Posted March 21, 2014 Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float'>Please post the console log below on the wurm online forums, and describe what you were doing when it happened.Contents of console.log:Time is Thu Mar 20 20:14:19 AKDT 2014Running client version 3.51-6005 [unstable]=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot Client VM]Available CPUs: 4>>> Main thread exiting.Loading character CrystalLeeLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\CrystalLee\password.txt>>> LoginFrame queue entry exiting.Loading character smittybiltLoading props file C:\Users\USERNAME\wurm\players\smittybilt\password.txtSaving props file C:\Users\USERNAME\wurm\players\smittybilt\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1802)Loaded pack graphics.jar (r1813)Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\smittybilt\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\smittybilt\stats.txtPreparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.smittybilt.log=== Wurm options ===animation_playback_self = 2auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 0censor_chat = falsecloud_shadows = falsecollada_animations = 1color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = falsecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 0disable_select_all_shortcut = falsedisplay_settings = false:false:0:1024:768:32:-1:false:trueenable_contribution_culling = falseenable_debugs = falseenable_lod = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 0fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 30fps_limit_background = 15fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 0has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 0impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 0key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselod_1 = 16lod_2 = 32log_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 1mega_texture_size = 2model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = trueplayer_texture_size = 1reflection_texture_size = 0reflections = 0release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = falserender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 0sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 0sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 0submit_client_data = 1terrain_bump = falseterrain_res = 0test_attach_equipment = falsetest_mode = 0tile_transitions = falsetiledecorations = 0togglePushToTalk = truetreelist_outline = truetrees = 0update_optional = trueuse_alpha_particles = falseuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 0viewport_bob = truewater_detail = 0Setting up dotXSI Model LoaderMar 20, 2014 8:14:34 PM class.hKiQxUFMJO runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=fcbda3d6-6abb-4247-ac8b-00553e85d7dd, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.51-6005 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1050197337]Setting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTMar 20, 2014 8:14:34 PM class.hKiQxUFMJO runINFO: Event successfully posted to Google AnalyticsWord filter loaded: 23Starting job manager with 3 worker threads>>> Launch queue entry exiting.Using LWJGL display 1024:768:0:0 (false)=== OpenGL information ===LWJGL version: 2.9.1Adapter info: igdumd64 (null)OpenGL vendor: IntelOpenGL renderer: Intel® HD GraphicsOpenGL version: 2.1.0 - Build 8.15.10.2141OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_objectDepth clamping disabled, enabling to allow capability test.Core Depth clamping not available.Extension Depth clamping not available.GLSL version: 1.20 - Intel Build 8.15.10.2141GLSL max vertex uniforms: 512 (512)GLSL max fragment uniforms: 1024 (1024)GLSL max varyings: 41 (41)Intel hardware, enabling experimental GLSL problem workaroundsShader 'shader.white.vertex' log: No errors.Loaded vertex shader shader.white.vertexShader 'shader.white.fragment' log: No errors.Loaded pixel shader shader.white.fragmentProgram 'program.white' link: No errors.Updated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultShader 'shader.skin_tex0.1_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.1_light.vertexShader 'shader.tex0+light.1_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.1_light.fragmentProgram 'program.skin_tex0.1_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.1_light': 6 activeUpdating uniforms for 'program.skin_tex0.1_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.1_light': 2 active (256)Loaded program program.skin_tex0.1_lightShader 'shader.skin_tex0.2_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.2_light.vertexShader 'shader.tex0+light.2_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.2_light.fragmentProgram 'program.skin_tex0.2_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.2_light': 6 activeUpdating uniforms for 'program.skin_tex0.2_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.2_light': 2 active (256)Loaded program program.skin_tex0.2_lightShader 'shader.skin_tex0.3_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.3_light.vertexShader 'shader.tex0+light.3_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.3_light.fragmentProgram 'program.skin_tex0.3_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.3_light': 6 activeUpdating uniforms for 'program.skin_tex0.3_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.3_light': 2 active (256)Loaded program program.skin_tex0.3_lightShader 'shader.skin_tex0.4_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.4_light.vertexShader 'shader.tex0+light.4_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.4_light.fragmentProgram 'program.skin_tex0.4_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.4_light': 6 activeUpdating uniforms for 'program.skin_tex0.4_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.4_light': 2 active (256)Loaded program program.skin_tex0.4_lightShader 'shader.skin_tex0.5_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.5_light.vertexShader 'shader.tex0+light.5_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.5_light.fragmentProgram 'program.skin_tex0.5_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.5_light': 6 activeUpdating uniforms for 'program.skin_tex0.5_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.5_light': 2 active (256)Loaded program program.skin_tex0.5_lightShader 'shader.skin_tex0.6_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.6_light.vertexShader 'shader.tex0+light.6_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.6_light.fragmentUnable to link program (program.skin_tex0.6_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.skin : program.skin_tex0.6_lightShader 'shader.skin_tex0.7_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.7_light.vertexShader 'shader.tex0+light.7_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.7_light.fragmentUnable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.skin : program.skin_tex0.7_lightShader 'shader.skin_tex0.8_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.8_light.vertexShader 'shader.tex0+light.8_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.8_light.fragmentUnable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.skin : program.skin_tex0.8_lightLoaded material material.mesh.skinShader 'shader.skin_solid.vertex' log: No errors.Loaded vertex shader shader.skin_solid.vertexShader 'shader.col.fragment' log: No errors.Loaded pixel shader shader.col.fragmentProgram 'program.skin_solid' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_solid': 4 activeUpdating uniforms for 'program.skin_solid' Single: bones : loc 0 : type 35666 : size 200Updated uniforms for 'program.skin_solid': 1 active (2)Loaded program program.skin_solidLoaded material material.mesh.skin_solidShader 'shader.tex0+light+rarity.1_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.1_light.fragmentProgram 'program.skin_tex0_rare.1_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.1_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.1_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (258)Loaded program program.skin_tex0_rare.1_lightShader 'shader.tex0+light+rarity.2_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.2_light.fragmentProgram 'program.skin_tex0_rare.2_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.2_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.2_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (258)Loaded program program.skin_tex0_rare.2_lightShader 'shader.tex0+light+rarity.3_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.3_light.fragmentProgram 'program.skin_tex0_rare.3_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.3_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.3_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (258)Loaded program program.skin_tex0_rare.3_lightShader 'shader.tex0+light+rarity.4_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.4_light.fragmentProgram 'program.skin_tex0_rare.4_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.4_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.4_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (258)Loaded program program.skin_tex0_rare.4_lightShader 'shader.tex0+light+rarity.5_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.5_light.fragmentProgram 'program.skin_tex0_rare.5_light' link: No errors.