Posted April 3, 2014 (edited) -SOLD- Name: End of the RoadDescription: Light upkeep coastal deed on Release (with trader)Size: 19x33 (e-w x n-s)Perimeter: 9Guards: 1Monthly cost: 2s 57c 40iFunds: 12s 06c 99i , 131 days upkeep (atm of writing)Deedholder: No Natural resources: Iron, tin, zinc and slate veins, on-deed or very close. Tree farm on perimeter. Communications: EotR is strategically located in order to have a good balance between maritime and inland trading routes on Release while not being too far from Pristine. There is a straight highway leading to Poolsclosed (south point of Spawn Lake) which allows seamless travel to the rest of the continent. Extras:1x Trader (0% tax)1x Guard Tower on deed area, 5 kingdom guards.1x Mailbox (02 enchantement, hamster powered)60x wrapped shod clubs (will rename gift boxes) Screenshots: DeedPlanner file: http://pastebin.com/u5sA3aZ7notes: Provided as orientative reference, please come see the deed in person. Slopes are not exact. Wooden parapets represent camellia hedges. Auction detailsStarting bid: 60sMinimum increment: 1sSnipe protection: 1hLength: 3 daysBuy out: NoReserve: No Raw value (settling cost): 67+s* Deed size: 15s 74c* Guard: 2s* Trader: 37s 50c* Funds: 12s Annex: The EotR projectI made EotR the pillar of my gaming experience but didn't have the time to finish it. The idea was to have my very own place which I could share with others (citizens or not) in an easy to manage way, while still open to almost any activity. Cheap upkeep combined with a private trader was a great decision. DeedPlanner file: http://pastebin.com/ugAizV7G Facilities:Manor: Home of the main characters (same or different players).Ground level: Kitchen and immediate needs.First floor: Living room, social meetings.Second floor: Bedroom.Private livestock pen.Tradehouse: should call it Trade®house? Can host personal merchants too.Workshop: for crafting and improving items without having to move.Ground level: 5x forges, 10x bsbs for sorting resources by QL, coffins for tools.First floor (2 tiles): Array of coffins for product storage, accessed from ground level.Second floor: Looms.Storehouse:Main hall: direct access from cart/wagon to 3 levels of storage.Top room: for anything that doesn't need a cart to be managed.Open roof: nice view.Pen for dedicated delivery livestock, wagons/carts parking.Factory: protected building for vehicle construction (ships, wagons, carts).Farm central: tools and storage, oriented to farming and natural activities. Controls access to the basic farming pens. Parking for farm carts.Controlled access areas: 2 different livestock pens allowing inner modularization. Fields area also customizable."Guard tower": an annex to the real guard tower acting as an Inn. Capacity for 3 beds. Emergency exit to avoid being trapped inside.Guest houses: bed and coffin for rookies in training. Forge, bsb, fsb, etc go outside.Marble square: golden altars here. Playing Wurm with you all has been a very rich experience. Best luck and have fun! Edited April 6, 2014 by Maah Share this post Link to post Share on other sites
Posted April 4, 2014 Having traveled through this deed a lot going along the coast or using it as a turning point to head inland, I can say that it's a well planned, good looking and easy to navigate deed. It is a nice deed that also has a trader. Best of luck Maah Share this post Link to post Share on other sites
Posted April 6, 2014 Enjoy your new deed wrathadox, looks amazing. Share this post Link to post Share on other sites