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Crystallee

bug found

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Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:
Time is Thu Mar 20 20:14:19 AKDT 2014
Running client version 3.51-6005 [unstable]

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot Client VM]
Available CPUs: 4

>>> Main thread exiting.
Loading character CrystalLee
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\USERNAME\wurm\players\CrystalLee\password.txt
>>> LoginFrame queue entry exiting.
Loading character smittybilt
Loading props file C:\Users\USERNAME\wurm\players\smittybilt\password.txt
Saving props file C:\Users\USERNAME\wurm\players\smittybilt\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1802)
Loaded pack graphics.jar (r1813)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\smittybilt\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\smittybilt\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.smittybilt.log

=== Wurm options ===
animation_playback_self = 2
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
cloud_shadows = false
collada_animations = 1
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 0
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 15
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 0
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 0
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod_1 = 16
lod_2 = 32
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 1
mega_texture_size = 2
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 1
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = false
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 0
submit_client_data = 1
terrain_bump = false
terrain_res = 0
test_attach_equipment = false
test_mode = 0
tile_transitions = false
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 0
viewport_bob = true
water_detail = 0

Setting up dotXSI Model Loader
Mar 20, 2014 8:14:34 PM class.hKiQxUFMJO run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=fcbda3d6-6abb-4247-ac8b-00553e85d7dd, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.51-6005 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1050197337]
Setting up Collada Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Mar 20, 2014 8:14:34 PM class.hKiQxUFMJO run
INFO: Event successfully posted to Google Analytics
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1024:768:0:0 (false)

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumd64 (null)
OpenGL vendor: Intel
OpenGL renderer: Intel® HD Graphics
OpenGL version: 2.1.0 - Build 8.15.10.2141
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_EXT_texture_swizzle
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_EXT_framebuffer_blit
    GL_ARB_vertex_array_object

Depth clamping disabled, enabling to allow capability test.
Core Depth clamping not available.
Extension Depth clamping not available.
GLSL version: 1.20  - Intel Build 8.15.10.2141
GLSL max vertex uniforms: 512 (512)
GLSL max fragment uniforms: 1024 (1024)
GLSL max varyings: 41 (41)
Intel hardware, enabling experimental GLSL problem workarounds
Shader 'shader.white.vertex' log: No errors.

Loaded vertex shader shader.white.vertex
Shader 'shader.white.fragment' log: No errors.

Loaded pixel shader shader.white.fragment
Program 'program.white' link: No errors.
Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Shader 'shader.skin_tex0.1_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.1_light.vertex
Shader 'shader.tex0+light.1_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.1_light.fragment
Program 'program.skin_tex0.1_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.1_light': 6 active
Updating uniforms for 'program.skin_tex0.1_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.1_light': 2 active (256)
Loaded program program.skin_tex0.1_light
Shader 'shader.skin_tex0.2_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.2_light.vertex
Shader 'shader.tex0+light.2_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.2_light.fragment
Program 'program.skin_tex0.2_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.2_light': 6 active
Updating uniforms for 'program.skin_tex0.2_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.2_light': 2 active (256)
Loaded program program.skin_tex0.2_light
Shader 'shader.skin_tex0.3_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.3_light.vertex
Shader 'shader.tex0+light.3_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.3_light.fragment
Program 'program.skin_tex0.3_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.3_light': 6 active
Updating uniforms for 'program.skin_tex0.3_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.3_light': 2 active (256)
Loaded program program.skin_tex0.3_light
Shader 'shader.skin_tex0.4_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.4_light.vertex
Shader 'shader.tex0+light.4_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.4_light.fragment
Program 'program.skin_tex0.4_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.4_light': 6 active
Updating uniforms for 'program.skin_tex0.4_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.4_light': 2 active (256)
Loaded program program.skin_tex0.4_light
Shader 'shader.skin_tex0.5_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.5_light.vertex
Shader 'shader.tex0+light.5_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.5_light.fragment
Program 'program.skin_tex0.5_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.5_light': 6 active
Updating uniforms for 'program.skin_tex0.5_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.5_light': 2 active (256)
Loaded program program.skin_tex0.5_light
Shader 'shader.skin_tex0.6_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.6_light.vertex
Shader 'shader.tex0+light.6_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.6_light.fragment
Unable to link program (program.skin_tex0.6_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.skin : program.skin_tex0.6_light
Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.7_light.vertex
Shader 'shader.tex0+light.7_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.7_light.fragment
Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.8_light.vertex
Shader 'shader.tex0+light.8_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.8_light.fragment
Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
Loaded material material.mesh.skin
Shader 'shader.skin_solid.vertex' log: No errors.

Loaded vertex shader shader.skin_solid.vertex
Shader 'shader.col.fragment' log: No errors.