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.5_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.5_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (258)Loaded program program.skin_tex0_rare.5_lightShader 'shader.skin_tex0.6_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.6_light.vertexShader 'shader.tex0+light+rarity.6_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.6_light.fragmentUnable to link program (program.skin_tex0_rare.6_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_lightShader 'shader.skin_tex0.7_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.7_light.vertexShader 'shader.tex0+light+rarity.7_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.7_light.fragmentUnable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_lightShader 'shader.skin_tex0.8_light.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.8_light.vertexShader 'shader.tex0+light+rarity.8_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.8_light.fragmentUnable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_lightLoaded material material.mesh.skin_rareShader 'shader.static_tex0.1_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.1_light.vertexProgram 'program.static_tex0.1_light' link: No errors.Updated attributes for 'program.static_tex0.1_light': 4 activeUpdating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.1_light': 1 active (255)Loaded program program.static_tex0.1_lightShader 'shader.static_tex0.2_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.2_light.vertexProgram 'program.static_tex0.2_light' link: No errors.Updated attributes for 'program.static_tex0.2_light': 4 activeUpdating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.2_light': 1 active (255)Loaded program program.static_tex0.2_lightShader 'shader.static_tex0.3_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.3_light.vertexProgram 'program.static_tex0.3_light' link: No errors.Updated attributes for 'program.static_tex0.3_light': 4 activeUpdating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.3_light': 1 active (255)Loaded program program.static_tex0.3_lightShader 'shader.static_tex0.4_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.4_light.vertexProgram 'program.static_tex0.4_light' link: No errors.Updated attributes for 'program.static_tex0.4_light': 4 activeUpdating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.4_light': 1 active (255)Loaded program program.static_tex0.4_lightShader 'shader.static_tex0.5_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.5_light.vertexProgram 'program.static_tex0.5_light' link: No errors.Updated attributes for 'program.static_tex0.5_light': 4 activeUpdating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.5_light': 1 active (255)Loaded program program.static_tex0.5_lightShader 'shader.static_tex0.6_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.6_light.vertexShader 'shader.tex0+light.6_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.6_light.fragmentUnable to link program (program.static_tex0.6_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.static : program.static_tex0.6_lightShader 'shader.static_tex0.7_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.7_light.vertexShader 'shader.tex0+light.7_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.7_light.fragmentUnable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.static : program.static_tex0.7_lightShader 'shader.static_tex0.8_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.8_light.vertexShader 'shader.tex0+light.8_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.8_light.fragmentUnable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.static : program.static_tex0.8_lightLoaded material material.mesh.staticShader 'shader.static_solid.vertex' log: No errors.Loaded vertex shader shader.static_solid.vertexProgram 'program.static_solid' link: No errors.Updated attributes for 'program.static_solid': 2 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidProgram 'program.static_tex0_rare.1_light' link: No errors.Updated attributes for 'program.static_tex0_rare.1_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (257)Loaded program program.static_tex0_rare.1_lightProgram 'program.static_tex0_rare.2_light' link: No errors.Updated attributes for 'program.static_tex0_rare.2_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (257)Loaded program program.static_tex0_rare.2_lightProgram 'program.static_tex0_rare.3_light' link: No errors.Updated attributes for 'program.static_tex0_rare.3_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (257)Loaded program program.static_tex0_rare.3_lightProgram 'program.static_tex0_rare.4_light' link: No errors.Updated attributes for 'program.static_tex0_rare.4_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (257)Loaded program program.static_tex0_rare.4_lightProgram 'program.static_tex0_rare.5_light' link: No errors.Updated attributes for 'program.static_tex0_rare.5_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (257)Loaded program program.static_tex0_rare.5_lightShader 'shader.static_tex0.6_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.6_light.vertexShader 