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Guest StaticDaBeast

Problems with Wurm on my Mac

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Unexpected crash while playing. The error was: <OpenAL error: Invalid Operation (40964)>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Time is Sat Jul 04 01:35:14 MDT 2009

Running client version 2.6.7, testclient=false

=== System information ===

Operating system: Mac OS X (arch: i386, version: 10.5.7)

Java version: 1.5.0_19 (Apple Inc.) &lt;http://www.apple.com/>

Jvm version: 1.5.0_19-137 (Apple Inc.) [Java HotSpot Client VM]

Available CPUs: 2

>>> Main thread exiting.

Loading character Staticdabeast

Loading config default

Loading props file /Users/Luke/wurm/configs/default/gamesettings.txt

Loading props file /Users/Luke/wurm/players/Staticdabeast/password.txt

>>> LoginFrame queue entry exiting.

Saving props file /Users/Luke/wurm/players/Staticdabeast/password.txt

Saving props file /Users/Luke/wurm/configs/default/gamesettings.txt

Loading props file /Users/Luke/wurm/players/Staticdabeast/stats.txt

Preparing to enable console logging.

Now logging to /Users/Luke/wurm/console.Staticdabeast.log

=== Wurm options ===

advanced_select_items = false

animation_playback_self = 1

auto_mipmaps = false

cavedetail = 2

censor_chat = false

cloud_shadows = false

compressed_textures = false

compressed_textures_S3TC = true

debug_mode = false

display_settings = true:false:0:800:600:-1:-1:false

engine_multithreaded = 0

event_log_rotation = 2

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_bold = 11

font_default = 11

font_header = 24

font_huge_header = 36

font_italian = 11

font_monospaced = 11

fps_limit = 90

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 1

gui_opacity = 3

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = false

hide_menu_stop = false

high_res_binoculars = false

hint_fog = 1

hint_linesmooth = 1

hint_mipmap = 1

hint_perspective = 1

hint_pointsmooth = 1

hint_polygonsmooth = 1

hint_texture_compression = 2

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

item_creature_render_distance = 4

loadInventoryStartup = true

log_extra_errors = false

max_texture_size = 3

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 1

no_world_render = false

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

player_guest = false

reflection_texture_size = 2

reflections = 2

release_context = false

remember_password = true

render_distant_terrain = true

render_glow = false

save_skills_on_quit = false

screenshot_file_format = 0

setting_timestamps = true

shadow_level = 0

showKChat = true

skillgain_minimum = 0

skydetail = 1

sound_al_gain = 15

sound_buzzlevel = 2

sound_engine = 2

sound_footstepslevel = 10

sound_play_ambients = true

sound_play_buzz = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

structure_render_distance = 4

submit_client_data = 0

temporary_jogl_maximize_override = false

terrain_bump = true

terrain_res = 1

tile_transitions = true

tiledecorations = 2

toolSlot1 = -1

toolSlot2 = -1

toolSlot3 = -1

toolSlot4 = -1

toolSlot5 = -1

trees = 2

update_optional = true

use_anisotropic_filtering = 0

use_color_picking = false

use_fast_clock_work_around = true

use_fbo_color_picking = false

use_frustrum_optimisation_experiment = false

use_legacy_openurl = false

use_linked_queue_model_loader = true

use_nagles_algorithm = false

use_nano_timer = true

use_non_alpha_particles = true

use_non_alpha_particles_experiment = false

use_occlusion_culling = true

use_outline_picking_experiment = false

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = true

use_tree_models = true

use_weather_particles = true

vbo_enabled = 1

viewport_bob = true

Setting up OpenAL Sound Engine

OpenAL version: 1.1

OpenAL renderer: Software

OpenAL vendor: Apple Computer Inc.

OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER

Generating: 128 source channels.

Setting up dotXSI Model Loader

Executing /Users/Luke/wurm/configs/default/keybindings.txt

Keybindings saved.

>>> Game launcher thread exiting.