Loaded pixel shader shader.col.fragment
Program 'program.skin_solid' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_solid': 4 active
Updating uniforms for 'program.skin_solid'
  Single: bones : loc 0 : type 35666 : size 200
Updated uniforms for 'program.skin_solid': 1 active (2)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Shader 'shader.tex0+light+rarity.1_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.1_light.fragment
Program 'program.skin_tex0_rare.1_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.1_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.1_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
  Single: time : loc 131072 : type 35666 : size 1
  Single: rarity : loc 196608 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (258)
Loaded program program.skin_tex0_rare.1_light
Shader 'shader.tex0+light+rarity.2_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.2_light.fragment
Program 'program.skin_tex0_rare.2_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.2_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.2_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
  Single: time : loc 131072 : type 35666 : size 1
  Single: rarity : loc 196608 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (258)
Loaded program program.skin_tex0_rare.2_light
Shader 'shader.tex0+light+rarity.3_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.3_light.fragment
Program 'program.skin_tex0_rare.3_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.3_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.3_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
  Single: time : loc 131072 : type 35666 : size 1
  Single: rarity : loc 196608 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (258)
Loaded program program.skin_tex0_rare.3_light
Shader 'shader.tex0+light+rarity.4_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.4_light.fragment
Program 'program.skin_tex0_rare.4_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.4_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.4_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
  Single: time : loc 131072 : type 35666 : size 1
  Single: rarity : loc 196608 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (258)
Loaded program program.skin_tex0_rare.4_light
Shader 'shader.tex0+light+rarity.5_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.5_light.fragment
Program 'program.skin_tex0_rare.5_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.5_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.5_light'
  Single: bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 65536 : type 35678 : size 1
  Single: time : loc 131072 : type 35666 : size 1
  Single: rarity : loc 196608 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (258)
Loaded program program.skin_tex0_rare.5_light
Shader 'shader.skin_tex0.6_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.6_light.vertex
Shader 'shader.tex0+light+rarity.6_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.6_light.fragment
Unable to link program (program.skin_tex0_rare.6_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light
Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.7_light.vertex
Shader 'shader.tex0+light+rarity.7_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.8_light.vertex
Shader 'shader.tex0+light+rarity.8_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
Loaded material material.mesh.skin_rare
Shader 'shader.static_tex0.1_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.1_light.vertex
Program 'program.static_tex0.1_light' link: No errors.
Updated attributes for 'program.static_tex0.1_light': 4 active
Updating uniforms for 'program.static_tex0.1_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.1_light': 1 active (255)
Loaded program program.static_tex0.1_light
Shader 'shader.static_tex0.2_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.2_light.vertex
Program 'program.static_tex0.2_light' link: No errors.
Updated attributes for 'program.static_tex0.2_light': 4 active
Updating uniforms for 'program.static_tex0.2_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.2_light': 1 active (255)
Loaded program program.static_tex0.2_light
Shader 'shader.static_tex0.3_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.3_light.vertex
Program 'program.static_tex0.3_light' link: No errors.
Updated attributes for 'program.static_tex0.3_light': 4 active
Updating uniforms for 'program.static_tex0.3_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.3_light': 1 active (255)
Loaded program program.static_tex0.3_light
Shader 'shader.static_tex0.4_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.4_light.vertex
Program 'program.static_tex0.4_light' link: No errors.
Updated attributes for 'program.static_tex0.4_light': 4 active
Updating uniforms for 'program.static_tex0.4_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.4_light': 1 active (255)
Loaded program program.static_tex0.4_light
Shader 'shader.static_tex0.5_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.5_light.vertex
Program 'program.static_tex0.5_light' link: No errors.
Updated attributes for 'program.static_tex0.5_light': 4 active
Updating uniforms for 'program.static_tex0.5_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.5_light': 1 active (255)
Loaded program program.static_tex0.5_light
Shader 'shader.static_tex0.6_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.6_light.vertex
Shader 'shader.tex0+light.6_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.6_light.fragment
Unable to link program (program.static_tex0.6_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.static : program.static_tex0.6_light
Shader 'shader.static_tex0.7_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.7_light.vertex
Shader 'shader.tex0+light.7_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.7_light.fragment
Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.static : program.static_tex0.7_light
Shader 'shader.static_tex0.8_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.8_light.vertex
Shader 'shader.tex0+light.8_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.8_light.fragment
Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.static : program.static_tex0.8_light
Loaded material material.mesh.static
Shader 'shader.static_solid.vertex' log: No errors.

