darthryan

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darthryan last won the day on May 2 2013

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About darthryan

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  1. was there even a bump for jackal? oof
  2. many many hermanos sin casas
  3. I've gotten this too. Didn't see anything obvious in the console but client stops using any download bandwidth and keeps using upload.
  4. Ignore

    yeah this used to drive me insane, give someone a timeout for a bit and then a week later you realize you've been missing half the conversation for days
  5. Inde warmaster seemed fine with 7(?) people. Most of those were hypercompetent though.
  6. honestly yeah, I'd take out one of the waves, taunting (or at least put it on a much higher cooldown) and the teleporting mobs... adding random mechanics and 'interactivity' doesn't make the content more interesting
  7. Sure, but eventually new clusters become old ones. Either you merge them eventually or you end up with two separate ancient clusters for no real purpose.
  8. If anything travel is too easy these days... with the amount of teleportation options, wagoners, horse gear, hell horses, plotting course, the cheap cost of mailing... basically everything feels right next door. The most striking thing about Wurm to me was always the sense of scale and we've lost a lot of that.
  9. It's actually less than 1% chance - it's 1% ONLY if the cast is under 0 power, and this is checked AFTER the metal resistance check.
  10. I took the liberty of using the convolutional neural network from my thesis on this data, in conjunction with my own records and player count information on the website, to predict the number of players that will be online in the future. Here are the results: