Kiama

Members
  • Content Count

    221
  • Joined

  • Last visited

Posts posted by Kiama


  1. Procurement Offices Update: Procurement Offices pay 50% more for each other Procurement Office within 12 tiles (a gap of 12 or less tiles between them), to a max of 200% more (triple, requiring 4 other offices).


  2. 3 hours ago, Sklo:D said:

     

    We have been using it on the 4 Sklotopolis servers for a week. Just install it on every server and restart them.

    Make sure that the server mod is installed on the server and the client mod is installed on the clients.

    There is no difference between login and non-login servers. The mod is also really small so it should be quite simple.

    It is working fine on the login server but still doesn't appear to be working on the other server I have tested it on... I don't know what is going on but it isn't a big deal. The login server has way more trees than the others so it was great to see it working there.


  3. Hey great job... I got this working on a standalone server, but have tried it on a non-login server in a cluster and it doesn't work. It will be enabled on the login server at the daily restart... is that going to make a difference? Does it need to be enabled on a login server to work on a non-login server?


  4. Procurement Offices Revision: We are going to try using Buyers to automate the functionality of the Procurement Offices as Lowkey suggested. The building requirements remain the same. Place a "Ledger of Coin" on the upstairs table and a "Ledger of Custom" on the downstairs table. Then I will place the Buyer for you.


  5. I have the results from last month's Stormguard votes! I will tell you which ships are fastest on which islands then give you the breakdown and the additional results for 2nd, 3rd, 4th place.

     

    Stormfall's fastest ship will be the Knarr. Whitesand's fastest ship will be the Corbita. Redmyst's fastest ship will be the Caravel. Farmarsh's fastest ship will be the Cog.

     

    16 Stormguards voted. Here's how the votes were distributed among the ships and islands:

     

    Corbita: 1

    Cog: 1

    Knarr: 5

    Caravel: 9

     

    Stormfall: 8

    Whitesand: 3

    Redmyst: 4

    Farmarsh: 1

     

               S  W  R   F

    COR   0   1   0   0

    COG   0   1   0   0

    KNA   5   1   2   1

    CAR   3   0   2   0

     

    Using SuDoKu rules and first posts as tie breakers, the above results determined everything except whether the Cog or Corbita would be 3rd or 4th fastest on Stormfall or Redmyst (for this I used random.org). So here are the final results, with 1 indicating fastest and 4 indicating slowest:

     

               S  W  R   F

    COR   4   1   3   2

    COG   3   2   4   1

    KNA   1   4   2   3

    CAR   2   3   1   4


  6. Just now, tstarry said:

    is there going to be a prayer amount change or is that still up in the air for now?

     

    I will leave it "up in the air" for a few more days but make sure to provide your thoughts in the feedback channel in discord if you want it to change. So far no one who has posted there has a problem with the limits.


  7. 7 minutes ago, tstarry said:

    what is the benefit of saying a spell and server if we have to make a temple and name it a spell on one of the servers... i'm a little confused

     

    The benefits are (1) the Stormguard rewards (for example sleep powder, and eventually stuff like magical chests if you save up) and (2) this month, the huge amount of power you have in determining our collective future by picking which islands get which spells. And to be clear, you don't have to be involved in building the temple for the spell you choose.


  8. Example of a Stormguard advancement this month (please note this is NOT my choice, just an example):

     

    -----------------------------------------------------------------------------------------

     

    Kiama, Lv. 2 Stormguard, Bless, Whitesand, 4 x Sleep Powder

     

    Additional Specification (this is optional):

     

    • Made of Marble
    • With a gold altar in the center
    • Shaped as follows:

     

    C4EzMJy.png


  9. 54 minutes ago, onefox said:

    also next stormguard level advancement 

     

    Hey onefox! Are you trying to advance here? Pick one of these spells and pick one of the four islands. (Sorry just realised your first post edited the specification to include that)

     

    So you are now Lv. 2, assuming you are going for 4 x Sleep Powder?


  10. I am posting this a day early because I want to discuss whether to remove the daily prayer limitation, but until people read this they don't actually understand how religion is going to work on this cluster. So read this and discuss on the feedback channel on discord. Note that you won't be able to advance a Stormguard level til September.

     

    -----------------------------------------------------

     

    Finally, the way to Farmash is open, and finally the Age of Religion begins!

     

    There's only one problem. The Gods can't hear your invocations through the noise of the Storm. None of the Spells work, on any of the islands.

     

    Not to fear though, the Stormguards have designed Temples that amplify the frequencies of divine wavelengths. So long as a certain Temple is built on an island, a certain invocation will be heard there. Translation: Build a Temple of [Spell] on an island to enable that spell for that island.

     

    There are limitations however. Too many of these Temples would cancel each other out, causing the Gods to just hear white noise. So each Island can have a max of five Temples (for now). Oh... and each Spell can be on a max of one Island (yes, even Bless, so Silver and Gold altars may only be on one island for now). Otherwise the Gods get confused about where your invocation is coming from and misdirect the intended effect.