Loaded vertex shader shader.static_solid.vertex
Program 'program.static_solid' link: No errors.
Updated attributes for 'program.static_solid': 2 active
Updating uniforms for 'program.static_solid'
Updated uniforms for 'program.static_solid': 0 active (1)
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Program 'program.static_tex0_rare.1_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.1_light': 4 active
Updating uniforms for 'program.static_tex0_rare.1_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 65536 : type 35666 : size 1
  Single: rarity : loc 131072 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (257)
Loaded program program.static_tex0_rare.1_light
Program 'program.static_tex0_rare.2_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.2_light': 4 active
Updating uniforms for 'program.static_tex0_rare.2_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 65536 : type 35666 : size 1
  Single: rarity : loc 131072 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (257)
Loaded program program.static_tex0_rare.2_light
Program 'program.static_tex0_rare.3_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.3_light': 4 active
Updating uniforms for 'program.static_tex0_rare.3_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 65536 : type 35666 : size 1
  Single: rarity : loc 131072 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (257)
Loaded program program.static_tex0_rare.3_light
Program 'program.static_tex0_rare.4_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.4_light': 4 active
Updating uniforms for 'program.static_tex0_rare.4_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 65536 : type 35666 : size 1
  Single: rarity : loc 131072 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (257)
Loaded program program.static_tex0_rare.4_light
Program 'program.static_tex0_rare.5_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.5_light': 4 active
Updating uniforms for 'program.static_tex0_rare.5_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 65536 : type 35666 : size 1
  Single: rarity : loc 131072 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (257)
Loaded program program.static_tex0_rare.5_light
Shader 'shader.static_tex0.6_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.6_light.vertex
Shader 'shader.tex0+light+rarity.6_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.6_light.fragment
Unable to link program (program.static_tex0_rare.6_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light
Shader 'shader.static_tex0.7_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.7_light.vertex
Shader 'shader.tex0+light+rarity.7_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
Shader 'shader.static_tex0.8_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.8_light.vertex
Shader 'shader.tex0+light+rarity.8_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
Loaded material material.mesh.static_rare
Shader 'shader.tex0.vertex' log: No errors.

Loaded vertex shader shader.tex0.vertex
Shader 'shader.tex0.fragment' log: No errors.

Loaded pixel shader shader.tex0.fragment
Program 'program.tex0' link: No errors.
Updated attributes for 'program.tex0': 2 active
Updating uniforms for 'program.tex0'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.tex0': 1 active (2)
Loaded program program.tex0
Loaded material material.mesh.tex0
Shader 'shader.vegetation.vertex' log: No errors.

Loaded vertex shader shader.vegetation.vertex
Shader 'shader.tex0+col.fragment' log: No errors.

Loaded pixel shader shader.tex0+col.fragment
Program 'program.vegetation' link: No errors.
Updated attributes for 'program.vegetation': 4 active
Updating uniforms for 'program.vegetation'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.vegetation': 1 active (250)
Loaded program program.vegetation
Loaded material material.mesh.vegetation
Shader 'shader.grass.1_light.vertex' log: No errors.

Loaded vertex shader shader.grass.1_light.vertex
Shader 'shader.grass.fragment' log: No errors.

Loaded pixel shader shader.grass.fragment
Program 'program.grass.1_light' link: No errors.
Updated attributes for 'program.grass.1_light': 5 active
Updating uniforms for 'program.grass.1_light'
  Single: time : loc 0 : type 35666 : size 1
  Single: wind : loc 65536 : type 35666 : size 1
  Single: tex1 : loc 131072 : type 35678 : size 1
  Single: shadowUVScale : loc 196608 : type 35666 : size 1
  Single: tex0 : loc 262144 : type 35678 : size 1
Updated uniforms for 'program.grass.1_light': 5 active (254)
Loaded program program.grass.1_light
Shader 'shader.grass.2_light.vertex' log: No errors.

Loaded vertex shader shader.grass.2_light.vertex
Program 'program.grass.2_light' link: No errors.
Updated attributes for 'program.grass.2_light': 5 active
Updating uniforms for 'program.grass.2_light'
  Single: time : loc 0 : type 35666 : size 1
  Single: wind : loc 65536 : type 35666 : size 1
  Single: tex1 : loc 131072 : type 35678 : size 1
  Single: shadowUVScale : loc 196608 : type 35666 : size 1
  Single: tex0 : loc 262144 : type 35678 : size 1
Updated uniforms for 'program.grass.2_light': 5 active (254)
Loaded program program.grass.2_light
Shader 'shader.grass.3_light.vertex' log: No errors.

Loaded vertex shader shader.grass.3_light.vertex
Program 'program.grass.3_light' link: No errors.
Updated attributes for 'program.grass.3_light': 5 active
Updating uniforms for 'program.grass.3_light'
  Single: time : loc 0 : type 35666 : size 1
  Single: wind : loc 65536 : type 35666 : size 1
  Single: tex1 : loc 131072 : type 35678 : size 1
  Single: shadowUVScale : loc 196608 : type 35666 : size 1
  Single: tex0 : loc 262144 : type 35678 : size 1
Updated uniforms for 'program.grass.3_light': 5 active (254)
Loaded program program.grass.3_light
Shader 'shader.grass.4_light.vertex' log: No errors.

