zigozag

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Posts posted by zigozag


  1. Perhaps the simplest way is the following: a wooden construction that can be dragged or pushed (also in water up to 25 depth, for instance) and positioned on a corner. As an option pick up and plant in corner. You embark it (like a chair) and can mine ceilings while embarked on it. Make it universal or in 2-3 sizes, no need to keep it too realistic

     

    edit: More comfortable way could be pushing it to the center (thanks a lot for this feature btw) and embarking 1 of 4 available seats. They don't have to always be oriented the same way if it's too difficult to implement - it doesn't hurt to try and see for ourselves.


  2. 8 hours ago, Keenan said:

    Yet the idea of a "lighter" PvP always gets rejected when I talk about it.

    You're talking about it to wrong people. I would vote anytime for PvP in style of WoW BC era (because i don't know what happened there in WotLK and next). BGs, Arenas... No loss, just fun and rewards bought with tokens after weeks/months of participation. BGs were so much fun! It would also be perfect testing grounds for any combat changes and rebalances. People will whine about rewards, about no (full) loot, about teleports to the fighting areas, but if you make it fun, they can whine all they want, a lot of people will be enjoying it.


  3. 8 hours ago, DevBlog said:

    In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.

    Frying an already searing hot ingredient in a glowing pan takes around 3 minutes on average. Idk if it helped with lag, but it's driving me nuts. Can we please get it sped back up a little or reverted?


  4. http://exodus.nesgamepro.com/

     

    Stonewall(Andromas) of course! Black Pearl (poke Brocules for the tour. he has Shire there as well), Boppingtonville, the Sandhill lagfest(Pepejot&Tris), the Zoo of Jolly Porkies (Dameblanche), the Great Green Colossus (between Toc Storage Depot and Hufflepuff on the map), Centrum Universi(Cyborg), Shadow's Blessing(Belfesar), islands and peninsulas of Lake Serpentine...

     

    upd.:

    The crater of Mt Tundra and the tunnel under it

    Picturesque waterways from i25 to i17 (south of Iron Mountain) and that narrow canal from Lake Thornfield south through a cute little pond and under the famous rope bridge


  5. There was some tiny update just now, and after it:

     

    Spoiler
    Spoiler

    Unexpected crash while playing The error was: <Java heap space>

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

    Contents of console.log:
    Time is Thu May 25 15:40:28 MSK 2017
    Running client version 3.99.41

    === System information ===

    Spoiler

     

    Executing from C:\Windows\system32\
    Operating system: Windows 7 (arch: x86, version: 6.1)
    Java version: 1.8.0_111 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.111-b14 (Oracle Corporation) [Java HotSpot(TM) Client VM]
    Available CPUs: 4

    >>> Main thread exiting.
    Loading character zigozog
    Loading config zigozog
    Loading props file C:\Games\WurmOnline\configs\zigozog\gamesettings.txt
    Executing C:\Games\WurmOnline\configs\zigozog\keybindings.txt
    Loading props file C:\Games\WurmOnline\players\zigozog\password.txt
    >>> LoginFrame queue entry exiting.
    Saving props file C:\Games\WurmOnline\players\zigozog\password.txt
    Saving props file C:\Games\WurmOnline\configs\zigozog\gamesettings.txt
    Keybindings saved.
    Loaded pack graphics.jar (r3061)
    Options up-to-date!
    Loading props file C:\Games\WurmOnline\players\zigozog\playerdata.txt
    Loading props file C:\Games\WurmOnline\players\zigozog\stats.txt

    Preparing to enable console logging.
    Now logging to C:\Games\WurmOnline\console.zigozog.log

     

