Weylin

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About Weylin

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  1. Actually it would be like asking them to install private radios at each table so you can listen to what you want to. News, Sports, Music, whatever.
  2. Hmm, I'm not exactly asking for 'sparkling', just some natural looking indicators to suggest if a tile has or has not been picked entirely clean. Sparse generic berries for a tile that can be foraged. Small leafed plants and flowers to indicate botanizing being available. Grass tiles already have miscellaneous plants on them, why not use those random plants as an indicator? If a tile has been both foraged and botanized, then it would look the way it does currently, with just the grass.
  3. I can't believe how rude and dense some of you have been. Perhaps I came across as being all high and mighty and full of myself, but no, I just felt that I had to elaborate and argue because of all the attempts to shoot down the idea without playing devils advocate. It's surprising, because most of the players I've run into on local in-game are extremely helpful and friendly. If any of you know of a game that lets you interact with the environment more realistically, please let me know. Minecraft is too fast-paced and unrealistic. Terrafirma is being overhauled completely the moment. Hazeron is a glitchy disaster for the foreseeable future Wurm is slow paced and actions take decades to finish. I guess my preference is an even narrower niche than what exists for this game
  4. I tend to play casually, and wish to do so with other players so that I may focus on a skill that others dont have. This game is so much more rewarding to play when you do so with friends. Just seems like most of the players are lone wolves, paranoid of newcomers, or never all on at the same time. It's a shame, because active team efforts is where this game really shines, and the long action delays is rendered meaningless because you can chat and plan things while you do stuff.
  5. "MMO" and "Grind" don't need to always go together.
  6. Who came up with the original idea of the grind? Why have so many adopted the mindset of having everything be a brain dead point and click? I guess it's a matter of personal preference, it's just so dull that I find it hard to understand. It's like George Jetsons job of pushing a single button all day
  7. Nah, just a bonus for doing more than clicking and watching TV for 20 seconds.
  8. No it wouldn't. Your skill would be a modifier, the higher your skill, the more time you can shave off by playing the minigame. At a low skill level, the benefit could be marginal.
  9. I would hope that they would be fun, interesting, and rewarding, and go beyond simple novelty. The minigames would be an optional thing. By playing it, you could possibly carry out actions a lot faster, but by default it would be the same as always. Just think about it with these considerations: -Optional -Off/hidden by default -Increases action speed (So you could, say, mine in roughly half the time or more, depending on how good you are)
  10. Hmm, I examined a building wall with about 98% damage and it looked perfectly fine. I'm not sure what I'm meant to be looking for.
  11. It seems that Wurm and Minecraft are on unfortunate extremes. Wurm is a painful boring grind that is incredibly slow and difficult for newbies. Minecraft simplifies the hell out of everything, crafting takes no skill at all, anybody can do anything, and theres no economy or meaningful supply and demand. There was a mod for minecraft that I think had a very good balance of realism and difficulty. It sat right between Wurm and Vanilla Minecraft: [media]http://www.youtube.com/watch?v=F20_19-q48Q
  12. I played this for months way way back. I'm happy with a lot of the improvements they made. I don't want this to be like my "other games" I want it to be something better, something unique, something that nobody else has done. It just seems a waste that the core method of interaction is the right click and wait interface. Players who have already paid for premium are more likely to pay for more. Yeah, that seems about right. My argument is not flawed. Not yet it isn't. Not until I know how many registered players have less than 24 hours of in-game play time. Not until I see how many accounts have been deleted out of inactivity.
  13. Thank you for your constructive post atazs. Perhaps "minigame" is misleading. I just think interaction with the environment would make the game more immersive, and more of a fantasy simulation. I understand many don't want that. However, if minigames are totally optional, what is the problem? If it doesn't interfere at all, I don't see the issue. It's hard to find a happy medium. Games are too simplfied, and real life is expensive and complicated as hell. Why would this make Wurm not be wurm? What makes wurm what it is? I thought what made Wurm what it is was the beautiful landscapes which can be explored, terriformed and developed, either on your own or with friends. It's just a shame, it feels like Wurm could be the best fantasy simulation game in existance, but the unwillingness to make it more engaging makes it out to be a game that's not really noteworthy to the majority of players. I know that. I'm playing other games as we speak. Shores of Hazeron (Wurm in space) and the FTB mod pack for Minecraft. Advertizing helps, but in the current state, Wurm is very much a niche game. I imagine the player retention rate is about 2% Thank you, I appreciate it. I'm sorry that you feel that my suggestion was so unworthy of a 1700th post, but at least it was a constructive and detailed reply.
  14. That does give value to an achievement, but what if skill in a field went beyond just a number, and was something that took a real degree of skill? What if you had to measure and saw the planks, sand away the imperfections, cut according to the grain, hammer the nails, ect ect? Then it would be even more of something to brag about, because rather than pressing right click a million times, you actually improved your personal skill.
  15. Do you know any sandbox games with mini-games? If anybody could point me in the direction of one I think I'll be on my way. -tips hat-