Posted April 10, 2014 Please :> it seems like i should get more than one fruit per tree per action, when they can only be harvested at certain times. Maybe a variable yield based on forestry skill? 5 Share this post Link to post Share on other sites
Posted April 10, 2014 +1 yes please, make forestry better Share this post Link to post Share on other sites
Posted April 10, 2014 Make it like foraging/botanizing... at a certain skill level (30?), you get 2 items per action. 1 Share this post Link to post Share on other sites
Posted April 10, 2014 (edited) Make it like foraging/botanizing... at a certain skill level (30?), you get 2 items per action. Agreed. Maybe scale from 1 to 5 at 0, 30, 50, 70, 90 forestry. On a side note anybody have 90 forestry, pretty sure my best is in the 50's somewhere. Edited April 10, 2014 by belthize 1 Share this post Link to post Share on other sites
Posted April 10, 2014 On a side note anybody have 90 forestry, pretty sure my best is in the 50's somewhere. I'm sitting in the 60s. Share this post Link to post Share on other sites
Posted April 12, 2014 As higher harvests are tied somewhat to higher farming and rates of tending fields. Let seasonal harvesting be tied to one's collecting skills (forestry, gardening, etc) and/or the plant's age. Share this post Link to post Share on other sites
Posted April 12, 2014 Yes, this is frustrating, since I don't really want a huge orchard, but would be required to have one if I wanted more fruits and seasonal items. +1 Share this post Link to post Share on other sites
Posted April 12, 2014 +1 will solve a bit of the need of enclosures too Share this post Link to post Share on other sites
Posted April 12, 2014 (edited) +1, Make it for every 10 Forestry you get an extra yield or something. I've never seen a fruit tree only produce one fruit. There's no reason we should only get one grape per bush. Edited April 12, 2014 by Jeixi Share this post Link to post Share on other sites
Posted April 12, 2014 Or just the possibility to collect yield multiple times Share this post Link to post Share on other sites
Posted April 12, 2014 (edited) Agreed. Maybe scale from 1 to 5 at 0, 30, 50, 70, 90 forestry. On a side note anybody have 90 forestry, pretty sure my best is in the 50's somewhere. Either this or have it on the same scale that already exists for farming. Also, trees are organic and no two trees are alike. If just for flavor, have trees randomly give [0,3] extra product? Edited April 12, 2014 by bp1986 Share this post Link to post Share on other sites
Posted April 12, 2014 +1 if it is based on a skill that makes it more useful at high skill levels. Equality for all skills! =D Share this post Link to post Share on other sites