    === Wurm options ===
     

    Spoiler

    animation_playback_self = 0
    auto_mipmaps_enabled = 2
    auto_run_source = 0
    cavedetail = 0
    censor_chat = false
    collada_animations = 1
    color_black = 0.0,0.0,0.0
    color_cyan = 0.0,1.0,1.0
    color_error = 1.0,0.3,0.3
    color_fuchsia = 1.0,0.0,1.0
    color_green = 0.08,1.0,0.08
    color_grey = 0.5,0.5,0.5
    color_lime = 0.0,1.0,0.0
    color_maroon = 0.5,0.0,0.0
    color_navy_blue = 0.23,0.39,1.0
    color_orange = 1.0,0.5,0.0
    color_purple = 0.5,0.0,0.5
    color_red = 1.0,0.0,0.0
    color_royal_blue = 0.23,0.39,1.0
    color_silver = 0.75,0.75,0.75
    color_system = 0.5,1.0,0.5
    color_teal = 0.0,0.5,0.5
    color_white = 1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0
    compressed_textures = false
    compressed_textures_S3TC = false
    contribution_culling = 200
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 2
    disable_select_all_shortcut = false
    display_settings = false:false:0:640:480:32:-1:false:true
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = false
    enable_shift_drag = true
    enable_vsync = false
    engine_multithreaded = 0
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 2
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 11
    font_header = 24
    font_italian = 11
    font_monospaced = 11
    font_static = 11
    fov_horizontal = 110
    fps_limit = 30
    fps_limit_background = 15
    fps_limit_enabled = true
    free_look_mode_disable_on_close_component = false
    free_look_mode_disable_on_combat = false
    free_look_mode_disable_on_open_component = false
    free_look_mode_sensitivity = 10
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 2
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = true
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    hide_onscreen_fail_messages = false
    hide_onscreen_hostile_messages = false
    hide_onscreen_info_messages = false
    hide_personal_goal = false
    high_res_binoculars = false
    hint_texture_scaling = 0
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 0
    key_bindings_source = 0
    keyboard_layout = 0
    loadInventoryStartup = true
    local_list_in_event = false
    lod = 0
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_texture_size = 0
    mega_texture_size = 2
    model_loader_thread_priority = 0
    model_loading_threads = 0
    mount_rotation = false
    multidraw_enabled = 2
    no_brightness = false
    no_terrain_render = false
    no_world_render = true
    non_power_of_two = 2
    occlusion_queries_enabled = 2
    offscreen_texture_size = 0
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 0
    reflection_texture_size = 0
    reflections = 0
    release_context = false
    release_context_on_jogl_sleep = false
    remember_password = true
    render_distant_terrain = true
    render_glow = false
    render_sun_glare = false
    resident_models = false
    save_skills_on_quit = false
    screenshot_file_format = 0
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 3
    shadow_level = 0
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = true
    show_old_quickbar = false
    silent_friends_update = false
    skillgain_minimum = 4
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 0
    sound_al_gain = 5
    sound_buzzlevel = 2
    sound_cache_enabled = false
    sound_doppler_enabled = false
    sound_engine = 0
    sound_footstepslevel = 10
    sound_music_level = 5
    sound_play_PMAlert = false
    sound_play_ambients = false
    sound_play_buzz = false
    sound_play_combat = false
    sound_play_door = false
    sound_play_emotes = false
    sound_play_footsteps = false
    sound_play_music = false
    sound_play_weather = false
    sound_play_work = false
    stipple_enabled = true
    structure_render_distance = 0
    submit_client_data = 1
    terrain_bump = false
    terrain_res = 0
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = false
    tiledecorations = 0
    togglePushToTalk = true
    treelist_outline = true
    trees = 0
    update_optional = true
    use_alpha_particles = true
    use_anisotropic_filtering = 0
    use_antialiasing = 0
    use_color_picking = true
    use_fast_clock_work_around = true
    use_fbo_color_picking = true
    use_nagles_algorithm = true
    use_nano_timer = false
    use_non_alpha_particles = false
    use_phobia_models = false
    use_tree_models = false
    use_weather_particles = false
    vbo_enabled = 2
    viewport_bob = true
    water_detail = 0

    Setting up Collada Model Loader
    Setting up WurmModel Model Loader
    Executing C:\Games\WurmOnline\configs\zigozog\keybindings.txt
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Translating legacy key ENTER to RETURN
    Word filter loaded: 23
    Starting job manager with 3 worker threads
    >>> Launch queue entry exiting.
    Using LWJGL display 640:480:0:0 (false)


