Ols

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Posts posted by Ols


  1. You dont put them in the pan, you put them in the fountain inside, but no 100 items is the limit. What you can do though is nest other things. So you can dump loads of barrels in there, other fountains pans etc and basically have a moveable house in a cart which is the best thing ever.

     

    Yeah, so what's clear to me is that turning them into a source rift should disable the ability to place further containers inside. The interior volume of the rift should have an upper limit. Making a maze of containers inside containers is definitely not something that should remain in any form.


  2. My only concern with leaving them in-game is the ability to bypass the decay rules.  Assuming decay is a major feature of the game for a reason, mainly database efficiency/performance, then continuing to allow containers can be used to ignore decay on potentially tens of thousands of items isn't good for the game as a whole.

     

    If there's no issue with non-decaying items, from a performance perspective, then I don't see why the dev team is even looking at them, so I have to assume decay is the reason.

     

    Can you put more than 100 items in a fountain pan? When it comes to things like these I think the changes should come into effect on use, so heavily using a source rift with loads of items should cause it to lose charge and eventually become more reasonable in power. Bypassing the decay rules isn't so much of an issue in my opinion because people seem to use them to store consumables, which they'll eventually remove from the database by using them. A possible solution is to provide some kind of magical bsb item as part of a compensation package for people having their pan deleted, and have this bsb bulk store some of these items without the significant ql or volume loss that eventually comes from dumping thousands of items into a bsb. Like what I proposed above, this bsb could function on charge that would need to be replenished at the cost of effort or money at a later date.


  3. Rename them to a source rift and make them a single item (rather than something inside something else). Give the item a "charge" where existing rifts are fully charged but lose charges through use. At low charge the item causes things inside to decay or allows a lower volume (either of both). As a source rift, you could either charge it with source (limit the supply) or have the process to recharge it decided by time or by something grindy. My impression is that if the item is unused by people currently holding it then it should retain its functionality until used. That would allow for a granular loss of value for people who invested in it.


     


    An uncharged source rift should either be createable or purchaseable and should then be charged up over time. Perhaps the max level of charge following use should drop, to stop absurd volume from being grandfathered in forever. Extensive use of the legacy item should transform it into an item other people can reasonably make, so that it eventually becomes something we can all accept the use of. I've never owned one, so I don't quite appreciate how overpowered they are, but requiring some sort of effort to continually use them would help bring balance to what it currently a fairly broken item.



  4. Steam 'refunds' are pretty strict now.

     

    Gotta have less than 2 hours 'played' and even then it isn't guaranteed. You also need to wait 48 hours.

    So basically, if you can't get a game working, you have to either gamble at trying to get it running or give up before you try, to get your money back.

    Also, if a problem doesn't arise within the first 2 hours of gameplay...well, you're out of luck.

     

    Oh, and if you refund too often? You face account closure or having your refund 'privileges' removed.

    Your fault for buying a few games that are faulty apparently.

     

    Plus, like others have said here...if you do happen to be 'invested' in your steam account...they've basically removed your right to complain about anything, because if you do, bye bye to hundreds if not thousands of dollars worth of games. I haven't tried it, but I bet they wont let you have separate accounts for each game you play, so you can at least protect yourself from this.

     

    I've done it with 4 and managed to get the refund because I didn't like it. This was about a month or two ago. In practice it's more lenient. It was my first refund, and pretty much the sole reason I didn't like it was because a prominent mod for the game wasn't as good as I had expected (I had bought the game to play the mod).

     

    As it stands I think you're blowing it out of proportion, and trying for a refund when the game simply didn't work is likely to be more than enough to get the refund processed with no formal comment from Valve. 


  5. Doing a refund outside of the Steam ticketing process is a very bad idea and will probably get you banned. Ticket Steam and tell them the game doesn't work and they'll probably give you a full refund in a few hours. I ticketed Steam to get a game refunded after 4 hours play because it was boring and they did it with no questions asked.



  6. Yeah, I used to be a Libila follower on the Independence server years back. You could make Lib altars but you couldn't make HotS towers to actually get the Myc. You had no way to priest, so you couldn't get the Myc via a spell. All in all it was a somewhat disappointing experience.



  7. I like this server. Is anyone else here planning to be BL? Also, where will the PvP server connection be on the map? Currently we're hoping it'll be in the south.



  8. That dream was crushed when they said the new server was going to be bigger than Indy.

    A hunting only server would have no need to be bigger than Deli, or any of the other smaller PVE servers.

     

    A hunting only server should be the size of Affliction. Similar map too, just no myc. It shouldn't allow deeds, just a "hunting lodge" controlled by someone responsible to respawn/resupply at. Terraforming and building should be allowed, but you should be "weaker" and not able to build stone buildings, dig as steep slopes or plan as large things. Allows for someone to make a small hut and a little place to mine the iron to repair their stuff, but nothing else. It shouldn't encourage a large permanent population or a slum around the spawn. Perhaps if smaller servers were phased out then we could have one.


