Idony

Arch Game Master
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Posts posted by Idony


  1. I can in no way take credit for these.. but here are some wonderful "old" pictures (2009) posted by Kasumi over in the screenshots thread!!

     

    On 6/6/2016 at 5:54 AM, Kasumi said:

    To celebrate wurm's 10 year birthday I went through my old backups and found some more of my old screenshots from about 6 - 7 ago

     

    Some screenies from the old JK Home server [2009]

      Reveal hidden contents

     

    I think it might be New Town across the water 

    bfU5PEb.jpg

     

    UFruN1t.jpg

     

    2q0xj7C.jpg

     

    OHhL5Nf.jpg

     

    mBGBWiZ.jpg

     

    pNDFEAW.jpg 

     

    Uyw7A4i.jpg

     

    pteb8NU.jpg

     

    VbMzTf7.jpg

     

    RjvZdNl.jpg

     

    f7b9IQ5.jpg

     

    hNxtOrs.jpg

     

    W2UrrOL.png

     

    hZivwPi.jpg

     

    A57O7og.jpg

     

     

     

    My first view of the new land (Independence) after coming through the portal when the server opened [June 2009] :

      Reveal hidden contents

    P5Lfash.png

     

    Sermons at Halcyon (when everybody still looked the same!)

      Reveal hidden contents

    UrvdvEt.jpg

     

    Freedom Market

      Reveal hidden contents

    o7w7EEw.png

     

    Even 6 years ago this game was beautiful to me

      Reveal hidden contents

    qtWFBYO.jpg

     

     

     


  2. No picture to add but - Kasumi these are wonderful "old" pictures! 

    Really takes me back (I unfortunately lost any old screenies I had). When I first saw the top picture I wondered New Town as well.. then read your description.  Hope you don't mind but I'm totally going to link your photos from the 10 year anniversary thread! (I didn't see you put them there) :D

     

    On 6/6/2016 at 5:54 AM, Kasumi said:

    To celebrate wurm's 10 year birthday I went through my old backups and found some more of my old screenshots from about 6 - 7 ago

     

    Some screenies from the old JK Home server [2009]

      Hide contents

     

    I think it might be New Town across the water 

    bfU5PEb.jpg

     

    UFruN1t.jpg

     

    2q0xj7C.jpg

     

    OHhL5Nf.jpg

     

    mBGBWiZ.jpg

     

    pNDFEAW.jpg 

     

    Uyw7A4i.jpg

     

    pteb8NU.jpg

     

    VbMzTf7.jpg

     

    RjvZdNl.jpg

     

    f7b9IQ5.jpg

     

    hNxtOrs.jpg

     

    W2UrrOL.png

     

    hZivwPi.jpg

     

    A57O7og.jpg

     

     

     

    My first view of the new land (Independence) after coming through the portal when the server opened [June 2009] :

      Hide contents

    P5Lfash.png

     

    Sermons at Halcyon (when everybody still looked the same!)

      Hide contents

    UrvdvEt.jpg

     

    Freedom Market

      Hide contents

    o7w7EEw.png

     

    Even 6 years ago this game was beautiful to me

      Hide contents

    qtWFBYO.jpg

     

     

     


  3. Though in this instance the changes to the canal were to make an improvement, we urge everyone to remember that any GM endorsed modifications will always be marked with official GM signage.  As a matter of policy, we do not give any sort of extended carte blanche.  Once a heritage site receives initial approval any new modifications require separate permission.   Please keep this in mind.

     

    A request to deepen this canal to enable larger boats to pass would have most certainly been approved, though there seems to have been some misunderstanding regarding the approval process in this instance.

     

    We are never bothered by a request to officially improve a heritage site.


  4. Now now, everyone! It's really the 10 year anniversary since Gold :D

    Though I'll stay on the 10 year bandwagon if only because it also makes me feel younger  :lol:

     

    So -

    WOW 10 years! (*continues to remain in denial that a decade has passed*)

    Happy Wurmiversary to one and all!

