Sign in to follow this  
Mirax

Can't connect - anyone else?

Recommended Posts

Anyone else having issues connecting in the last hour or so or is it just me?


 


I was playing most of the day just fine, then got a lag spike or similar, actions timed out and disconnected, and cannot reconnect.  Tried on 2 computers, rebooting, re-installing client, both stable and unstable, different characters, Vista vs. Win 8 vs. Ubuntu, no joy.  Sits at "connecting" then the "An existing connection was forcibly closed by the remote host" message.  All other internet functions and other games are fine, tracert to the login server completes fine.


 

I'm sufficiently flummoxed.  I'll play Hearthstone if I must, but I wanted more Wurm tonight....

 

 

Share this post


Link to post
Share on other sites

Looks like in the time it took for me to post, Serenity went down entirely.  Must be a server-specific issue?


Share this post


Link to post
Share on other sites

Same here. I am sure we will have the same bleating excuses and not be compensated in any way

  • Like 1

Share this post


Link to post
Share on other sites

Same here. I am sure we will have the same bleating excuses and not be compensated in any way

Share this post


Link to post
Share on other sites

elevation log in is fine, can't log on to home server.


Share this post


Link to post
Share on other sites

Come on Rolf, do something, this is ridiculous, no news, nothing.  What is going on


Share this post


Link to post
Share on other sites

Similar thing happened to me last night and I wasn't able to log back in. I've just fired up the client now and notice that it seems to be patching a big patch, for what that's worth.


 


ETA: I'm in.


Edited by Burnet

Share this post


Link to post
Share on other sites

and affliction drops out again... but hey all the other servers are up and running..... sigh


Share this post


Link to post
Share on other sites

its only affliction.... how about shutting down all of epic until its sorted

Share this post


Link to post
Share on other sites

All servers are being restated due to a communications issue.


Share this post


Link to post
Share on other sites

anybody have connection problems?

my patch upload window is loaded & updated graphic.jar, when I start game it says network problem <connection refused> , try again

Yesterday it worked.

Server Exodus. seems my DNS works

 


=== System information ===

Executing from /USERNAME/

Operating system: Linux (arch: amd64, version: 3.13.4-1-ARCH)

Java version: 1.7.0_51 (Oracle Corporation)

Jvm version: 24.51-b03 (Oracle Corporation) [OpenJDK 64-Bit Server VM]

Available CPUs: 4


>>> Main thread exiting.

Loading character Yaen

Loading config default

Loading props file /binary/wurm/configs/default/gamesettings.txt

Loading props file /binary/wurm/players/Yaen/password.txt

>>> LoginFrame queue entry exiting.

Saving props file /binary/wurm/players/Yaen/password.txt

Saving props file /binary/wurm/configs/default/gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1802)

Loaded pack graphics.jar (r1877)

Options up-to-date!

Loading props file /binary/wurm/players/Yaen/playerdata.txt

Loading props file /binary/wurm/players/Yaen/stats.txt


Preparing to enable console logging.

Now logging to /binary/wurm/console.Yaen.log


=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = false

cloud_shadows = true

collada_animations = 4

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = false

contribution_culling = 200

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 1

disable_select_all_shortcut = false

display_settings = false:false:0:1920:1080:32:-1:false:false

enable_contribution_culling = true

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 90

fps_limit = 60

fps_limit_background = 15

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = true

hint_texture_scaling = 2

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

lod_1 = 24

lod_2 = 40

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 5

model_loader_thread_priority = 2

model_loading_threads = 4

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 2

other_log_rotation = 2

outline_picking = true

player_texture_size = 3

reflection_texture_size = 2

reflections = 4

release_context = false

release_context_on_jogl_sleep = true

remember_password = true

render_distant_terrain = true

render_glow = true

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 4

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 2

sound_al_gain = 13

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = true

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 0

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 1

terrain_bump = true

terrain_res = 2

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 4

togglePushToTalk = true

treelist_outline = true

trees = 4

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 1

use_antialiasing = 1

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = true

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2


Apr 09, 2014 11:05:02 PM class.FqBfovR2jx run

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=7bf14ab5-78a3-4ddc-b72d-a981c9f0eb83, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.54, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=2747857]

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing /binary/wurm/configs/default/keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

Starting job manager with 3 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1920:1080:0:0 (false)


Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.