     

    So which Spells will be on which Islands? The Stormguards decide! For your choice this month, you will choose an Island and choose a Spell. Now, I believe the next part is the exciting part but it is also completely optional. If you don't want to do it, simply choose an Island and a Spell.

     

    If you are a creative type, you may also choose part of the specification for the Temple for that spell! Note that this is first come, first serve, so time is of the essence (if you are reading this in September). If you want to make sure you get a certain combination approved, you can advance a Stormguard level now and choose your Spell/Island combination, simply mentioning that you are going to edit it with the specification later when you have decided it.

     

    To ensure a slight degree of consistency, all Temples must be:

    • A single room with an altar
    • Between 2 and 4 floors high, but with the intermediate "floors" removed so that there is only one room with a high ceiling
    • Between 5 and 12 tiles large at each "floor"
    • Be named "Temple of [Spell name]"

    Beyond this, you can add more specifications for the Spell you chose (such as specifying that the Temple of Bless must be built entirely of Marble) or further limit any points of the specification above (such as prescribing an exact shape of the finished building). You can specify certain furniture, or even certain trees planted nearby. If you do not provide any specification, players will simply be restricted to the above points.

     

    Just remember this is more an opportunity for you to be creative than for you to make the task difficult for others. If part of your specification gets too unreasonable, you may be asked to lower or remove parts of it. But in all cases, I will give your specification a chance and see whether anyone can manage it. After all, building a Temple is expected to be (although does not need to be) a group effort as many will benefit from it existing and there is not any reward for having personally built it.

     

    When the Temple is built to your specification, a screenshot should be uploaded to this thread and the Spell will thus be enabled for that Island.

    If you choose a Spell for an Island then realise someone posted before you and chose the same Spell, or now there's more than 5 Spells on that Island, just edit your post and choose another combination.

     

    Notes:

    • All Spells will still be restricted to whichever Gods they are normally restricted to.
    • I have made it so that you don't have to wait a full month since you last advanced. You simply get to advance once each real-world month.
    • The initial 5 Spells per Island limit is just so that we spread the Spells around the 4 Islands to begin with. Once those 20 "spell slots" are used up, there will likely be more opportunity to add more Spells in the future.
    • Since Spells are limited to certain Islands, it is now fine to have Courier and Dark Messenger. However, remember that you cannot load any of the mailboxes, so mailing would be restricted to that Island.

     

    Stormguard Rewards

     

    Lv. 0: 4 x Sleeping Powder
    Lv. 1: 2 x Shaker Orb
    Lv. 2: Personal Merchant Contract
    Lv. 3: Ten 50 QL Sprouts of your choice
    Lv. 4: Small Magical Chest, your choice of wood
    Lv. 5: 1 Gold Coin
    Lv. 6: Large Magical Chest, your choice of wood

     

    The Stormguards use UK time.

     

     

    Example of a Stormguard advancement this month (please note this is NOT my choice, just an example):

     

    -----------------------------------------------------------------------------------------

     

    Kiama, Lv. 2 Stormguard, Bless, Whitesand, 4 x Sleep Powder

     

    Additional Specification (this is optional):

     

    • Made of Marble
    • With a gold altar in the center
    • Shaped as follows:

     

    C4EzMJy.png


  11. I actually think this would be a great way to make container quality meaningful both on and off deed. I am sure many would be upset by such a change and so it probably shouldn't be implemented like that but I do like it.

     

    Ah missed this part: "and scaled up significantly if not on a deed with 30 days upkeep", so yeah I guess you meant it to be implemented both on and off deed too. Yeah that works for me.


  12. Ahead of September's Stormguard reveal, I am changing advancement so that you don't have to wait a month since your last Stormguard advancement - instead you simply get one Stormguard advancement per real-world month. So you could advance at the end of August and the start of September. You will see why this change is necessary - essentially the next Stormguard choice won't be voting in the way that the last was - instead you will be making a meaningful choice for our cluster that will preclude others from making a choice involving what you chose (trying not to give too much away). It will be first come, first serve for the most critical choices that there are to make, and while that isn't ideal, I believe it is preferable to the alternative.


  13. 6 minutes ago, Idlamn said:

    This could be something like Challenge. Maybe like a short-term scenario with some goals and when it's over you get some skins/items on your main toon.

    But then again I would hate to see Wurm flooded with all sorts of mini-games and different scenarios. I mean if you make a nomad thing, why not make another challenge thing or some other ideeas.

     

    My vision for it is more of an alternative Wurm lifestyle. People who don't embrace it could certainly treat it like some secondary challenge cluster they get to have fun with every now and again but I believe there's those of us who actually want to properly "live" with a nomadic rhythm. But honestly I know the chances of this idea being implemented are so low that, if the devs decided to implement it your way, I'd still be delighted.