    Thank you Rolf as our one true Wurm God, riser of the suns and setter of the moons in our wondrous lands!

    And thank you to all the others who have participated and contributed to the game in countless ways and made it what it is today!

     

    Now for some extra fun take a trip down memory lane with the wayback machine!

    Earliest record -                       

    Oct 6, 2003      https://web.archive.org/web/20031006220513/http://www.wurmonline.com/

    First record after gold - 

    June 10, 2006   https://web.archive.org/web/20060610152619/http://wurmonline.com/

     

     

    Cake for everyone!!!!

    7ziCOXA.jpg


  5. On 3/18/2016 at 10:19 AM, Retrograde said:
    On 3/18/2016 at 10:19 AM, Retrograde said:

    ... I'd advise collecting everything you want to keep and storing it on you at the point of reset though. ...

     

     

    When the old toons are moved into the tutorial will their inventories not be wiped though?

     

    Can we get more details about this prior to the official "warning, wipe is imminent" notice please?  Is the safety of the inventory being guaranteed, or is this theoretical at this point?

     


  6. Hmm...

     

    I love fog..

    and despise spiders...

     

     

    But how do we know the ploy isn't really some form of reverse psychology?

    See.. maybe it is deliberate that you have concluded that fog spiders eat the fog, and therefore should not be killed...

     

    Maybe the *real* ploy all along is that you are being manipulated into *not* killing the fog spiders (and thinking you do so out of your own free will and superior ploy-sleuthing abilities).. 

    BECAUSE THE COLD, COLD HEART-LESS CREATURES, "KINDLY" REFEREED TO AS THE FOGSPIDER,  BREATHE MORE FOG INTO OUR WORLD FROM THE DEPTHS OF THEIR LIGHT-LESS NEVER ENDING PIT OF A NON-SOUL!

     

    Of course as a fog-loving-arachnaphobe this makes my life difficult... call the guards on the spiders or enjoy the fresh mist of heavy fog?... *decides this is what phobia mode is for.. *

    (Though for the record phobia mode actually makes spiders, in all ways other than appearance, more spider-eqsue.  Stupid blobs sneaking up out of nowhere..making the arachnaphobic of us hyper vigilant at all times for the invisible, constant threat of the "blob-spider")

     

     

     


  7. Unfortunately I can't say I knew Oracle closely on any personal level, and now that opportunity is forever lost, but I want to say something.

     

    Even without knowing him well, he was all the good things that have been said about him and more.

     

    Oracle radiated a nigh-visible glow of wisdom and honor about him. 

     

    Often I would read some input he had made on an issue, and would be a bit taken aback at how wise and even-keeled his assessments were.. and how they seemed to slip out of him in such succinct form and with such ease. 

     

    I was truly astonished, and now regret that I never took the opportunity to tell him that I greatly admired his wisdom, even-temper, integrity, and all those other good things and inquire into how he became that way. 

    I thought to myself, that if I was lucky, some of his greatness was the result of a long life thoughtfully lived and hoped I could be so blessed as to someday, with time, gain some of this golden "wisdom of age".  

    I can't say I'm new on my path of life, nor hopefully too far along, and maybe I have just not "lived" enough.. but I have not very often come across people that have inspired me in this way.  And in Oracle's case, this is all without even knowing him well personally.

     

    May we all carry a bit of "Oracle" along with us.

     

     

     

     

     


  8. I wholeheartedly disagree with the prospect of offering name changes, even if some system was devised to keep public record of the previous name (or.. hopefully *all* previous names).

     

    Now, I'm about to admit something I'm not proud of.. BUT because I love the game Wurm Online is (and hopefully stays) I will divulge this....

    I used to play Runescape... a lot...

     

    That, however, was a long time ago, before all the various changes they made that made the game unrecognizable to me.  It turned into this bizzare place where everything was "buy, buy, buy!", and pay-to-win, all the name changes..., the long hours spent on grinding up no longer meant a thing.. The old game and the old community no longer existed.  Runescape was never the game WO is, both in terms of "community" feel and overall jist, but even that loss of community was just .. wiped away.. all gone.  I never wanted to quit Runescape.. because I had loved the game for so long, but I just couldn't stand what it was anymore and pried myself away.  It wasn't Runescape.

