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Duyu

Make fruit trees & seasonal harvesting higher yield

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Please :> it seems like i should get more than one fruit per tree per action, when they can only be harvested at certain times. Maybe a variable yield based on forestry skill?

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Make it like foraging/botanizing... at a certain skill level (30?), you get 2 items per action.


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Make it like foraging/botanizing... at a certain skill level (30?), you get 2 items per action.

 

Agreed.  Maybe scale from  1 to 5 at 0, 30, 50, 70, 90 forestry.  On a side note anybody have 90 forestry,  pretty sure my best is in the 50's somewhere.

Edited by belthize
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On a side note anybody have 90 forestry,  pretty sure my best is in the 50's somewhere.

I'm sitting in the 60s.

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As higher harvests are tied somewhat to higher farming and rates of tending fields.


 


Let seasonal harvesting be tied to one's collecting skills (forestry, gardening, etc) and/or the plant's age.


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Yes, this is frustrating, since I don't really want a huge orchard, but would be required to have one if I wanted more fruits and seasonal items. +1


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+1, Make it for every 10 Forestry you get an extra yield or something. I've never seen a fruit tree only produce one fruit. There's no reason we should only get one grape per bush. 


Edited by Jeixi

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Or just the possibility to collect yield multiple times

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Agreed.  Maybe scale from  1 to 5 at 0, 30, 50, 70, 90 forestry.  On a side note anybody have 90 forestry,  pretty sure my best is in the 50's somewhere.

Either this or have it on the same scale that already exists for farming.

 

Also, trees are organic and no two trees are alike. If just for flavor, have trees randomly give [0,3] extra product?

Edited by bp1986

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+1 if it is based on a skill that makes it more useful at high skill levels. Equality for all skills! =D


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