=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: null (null)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 470/PCIe/SSE2

OpenGL version: 4.4.0 NVIDIA 334.21

OpenGL extensions:

GL_AMD_multi_draw_indirect

GL_ARB_arrays_of_arrays

GL_ARB_base_instance

GL_ARB_blend_func_extended

GL_ARB_buffer_storage

GL_ARB_clear_buffer_object

GL_ARB_clear_texture

GL_ARB_color_buffer_float

GL_ARB_compatibility

GL_ARB_compressed_texture_pixel_storage

GL_ARB_conservative_depth

GL_ARB_compute_shader

GL_ARB_compute_variable_group_size

GL_ARB_copy_buffer

GL_ARB_copy_image

GL_ARB_debug_output

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_indirect

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_instanced

GL_ARB_enhanced_layouts

GL_ARB_ES2_compatibility

GL_ARB_ES3_compatibility

GL_ARB_explicit_attrib_location

GL_ARB_explicit_uniform_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_layer_viewport

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_no_attachments

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_get_program_binary

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_indirect_parameters

GL_ARB_instanced_arrays

GL_ARB_internalformat_query

GL_ARB_internalformat_query2

GL_ARB_invalidate_subdata

GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range

GL_ARB_multi_bind

GL_ARB_multi_draw_indirect

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_program_interface_query

GL_ARB_provoking_vertex

GL_ARB_robust_buffer_access_behavior

GL_ARB_robustness

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_separate_shader_objects

GL_ARB_shader_atomic_counters

GL_ARB_shader_bit_encoding

GL_ARB_shader_draw_parameters

GL_ARB_shader_group_vote

GL_ARB_shader_image_load_store

GL_ARB_shader_image_size

GL_ARB_shader_objects

GL_ARB_shader_precision

GL_ARB_query_buffer_object

GL_ARB_shader_storage_buffer_object

GL_ARB_shader_subroutine

GL_ARB_shader_texture_lod

GL_ARB_shading_language_100

GL_ARB_shading_language_420pack

GL_ARB_shading_language_include

GL_ARB_shading_language_packing

GL_ARB_shadow

GL_ARB_stencil_texturing

GL_ARB_sync

GL_ARB_tessellation_shader

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_buffer_range

GL_ARB_texture_compression

GL_ARB_texture_compression_bptc

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirror_clamp_to_edge

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_levels

GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_stencil8

GL_ARB_texture_storage

GL_ARB_texture_storage_multisample

GL_ARB_texture_swizzle

GL_ARB_texture_view

GL_ARB_timer_query

GL_ARB_transform_feedback2

GL_ARB_transform_feedback3

GL_ARB_transform_feedback_instanced

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_attrib_64bit

GL_ARB_vertex_attrib_binding

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_10f_11f_11f_rev

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader

GL_EXT_depth_bounds_test

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats

GL_EXT_framebuffer_multisample_blit_scaled

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color

GL_EXT_shader_integer_mix

GL_EXT_shader_image_load_store

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_shared_exponent

GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_decode

GL_EXT_texture_storage

GL_EXT_texture_swizzle

GL_EXT_timer_query

GL_EXT_transform_feedback2

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_EXT_vertex_attrib_64bit

GL_EXT_x11_sync_object

GL_EXT_import_sync_object

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KHR_debug

GL_KTX_buffer_region

GL_NV_bindless_multi_draw_indirect

GL_NV_blend_equation_advanced

GL_NV_blend_square

GL_NV_compute_program5

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_copy_image

GL_NV_depth_buffer_float

GL_NV_depth_clamp

GL_NV_draw_texture

GL_NV_ES1_1_compatibility

GL_NV_explicit_multisample

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragment_program

GL_NV_fragment_program_option

GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage

GL_NV_geometry_shader4

GL_NV_gpu_program4

GL_NV_gpu_program4_1

GL_NV_gpu_program5

GL_NV_gpu_program5_mem_extended

GL_NV_gpu_program_fp64

GL_NV_gpu_shader5

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_coverage

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object

GL_NV_parameter_buffer_object2

GL_NV_path_rendering

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_shader_atomic_counters

GL_NV_shader_atomic_float

GL_NV_shader_buffer_load

GL_NV_shader_storage_buffer_object

GL_ARB_sparse_texture

GL_NV_texgen_reflection

GL_NV_texture_barrier

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

GL_NV_texture_multisample

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_transform_feedback

GL_NV_transform_feedback2

GL_NV_vdpau_interop

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_attrib_integer_64bit

GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_NVX_gpu_memory_info

GL_NV_shader_thread_group

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum


GLSL version: 4.40 NVIDIA via Cg compiler

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 2048 (2048)