'shader.tex0+light+rarity.6_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.6_light.fragmentUnable to link program (program.static_tex0_rare.6_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_lightShader 'shader.static_tex0.7_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.7_light.vertexShader 'shader.tex0+light+rarity.7_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.7_light.fragmentUnable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_lightShader 'shader.static_tex0.8_light.vertex' log: No errors.Loaded vertex shader shader.static_tex0.8_light.vertexShader 'shader.tex0+light+rarity.8_light.fragment' log: No errors.Loaded pixel shader shader.tex0+light+rarity.8_light.fragmentUnable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_lightLoaded material material.mesh.static_rareShader 'shader.tex0.vertex' log: No errors.Loaded vertex shader shader.tex0.vertexShader 'shader.tex0.fragment' log: No errors.Loaded pixel shader shader.tex0.fragmentProgram 'program.tex0' link: No errors.Updated attributes for 'program.tex0': 2 activeUpdating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.tex0': 1 active (2)Loaded program program.tex0Loaded material material.mesh.tex0Shader 'shader.vegetation.vertex' log: No errors.Loaded vertex shader shader.vegetation.vertexShader 'shader.tex0+col.fragment' log: No errors.Loaded pixel shader shader.tex0+col.fragmentProgram 'program.vegetation' link: No errors.Updated attributes for 'program.vegetation': 4 activeUpdating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.vegetation': 1 active (250)Loaded program program.vegetationLoaded material material.mesh.vegetationShader 'shader.grass.1_light.vertex' log: No errors.Loaded vertex shader shader.grass.1_light.vertexShader 'shader.grass.fragment' log: No errors.Loaded pixel shader shader.grass.fragmentProgram 'program.grass.1_light' link: No errors.Updated attributes for 'program.grass.1_light': 5 activeUpdating uniforms for 'program.grass.1_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1Updated uniforms for 'program.grass.1_light': 5 active (254)Loaded program program.grass.1_lightShader 'shader.grass.2_light.vertex' log: No errors.Loaded vertex shader shader.grass.2_light.vertexProgram 'program.grass.2_light' link: No errors.Updated attributes for 'program.grass.2_light': 5 activeUpdating uniforms for 'program.grass.2_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1Updated uniforms for 'program.grass.2_light': 5 active (254)Loaded program program.grass.2_lightShader 'shader.grass.3_light.vertex' log: No errors.Loaded vertex shader shader.grass.3_light.vertexProgram 'program.grass.3_light' link: No errors.Updated attributes for 'program.grass.3_light': 5 activeUpdating uniforms for 'program.grass.3_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1Updated uniforms for 'program.grass.3_light': 5 active (254)Loaded program program.grass.3_lightShader 'shader.grass.4_light.vertex' log: No errors.Loaded vertex shader shader.grass.4_light.vertexProgram 'program.grass.4_light' link: No errors.Updated attributes for 'program.grass.4_light': 5 activeUpdating uniforms for 'program.grass.4_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1Updated uniforms for 'program.grass.4_light': 5 active (254)Loaded program program.grass.4_lightShader 'shader.grass.5_light.vertex' log: No errors.Loaded vertex shader shader.grass.5_light.vertexProgram 'program.grass.5_light' link: No errors.Updated attributes for 'program.grass.5_light': 5 activeUpdating uniforms for 'program.grass.5_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1Updated uniforms for 'program.grass.5_light': 5 active (254)Loaded program program.grass.5_lightShader 'shader.grass.6_light.vertex' log: No errors.Loaded vertex shader shader.grass.6_light.vertexProgram 'program.grass.6_light' link: No errors.Updated attributes for 'program.grass.6_light': 5 activeUpdating uniforms for 'program.grass.6_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1Updated uniforms for 'program.grass.6_light': 5 active (254)Loaded program program.grass.6_lightShader 'shader.grass.7_light.vertex' log: No errors.Loaded vertex shader shader.grass.7_light.vertexProgram 'program.grass.7_light' link: No errors.Updated attributes for 'program.grass.7_light': 5 activeUpdating uniforms for 'program.grass.7_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1Updated uniforms for 'program.grass.7_light': 5 active (254)Loaded program program.grass.7_lightShader 'shader.grass.8_light.vertex' log: No errors.Loaded vertex shader shader.grass.8_light.vertexProgram 'program.grass.8_light' link: No errors.Updated attributes for 'program.grass.8_light': 5 activeUpdating uniforms for 'program.grass.8_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1Updated uniforms for 'program.grass.8_light': 5 