  14. 11 minutes ago, Drayka said:

    This sounds much more like a truly worthwhile expedition, to tame the environment and transport resources on a scale that would sustain the entire populous in a seasonal cycle. Though, I feel it might need to be periodically upscaled for WO, to keep the tourism novelty fresh.

     

    How would you feel about designing something more like this, where which corner(s) will open is not (blatantly) known in advance, nor what one might always encounter there:

    Mwb7R0O.png

     

    That's a very cool suggestion. I like this creative approach. To be clear I am not suggesting that WO follow the exact format of Stormfall. How it would be arranged on WO is totally up in the air, which is why in the OP I say "design". In the best case fantasy scenario where the devs both take up this idea and involve me in designing it, I would want a lot of painstaking consideration to go into the best implementation for WO.


  15. 20 minutes ago, Drayka said:

    Deleted - since I misread who the target audience was.

    Aww no need for you to have deleted it, it was actually an extremely helpful outline of why the idea needs to be PvE and have the "scarce abundance" design we have.


  16. Just now, Drayka said:

     Please make that clearer in you linked OP. No-rules-other-than-be-kind means something very different on PvP clusters.

    Drayka it literally is in the PvE forum and PvE is additionally listed in the settings.


  17. Drayka resource scarcity is done here very differently to what Wurm has done. Because where you can find the resources, you can find such an abundance of it that it would be laughable for people to try to stop others from getting any. The ore vein frequency is 30% for example. To be clear that is a 3 in 10 chance of hitting one of the few ore types on that island. And resources like tar and clay are similarly abundant on their native islands. And yes we are PvE.


  18. 1 hour ago, Katrat said:

    So the only rule on this cluster is to "Be kind". Yet you persist in calling anyone who has a differing opinion "Irrelevant".  That is not kind. People are not irrelevant simply because they disagree with you. -10

     

    I don't want to derail this conversation so I will assume you genuinely misunderstood what I said: There's a difference between calling a person irrelevant and calling an action or stance of theirs irrelevant in a particular context.

     

    I do not think Ekcin is irrelevant and I even expressed my appreciation for their first contribution, because they said that while THEY wouldn't join, they were fine with me convincing the devs to try the idea. That's precisely the right way to let someone know that you don't personally care for their suggestion when that suggestion wouldn't affect you, IF you have some irresistible need to tell them at all. I don't have any problem with that whatsoever. Ekcin has never said that they would suddenly not be okay with the devs trying this, so I assume this is still their stance. But as Ekcin wanted to keep bringing up that they personally wouldn't play, I just noted that stance was irrelevant to the virtue or otherwise of this suggestion. And with all that's been said, I still don't have a problem with Ekcin. However, I do apologise for my wording of "failure of people like you to appreciate" - that was too negatively phrased.

     

    Now please, don't let this debate over a simple suggestion get any more personal. There's absolutely no need for it.


  19. 25 minutes ago, Ekcin said:

    No. That is a different game, for different players, a different community. I do not say it is bad, or not interesting. But I would not throw away 3.6 years of Wurm for a new cluster. If I would like to play something like that, then on the WU server, not here. Unfortunately, I do not like steam, so no WU.

     

    For now, yes, people who want this should just come and play on Stormfall. But if WO ever did provide this experience in an official capacity, the failure of people like you to appreciate it would be irrelevant. WO has no obligation to restrict itself to a particular service or to cater only to a particular group of players.


  20. 3 minutes ago, Ekcin said:

    I still miss any hint (not to say proof) of the audience for such an endeavor. As for your work on WU, how many participants does it have? How many would be interested in a WO copy or spinoff of it?

     

    If I get you right, recent paying customers of WO would have to give up their deeds, their friends, their alliances to join that kind of cluster, and would be cut off from any communication with any other part of WO. What is not fully clear to me is whether they had to set up a brandnew account for.

     

    I cannot appraise how many recent players would seriously interested in that. My estimate is: not many. (If you want Darnok, take and keep him ;) )

     

    I don't see it appealing to much of the current core WO audience. If that audience represented Wurm's full potential, there wouldn't be much hope for it to take off - as it is, however, I believe Wurm only captures a fraction of its potential audience so there's reason to try new things. Indeed, the very fact [that many of the sort of players who are happy to stay on the current WO servers don't want it] may be an indication that it would cater to a separate audience rather than splitting the player base.

     

    My cluster has about 15 active players. I would say that's not bad given that it is only a month old and WU has been left for dead, but really I would say it is meaningless. Stormfall is a private server and is never going to draw people the way an "official" experience can.


  21. I have to point out that people who don't like this idea are entirely irrelevant to whether it should exist. It is like a PvE player giving a -1 to the idea of a PvP server. But feel free to let me know you don't like it anyway.