GLSL max varyings: 124 (124)

Loaded vertex shader shader.white.vertex

Loaded pixel shader shader.white.fragment

Loaded program program.white

Loaded material material.mesh.default

Loaded vertex shader shader.skin_tex0.1_light.vertex

Loaded pixel shader shader.tex0+light.1_light.fragment

Loaded program program.skin_tex0.1_light

Loaded vertex shader shader.skin_tex0.2_light.vertex

Loaded pixel shader shader.tex0+light.2_light.fragment

Loaded program program.skin_tex0.2_light

Loaded vertex shader shader.skin_tex0.3_light.vertex

Loaded pixel shader shader.tex0+light.3_light.fragment

Loaded program program.skin_tex0.3_light

Loaded vertex shader shader.skin_tex0.4_light.vertex

Loaded pixel shader shader.tex0+light.4_light.fragment

Loaded program program.skin_tex0.4_light

Loaded vertex shader shader.skin_tex0.5_light.vertex

Loaded pixel shader shader.tex0+light.5_light.fragment

Loaded program program.skin_tex0.5_light

Loaded vertex shader shader.skin_tex0.6_light.vertex

Loaded pixel shader shader.tex0+light.6_light.fragment

Loaded program program.skin_tex0.6_light

Loaded vertex shader shader.skin_tex0.7_light.vertex

Loaded pixel shader shader.tex0+light.7_light.fragment

Loaded program program.skin_tex0.7_light

Loaded vertex shader shader.skin_tex0.8_light.vertex

Loaded pixel shader shader.tex0+light.8_light.fragment

Loaded program program.skin_tex0.8_light

Loaded material material.mesh.skin

Loaded vertex shader shader.skin_solid.vertex

Loaded pixel shader shader.col.fragment

Loaded program program.skin_solid

Loaded material material.mesh.skin_solid

Loaded pixel shader shader.tex0+light+rarity.1_light.fragment

Loaded program program.skin_tex0_rare.1_light

Loaded pixel shader shader.tex0+light+rarity.2_light.fragment

Loaded program program.skin_tex0_rare.2_light

Loaded pixel shader shader.tex0+light+rarity.3_light.fragment

Loaded program program.skin_tex0_rare.3_light

Loaded pixel shader shader.tex0+light+rarity.4_light.fragment

Loaded program program.skin_tex0_rare.4_light

Loaded pixel shader shader.tex0+light+rarity.5_light.fragment

Loaded program program.skin_tex0_rare.5_light

Loaded pixel shader shader.tex0+light+rarity.6_light.fragment

Loaded program program.skin_tex0_rare.6_light

Loaded pixel shader shader.tex0+light+rarity.7_light.fragment

Loaded program program.skin_tex0_rare.7_light

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

Loaded program program.skin_tex0_rare.8_light

Loaded material material.mesh.skin_rare

Loaded vertex shader shader.static_tex0.1_light.vertex

Loaded program program.static_tex0.1_light

Loaded vertex shader shader.static_tex0.2_light.vertex

Loaded program program.static_tex0.2_light

Loaded vertex shader shader.static_tex0.3_light.vertex

Loaded program program.static_tex0.3_light

Loaded vertex shader shader.static_tex0.4_light.vertex

Loaded program program.static_tex0.4_light

Loaded vertex shader shader.static_tex0.5_light.vertex

Loaded program program.static_tex0.5_light

Loaded vertex shader shader.static_tex0.6_light.vertex

Loaded program program.static_tex0.6_light

Loaded vertex shader shader.static_tex0.7_light.vertex

Loaded program program.static_tex0.7_light

Loaded vertex shader shader.static_tex0.8_light.vertex

Loaded program program.static_tex0.8_light

Loaded material material.mesh.static

Loaded vertex shader shader.static_solid.vertex

Loaded program program.static_solid

Loaded material material.mesh.static_solid

Loaded program program.static_tex0_rare.1_light

Loaded program program.static_tex0_rare.2_light

Loaded program program.static_tex0_rare.3_light

Loaded program program.static_tex0_rare.4_light

Loaded program program.static_tex0_rare.5_light

Loaded program program.static_tex0_rare.6_light

Loaded program program.static_tex0_rare.7_light