active (254)Loaded program program.grass.8_lightLoaded material material.mesh.grassShader 'shader.terrain.1_light.vertex' log: No errors.Loaded vertex shader shader.terrain.1_light.vertexShader 'shader.terrain.1_light.fragment' log: No errors.Loaded pixel shader shader.terrain.1_light.fragmentProgram 'program.terrain.1_light' link: No errors.Updated attributes for 'program.terrain.1_light': 5 activeUpdating uniforms for 'program.terrain.1_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1Updated uniforms for 'program.terrain.1_light': 3 active (210)Loaded program program.terrain.1_lightShader 'shader.terrain.2_light.vertex' log: No errors.Loaded vertex shader shader.terrain.2_light.vertexShader 'shader.terrain.2_light.fragment' log: No errors.Loaded pixel shader shader.terrain.2_light.fragmentProgram 'program.terrain.2_light' link: No errors.Updated attributes for 'program.terrain.2_light': 5 activeUpdating uniforms for 'program.terrain.2_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1Updated uniforms for 'program.terrain.2_light': 3 active (210)Loaded program program.terrain.2_lightShader 'shader.terrain.3_light.vertex' log: No errors.Loaded vertex shader shader.terrain.3_light.vertexShader 'shader.terrain.3_light.fragment' log: No errors.Loaded pixel shader shader.terrain.3_light.fragmentProgram 'program.terrain.3_light' link: No errors.Updated attributes for 'program.terrain.3_light': 5 activeUpdating uniforms for 'program.terrain.3_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1Updated uniforms for 'program.terrain.3_light': 3 active (210)Loaded program program.terrain.3_lightShader 'shader.terrain.4_light.vertex' log: No errors.Loaded vertex shader shader.terrain.4_light.vertexShader 'shader.terrain.4_light.fragment' log: No errors.Loaded pixel shader shader.terrain.4_light.fragmentProgram 'program.terrain.4_light' link: No errors.Updated attributes for 'program.terrain.4_light': 5 activeUpdating uniforms for 'program.terrain.4_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1Updated uniforms for 'program.terrain.4_light': 3 active (210)Loaded program program.terrain.4_lightShader 'shader.terrain.5_light.vertex' log: No errors.Loaded vertex shader shader.terrain.5_light.vertexShader 'shader.terrain.5_light.fragment' log: No errors.Loaded pixel shader shader.terrain.5_light.fragmentProgram 'program.terrain.5_light' link: No errors.Updated attributes for 'program.terrain.5_light': 5 activeUpdating uniforms for 'program.terrain.5_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1Updated uniforms for 'program.terrain.5_light': 3 active (210)Loaded program program.terrain.5_lightShader 'shader.terrain.6_light.vertex' log: No errors.Loaded vertex shader shader.terrain.6_light.vertexShader 'shader.terrain.6_light.fragment' log: No errors.Loaded pixel shader shader.terrain.6_light.fragmentUnable to link program (program.terrain.6_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.terrain.bumpmap : program.terrain.6_lightShader 'shader.terrain.7_light.vertex' log: No errors.Loaded vertex shader shader.terrain.7_light.vertexShader 'shader.terrain.7_light.fragment' log: No errors.Loaded pixel shader shader.terrain.7_light.fragmentUnable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.terrain.bumpmap : program.terrain.7_lightShader 'shader.terrain.8_light.vertex' log: No errors.Loaded vertex shader shader.terrain.8_light.vertexShader 'shader.terrain.8_light.fragment' log: No errors.Loaded pixel shader shader.terrain.8_light.fragmentUnable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Not enough space for defined varyings.Unable to load material program: material.terrain.bumpmap : program.terrain.8_lightLoaded material material.terrain.bumpmapLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\smittybilt\windows_1024x768.txtLoading props file C:\Users\USERNAME\wurm\players\smittybilt\windows_1024x768.txtGui initializedStartup Phase - Preparing terrainExecution aborted at connection 0, iteration 0Run time 0s, local time Thu Mar 20 20:14:41 AKDT 2014Destroying game window====== FAILED ASSERT ======com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float' at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61) at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35) at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45) at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130) at class.jEveg1BzAz.<init>(SourceFile:187) at class.mQbX6BhmVF.<init>(SourceFile:133) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted March 23, 2014 Same for me again. Lost more than a week playtime now unable to log in. Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float' > Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log:Time is Sun Mar 23 17:24:49 CDT 2014Running client version 3.52-6023 [unstable] === System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 8 (arch: amd64, version: 6.2)Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 2 Mar 23, 2014 5:24:49 PM java.util.prefs.WindowsPreferences <init>WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.>>> Main thread exiting.Loading character EmaneLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\Emane\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\players\Emane\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack experimental.jar (r1)Loaded pack sound.jar (r1)Loaded pack pmk.jar (r1802)Loaded pack graphics.jar (r1853)Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\Emane\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\Emane\stats.txt Preparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.Emane.log === Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 0censor_chat = truecloud_shadows = falsecollada_animations = 3color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1disable_select_all_shortcut = falsedisplay_settings = false:false:0:1280:768:32:-1:false:trueenable_contribution_culling = falseenable_debugs = falseenable_lod = trueenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gpu_skinning = truegui_opacity = 4gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselod_1 = 16lod_2 = 32log_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = trueplayer_texture_size = 2reflection_texture_size = 2reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 30sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = truesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2 Mar 23, 2014 5:34:56 PM class.hKiQxUFMJO runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=6425f1c0-476c-47d9-99e1-94c4cda3bf48, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.52-6023 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=67066896]Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtWord filter loaded: 23Starting job manager with 2 worker threads>>> Launch queue entry exiting.Mar 23, 2014 5:34:59 PM class.hKiQxUFMJO runINFO: Event successfully posted to Google AnalyticsUsing LWJGL display 1280:768:0:0 (false) Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels. === OpenGL information ===LWJGL version: 2.9.1Adapter info: igdumd64 (9.17.10.2867)OpenGL vendor: IntelOpenGL renderer: Intel® HD GraphicsOpenGL version: 3.1.0 - Build 9.17.10.2867OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex GLSL version: 1.40 - Intel Build 9.17.10.2867GLSL max vertex uniforms: 512 (512)GLSL max fragment uniforms: 1024 (1024)GLSL max varyings: 41 (41)Intel hardware, enabling experimental GLSL problem workaroundsShader 'shader.white.vertex' log: No errors. Loaded vertex shader shader.white.vertexShader 'shader.white.fragment' log: No errors. Loaded pixel shader shader.white.fragmentLoaded program program.whiteLoaded material material.mesh.defaultShader 'shader.skin_tex0.1_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.1_light.vertexShader 'shader.tex0+light.1_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.1_light.fragmentLoaded program program.skin_tex0.1_lightShader 'shader.skin_tex0.2_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.2_light.vertexShader 'shader.tex0+light.2_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.2_light.fragmentLoaded program program.skin_tex0.2_lightShader 'shader.skin_tex0.3_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.3_light.vertexShader 'shader.tex0+light.3_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.3_light.fragmentLoaded program program.skin_tex0.3_lightShader 'shader.skin_tex0.4_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.4_light.vertexShader 'shader.tex0+light.4_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.4_light.fragmentLoaded program program.skin_tex0.4_lightShader 'shader.skin_tex0.5_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.5_light.vertexShader 'shader.tex0+light.5_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.5_light.fragmentLoaded program program.skin_tex0.5_lightShader 'shader.skin_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.6_light.vertexShader 'shader.tex0+light.6_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.6_light.fragmentLoaded program program.skin_tex0.6_lightShader 'shader.skin_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.7_light.vertexShader 'shader.tex0+light.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.7_light.fragmentFailed linking program: program.skin_tex0.7_lightUnable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.mesh.skin : program.skin_tex0.7_lightShader 'shader.skin_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.8_light.vertexShader 'shader.tex0+light.