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Posts posted by zigozag
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8 hours ago, Keenan said:Yet the idea of a "lighter" PvP always gets rejected when I talk about it.
You're talking about it to wrong people. I would vote anytime for PvP in style of WoW BC era (because i don't know what happened there in WotLK and next). BGs, Arenas... No loss, just fun and rewards bought with tokens after weeks/months of participation. BGs were so much fun! It would also be perfect testing grounds for any combat changes and rebalances. People will whine about rewards, about no (full) loot, about teleports to the fighting areas, but if you make it fun, they can whine all they want, a lot of people will be enjoying it.
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3 hours ago, Retrograde said:Cooking times arent broken, just slightly longer due to server load optimisation.
I understand that, but in this case they were not 'slightly' longer, but more than 100 times longer.
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I am assuming it's intended or an oversight.
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8 hours ago, DevBlog said:In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
Frying an already searing hot ingredient in a glowing pan takes around 3 minutes on average. Idk if it helped with lag, but it's driving me nuts. Can we please get it sped back up a little or reverted?
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I think most of Xanadians just don't realise: the worst lag on Xanadu is stamina regeneration lag and you can't feel it until you live on a small server for some time,
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This is not an actual problem and it's best not to touch a somewhat natural system. Things will change by themselves, but only with growth of playerbase.
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2 hours ago, Yiraia said:what is 1 new recipe gonna do!
Bring justice into the Wurld.
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I also remember they needed bigger bytes to raise cave height limit.
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Works just fine for me.
[16:49:35] You start to cast 'Light token' on a horse shoe.
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Bridges over cave canals. Mmmmm...
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3 would be better than 10 too. However in my opinion they are just a styling decoration for reinforced walls so should be very easy. With current reqs they could probably replace reinfrocements altogether and be built on bare cave walls. By the way, floor tiles can be stretched very big as well.
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Clad walls are awesome. But i think they could do with 1 brick and 1 mortar (not 10 as they are now) same amount of materials as underground pavement.
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1 hour ago, Angelklaine said:but for ice damage and burns
1 hour ago, Angelklaine said:otherwise neglected skill
Nope, still neglected.
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A like for Spellforce.
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It's also pretty bad with lamps. Probably saves from some lag though.
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Stonewall(Andromas) of course! Black Pearl (poke Brocules for the tour. he has Shire there as well), Boppingtonville, the Sandhill lagfest(Pepejot&Tris), the Zoo of Jolly Porkies (Dameblanche), the Great Green Colossus (between Toc Storage Depot and Hufflepuff on the map), Centrum Universi(Cyborg), Shadow's Blessing(Belfesar), islands and peninsulas of Lake Serpentine...
upd.:
The crater of Mt Tundra and the tunnel under it
Picturesque waterways from i25 to i17 (south of Iron Mountain) and that narrow canal from Lake Thornfield south through a cute little pond and under the famous rope bridge
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It would be useful in case you'd want a paved tile between rock tiles with no grass inbetween.
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hey
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The map must evolve.
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Still alive under this pile.
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There was some tiny update just now, and after it:
SpoilerSpoilerUnexpected crash while playing The error was: <Java heap space>
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
Contents of console.log:
Time is Thu May 25 15:40:28 MSK 2017
Running client version 3.99.41=== System information ===
SpoilerExecuting from C:\Windows\system32\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.8.0_111 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.111-b14 (Oracle Corporation) [Java HotSpot(TM) Client VM]
Available CPUs: 4>>> Main thread exiting.
Loading character zigozog
Loading config zigozog
Loading props file C:\Games\WurmOnline\configs\zigozog\gamesettings.txt
Executing C:\Games\WurmOnline\configs\zigozog\keybindings.txt
Loading props file C:\Games\WurmOnline\players\zigozog\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Games\WurmOnline\players\zigozog\password.txt
Saving props file C:\Games\WurmOnline\configs\zigozog\gamesettings.txt
Keybindings saved.
Loaded pack graphics.jar (r3061)
Options up-to-date!
Loading props file C:\Games\WurmOnline\players\zigozog\playerdata.txt
Loading props file C:\Games\WurmOnline\players\zigozog\stats.txtPreparing to enable console logging.