Loaded vertex shader shader.grass.4_light.vertex
Program 'program.grass.4_light' link: No errors.
Updated attributes for 'program.grass.4_light': 5 active
Updating uniforms for 'program.grass.4_light'
  Single: time : loc 0 : type 35666 : size 1
  Single: wind : loc 65536 : type 35666 : size 1
  Single: tex1 : loc 131072 : type 35678 : size 1
  Single: shadowUVScale : loc 196608 : type 35666 : size 1
  Single: tex0 : loc 262144 : type 35678 : size 1
Updated uniforms for 'program.grass.4_light': 5 active (254)
Loaded program program.grass.4_light
Shader 'shader.grass.5_light.vertex' log: No errors.

Loaded vertex shader shader.grass.5_light.vertex
Program 'program.grass.5_light' link: No errors.
Updated attributes for 'program.grass.5_light': 5 active
Updating uniforms for 'program.grass.5_light'
  Single: time : loc 0 : type 35666 : size 1
  Single: wind : loc 65536 : type 35666 : size 1
  Single: tex1 : loc 131072 : type 35678 : size 1
  Single: shadowUVScale : loc 196608 : type 35666 : size 1
  Single: tex0 : loc 262144 : type 35678 : size 1
Updated uniforms for 'program.grass.5_light': 5 active (254)
Loaded program program.grass.5_light
Shader 'shader.grass.6_light.vertex' log: No errors.

Loaded vertex shader shader.grass.6_light.vertex
Program 'program.grass.6_light' link: No errors.
Updated attributes for 'program.grass.6_light': 5 active
Updating uniforms for 'program.grass.6_light'
  Single: time : loc 0 : type 35666 : size 1
  Single: wind : loc 65536 : type 35666 : size 1
  Single: tex1 : loc 131072 : type 35678 : size 1
  Single: shadowUVScale : loc 196608 : type 35666 : size 1
  Single: tex0 : loc 262144 : type 35678 : size 1
Updated uniforms for 'program.grass.6_light': 5 active (254)
Loaded program program.grass.6_light
Shader 'shader.grass.7_light.vertex' log: No errors.

Loaded vertex shader shader.grass.7_light.vertex
Program 'program.grass.7_light' link: No errors.
Updated attributes for 'program.grass.7_light': 5 active
Updating uniforms for 'program.grass.7_light'
  Single: time : loc 0 : type 35666 : size 1
  Single: wind : loc 65536 : type 35666 : size 1
  Single: tex1 : loc 131072 : type 35678 : size 1
  Single: shadowUVScale : loc 196608 : type 35666 : size 1
  Single: tex0 : loc 262144 : type 35678 : size 1
Updated uniforms for 'program.grass.7_light': 5 active (254)
Loaded program program.grass.7_light
Shader 'shader.grass.8_light.vertex' log: No errors.