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.8_light.fragmentFailed linking program: program.skin_tex0.8_lightUnable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.mesh.skin : program.skin_tex0.8_lightLoaded material material.mesh.skinShader 'shader.skin_solid.vertex' log: No errors. Loaded vertex shader shader.skin_solid.vertexShader 'shader.col.fragment' log: No errors. Loaded pixel shader shader.col.fragmentLoaded program program.skin_solidLoaded material material.mesh.skin_solidShader 'shader.tex0+light+rarity.1_light.fragment' log: WARNING: 0:83: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:106: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.1_light.fragmentLoaded program program.skin_tex0_rare.1_lightShader 'shader.tex0+light+rarity.2_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.2_light.fragmentLoaded program program.skin_tex0_rare.2_lightShader 'shader.tex0+light+rarity.3_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.3_light.fragmentLoaded program program.skin_tex0_rare.3_lightShader 'shader.tex0+light+rarity.4_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.4_light.fragmentLoaded program program.skin_tex0_rare.4_lightShader 'shader.tex0+light+rarity.5_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.5_light.fragmentLoaded program program.skin_tex0_rare.5_lightShader 'shader.tex0+light+rarity.6_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.6_light.fragmentLoaded program program.skin_tex0_rare.6_lightShader 'shader.skin_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.7_light.vertexShader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.7_light.fragmentFailed linking program: program.skin_tex0_rare.7_lightUnable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_lightShader 'shader.skin_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.8_light.vertexShader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.8_light.fragmentFailed linking program: program.skin_tex0_rare.8_lightUnable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_lightLoaded material material.mesh.skin_rareShader 'shader.static_tex0.1_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.1_light.vertexLoaded program program.static_tex0.1_lightShader 'shader.static_tex0.2_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.2_light.vertexLoaded program program.static_tex0.2_lightShader 'shader.static_tex0.3_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.3_light.vertexLoaded program program.static_tex0.3_lightShader 'shader.static_tex0.4_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.4_light.vertexLoaded program program.static_tex0.4_lightShader 'shader.static_tex0.5_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.5_light.vertexLoaded program program.static_tex0.5_lightShader 'shader.static_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.6_light.vertexLoaded program program.static_tex0.6_lightShader 'shader.static_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.7_light.vertexShader 'shader.tex0+light.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.7_light.fragmentFailed linking program: program.static_tex0.7_lightUnable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.mesh.static : program.static_tex0.7_lightShader 'shader.static_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.8_light.vertexShader 'shader.tex0+light.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.8_light.fragmentFailed linking program: program.static_tex0.8_lightUnable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.mesh.static : program.static_tex0.8_lightLoaded material material.mesh.staticShader 'shader.static_solid.vertex' log: No errors. Loaded vertex shader shader.static_solid.vertexLoaded program program.static_solidLoaded material material.mesh.static_solidLoaded program program.static_tex0_rare.1_lightLoaded program program.static_tex0_rare.2_lightLoaded program program.static_tex0_rare.3_lightLoaded program program.static_tex0_rare.4_lightLoaded program program.static_tex0_rare.5_lightLoaded program program.static_tex0_rare.6_lightShader 'shader.static_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.7_light.vertexShader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.7_light.fragmentFailed linking program: program.static_tex0_rare.7_lightUnable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_lightShader 'shader.static_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.8_light.vertexShader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.8_light.fragmentFailed linking program: program.static_tex0_rare.8_lightUnable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_lightLoaded material material.mesh.static_rareShader 'shader.tex0.vertex' log: No errors. Loaded vertex shader shader.tex0.vertexShader 'shader.tex0.fragment' log: No errors. Loaded pixel shader shader.tex0.fragmentLoaded program program.tex0Loaded material material.mesh.tex0Shader 