Only passengers on vehicles are blocked from trading with npcs.
Mounted players can now trade correctly.
Dispel now uses the correct enchantment ID, demise enchantments can now be dispelled.
Animals bred in captivity will no longer flee from players.
Overly aggressive creatures are now able to express their feelings, they will randomly bite on emotes as intended.
Old appointment window now sets offices correctly.
Kings may now expel members that are offline or off-server with both the old
It's actually about 12.5k where things seem to really get freaky, player side for us GM's. I've been a GM for nearly 4 years now and haven't seen "inventory pukes" until well over about 12,000 items. We've only really seen it on priests thus far, mainly due to the stacking "prayer bank" aspect of priests. At the end of the day, I just want people to be able to open their own inventories without crashing, and as a side effect, I'd like to not spend 3 hours x 8 GM's copy pasting ID numbers, fis