Loaded vertex shader shader.grass.8_light.vertex
Program 'program.grass.8_light' link: No errors.
Updated attributes for 'program.grass.8_light': 5 active
Updating uniforms for 'program.grass.8_light'
  Single: time : loc 0 : type 35666 : size 1
  Single: wind : loc 65536 : type 35666 : size 1
  Single: tex1 : loc 131072 : type 35678 : size 1
  Single: shadowUVScale : loc 196608 : type 35666 : size 1
  Single: tex0 : loc 262144 : type 35678 : size 1
Updated uniforms for 'program.grass.8_light': 5 active (254)
Loaded program program.grass.8_light
Loaded material material.mesh.grass
Shader 'shader.terrain.1_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.1_light.vertex
Shader 'shader.terrain.1_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.1_light.fragment
Program 'program.terrain.1_light' link: No errors.
Updated attributes for 'program.terrain.1_light': 5 active
Updating uniforms for 'program.terrain.1_light'
  Single: tex1 : loc 0 : type 35678 : size 1
  Single: shadowUVScale : loc 65536 : type 35666 : size 1
  Single: tex0 : loc 131072 : type 35678 : size 1
Updated uniforms for 'program.terrain.1_light': 3 active (210)
Loaded program program.terrain.1_light
Shader 'shader.terrain.2_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.2_light.vertex
Shader 'shader.terrain.2_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.2_light.fragment
Program 'program.terrain.2_light' link: No errors.
Updated attributes for 'program.terrain.2_light': 5 active
Updating uniforms for 'program.terrain.2_light'
  Single: tex1 : loc 0 : type 35678 : size 1
  Single: shadowUVScale : loc 65536 : type 35666 : size 1
  Single: tex0 : loc 131072 : type 35678 : size 1
Updated uniforms for 'program.terrain.2_light': 3 active (210)
Loaded program program.terrain.2_light
Shader 'shader.terrain.3_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.3_light.vertex
Shader 'shader.terrain.3_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.3_light.fragment
Program 'program.terrain.3_light' link: No errors.
Updated attributes for 'program.terrain.3_light': 5 active
Updating uniforms for 'program.terrain.3_light'
  Single: tex1 : loc 0 : type 35678 : size 1
  Single: shadowUVScale : loc 65536 : type 35666 : size 1
  Single: tex0 : loc 131072 : type 35678 : size 1
Updated uniforms for 'program.terrain.3_light': 3 active (210)
Loaded program program.terrain.3_light
Shader 'shader.terrain.4_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.4_light.vertex
Shader 'shader.terrain.4_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.4_light.fragment
Program 'program.terrain.4_light' link: No errors.
Updated attributes for 'program.terrain.4_light': 5 active
Updating uniforms for 'program.terrain.4_light'
  Single: tex1 : loc 0 : type 35678 : size 1
  Single: shadowUVScale : loc 65536 : type 35666 : size 1
  Single: tex0 : loc 131072 : type 35678 : size 1
Updated uniforms for 'program.terrain.4_light': 3 active (210)
Loaded program program.terrain.4_light
Shader 'shader.terrain.5_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.5_light.vertex
Shader 'shader.terrain.5_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.5_light.fragment
Program 'program.terrain.5_light' link: No errors.
Updated attributes for 'program.terrain.5_light': 5 active
Updating uniforms for 'program.terrain.5_light'
  Single: tex1 : loc 0 : type 35678 : size 1
  Single: shadowUVScale : loc 65536 : type 35666 : size 1
  Single: tex0 : loc 131072 : type 35678 : size 1
Updated uniforms for 'program.terrain.5_light': 3 active (210)
Loaded program program.terrain.5_light
Shader 'shader.terrain.6_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.6_light.vertex
Shader 'shader.terrain.6_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.6_light.fragment
Unable to link program (program.terrain.6_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
Shader 'shader.terrain.7_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.7_light.vertex
Shader 'shader.terrain.7_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.7_light.fragment
Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
Shader 'shader.terrain.8_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.8_light.vertex
Shader 'shader.terrain.8_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.8_light.fragment
Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Not enough space for defined varyings.
Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
Loaded material material.terrain.bumpmap
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\smittybilt\windows_1024x768.txt
Loading props file C:\Users\USERNAME\wurm\players\smittybilt\windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain
Execution aborted at connection 0, iteration 0
Run time 0s, local time Thu Mar 20 20:14:41 AKDT 2014
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

 at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)
 at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35)
 at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45)
 at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130)
 at class.jEveg1BzAz.<init>(SourceFile:187)
 at class.mQbX6BhmVF.<init>(SourceFile:133)
 at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)
 at java.lang.Thread.run(Unknown Source)

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Same for me again. Lost more than a week playtime now unable to log in. 


 


Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

 

>

 

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

 

Contents of console.log:

Time is Sun Mar 23 17:24:49 CDT 2014

Running client version 3.52-6023 [unstable]

 

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 8 (arch: amd64, version: 6.2)

Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

Available CPUs: 2

 

Mar 23, 2014 5:24:49 PM java.util.prefs.WindowsPreferences <init>

WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.

>>> Main thread exiting.

Loading character Emane

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loading props file C:\Users\USERNAME\wurm\players\Emane\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Users\USERNAME\wurm\players\Emane\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loaded pack experimental.jar (r1)

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1802)

Loaded pack graphics.jar (r1853)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\Emane\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\Emane\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.Emane.log

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 0

censor_chat = true

cloud_shadows = false

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

contribution_culling = 150

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 1

disable_select_all_shortcut = false

display_settings = false:false:0:1280:768:32:-1:false:true

enable_contribution_culling = false

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 4

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

lod_1 = 16

lod_2 = 32

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 2

mega_texture_size = 4

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

player_texture_size = 2

reflection_texture_size = 2

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 30

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = true

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = false

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 1

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

 

Mar 23, 2014 5:34:56 PM class.hKiQxUFMJO run

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=6425f1c0-476c-47d9-99e1-94c4cda3bf48, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.52-6023 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=67066896]

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Word filter loaded: 23

Starting job manager with 2 worker threads

>>> Launch queue entry exiting.