    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: igdumdim64 (null)
    OpenGL vendor: Intel
    OpenGL renderer: Intel(R) HD Graphics 4400
    OpenGL version: 4.0.0 - Build 9.18.10.3220
    OpenGL extensions:
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_blend_color
        GL_EXT_abgr
        GL_EXT_texture3D
        GL_EXT_clip_volume_hint
        GL_EXT_compiled_vertex_array
        GL_SGIS_texture_edge_clamp
        GL_SGIS_generate_mipmap
        GL_EXT_draw_range_elements
        GL_SGIS_texture_lod
        GL_EXT_rescale_normal
        GL_EXT_packed_pixels
        GL_EXT_texture_edge_clamp
        GL_EXT_separate_specular_color
        GL_ARB_multitexture
        GL_ARB_map_buffer_alignment
        GL_ARB_conservative_depth
        GL_EXT_texture_env_combine
        GL_EXT_bgra
        GL_EXT_blend_func_separate
        GL_EXT_secondary_color
        GL_EXT_fog_coord
        GL_EXT_texture_env_add
        GL_ARB_texture_cube_map
        GL_ARB_transpose_matrix
        GL_ARB_internalformat_query
        GL_ARB_texture_env_add
        GL_IBM_texture_mirrored_repeat
        GL_EXT_multi_draw_arrays
        GL_SUN_multi_draw_arrays
        GL_NV_blend_square
        GL_ARB_texture_compression
        GL_3DFX_texture_compression_FXT1
        GL_EXT_texture_filter_anisotropic
        GL_ARB_texture_border_clamp
        GL_ARB_point_parameters
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_dot3
        GL_ARB_texture_env_crossbar
        GL_EXT_texture_compression_s3tc
        GL_ARB_shadow
        GL_ARB_window_pos
        GL_EXT_shadow_funcs
        GL_EXT_stencil_wrap
        GL_ARB_vertex_program
        GL_EXT_texture_rectangle
        GL_ARB_fragment_program
        GL_EXT_stencil_two_side
        GL_ATI_separate_stencil
        GL_ARB_vertex_buffer_object
        GL_EXT_texture_lod_bias
        GL_ARB_occlusion_query
        GL_ARB_fragment_shader
        GL_ARB_shader_objects
        GL_ARB_shading_language_100
        GL_ARB_texture_non_power_of_two
        GL_ARB_vertex_shader
        GL_NV_texgen_reflection
        GL_ARB_point_sprite
        GL_ARB_fragment_program_shadow
        GL_EXT_blend_equation_separate
        GL_ARB_depth_texture
        GL_ARB_texture_rectangle
        GL_ARB_draw_buffers
        GL_ARB_color_buffer_float
        GL_ARB_half_float_pixel
        GL_ARB_texture_float
        GL_ARB_pixel_buffer_object
        GL_EXT_framebuffer_object
        GL_ARB_draw_instanced
        GL_ARB_half_float_vertex
        GL_ARB_occlusion_query2
        GL_EXT_draw_buffers2
        GL_WIN_swap_hint
        GL_EXT_texture_sRGB
        GL_ARB_multisample
        GL_EXT_packed_float
        GL_EXT_texture_shared_exponent
        GL_ARB_texture_rg
        GL_ARB_texture_compression_rgtc
        GL_NV_conditional_render
        GL_EXT_texture_swizzle
        GL_ARB_texture_gather
        GL_ARB_sync
        GL_ARB_framebuffer_sRGB
        GL_EXT_packed_depth_stencil
        GL_ARB_depth_buffer_float
        GL_EXT_transform_feedback
        GL_ARB_transform_feedback2
        GL_ARB_draw_indirect
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_ARB_framebuffer_object
        GL_EXT_texture_array
        GL_EXT_texture_integer
        GL_ARB_map_buffer_range
        GL_EXT_texture_snorm
        GL_ARB_blend_func_extended
        GL_INTEL_performance_queries
        GL_ARB_copy_buffer
        GL_ARB_sampler_objects
        GL_NV_primitive_restart
        GL_ARB_seamless_cube_map
        GL_ARB_uniform_buffer_object
        GL_ARB_depth_clamp
        GL_ARB_vertex_array_bgra
        GL_ARB_shader_bit_encoding
        GL_ARB_draw_buffers_blend
        GL_ARB_geometry_shader4
        GL_EXT_geometry_shader4
        GL_ARB_texture_query_lod
        GL_ARB_explicit_attrib_location
        GL_ARB_draw_elements_base_vertex
        GL_ARB_instanced_arrays
        GL_ARB_base_instance
        GL_ARB_fragment_coord_conventions
        GL_EXT_gpu_program_parameters
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_compatibility
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_multisample
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_timer_query
        GL_ARB_tessellation_shader
        GL_ARB_vertex_array_object
        GL_ARB_provoking_vertex
        GL_ARB_sample_shading
        GL_ARB_texture_cube_map_array
        GL_EXT_gpu_shader4
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_shader_subroutine
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_EXT_texture_storage
        GL_ARB_texture_storage
        GL_INTEL_map_texture
        GL_ARB_ES2_compatibility