  9. I have all the DLC, a load of associated games, and have played it for over 1100 hours (no, not more than I've played Wurm). The gaming community on their forums is also top-class, a lot of really bright people play that game, and the mods (some of which I've worked on) are great too. Can't really list all the games I've played, I'm currently working on an Alania game and educating my heir to be Jewish, having crushed the Jewish Khanate of Khazaria some years earlier. Considering I border the Byzantine Empire now, the changeover looks like it could be messy.



  10. Hunter's Lodge looks quite decent on Chaos, but Gold Coast and The Landing... boy I wouldn't want to start there the first time I login into the game.

     

    I think a dev should remove them. Possibly using a backup of Wild to actually make them look like as they were generated, or simply removing everything using god powers. It's ridiculous that they exist and Hunter's Lodge should be the only dev backed deed.


  11. Small, clear, one or two buildings with stuff in. Ornaments, a fountain, and some pretty trees wouldn't hurt. It should be fenced by small walls, with gates in each cardinal direction. It should be impossible to commit crimes in the deed area, and on PvP servers this rule should still be in effect, enforced by freedom style rules rather than guards. A perimeter should extend about 20-50 tiles from the deed to spread the shanty out more. Epic terraforming events should not occur in a 100 tile radius from the deed. Players should not be permitted under any circumstances whatsoever to build on the deed or manage the deed.


    Tools, resources, and other conveniences should not be provided at all. The encouragement should be to walk away and live rough.


     


    I'd be happy with a deed like Samling, as it existed on Inde. That to me would be the upper limit of construction that should be allowed to occur there. Back then, AoCs discouraged construction around Samling, and that provided a desirable spawn area. Newtown, as well as the spawns on Chaos, would be examples I'd give of "how not to do it". Dead Lake on Affliction is another red flag for me - whilst it has the right number of buildings (one or two), walling it and making it so big was a terrible idea. 


     


    Definitely no hand-holding. People who want game staff to design the spawn area around their idea of player advancement shouldn't be enabled. People should be directed to move on for some reason or another. Having spawns with extremely large perimeters and strict rulesets would help, as long as people are told why. Spawns should also not be placed by markets or built up areas (as occurred with Freedom Market), and should instead be built at a bottleneck, where there's little prospect to build up. A steppe or beach would be good.



  12. Having been to the Millennium Impalong and having hosted the one in Christmas 2009, I'd suggest that you go a bit further afield and possibly have an Impalong on a different server. I don't know whether you have server-wide or cluster-wide Impalongs, but I think things would be a lot more fresh if you set up on Deliverance or Exodus and therefore reduced travel time for a lot of people. I know firsthand how much of a mess the area around the Independence spawn was even two years ago, so I'd be very surprised if there was any room to throw up yet another Impalong site and be completely satisfied. If you're planning an Impalong this far in advance, choose a greenfield site and make the Impalong the best thing you possibly can without taking shortcuts or recycling old deeds. Set up near Santa too.


  13. I have found that if you build a house that is on land that is exactly 1 dirt above the water level, then you can drag the boat out of the house into the water. I believe this is officially called a boat house.

    edit: I believe the house has to be next to water as well. I have seen this done and shown to me, I am not 100% sure of the requirements for a boat house, however.

    This is correct and how I did it. I once built an entire deed at this level and could drag boats all around the deed without limitation. It does not need to be near water, you just need a slipway at this level to drag the boat along. It's a completely standard house otherwise and you can build it however you want so long as you can get the boat out. Nobody can bash your house on the freedom isles and nobody can steal from it, so there's no need at all for marathon building sessions or anything else. If you can build a boathouse then avoid building boats anywhere else.


  14. I'd wait for a few weeks. The game's a mess right now.

    The game's fine. There are a few bugs with fences and client memory leaks, but none of them seriously impede gameplay. Head over to Release or Pristine if you want PvE because they've got so much more open space and significantly less established and unfriendly communities. Epic for PvP, or an experience more like the old home servers.


  15. Stop bumping this. It's funny that some juvenile has made a rage thread again and I chuckle every time I see the thread title, but it's not worth engaging with people who make demands constantly and make textwalls in capitals and bold lettering in the vain attempt to influence the dev team.

    Without reading this nonsense I implore someone to lock this thread.


  16. Moving my Pris toons to Release to play nub there with some friends, and map of course.

    I just hope Rolf keeps the interest up to bring in more players.

    But at the same time I hope we're a tiny minority of old players playing here with a bunch of new people.