Loaded program program.static_tex0_rare.8_light

Loaded material material.mesh.static_rare

Loaded vertex shader shader.tex0.vertex

Loaded pixel shader shader.tex0.fragment

Loaded program program.tex0

Loaded material material.mesh.tex0

Loaded vertex shader shader.vegetation.vertex

Loaded pixel shader shader.tex0+col.fragment

Loaded program program.vegetation

Loaded material material.mesh.vegetation

Loaded vertex shader shader.grass.1_light.vertex

Loaded pixel shader shader.grass.fragment

Loaded program program.grass.1_light

Loaded vertex shader shader.grass.2_light.vertex

Loaded program program.grass.2_light

Loaded vertex shader shader.grass.3_light.vertex

Loaded program program.grass.3_light

Loaded vertex shader shader.grass.4_light.vertex

Loaded program program.grass.4_light

Loaded vertex shader shader.grass.5_light.vertex

Loaded program program.grass.5_light

Loaded vertex shader shader.grass.6_light.vertex

Loaded program program.grass.6_light

Loaded vertex shader shader.grass.7_light.vertex

Loaded program program.grass.7_light

Loaded vertex shader shader.grass.8_light.vertex

Loaded program program.grass.8_light

Loaded material material.mesh.grass

Loaded vertex shader shader.terrain.1_light.vertex

Loaded pixel shader shader.terrain.1_light.fragment

Loaded program program.terrain.1_light

Loaded vertex shader shader.terrain.2_light.vertex

Loaded pixel shader shader.terrain.2_light.fragment

Loaded program program.terrain.2_light

Loaded vertex shader shader.terrain.3_light.vertex

Loaded pixel shader shader.terrain.3_light.fragment

Loaded program program.terrain.3_light

Loaded vertex shader shader.terrain.4_light.vertex

Loaded pixel shader shader.terrain.4_light.fragment

Apr 09, 2014 11:05:08 PM class.FqBfovR2jx run

INFO: Event successfully posted to Google Analytics

Loaded program program.terrain.4_light

Loaded vertex shader shader.terrain.5_light.vertex

Loaded pixel shader shader.terrain.5_light.fragment

Loaded program program.terrain.5_light

Loaded vertex shader shader.terrain.6_light.vertex

Loaded pixel shader shader.terrain.6_light.fragment

Loaded program program.terrain.6_light

Loaded vertex shader shader.terrain.7_light.vertex

Loaded pixel shader shader.terrain.7_light.fragment

Loaded program program.terrain.7_light

Loaded vertex shader shader.terrain.8_light.vertex

Loaded pixel shader shader.terrain.8_light.fragment

Loaded program program.terrain.8_light

Loaded material material.terrain.bumpmap

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 24 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from /binary/wurm/players/Yaen/windows_1920x1080.txt

Loading props file /binary/wurm/players/Yaen/windows_1920x1080.txt

Gui initialized

Startup Phase - Preparing terrain

Loaded vertex shader shader.water.vertex

Loaded pixel shader shader.water.fragment

Loaded program program.water

Startup Phase - Connecting ..

Disabling Nagles

Writing to /binary/wurm/players/Yaen/logs/_Event.2014-04.txt

Disabling Nagles

Disabling Nagles

Disabling Nagles

Disabling Nagles

Disabling Nagles

Disabling Nagles

Disabling Nagles

Disabling Nagles

Disabling Nagles

Execution aborted at connection 0, iteration 0

Run time 0s, local time Wed Apr 09 23:05:44 NOVT 2014

Destroying game window

====== DISCONNECTED ======

com.wurmonline.client.ExaIxgC8EN: Connection denied:

at com.wurmonline.client.ExaIxgC8EN.ExaIxgC8EN(SourceFile:85)

at com.wurmonline.client.XU4A7KzrWy.D5FJxSKiw4(SourceFile:831)

at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)

at java.lang.Thread.run(Thread.java:744)

Edited by Yaen

Share this post


Link to post
Share on other sites

"The server shut down: Reason: Maintenance restart. Up to thirty minutes"


Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this