Lead Chat Moderator
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About Idony

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  1. I think for sure a +1 at least to working on the issue of skilling for fish fillets. Some fish are quite large and yield a lot of fillets, but even if there was some sort of "max cap" to the # of fillet that would grant xp that would be nice
  2. Curious as well. Darn these are cute and I've wanted a saddlebag item ingame for ages... Also - Can you have more than one of these on a horse at a time? (Eg. a saddlebag *and* a saddlesack?)
  3. Status: Open, seeking Freedom applicants.
  4. I only just noticed this and I simply *must* ask... Which one of you has a bichon frise dog? And is he always misbehaved and nippy? Retro? Budda? Other dev working on the new Valrei system? *wracks brain but doesn't remember any prior mentions of this*
  5. I have a new foal named "Cactuschaser" .. which I find quite amusing
  6. Community Assistant (CA) Applications Status: Open, seeking Freedom applicants. *`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*`*` Looking to add to the CA team! Do you enjoy sharing knowledge and helping new players? Well, CA do just that via assisting others in "CA Help" and "GV Help"* channels! * "GV Help" is the help channel for the tutorial server (Golden Valley). CM (Chat Moderator) are drawn from CA staff, aid with support tickets and chat moderation, and may eventually qualify for GM (Game Master). CA are eligible to apply for promotion to CM after gaining experience as CA and showing appropriate fit. CA Applications may be made to the Lead Chat Moderator (LCM) in writing with the following details. Name of your main in-game Avatar and what server you primarily play on. Paste in your main character's in game time (/playtime). If applicable: In addition to PVE server of primary residence, do you spend time on Epic or Chaos - on main, or other account? If so please detail approximate frequency, which kingdom you belong to, and your general comfort level with pvp issues/questions. List your secondary character name(s) and server(s). List your forum name(s). Are you the original owner/creator of the listed account(s)? If no, provide the past history and ownership details to the best of your knowledge. What time period(s) do you play normally? (specify a range of time in CET time zone (wurm time) format, ie: 4pm - 8pm CET Tues to Thurs) What Time Zone do you live in? ie: PST, EST, UTC, etc. Have you previously applied for staff? Do you have a referral from an existing staff member? If yes, provide details and ensure you have their consent to be used. Why do you want to be a CA? Would you have any interest in eventual promotion to CM (work with support tickets and chat moderation)? Describe your experience relative to this application. Anything else relevant to the application. Additional information: Submitting an application does not guarantee acceptance. Applications will undergo review by staff. Once complete, notification of acceptance/denial will be relayed by the LCM. All communications about this application are to be made through the LCM only. * Note that staff accounts may not be shared with other players under any circumstance. * Applicants should have an existing history of participation to queries in the CA Help channel as a non-staff player in order to demonstrate knowledge and fitness for the official role. Additionally, 30 days (or more) in game time on your main avatar is required. This is a volunteer role. Current staff listing can be found here. Please include the questions as well as the answers in the application submission. Thank you for your interest! Happy Wurming!
  7. \o Thank you, Retro And thank you to everyone offering commiserations urgh.. congratulations! I totally only meant "congratulations" In all seriousness, I'm looking forward to the new adventure. *Infomercial music starts up* Hello! Do you enjoy being helpful? Do your eyes sparkle with delight at the thought of aiding others in discovering the wonders of Wurm?! Well, have I got a product for you! *pulls out a bottle labeled "Eau de CA"* For only 3 easy payments of... zero iron... mailed in with your completed application this could be yours! (Keep an eye out in GM Hall for future openings!)
  8. What if range maxed out at a "moderate" level that is not terribly hard to obtain - but of course max possible level above that level still contributes to how difficult it is to destroy/take over. I don't know that say 90 ql for max range (whatever that would be) is a bad thing - but maybe something like 50ql to reach the max range would be more encouragement for players not yet to a very high masonry skill to participate in land squabbles. More play, more fun for everyone?
  9. Just re-tested, still the same
  10. *bumpy* Is there any word on if this is a recognized bug or planned to be fixed at some future point?
  11. From the mouth of the great Budda: " glow ones cant be put on anything that can be lit " Requesting this be documented on wiki. Thank you! (Mention in "Notes" section should suffice)
  12. Oh drats! So many new goodies how can I even decide which to use and where?! Will all the new wall types have a "trimmed" in addition to the non-trimmed versions shown in the pictures? (Same as "regular" rock walls do now)
  13. All skill levels. Yes, it happens even with 1 skill and 1 harvest. None of those factors that should make a difference to speed do *at all*. You wind up with the *exact* same timer no matter if using: a plain 1ql sickle or a fantastic 99ql woa/speed runed "decked out" sickle or anything in-between Pyro -Budda gives some explanation of the Fo gold rune mechanics here:
  14. Woa Botd runes (+10% usage speed - Libila glimmersteel) rarity quality of tool All make absolutely no difference to harvest timers. (Forestry/Gardening) Only factor appears to be skill. (Testing was done across different age tree/bush - and compared "apples to apples" in all cases.. so not going into age's influence to timer or how skill relates to that) According to testing - will get the exact same timer regardless of any of the above or any combination of the above. Same case for both sickle or bucket Seems unintended or not flushed out with the update that player skill and age of "fauna" being harvested changes the number of goods harvested. (Rather than always having been "one" in the past) Have done less extensive testing with trellises(gardening) but seems to be the same case - no effect. Especially with cooking update I'm sure more people will be effected by this, and not just insane wine fanatics such as myself. It can take a *very* *very* long time going around harvesting items (many many hours - it is quite a chore).