Now logging to C:\Games\WurmOnline\console.zigozog.log=== Wurm options ===
Spoileranimation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 1
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:640:480:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = false
enable_shift_drag = true
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 110
fps_limit = 30
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 0
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 0
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 0
mega_texture_size = 2
model_loader_thread_priority = 0
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = true
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 0
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 4
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 5
sound_buzzlevel = 2
sound_cache_enabled = false
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = false
sound_play_door = false
sound_play_emotes = false
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
sound_play_work = false
stipple_enabled = true
structure_render_distance = 0
submit_client_data = 1
terrain_bump = false
terrain_res = 0
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = false
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = false
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 0Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Games\WurmOnline\configs\zigozog\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 640:480:0:0 (false)
=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumdim64 (null)
OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics 4400
OpenGL version: 4.0.0 - Build 9.18.10.3220
OpenGL extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_ARB_map_buffer_alignment
GL_ARB_conservative_depth
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_internalformat_query
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_texture_gather
GL_ARB_sync
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_ARB_transform_feedback2
GL_ARB_draw_indirect
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_EXT_texture_snorm
GL_ARB_blend_func_extended
GL_INTEL_performance_queries
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_geometry_shader4
GL_EXT_geometry_shader4
GL_ARB_texture_query_lod
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays
GL_ARB_base_instance
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_timer_query
GL_ARB_tessellation_shader
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_texture_cube_map_array
GL_EXT_gpu_shader4
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_shader_subroutine
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_EXT_texture_storage
GL_ARB_texture_storage
GL_INTEL_map_texture
GL_ARB_ES2_compatibilityGLSL version: 4.00 - Build 9.18.10.3220
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 64 (64)
Intel hardware, enabling experimental GLSL problem workarounds
Preloading builtin materials
Failed linking program: program.skin_tex0.8_light
Unable to link program (program.skin_tex0.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
Failed linking program: program.skin_tex0_rare.8_light
Unable to link program (program.skin_tex0_rare.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
Failed linking program: program.static_tex0.8_light
Unable to link program (program.static_tex0.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.8_light
Failed linking program: program.static_tex0_rare.8_light
Unable to link program (program.static_tex0_rare.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
Failed linking program: program.terrain.7_light
Unable to link program (program.terrain.7_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
Failed linking program: program.terrain.8_light
Unable to link program (program.terrain.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 256
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Games\WurmOnline\players\zigozog\windows_640x480.txt
Loading props file C:\Games\WurmOnline\players\zigozog\windows_640x480.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Writing to C:\Games\WurmOnline\players\zigozog\logs\_Event.2017-05.txt
Writing to C:\Games\WurmOnline\players\zigozog\logs\Alliance.2017-05.txt
Writing to C:\Games\WurmOnline\players\zigozog\logs\Village.2017-05.txt
Writing to C:\Games\WurmOnline\players\zigozog\logs\CA_HELP.2017-05.txt
Writing to C:\Games\WurmOnline\players\zigozog\logs\GL-Freedom.2017-05.txt
Writing to C:\Games\WurmOnline\players\zigozog\logs\Freedom.2017-05.txt
Writing to C:\Games\WurmOnline\players\zigozog\logs\Trade.2017-05.txtExecution aborted at connection 0, iteration 0
Run time 0s, local time Thu May 25 15:42:05 MSK 2017
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.OutOfMemoryError: Java heap space
at class.bQecKPCrYb.XwhlvVTrl(SourceFile:2586)
at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:1422)
at class.qM27TpeNdB.XwhlvVTrl(SourceFile:615)
at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:257)
at com.wurmonline.client.BILF1iey6X.yuix3IabUz(SourceFile:18409)
at com.wurmonline.client.BILF1iey6X.run(SourceFile:36671)
at java.lang.Thread.run(Unknown Source)(Happens with any set of settings including default)
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Idk I was looking forward to making a trellis farm after those healthy changes, but not anymore. So much for usefulness.
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+1
But if they make piles easier, it will become more difficult to grind the skill on higher levels.
Add scaffolding for terraforming mine ceilings
in Suggestions & Ideas
Posted · Edited by zigozag
Perhaps the simplest way is the following: a wooden construction that can be dragged or pushed (also in water up to 25 depth, for instance) and positioned on a corner. As an option pick up and plant in corner. You embark it (like a chair) and can mine ceilings while embarked on it. Make it universal or in 2-3 sizes, no need to keep it too realistic
edit: More comfortable way could be pushing it to the center (thanks a lot for this feature btw) and embarking 1 of 4 available seats. They don't have to always be oriented the same way if it's too difficult to implement - it doesn't hurt to try and see for ourselves.