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  2. Supreme items are priced for their ability to keep enchantments for twice as long as rare items, and 10 times longer than common items. In addition, they take less damage from use, lose significantly less QL when repaired, and reduce all action timers by 0.2 seconds. For gathering tools like the shovel, the rarity affects the QL ceiling of all items dug, allowing you to dig items at a higher level than your skill level. This effect can be combined with the harvesting rune to push your max QL even higher. For the high-level diggers out there, here's your chance to finally up your game. Good luck! Starting Bid: 80s Increment (minimum): 1s Reserve: None Buyout: 1.1g Private bids: Not accepted Sniper Protection: 30 minutes
  3. I think you are throwing your ideas out there while they are still incomplete and incompatible. Keep them in a little while longer and let them cook.
  4. I don't understand you, after all, some maps have been available to players for several years, some maps are more popular than others, it's quite logical and low-cost idea to make them available again in their original state.
  5. Look interesting, been trying to find a spot for myself. By judging the map, look pretty full. Curious are those deeds free upkeep? I certainly hope not, cause can flood the entire map sorry i couldnt find much details about this server.
  6. Renamed that one, Thanks Added and you're welcome now that we're over the rush of adding towers, it's actually a nice, easy way to start the morning, lol
  7. Today
  8. Also like this idea. Now I want to stress this is only a hypothetical suggestion. I have not looked at what deeds would be in the path of this as its only hypothetical and there is no set path for this. If it was to become a real plan a lot more detailed research and communication would be needed. The furthest South of the 3 East/West roads, continue that west across the water and link it up to make a full square around the map. The middle East/West road, continue that all the way across to make a line straight across the middle of the map. Introduce a North/South road all the way from one end of the map to the other. - roughly in the middle so it hits Sonata and divides the outter square into 4 quadrants. You would have a massive ringroad where you could go around the entire map, there would also be major routes crossing the middle of the map allowing it all to link up with everything else in the middle of the map.
  9. That's an idea.. having random numbers for the rooms and people constantly asking where xx room is located
  10. idea is very unpractical.. you chop few trees to logs, mine some ore, harvest cotton, etc.. for a new player with your 90-100 skill and the new player is chess-mated(you give just resource on the spot, containers are provided by the new player), also you're now stuck to make large crates or w/e this unpractical spinoff half idea is producing, in the end all lose more time for no benefit, vs existing ok state where all works just fine; upgrading the item in some way.. which is practical.. and converts it into a new state, name, storage amount, model, etc... (makes it distinguishable new container) - ok... same item with various shenanigan mechanics - madness and irritability for all
  11. Plunderers would be the ones who have 90ql large crates the next day after such change, if that is your main focus. The game is not meant to be a torture.
  12. In old mines near veins a strange phenomenon may appear. It comes in two forms, red and blue 😉 Blue one takes character back in time on map he is on, to a point before colonization and appearance of humans (there are not even starting cities), but journey is temporary and portal allows you to transfer resources from past to present. Red is a one-way trip to a random NFI or SFI map, depending on where character is. All inventory items are transferred intact except compass, which doesn't seem to work on other side. Additionally, travel/sailing between NFI and SFI maps on other side becomes possible.
  13. Can you please add "Misty Shore" here https://xanadu.yaga.host/#2277,6178 Thank you very much for maintaining this great asset
  14. Snag the last Macedon if available, COD to Kain, cheers!
  15. It's a mixed bag and it depends on the WU server. QoL updates and bug-fixes are actually doing better on some WU servers than on WO. Funny, WO to me has always felt like a pre-release version and not the full version. The UI update in WO is probably the single biggest notable difference - and thanks to the way WU has been released that is not something that can really be updated in WU without some pretty fundamental changes. I do get why that would keep people away, as the UI immediately sets the two games apart.
  16. Honestly, i would consider playing for a while if WU was at least brought up to date with current WO, regardless of how many people are playing. Perhaps i should have put "lack of updates and abandonment of the game" as the most important reason for me not playing. If i was to log onto WU right now, all i could think of would be is that i'm playing a version of the game that's 5? 6? years out of date with bugs, worse performance, lack of QoL features and that i could be playing the full version instead.
  17. Please send 1 Autumn wreath to Cista, thank you
  18. COD one Macedon banner to Thalorane please. Thank you.
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