Mar 23, 2014 5:34:59 PM class.hKiQxUFMJO run

INFO: Event successfully posted to Google Analytics

Using LWJGL display 1280:768:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: igdumd64 (9.17.10.2867)

OpenGL vendor: Intel

OpenGL renderer: Intel® HD Graphics

OpenGL version: 3.1.0 - Build 9.17.10.2867

OpenGL extensions:

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_blend_color

    GL_EXT_abgr

    GL_EXT_texture3D

    GL_EXT_clip_volume_hint

    GL_EXT_compiled_vertex_array

    GL_SGIS_texture_edge_clamp

    GL_SGIS_generate_mipmap

    GL_EXT_draw_range_elements

    GL_SGIS_texture_lod

    GL_EXT_rescale_normal

    GL_EXT_packed_pixels

    GL_EXT_texture_edge_clamp

    GL_EXT_separate_specular_color

    GL_ARB_multitexture

    GL_EXT_texture_env_combine

    GL_EXT_bgra

    GL_EXT_blend_func_separate

    GL_EXT_secondary_color

    GL_EXT_fog_coord

    GL_EXT_texture_env_add

    GL_ARB_texture_cube_map

    GL_ARB_transpose_matrix

    GL_ARB_texture_env_add

    GL_IBM_texture_mirrored_repeat

    GL_EXT_multi_draw_arrays

    GL_NV_blend_square

    GL_ARB_texture_compression

    GL_3DFX_texture_compression_FXT1

    GL_EXT_texture_filter_anisotropic

    GL_ARB_texture_border_clamp

    GL_ARB_point_parameters

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_env_crossbar

    GL_EXT_texture_compression_s3tc

    GL_ARB_shadow

    GL_ARB_window_pos

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_ARB_vertex_program

    GL_EXT_texture_rectangle

    GL_ARB_fragment_program

    GL_EXT_stencil_two_side

    GL_ATI_separate_stencil

    GL_ARB_vertex_buffer_object

    GL_EXT_texture_lod_bias

    GL_ARB_occlusion_query

    GL_ARB_fragment_shader

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_non_power_of_two

    GL_ARB_vertex_shader

    GL_NV_texgen_reflection

    GL_ARB_point_sprite

    GL_ARB_fragment_program_shadow

    GL_EXT_blend_equation_separate

    GL_ARB_depth_texture

    GL_ARB_texture_rectangle

    GL_ARB_draw_buffers

    GL_ARB_color_buffer_float

    GL_ARB_half_float_pixel

    GL_ARB_texture_float

    GL_ARB_pixel_buffer_object

    GL_EXT_framebuffer_object

    GL_ARB_draw_instanced

    GL_ARB_half_float_vertex

    GL_ARB_occlusion_query2

    GL_EXT_draw_buffers2

    GL_WIN_swap_hint

    GL_EXT_texture_sRGB

    GL_ARB_multisample

    GL_EXT_packed_float

    GL_EXT_texture_shared_exponent

    GL_ARB_texture_rg

    GL_ARB_texture_compression_rgtc

    GL_NV_conditional_render

    GL_EXT_texture_swizzle

    GL_ARB_sync

    GL_ARB_framebuffer_sRGB

    GL_EXT_packed_depth_stencil

    GL_ARB_depth_buffer_float

    GL_EXT_transform_feedback

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_ARB_framebuffer_object

    GL_EXT_texture_array

    GL_EXT_texture_integer

    GL_ARB_map_buffer_range

    GL_EXT_texture_snorm

    GL_INTEL_performance_queries

    GL_ARB_copy_buffer

    GL_ARB_sampler_objects

    GL_NV_primitive_restart

    GL_ARB_seamless_cube_map

    GL_ARB_uniform_buffer_object

    GL_ARB_depth_clamp

    GL_ARB_vertex_array_bgra

    GL_ARB_shader_bit_encoding

    GL_ARB_draw_buffers_blend

    GL_ARB_texture_query_lod

    GL_ARB_explicit_attrib_location

    GL_ARB_draw_elements_base_vertex

    GL_ARB_instanced_arrays

    GL_ARB_fragment_coord_conventions

    GL_EXT_gpu_program_parameters

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_compatibility

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_timer_query

    GL_INTEL_map_texture

    GL_ARB_vertex_array_object

    GL_ARB_provoking_vertex

 

GLSL version: 1.40 - Intel Build 9.17.10.2867

GLSL max vertex uniforms: 512 (512)

GLSL max fragment uniforms: 1024 (1024)

GLSL max varyings: 41 (41)

Intel hardware, enabling experimental GLSL problem workarounds

Shader 'shader.white.vertex' log: No errors.

 

Loaded vertex shader shader.white.vertex

Shader 'shader.white.fragment' log: No errors.

