Posted July 4, 2009 Unexpected crash while playing. The error was: <OpenAL error: Invalid Operation (40964)> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Sat Jul 04 01:35:14 MDT 2009 Running client version 2.6.7, testclient=false === System information === Operating system: Mac OS X (arch: i386, version: 10.5.7) Java version: 1.5.0_19 (Apple Inc.) <http://www.apple.com/> Jvm version: 1.5.0_19-137 (Apple Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Staticdabeast Loading config default Loading props file /Users/Luke/wurm/configs/default/gamesettings.txt Loading props file /Users/Luke/wurm/players/Staticdabeast/password.txt >>> LoginFrame queue entry exiting. Saving props file /Users/Luke/wurm/players/Staticdabeast/password.txt Saving props file /Users/Luke/wurm/configs/default/gamesettings.txt Loading props file /Users/Luke/wurm/players/Staticdabeast/stats.txt Preparing to enable console logging. Now logging to /Users/Luke/wurm/console.Staticdabeast.log === Wurm options === advanced_select_items = false animation_playback_self = 1 auto_mipmaps = false cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 90 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 1 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 2 hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 1 no_world_render = false offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false remember_password = true render_distant_terrain = true render_glow = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 0 skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 1 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = false use_frustrum_optimisation_experiment = false use_legacy_openurl = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_nano_timer = true use_non_alpha_particles = true use_non_alpha_particles_experiment = false use_occlusion_culling = true use_outline_picking_experiment = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = true use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Apple Computer Inc. OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER Generating: 128 source channels. Setting up dotXSI Model Loader Executing /Users/Luke/wurm/configs/default/keybindings.txt Keybindings saved. >>> Game launcher thread exiting. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 1.1.4 OpenGL vendor: Intel Inc. OpenGL renderer: Intel GMA X3100 OpenGL Engine OpenGL version: 1.2 APPLE-1.5.44 Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GLWrapper Lights: 8 OpenGL extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GLSL version: 1.20 Starting workaround for fast running clocks Using nano timer. Showing Onetoofree Splash Screen use auto mipmap generation false use compressed textures false use S3TC compression: false use non power of two textures: true ====== CLIENT CRASH ====== Unexpected crash while playing. org.lwjgl.openal.OpenALException: OpenAL error: Invalid Operation (40964) at org.lwjgl.openal.Util.checkALError(Util.java:64) at org.lwjgl.openal.AL10.alSourcePlay(AL10.java:936) at class.bV.a(SourceFile:200) at class.ei.a(SourceFile:298) at class.ei.a(SourceFile:32) at class.bv.a(SourceFile:168) at class.dq.a(SourceFile:125) at class.ex.a(SourceFile:162) at com.wurmonline.client.e.run(SourceFile:1188) at java.lang.Thread.run(Thread.java:613) Well, that's my problem. I HAVE activated nanotimer or whatever it's called, so that isn't the problem. I just recently updated my Java. It was working, I updated Java and then when I tried to play it, it kept crashing. Any ideas? Share this post Link to post Share on other sites
Posted July 4, 2009 It crashes on the sound, try changing it to software mode or turning it off. Share this post Link to post Share on other sites