     

    Maybe bringing Runescape up isn't the best idea.. because.. I want Rolf to make lots of money and keep WO going forever.. and with all the money-grabbing reputation that Jagex has gained they are probably still rolling in some serious dough...

     

    Now.. I want Rolf to roll in dough.. but because Wurm Online is 100% unique and I love the game, and it has carefully improved upon *itself* over time.  Not because he feels he needs to fundamentally change it. 

     

    But if you think about it... WO may not be huge (and I do hope it continues to grow!).. but it holds out its own as different and even against  .. dare I speak the name.. Minecraft.  On top of that there are now games trying to knock off Wurm Online and snatch up the player-base that Wurm Online specifically caters to.

     

    I like the slow "grind".  I enjoy coming here and putting my efforts little by little toward something larger that takes more time to achieve and feels better when it is achieved, and I enjoy the process and the community(mostly) :)

     

    If I wanted to play a game *like* Wurm Online but with less of what WO is.. I'd go play Minecraft..

     

    Wurm Online I fear would not be successful if it tried to be Minecraft.. Minecraft is already taken. 

     

    Wurm Online can continue to grow and reach yet-unknown heights of AWESOME as  "Wurm Online". 

    Some changes are improvements, and some (the kind that shouldn't take place) are game changing

     

     

     

    Offering name changes is fundamentally game changing. 

    It tears apart the community. 

    It diminishes the philosophy that Wurm Online has always held that everything about Wurm is molded over time by us, the players.  The terrain is player "made", and the community is player "made" and "tight-knit" (sometimes for good and sometimes for bad).. and this includes our reputations being our "own"

    It absolutely equates to "pay-to-win".  Giving a good portion of the long time, loyal, player-base a big slap in the face... when not only can anyone buy their way to skills (by purchasing an account from a third party that they put no time into).. but they can also have whatever name they please to go along with it.. as if they had played the account from scratch.  This is having their cake AND eating it too!!!... This goes against all laws of nature!  You either have your cake in your hands.. or you have eaten it and it is gone.... or you have some fraction of each.  You never have all of both, it's unnatural.

     

     

    As for the other proposed items on the tentative "plan" .. some of them sound like they could be improvements to WO and some sound like they are frantic jumps, and not in-line with Wurm Online.

    The other options that cause me some concern, and if implemented I think would require very extensive fleshing-out and forethought and testing before release would include:

    • The changes to ticks and tools/timers -- this could very well be game changing.
    • Removing low nutrition penalty -- I understand that this is mostly geared towards helping new players venture off.  But, as a blanket "remove" I have concerns.  Stormblade already expressed "Why do we have Nutrition anyways not like we can starve to death as it is." in relation to this potential change.  I don't see any reason why WO shouldn't continue to have a "functioning" nutrition system for the playerbase at large.  Removing the penalty entirely is a considerable change in game workings.
    • Various tile modification options such as clay -- As I understand, if this was implemented it would be meant to be arduous to convert an area to a resource.  I'm on the fence on this one, as it could be an ok change.. or it could result in a more "never leave the deed" atmosphere.  Also, would all these playe rmade resource areas eventually degrade, or would they stick around indefinitely?
    • Reshaping of abandoned land, especially along the coasts -- I'm having a hard time thinking of how this can successfully be implemented, unless it is done manually and that would be a lot of work!  The idea of old areas sort of .. gradually reshaping to a more natural terrain.. well that might be sort of nice for newcomers not wanting to see old abandoned terraforming.. on the other hand will it conflict with old intentionally changed and still wanted changes?... If we start stepping in and intervening in the player's "sandbox" where is the line on what we modify and what we don't?  Currently WO is all *sandbox* and the staff will not interfere or intervene in that process (unless it is breaking some rule,and then usually any "damage" done is up to players to fix... even Heritage sites are ultimately up to the players to keep maintained... )
    • Consider items to sell on traders as expensive money sinks -- well... this again needs to be very carefully done, so as not to turn into something counter-productive to the spirit of WO.  I don't think most people would like items that devalue what is and can be achieved w/o the item, or give that type of "advantage" over the usual "manual labor"
    • Name changes -- already discussed.. at length.. but in-case anyone skipped the top part of this novel and is unaware I disagree with the idea