=== OpenGL information ===

JOGL version: 1.1.1

LWJGL version: 1.1.4

OpenGL vendor: Intel Inc.

OpenGL renderer: Intel GMA X3100 OpenGL Engine

OpenGL version: 1.2 APPLE-1.5.44

Colorbits: 8, 8, 8, 8

Stencilbits: 0

Depthbits: 24

Texture units: 8

AUX buffers: 0

Max GLWrapper Lights: 8

OpenGL extensions:

    GL_ARB_transpose_matrix

    GL_ARB_vertex_program

    GL_ARB_vertex_blend

    GL_ARB_window_pos

    GL_ARB_shader_objects

    GL_ARB_vertex_shader

    GL_ARB_shading_language_100

    GL_EXT_multi_draw_arrays

    GL_EXT_clip_volume_hint

    GL_EXT_rescale_normal

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_gpu_program_parameters

    GL_EXT_geometry_shader4

    GL_EXT_transform_feedback

    GL_APPLE_client_storage

    GL_APPLE_specular_vector

    GL_APPLE_transform_hint

    GL_APPLE_packed_pixels

    GL_APPLE_fence

    GL_APPLE_vertex_array_object

    GL_APPLE_vertex_program_evaluators

    GL_APPLE_element_array

    GL_APPLE_flush_render

    GL_APPLE_aux_depth_stencil

    GL_NV_texgen_reflection

    GL_NV_light_max_exponent

    GL_IBM_rasterpos_clip

    GL_SGIS_generate_mipmap

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_border_clamp

    GL_ARB_multitexture

    GL_ARB_texture_env_add

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_dot3

    GL_ARB_texture_env_combine

    GL_ARB_texture_compression

    GL_ARB_texture_mirrored_repeat

    GL_ARB_shadow

    GL_ARB_depth_texture

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_occlusion_query

    GL_ARB_point_sprite

    GL_ARB_texture_non_power_of_two

    GL_ARB_vertex_buffer_object

    GL_ARB_pixel_buffer_object

    GL_ARB_draw_buffers

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_blit

    GL_EXT_texture_rectangle

    GL_ARB_texture_rectangle

    GL_EXT_texture_env_add

    GL_EXT_blend_color

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_texture_lod_bias

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_stencil_wrap

    GL_EXT_texture_filter_anisotropic

    GL_EXT_separate_specular_color

    GL_EXT_secondary_color

    GL_EXT_blend_func_separate

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_sRGB

    GL_EXT_blend_equation_separate

    GL_EXT_packed_depth_stencil

    GL_APPLE_flush_buffer_range

    GL_APPLE_ycbcr_422

    GL_APPLE_vertex_array_range

    GL_APPLE_texture_range

    GL_APPLE_pixel_buffer

    GL_APPLE_object_purgeable

    GL_NV_blend_square

    GL_ATI_texture_env_combine3

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

GLSL version: 1.20

Starting workaround for fast running clocks

Using nano timer.

Showing Onetoofree Splash Screen

use auto mipmap generation false

use compressed textures false

use S3TC compression: false

use non power of two textures: true

====== CLIENT CRASH ======

Unexpected crash while playing.

org.lwjgl.openal.OpenALException: OpenAL error: Invalid Operation (40964)

at org.lwjgl.openal.Util.checkALError(Util.java:64)

at org.lwjgl.openal.AL10.alSourcePlay(AL10.java:936)

at class.bV.a(SourceFile:200)

at class.ei.a(SourceFile:298)

at class.ei.a(SourceFile:32)

at class.bv.a(SourceFile:168)

at class.dq.a(SourceFile:125)

at class.ex.a(SourceFile:162)

at com.wurmonline.client.e.run(SourceFile:1188)

at java.lang.Thread.run(Thread.java:613)

Well, that's my problem. I HAVE activated nanotimer or whatever it's called, so that isn't the problem. I just recently updated my Java. It was working, I updated Java and then when I tried to play it, it kept crashing. Any ideas?

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It crashes on the sound, try changing it to software mode or turning it off.

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