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Posts posted by zigozag
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+1 to some change of roof-design, as current pyramid roofs on anything longer than 3 tiles look plain humongous forcing some players to make holes in their roofs just so it wouldn't look too silly from the outside
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+1 Yes, please. Also this would help us retain from this silly practice of dragging a cart through the forest when picking a large amounts of sprouts.
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+1 and please let us cross the server borders with animals on the ship. The limit of 4 would be silly here, ships like Cog and Caravel should have enough space to fit a herd, as it was with their historic prototypes.
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+1 from PvE. Maybe we could even have a 'cancel' option to get rid of a wrong type of wall with only 1 added brick/plank. Now the punishment for a single mislick is too big.
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+1, seems like a stupid bug that some just got too used to
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Please mail the rare Leggat to Fairyshine for 3s plus CoD cost. Thanks!
[18:12:09] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes.
Leggat mailed. Thank you for a quick buyout!
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Buyout for the supreme changed to 20.
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With all the rares gone and only the supreme left, this auction gets resurrected and restarted! Make you bids!
Do you have only 3 supreme horse shoes and want to make a set? Make a bid!
Do you meet too little luck while wurming? Make a bid!
Do you have too much silver in your coffers? Make a bid!
Make a bid? Make a bid!
Buyer also pays CoD, mailed from Xanadu.
Starting Bid: 10s
Min Increment: 50c
Reserve: NO
Buyout: 20s
Snipe Protection - 1 Hour
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Pull, push and turn now work on my Colossus.
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No more than a day or two, why? I've finished ~40 chain fences once that were in that stage for few weeks.
upd.: Figures the damage is the same as it was on incomplete fence. But what's wrong with the same QL and why does the damage stay when i'm basically making a new item from a 'plan'? Should it be this way? If it is, i'm sorry, topic can be closed.
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Hello everyone. I'm fencing a big area now, and here is what i noticed:
[07:04:20] You continue to build a wooden fence.
[07:04:26] The wooden fence is finished now.
[07:04:27] You see a wooden fence.
[07:04:27] QL=33.723957, dam=1.3316379
So the brand new fence comes with a damage. Probably 1.33 damage is not a big deal, but since the scale is exponential, even 1.33 damage might seriously lower the fence's lifetime. Already built ~10, the issue is same for every one. Yes, they're off-deed.upd.: It seems that all of them are of exactly the same quality with exactly the same amount of damage
[07:14:16] You continue to build a wooden fence.
[07:14:22] The wooden fence is finished now.
[07:14:25] You see a wooden fence.
[07:14:25] QL=33.723957, dam=1.3316379Relogged, still seeing the same. Another player confirmed this, so not a client bug, probably.
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Confirming what Perliana said. However, thanks for fixing the turning action, as now the Colossus can finally serve its aesthetics purposes.
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Hello everyone. I've just built a Vynora Colossus and unfortunately it's facing inland. I was not worrying about it since all the other statues i built can be turned. Not to mention things like wells... But this Colossus has only 'pull' and 'push' options in 'Move' section. It was reported by some players, that old Colossi do have a 'turn' option. A lost feature, probably?
The Curve - Everywhere
in Suggestions & Ideas
Posted · Edited by zigozag
+1, but, as it was already said, this is never going to be changed as it would bring the value of all those precious skilling tools close to zero, as well as the value of Vyn priests, CoC enchants and so on. Not even mentioning that the high value of aforementioned things serves as a good source of money for CC.