 

Loaded pixel shader shader.white.fragment

Loaded program program.white

Loaded material material.mesh.default

Shader 'shader.skin_tex0.1_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.1_light.vertex

Shader 'shader.tex0+light.1_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.1_light.fragment

Loaded program program.skin_tex0.1_light

Shader 'shader.skin_tex0.2_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.2_light.vertex

Shader 'shader.tex0+light.2_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.2_light.fragment

Loaded program program.skin_tex0.2_light

Shader 'shader.skin_tex0.3_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.3_light.vertex

Shader 'shader.tex0+light.3_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.3_light.fragment

Loaded program program.skin_tex0.3_light

Shader 'shader.skin_tex0.4_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.4_light.vertex

Shader 'shader.tex0+light.4_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.4_light.fragment

Loaded program program.skin_tex0.4_light

Shader 'shader.skin_tex0.5_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.5_light.vertex

Shader 'shader.tex0+light.5_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.5_light.fragment

Loaded program program.skin_tex0.5_light

Shader 'shader.skin_tex0.6_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.6_light.vertex

Shader 'shader.tex0+light.6_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.6_light.fragment

Loaded program program.skin_tex0.6_light

Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.7_light.vertex

Shader 'shader.tex0+light.7_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.7_light.fragment

Failed linking program: program.skin_tex0.7_light

Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.skin : program.skin_tex0.7_light

Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.8_light.vertex

Shader 'shader.tex0+light.8_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.8_light.fragment

Failed linking program: program.skin_tex0.8_light

Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.skin : program.skin_tex0.8_light

Loaded material material.mesh.skin

Shader 'shader.skin_solid.vertex' log: No errors.

 

Loaded vertex shader shader.skin_solid.vertex

Shader 'shader.col.fragment' log: No errors.

 

Loaded pixel shader shader.col.fragment

Loaded program program.skin_solid

Loaded material material.mesh.skin_solid

Shader 'shader.tex0+light+rarity.1_light.fragment' log: WARNING: 0:83: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:106: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.1_light.fragment

Loaded program program.skin_tex0_rare.1_light

Shader 'shader.tex0+light+rarity.2_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.2_light.fragment

Loaded program program.skin_tex0_rare.2_light

Shader 'shader.tex0+light+rarity.3_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.3_light.fragment

Loaded program program.skin_tex0_rare.3_light

Shader 'shader.tex0+light+rarity.4_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.4_light.fragment

Loaded program program.skin_tex0_rare.4_light

Shader 'shader.tex0+light+rarity.5_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.5_light.fragment

Loaded program program.skin_tex0_rare.5_light

Shader 'shader.tex0+light+rarity.6_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.6_light.fragment

Loaded program program.skin_tex0_rare.6_light

Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.7_light.vertex

Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.7_light.fragment

Failed linking program: program.skin_tex0_rare.7_light

Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light

Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.8_light.vertex

Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

Failed linking program: program.skin_tex0_rare.8_light

Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light

Loaded material material.mesh.skin_rare

Shader 'shader.static_tex0.1_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.1_light.vertex

Loaded program program.static_tex0.1_light

Shader 'shader.static_tex0.2_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.2_light.vertex

Loaded program program.static_tex0.2_light

Shader 'shader.static_tex0.3_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.3_light.vertex

Loaded program program.static_tex0.3_light

Shader 'shader.static_tex0.4_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.4_light.vertex

Loaded program program.static_tex0.4_light

Shader 'shader.static_tex0.5_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.5_light.vertex

Loaded program program.static_tex0.5_light

Shader 'shader.static_tex0.6_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.6_light.vertex

Loaded program program.static_tex0.6_light

Shader 'shader.static_tex0.7_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.7_light.vertex

Shader 'shader.tex0+light.7_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.7_light.fragment

Failed linking program: program.static_tex0.7_light

Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.static : program.static_tex0.7_light

Shader 'shader.static_tex0.8_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.8_light.vertex

Shader 'shader.tex0+light.8_light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.8_light.fragment

Failed linking program: program.static_tex0.8_light

Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.static : program.static_tex0.8_light

Loaded material material.mesh.static

Shader 'shader.static_solid.vertex' log: No errors.

 

Loaded vertex shader shader.static_solid.vertex

Loaded program program.static_solid

Loaded material material.mesh.static_solid

Loaded program program.static_tex0_rare.1_light

Loaded program program.static_tex0_rare.2_light

Loaded program program.static_tex0_rare.3_light

Loaded program program.static_tex0_rare.4_light

Loaded program program.static_tex0_rare.5_light

Loaded program program.static_tex0_rare.6_light

Shader 'shader.static_tex0.7_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.7_light.vertex

Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.7_light.fragment

Failed linking program: program.static_tex0_rare.7_light

Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light

Shader 'shader.static_tex0.8_light.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.8_light.vertex

Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

Failed linking program: program.static_tex0_rare.8_light

Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light

Loaded material material.mesh.static_rare

Shader 'shader.tex0.vertex' log: No errors.

 

Loaded vertex shader shader.tex0.vertex

Shader 'shader.tex0.fragment' log: No errors.

 

Loaded pixel shader shader.tex0.fragment

Loaded program program.tex0

Loaded material material.mesh.tex0

Shader 'shader.vegetation.vertex' log: No errors.

 

Loaded vertex shader shader.vegetation.vertex

Shader 'shader.tex0+col.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+col.fragment

Loaded program program.vegetation

Loaded material material.mesh.vegetation

Shader 'shader.grass.1_light.vertex' log: No errors.

