All Activity

This stream auto-updates     

  1. Past hour
  2. UCLG Marketplace

    Yes, please consider my order cancelled at this point and I will look elsewhere. Sorry Yldrania is not well and the group is stressed to keep up, but a little communication goes an awful long way. 2 weeks, then two to three days on a follow up request and then no response yet again, I hope things get sorted out for others.
  3. Bringing a gasp of life back to Epic

    Spoke to my lawyer, the NDA has no legal weight so.... I've been in lengthy talks with the devs, we're still negotiating the finer details but, we're about to sign a deal where Epic gets digging with swords.
  4. I'm guessing the bug is that the message is wrong (should reference fountain, etc?) rather than the functionality.
  5. WTS Red Scaleset

  6. WTS SOTG fighter

    Karma : About 10k Path of insanity lv 11 Faith : Nathan
  7. Today
  8. Bringing a gasp of life back to Epic

    If Epic is dead, then I think devs don't mind throw us something, epic exclusive. I don't know, maybe shooting lasers from eyes? Creating moonmetals from woodscraps and water? Badges of insanity for players paying premium on Epic? (nah, forget about last one, yellow potions are good enough for us) Or just give me possibility to build 23 slope bridges (ofc if it's not couse an error in the matrix, leading to the total cataclysm). All options are fine. Anything?
  9. WTS Great Starter Account

    Would like to sell this starter account named Silvereyedlion. The account has the Winner title. It will come with no premium, can come with basic tools and a rare sailboat if the buyer wishes otherwise you'll have to find your own way to transport it from Summerholt. The account has 3x on almost all its skills due to it being from the epic cluster. Looking for 70e for the account(Negotiable) on its own and basic tools or 85e with a rare sailboat
  10. Albion Online

  11. Got johndarkstorm to swing by my deed, smashed out 10k Mortar and 5k Pottery bricks in 3 days. Excellent service.
  12. WTS tome of incineration 80e / 85s

    bump, priced down a bit for your fiery needs
  13. The Wurm Economy Problem

    well atm you will get an high end one for nothing also. That 90 ql one what has high enchants and cost like 1s took the person wiht a priest probably 3-4h with high skills to get it. Everything is so dirtcheap that i have started buying rares for money i forage. The easiest fast way atm to make money in wurm is foraging - no skills needed, just some land or area. And you can buy bad ql, you can buy 1 or 2 nails all you have to have is a mailbox. And you have to specify. If someone asks for 10 nails cause they are in big desire and have problems i am pretty sure there will be 20-30 nails sent your way for the cost of cod.
  14. WTS Auction for 8500 orange tree sprouts

    3s on b (also can confirm they work, i'm one of the previous customers)
  15. UCLG Marketplace

    I'll try to figure out what's going on.
  16. Door Bell on locked Fencegates

    Is this up to date? When i added them so couldn't my server start..
  17. The Wurm Economy Problem

    for lack of realism... This game really needs an instant-trade system. Why? If i need a cheese bucket as a new player, I don't care about the quality but I also don't want to go find an animal to get a bladder. I'll give someone a copper coin for it. Basically there's no one selling anything unless it is of the highest quality, and that's partly because the entry required to sell (mailboxes, enchanted, boats, wagons, etc) are all high end. But a lot of goods don't need high quality, and would sell for iron/copper fairly easily. It would also give new players trying to make a living an avenue for easier selling of low end bulk goods (since they cannot transport it themselves). We already have instant-selling through mailboxes, just make a trade market already! It would make it a lot easier to see the current state of the game too, as it would show just how many people are selling high end goods. Just give us a market button that people can post stuff/buy stuff from and it comes instantly to you for a fee. Wurm can then take a % of the sale, removing some of the silver from the game world requiring people to buy more eventually. Imagine you hate cooking and can just go buy a meal off the market... Or you could buy a bunch of nails, because you don't want to have to go back in the mine and heat up the furnace but you also don't need one thousand nails... just ten.
  18. There's this mod for Karma. It's for burying mobs though and not for killing. Karma Actions
  19. Not a bug. That is a recent fix to prevent being able to do things like create a stack of 1,000 unfinished support beams on the same tile.
  20. [06:58:48] There is no room in front of you to create the rock shards. it causes when trying to create fountain or other stone item, that normally drop from inventory when created using crafting window, and there is no free speca on tile in front of me.
  21. Global village recruitment board and starter deeds.