     

    I sincerely hope if any of these potentially game-changing ideas are adopted that there will be very definite and clear-cut research and results to show that it is truly what "the players want", and what is best for the game - and not a more nebulous version of "this is the vibe I got and from that vibe I feel there is majority support".  I don't mean this offensively, though I'm sure over the internet the words don't look great.. its just that for a SUBSTANTIAL change I feel there should be substantial and demonstrable research/market-research done.  For a small change less "burden of proof" would be needed.  Even if it is felt there is sufficient data to say a "majority" wanted a game-changer to happen, I think it would be be exceedingly wise to have these facts already pre-gathered and ready to show the "non-majority" who will not agree with the change, when/if that change occurs, if not before.  This may soften the blow those players would likely feel.

     

     

     

    I don't usually come out and post these sorts of "strong" opinions, but I feel it is my duty to put my voice and concerns out in an instance, like this one, where input is sought on potentially very large game changes.  Of course, many have probably noticed my tag is staff - I am posting here as a concerned player, and my opinion is mine alone.

    If my posts resonates with you, by all means please do "Like" it to give it more weight in terms of consideration.

     

     


  9. Uhm... I can appreciate the work it takes to make an update.  No offense, and if this is how it must be from here on out, then this is how it must be...

     

    But....  I don't like it. 

     

    Right now I'm fumbling around trying to figure out how to properly work this new fangled thing... so maybe I'm suffering from "New-thing-I-didn't-expect-to-have-to-deal-with-today" syndrome.. I hate it when I suffer from this..  D *:

     

    P.S. - Is the old spoiler code going to work on the new pages, or is how it is now a done deal in that regard?  I have many things that really do *REQUIRE* the spoiler code.


  10. I put mirrors on every wall so I can always see whats happening. Also boarded up the windows with tinfoil to keep out the voices.

     

    .. You have much to learn young grasshopper .. everyone knows you don't put mirrors on EVERY wall...

    Any wall which is located abaft oneself must remain un-mirrored so as not to give away any strategical advantage to ones potential adversaries.

     

    Also.. I just want to check -- When you boarded up your windows you put the shiny side of that tinfoil facing out, correct?  Because that is the only way it works to reflect voices/mind-control.  I'd also recommend fashioning a real tin-foil hat.. just to combat any stray rays that may make it through your walls/roof/flooring.

     

    Can never be too safe


  11. Ditto what Xalorum said.  I just bind it to a key (I like to use space bar) and cue up as many as I can at once (soon to be 5! woo!).


     


    My insanity levels have gone down considerably since I stopped manually clicking each move action....


    However.. I still am highly addicted to Wurm.. so not completely cured!


     


     


    Not sure how much key-binding experience you have - but you can set them a couple of ways.


    1. In the Startup go to "Options" and then "Keybindings" tab. 


    You can even use this method from ingame by opening options (press "o" or "Escape" then select "Options")


    2. Type your bindings in console (F1) while you are in game (Eg. I open console and type :  bind space push ) Wiki is a great source for looking up available key-binds http://www.wurmpedia.com/index.php/Key_bindings



  12. Bump!


     


    It is incredibly frustrating trying to figure out why tapestries become so picky about where they can be placed. 


     


    Honestly it makes no sense and drives me nuts.. I carefully check which items are on any tile and the tiles above below it and count up the items to know there are not too many.. doesn't work -- or it will let the tapestry only be placed on one floor.. for seemingly absolutely no reason at all.  I've had literally identical tiles and one will allow a tapestry and one will not.


     


    This is not even "wogic"  .. wogic I can live with.. this I can not!