'shader.vegetation.vertex' log: No errors. Loaded vertex shader shader.vegetation.vertexShader 'shader.tex0+col.fragment' log: No errors. Loaded pixel shader shader.tex0+col.fragmentLoaded program program.vegetationLoaded material material.mesh.vegetationShader 'shader.grass.1_light.vertex' log: No errors. Loaded vertex shader shader.grass.1_light.vertexShader 'shader.grass.fragment' log: No errors. Loaded pixel shader shader.grass.fragmentLoaded program program.grass.1_lightShader 'shader.grass.2_light.vertex' log: No errors. Loaded vertex shader shader.grass.2_light.vertexLoaded program program.grass.2_lightShader 'shader.grass.3_light.vertex' log: No errors. Loaded vertex shader shader.grass.3_light.vertexLoaded program program.grass.3_lightShader 'shader.grass.4_light.vertex' log: No errors. Loaded vertex shader shader.grass.4_light.vertexLoaded program program.grass.4_lightShader 'shader.grass.5_light.vertex' log: No errors. Loaded vertex shader shader.grass.5_light.vertexLoaded program program.grass.5_lightShader 'shader.grass.6_light.vertex' log: No errors. Loaded vertex shader shader.grass.6_light.vertexLoaded program program.grass.6_lightShader 'shader.grass.7_light.vertex' log: No errors. Loaded vertex shader shader.grass.7_light.vertexLoaded program program.grass.7_lightShader 'shader.grass.8_light.vertex' log: No errors. Loaded vertex shader shader.grass.8_light.vertexLoaded program program.grass.8_lightLoaded material material.mesh.grassShader 'shader.terrain.1_light.vertex' log: No errors. Loaded vertex shader shader.terrain.1_light.vertexShader 'shader.terrain.1_light.fragment' log: No errors. Loaded pixel shader shader.terrain.1_light.fragmentLoaded program program.terrain.1_lightShader 'shader.terrain.2_light.vertex' log: No errors. Loaded vertex shader shader.terrain.2_light.vertexShader 'shader.terrain.2_light.fragment' log: No errors. Loaded pixel shader shader.terrain.2_light.fragmentLoaded program program.terrain.2_lightShader 'shader.terrain.3_light.vertex' log: No errors. Loaded vertex shader shader.terrain.3_light.vertexShader 'shader.terrain.3_light.fragment' log: No errors. Loaded pixel shader shader.terrain.3_light.fragmentLoaded program program.terrain.3_lightShader 'shader.terrain.4_light.vertex' log: No errors. Loaded vertex shader shader.terrain.4_light.vertexShader 'shader.terrain.4_light.fragment' log: No errors. Loaded pixel shader shader.terrain.4_light.fragmentLoaded program program.terrain.4_lightShader 'shader.terrain.5_light.vertex' log: No errors. Loaded vertex shader shader.terrain.5_light.vertexShader 'shader.terrain.5_light.fragment' log: No errors. Loaded pixel shader shader.terrain.5_light.fragmentLoaded program program.terrain.5_lightShader 'shader.terrain.6_light.vertex' log: No errors. Loaded vertex shader shader.terrain.6_light.vertexShader 'shader.terrain.6_light.fragment' log: No errors. Loaded pixel shader shader.terrain.6_light.fragmentFailed linking program: program.terrain.6_lightUnable to link program (program.terrain.6_light): class.rrqOCxh51w: Unable to load material program: material.terrain.bumpmap : program.terrain.6_lightShader 'shader.terrain.7_light.vertex' log: No errors. Loaded vertex shader shader.terrain.7_light.vertexShader 'shader.terrain.7_light.fragment' log: No errors. Loaded pixel shader shader.terrain.7_light.fragmentFailed linking program: program.terrain.7_lightUnable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.terrain.bumpmap : program.terrain.7_lightShader 'shader.terrain.8_light.vertex' log: No errors. Loaded vertex shader shader.terrain.8_light.vertexShader 'shader.terrain.8_light.fragment' log: No errors. Loaded pixel shader shader.terrain.8_light.fragmentFailed linking program: program.terrain.8_lightUnable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings.Unable to load material program: material.terrain.bumpmap : program.terrain.8_lightLoaded material material.terrain.bumpmapLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\Emane\windows_1280x768.txtLoading props file C:\Users\USERNAME\wurm\players\Emane\windows_1280x768.txtGui initializedStartup Phase - Preparing terrainExecution aborted at connection 0, iteration 0Run time 0s, local time Sun Mar 23 17:35:05 CDT 2014Destroying game window====== FAILED ASSERT ======com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float' at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35)at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45)at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130)at class.jEveg1BzAz.<init>(SourceFile:187)at class.mQbX6BhmVF.<init>(SourceFile:133)at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted March 24, 2014 Try disabling shaders and http://forum.wurmonline.com/index.php?/topic/97905-crashed-on-startup/#entry990711 Share this post Link to post Share on other sites