 

Loaded vertex shader shader.grass.1_light.vertex

Shader 'shader.grass.fragment' log: No errors.

 

Loaded pixel shader shader.grass.fragment

Loaded program program.grass.1_light

Shader 'shader.grass.2_light.vertex' log: No errors.

 

Loaded vertex shader shader.grass.2_light.vertex

Loaded program program.grass.2_light

Shader 'shader.grass.3_light.vertex' log: No errors.

 

Loaded vertex shader shader.grass.3_light.vertex

Loaded program program.grass.3_light

Shader 'shader.grass.4_light.vertex' log: No errors.

 

Loaded vertex shader shader.grass.4_light.vertex

Loaded program program.grass.4_light

Shader 'shader.grass.5_light.vertex' log: No errors.

 

Loaded vertex shader shader.grass.5_light.vertex

Loaded program program.grass.5_light

Shader 'shader.grass.6_light.vertex' log: No errors.

 

Loaded vertex shader shader.grass.6_light.vertex

Loaded program program.grass.6_light

Shader 'shader.grass.7_light.vertex' log: No errors.

 

Loaded vertex shader shader.grass.7_light.vertex

Loaded program program.grass.7_light

Shader 'shader.grass.8_light.vertex' log: No errors.

 

Loaded vertex shader shader.grass.8_light.vertex

Loaded program program.grass.8_light

Loaded material material.mesh.grass

Shader 'shader.terrain.1_light.vertex' log: No errors.

 

Loaded vertex shader shader.terrain.1_light.vertex

Shader 'shader.terrain.1_light.fragment' log: No errors.

 

Loaded pixel shader shader.terrain.1_light.fragment

Loaded program program.terrain.1_light

Shader 'shader.terrain.2_light.vertex' log: No errors.

 

Loaded vertex shader shader.terrain.2_light.vertex

Shader 'shader.terrain.2_light.fragment' log: No errors.

 

Loaded pixel shader shader.terrain.2_light.fragment

Loaded program program.terrain.2_light

Shader 'shader.terrain.3_light.vertex' log: No errors.

 

Loaded vertex shader shader.terrain.3_light.vertex

Shader 'shader.terrain.3_light.fragment' log: No errors.

 

Loaded pixel shader shader.terrain.3_light.fragment

Loaded program program.terrain.3_light

Shader 'shader.terrain.4_light.vertex' log: No errors.

 

Loaded vertex shader shader.terrain.4_light.vertex

Shader 'shader.terrain.4_light.fragment' log: No errors.

 

Loaded pixel shader shader.terrain.4_light.fragment

Loaded program program.terrain.4_light

Shader 'shader.terrain.5_light.vertex' log: No errors.

 

Loaded vertex shader shader.terrain.5_light.vertex

Shader 'shader.terrain.5_light.fragment' log: No errors.

 

Loaded pixel shader shader.terrain.5_light.fragment

Loaded program program.terrain.5_light

Shader 'shader.terrain.6_light.vertex' log: No errors.

 

Loaded vertex shader shader.terrain.6_light.vertex

Shader 'shader.terrain.6_light.fragment' log: No errors.

 

Loaded pixel shader shader.terrain.6_light.fragment

Failed linking program: program.terrain.6_light

Unable to link program (program.terrain.6_light): class.rrqOCxh51w: 

Unable to load material program: material.terrain.bumpmap : program.terrain.6_light

Shader 'shader.terrain.7_light.vertex' log: No errors.

 

Loaded vertex shader shader.terrain.7_light.vertex

Shader 'shader.terrain.7_light.fragment' log: No errors.

 

Loaded pixel shader shader.terrain.7_light.fragment

Failed linking program: program.terrain.7_light

Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.terrain.bumpmap : program.terrain.7_light

Shader 'shader.terrain.8_light.vertex' log: No errors.

 

Loaded vertex shader shader.terrain.8_light.vertex

Shader 'shader.terrain.8_light.fragment' log: No errors.

 

Loaded pixel shader shader.terrain.8_light.fragment

Failed linking program: program.terrain.8_light

Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.terrain.bumpmap : program.terrain.8_light

Loaded material material.terrain.bumpmap

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\Emane\windows_1280x768.txt

Loading props file C:\Users\USERNAME\wurm\players\Emane\windows_1280x768.txt

Gui initialized

Startup Phase - Preparing terrain

Execution aborted at connection 0, iteration 0

Run time 0s, local time Sun Mar 23 17:35:05 CDT 2014

Destroying game window

====== FAILED ASSERT ======

com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

 

 

at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)

at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35)

at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45)

at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130)

at class.jEveg1BzAz.<init>(SourceFile:187)

at class.mQbX6BhmVF.<init>(SourceFile:133)

at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)

at java.lang.Thread.run(Unknown Source)

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