    Good ideas. I also suggest all signups auto expire after 15 or 30 days unless the mayor takes action to reenlist, so we do not get new players trying to select deeds that are not active. Might also need a way (if it is programmable) to show which deeds have mayors currently online. And encourage the player to chat with several different mayors if possible so that each has an idea of mutual expectations. Does the village assume the new players will take task directives for projects the mayor selects , or will the villager be free to choose all/some of their own activities? Does the mayor enjoy teaching new players who "Know Nothing", or do they prefer returning players familiar with basic game mecanics? What does the mayor expect from the new villager, what perks (land, cottage, gear, paying jobs) does the mayor have to offer the new player in return? We do NOT want new players sucked into becoming unpaid "brick slaves" -- unless that is exactly what the new player expects and wants. A player might be interested in a village where the mayor is not currently online, but thats a little risky and I'd prefer to see some sort of nudge in the direction of mayors who are, at that very moment, in game. Those mayors are more likely to play at the same time zones as the new player, and likely to be more active players. A good first experience is likely to make it MUCH more likely the new player stays with Wurm, and of course a bad first experience will simply derive them away from the game entirely. So make every effort to encourage "good matches". This could be an excellent way to bolster the game's spotty retention rates. It might also be nice addition if there was a way for the village to have (in parentheses) how many total citizens had been active in that village in the page 10 days, so that people who care about such things can select a very active village (many might prefer a smaller village where they can play a larger role, but some will get disappointed if they join a village and then never see a single other person ever log on). I am not sure it needs to be required to have the village on a waypoint, since an active mayor can teleport a new recruit to them the first time, but it would be excellent to point out the many longterm benefits of selecting a village that IS on a waypoint. Some players might actually prefer smaller, remote one-player deeds, where they can bith have direction but also have some quiet playtime by themselves to work out the game, with a support system. Also a notation if the village offers any non-English community socials. Or roleplay, frequent group outings, , etc. Maybe a six-word summary of the villge's main attraction points (ie, "active economy + jobs," "friendly roleplay and frequent hunting," "adult/mature language and humor," "Family friendly," "Polish and Russian members" etc. This type of match making service could go a =LONG= way into retaining new players in the game. Which wurm is going to need if it is to survive for years abnd years.
  22. yeah taking offers via pm standard pvp account -SoTG -Blood of the angels (Karma continuum - 20% dmg reduction for duration) comes with a bunch of stuff on epic also on freedom - deed on epic decent location pm for more info
  23. When I can get in, I get in for hours at a time,,then an occassional crash. Stable test server works fine on default settings.
  24. Ok, this is getting stuipd now. Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.agememnon.log Time is Thu Jun 21 20:26:01 PDT 2018 Running client version 4.0.43 client build# f93f25bdea6fff9ae091e57d4c16fa045601c2c0 client build time 2018-06-14 14:30 === System information === Executing from C:\Users\USERNAME\Desktop\Games\ Operating system: Windows 10 (arch: x86, version: 10.0) Java version: 1.8.0_171 (Oracle Corporation) <> Jvm version: 25.171-b11 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 2 === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 0 censor_chat = true collada_animations = 0 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = true depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1600:900:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 36 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 0 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = false render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 8 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = false sound_play_buzz = false sound_play_combat = false sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = false structure_render_distance = 0 submit_client_data = 1 terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Experimental direct buffer cleaner init successful Executing C:\Users\USERNAME\wurm\configs\All LOW\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 2 worker threads Using LWJGL display 1600:900:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: Quadro FX 1800/PCIe/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 Vertex/index buffer memory limit: 384MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\agememnon\windows_1600x900.txt Loading props file C:\Users\USERNAME\wurm\players\agememnon\windows_1600x900.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\agememnon\logs\_Event.2018-06.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\agememnon\logs\_Friends.2018-06.txt Writing to C:\Users\USERNAME\wurm\players\agememnon\logs\Alliance.2018-06.txt Jun 21, 2018 8:26:07 PM class.YzrqlEdFEj mMV5oPkCW WARNING: Could not load tileproperties xml due to tileproperties.xml not found Writing to C:\Users\USERNAME\wurm\players\agememnon\logs\Village.2018-06.txt Writing to C:\Users\USERNAME\wurm\players\agememnon\logs\CA_HELP.2018-06.txt Writing to C:\Users\USERNAME\wurm\players\agememnon\logs\GL-Freedom.2018-06.txt Writing to C:\Users\USERNAME\wurm\players\agememnon\logs\Freedom.2018-06.txt Writing to C:\Users\USERNAME\wurm\players\agememnon\logs\Trade.2018-06.txt Login successful Executing C:\Users\USERNAME\wurm\configs\All LOW\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for Cry Uncial (16). Texture Size: 256 Finished loading new login splash image! No mapping found for hair0 Execution aborted at connection 1, iteration 3 Run time 2s, local time Thu Jun 21 20:26:21 PDT 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(Unknown Source) at java.nio.ByteBuffer.allocateDirect(Unknown Source) at org.lwjgl.BufferUtils.createByteBuffer( at class.XUj0ZqiYT.FZOk5L6Gfy(SourceFile:108) at class.zSMU8ovFy.FZOk5L6Gfy(SourceFile:215) at class.aj0NhCJgxq.FZOk5L6Gfy(SourceFile:67) at class.JtEH4qm8jg.FZOk5L6Gfy(SourceFile:257) at class.JtEH4qm8jg.FZOk5L6Gfy(SourceFile:177) at class.nawF4Uj39W.mMV5oPkCW(SourceFile:293) at class.nawF4Uj39W.mMV5oPkCW(SourceFile:223) at class.rVnCwluWTB.mMV5oPkCW(SourceFile:65) at class.XEvGXoteKZ.mMV5oPkCW(SourceFile:145) at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:8354) at at Source) Exiting Wurm after an Error Time is Thu Jun 21 20:26:28 PDT 2018 Performing final cleanup after playing 2s Saving props file C:\Users\USERNAME\wurm\players\agememnon\playerdata.txt Saving props file C:\Users\USERNAME\wurm\configs\All LOW\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\agememnon\stats.txt Saving window positions to C:\Users\USERNAME\wurm\players\agememnon\windows_1600x900.txt Saving props file C:\Users\USERNAME\wurm\players\agememnon\windows_1600x900.txt Destroying game window Shutting down OpenAL subsystem. Collada Model Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Job executor 0 terminating Job executor 1 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. Uninstalled the game, reinstalled, same with Java updated video driver again. Now its even worse.
  1. Load more activity