    GLSL version: 4.00 - Build 9.18.10.3220
    GLSL max vertex uniforms: 4096 (4096)
    GLSL max fragment uniforms: 4096 (4096)
    GLSL max varyings: 64 (64)
    Intel hardware, enabling experimental GLSL problem workarounds
    Preloading builtin materials
    Failed linking program: program.skin_tex0.8_light
    Unable to link program (program.skin_tex0.8_light): class.zjSEzVdSm2: <no message>
    Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
    Failed linking program: program.skin_tex0_rare.8_light
    Unable to link program (program.skin_tex0_rare.8_light): class.zjSEzVdSm2: <no message>
    Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
    Failed linking program: program.static_tex0.8_light
    Unable to link program (program.static_tex0.8_light): class.zjSEzVdSm2: <no message>
    Unable to load material program: material.mesh.static : program.static_tex0.8_light
    Failed linking program: program.static_tex0_rare.8_light
    Unable to link program (program.static_tex0_rare.8_light): class.zjSEzVdSm2: <no message>
    Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
    Failed linking program: program.terrain.7_light
    Unable to link program (program.terrain.7_light): class.zjSEzVdSm2: <no message>
    Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
    Failed linking program: program.terrain.8_light
    Unable to link program (program.terrain.8_light): class.zjSEzVdSm2: <no message>
    Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
    Preloading builtin materials done
    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 3 buttons.
    Experimental direct buffer cleaner init successful
    Startup Phase - Setting up..
    Initializing font texture for SansSerif (11). Texture Size: 256
    Initializing font texture for SansSerif (11, italic). Texture Size: 128
    Loading window positions from C:\Games\WurmOnline\players\zigozog\windows_640x480.txt
    Loading props file C:\Games\WurmOnline\players\zigozog\windows_640x480.txt
    Gui initialized
    Startup Phase - Preparing terrain
    Startup Phase - Connecting ..
    Writing to C:\Games\WurmOnline\players\zigozog\logs\_Event.2017-05.txt
    Writing to C:\Games\WurmOnline\players\zigozog\logs\Alliance.2017-05.txt
    Writing to C:\Games\WurmOnline\players\zigozog\logs\Village.2017-05.txt
    Writing to C:\Games\WurmOnline\players\zigozog\logs\CA_HELP.2017-05.txt
    Writing to C:\Games\WurmOnline\players\zigozog\logs\GL-Freedom.2017-05.txt
    Writing to C:\Games\WurmOnline\players\zigozog\logs\Freedom.2017-05.txt
    Writing to C:\Games\WurmOnline\players\zigozog\logs\Trade.2017-05.txt

     

    Execution aborted at connection 0, iteration 0
    Run time 0s, local time Thu May 25 15:42:05 MSK 2017
    Destroying game window
    ====== CLIENT CRASH ======
    Unexpected crash while playing
    java.lang.OutOfMemoryError: Java heap space
        at class.bQecKPCrYb.XwhlvVTrl(SourceFile:2586)
        at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:1422)
        at class.qM27TpeNdB.XwhlvVTrl(SourceFile:615)
        at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:257)
        at com.wurmonline.client.BILF1iey6X.yuix3IabUz(SourceFile:18409)
        at com.wurmonline.client.BILF1iey6X.run(SourceFile:36671)
        at java.lang.Thread.run(Unknown Source)

     

    (Happens with any set of settings including default)