Mishia

Members
  • Content Count

    459
  • Joined

  • Last visited

Posts posted by Mishia


  1. [17:20:57] <Mishia> i'll give you 2s for the knarr


    [17:21:04] <Mishia> don't want to risk being scammed, sorry.


    [17:22:25] <Bruhamoff> i'll send you a link of a picture of a knarr for 2s


    [17:22:54] <Bruhamoff> why would i risk being banned again, tell me that



  2. Coming from a player who has played Wurm for six years, here is my opinion on the low pop count and the reasons for it in order of greatest to smallest impact on population.

     

    1.  Wurm is too expensive to play.  You pay for your toon.  You pay for your priest alt.  You pay to place deeds.  You pay to upkeep deeds.  You pay other players for items.  You pay, you pay, and you pay.  

    2.  Wurm is pay to win.  The skill grind is awesome.  But, with that comes the realization that you will never reach end game without a) LIVING in Wurm 24/7 or B) buying someone else's high-skilled toon.  Those players with tons of money will buy the elite toons and thus reach that goal years before and leverage that toon to make money.  CodeClub does not benefit from these player to player transactions, but I still consider this pay to win.

    3.  Wurm's cryptic and sometimes non-existent documentation (release notes not detailed enough, wiki has incomplete/inaccurate information, raw calculations) makes Wurm too intimidating for new players to wrap their heads around it. 

    4.  The solution to everything:  Create a new map, which is a solution to nothing.

    5.  Bugs take a back seat to features.  This is exactly opposite of sound development practices.  Bugs always make the top of the backlog list in most dev environments.

    6.  The game engine is nigh obsolete and should be replaced.  It is a good thing that you cannot see your "car"-toon standing in the beautiful and breathtaking scenery of Wurm.   The environment is awesome but the player avatars not so much.  This lends to poor PVP/fighting experiences.

    7.  Advertisting is nill as in nothing as in nada as in how many times do you see Wurm listed in "Top 10" youtube videos for sandbox, crafting, etc. etc.

     

    I love Wurm but when I stare at this list I hate Wurm.

    Would like this - but I have reached max today ;)

    EDIT: 400th post \o/


  3. cele was never 100players

     

    Advertising = costs money.

     

    If you present just one solution [the most obvious one], there's no value in this thread, except 'we need more players' and that is obvious.

    Wrong. 

     

    Logging started 2013-12-08

    [19:34:40] 101 other players are online. You are on Celebration (1313 totally in Wurm).

     

    Logging started 2013-12-29

    [21:04:00] 109 other players are online. You are on Celebration (1315 totally in Wurm).

     

    Logging started 2013-12-29

    [21:04:45] 106 other players are online. You are on Celebration (1308 totally in Wurm).

     

     


  4. I keep asking myself how we can get the smaller servers (and not just Xanadu) more populated...


    Is is that Wurm Online needs more advertising?


    In my opinion, yes - there has not been a lot of advertising recently that I know of, which means that the player count is staying mostly the same.


     


    Compared to a year and a half ago, when Celebration was hitting a max of around 100 players daily - the player count has dropped dramatically, I know Xanadu has been added and all... but everyone that goes there seems to leave and never come back; it's like a black hole.


     


    As well as this, other games alike Wurm are being made - is this where players are going to also?


    Do you agree with me? Please let me know below! :-)



  5. I was accidentally temp banned a few weeks ago. After a few days and an appeal (which was numerous hours of PMs and e-mails) the ban was overturned, but had the GM in question contacted me before they put the ban on my account, then they would have saved hours and hours of both moderation and my time.

    I agree - most incidents are like this.


  6. Misha, the IP example is not wurm's fault. The innocent player should be able to know that his trouble started with his new IP and simply change it again.

     

    Furthermore, I can't imagine this would ever actually happen.

    It could happen and yes it is a very small chance of it occurring.


  7. Very rarely do we ban IP's other than known proxies that are being actively used for creating characters used in harassment cases, and the chances of an innocent player ending up with a banned IP is fairly small. If a player WERE to end up in that situation they can contact us on the forums and we can look into the matter. In any event, that is not an unfair ban, as the ban was not enacted to block that player, but to block a player that DID need to be banned. (a reason we rarely use IP bans in the first place, they are far too easy to circumvent and there is the small chance of something like this happening)

    I disagree, I know multiple people that have received an IP ban first time. As well as this, what if their IP changes (like an anti-ddos script may do) and it is a suspected proxy method - how can the player prove this him/herself?

     

    A very good example of this is using a dedicated server - you can issue IPs on request.


  8. Re-reading now, I guess the OP meant instead of banning first and then opening a case and going over evidence while the player is still banned, you'd rather they go over evidence and discussion until a ban or no ban is decided, and then issue the ban?

     

    I'd agree that that method is more fair, it saves a player from having to wait for their case to be proven innocent to be able to play again. However, with that method it could mean that the ban is discussed completely privately with the player having no knowledge that they may have a ban coming their way, thus no chance to defend themselves. Then the ban will be issued and any appeal would be denied because it's all been decided already.

     

    That may seem fair, but I have to be honest and say that sometimes GM's do make mistakes, they are only human. I've seen GMs of past that had no idea how a certain game mechanic works, or that a certain thing was possible to do that was generally widely known by most players, but news to them. So it's very possible that someone could get the wrong end of the stick.

     

    Wurm generally has always had a ton of grey areas. For example, let's pretend there's a common trick to make a forge burn longer by fueling it with sprouts. Some people hear about this and think ah cool, let's try that out. Then one day an average joe using sprouts gets seen by a GM, they ask him why he uses sprouts, "Oh, its a trick someone showed me, makes forges burn longer." then suddenly they get banned for exploits.

    That's a completely unfair ban right there. Nobody knew it was illegal, it was commonly used and some GMs have probably seen it happen but thought nothing of it, except for this GM who's first hearing of it and deciding it's ban worthy.

     

    That's a pretty bizarre example, but I have seen instances like that happen first hand.

    Another example:

    A previously banned player calls up his ISP to change his IP. An innocent other player also does this - and by coincidence this player gets the banned players IP. He then tries to connect to Wurm and it says he is banned.


  9. There is always evidence.

    No one gets a ban just because we feel like it, and all relevant information is collected and available for the entire GM team to review.

     

    Most of the delay in the appeals process is because we never act alone as GM's, and tend to get multiple viewpoints on most cases. Often a ban is not even issued immediately, but only AFTER several GM's have weighed in on the case. 

    In any event, usually we do not share the specific logs or records of what we have learned because doing so would reveal details about how the data is collected and stored, making it easier to circumvent.  We DO tell the person that was banned WHY they were banned and what they were banned for but we do not post that information publicly.

     

    Nor do we discuss bans (indeed any punishment) with anyone other than the affected player because it is not relevant to disclose those details to the community at large,. 

     

    We do not issue bans lightly, and there is always a reason behind the ban. 

    yet - in some cases I know, the player has not been given evidence.


  10. I'd first like to say - if this gets out of hand, please lock the topic.


    I asked before hand if this is okay to discuss.




    In my opinion, bans are handled badly (as players can be banned with no case against them) and the appeal process is a very lengthy process in which you usually get a response every few days like: we are working on this or this is under review.


     


    I feel that if a player has been banned and no evidence has been given from the staff member who has banned the player, the player should be un-banned until the staff member has sufficient evidence to rightfully ban.


     


    Again, most bans are one-sided and other members of staff are certain this is true.


     


    With this said, please discuss.