Although, your idea about the gates requiring a charged token would solve that. Tokens requiring a special energy infused by priests would be good. I definitely think the energy sources should be at starter towns though, that's very important. It brings players to the starter town creating activity. New players will spawn in, probably speak to a player in local, see a veteran looking shiny and become inspired and so on. Back when I started, Newtown local was packed, any issues, I just asked in local. Now days we have a global server help chat and even that's bit dead sometimes so bringing life back to starter towns is very important, giving players a reason to be at starter towns is a great way to do it. A combination of both works too, 1000 uses on the gate but players are still required to have a token, token being the steering wheel on the network and the gate being the wheels.