Sign in to follow this  
Doug

crashed on startup

Recommended Posts

Was logging in:


 


Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

 

>

 

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

 

Contents of console.log:

Time is Mon Mar 17 09:59:22 EDT 2014

Running client version 3.51-6000 [unstable]

 

=== System information ===

Executing from C:\Users\USERNAME\Downloads\

Operating system: Windows 8 (arch: amd64, version: 6.2)

Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

Available CPUs: 8

 

Mar 17, 2014 9:59:22 AM java.util.prefs.WindowsPreferences <init>

WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.

>>> Main thread exiting.

Loading character Doug

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loading props file C:\Users\USERNAME\wurm\players\Doug\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Users\USERNAME\wurm\players\Doug\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1802)

Loaded pack graphics.jar (r1813)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\Doug\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\Doug\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.Doug.log

 

=== Wurm options ===

animation_playback_self = 1

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = false

cloud_shadows = false

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

contribution_culling = 150

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

disable_select_all_shortcut = false

display_settings = false:false:0:1600:900:32:60:true:false

enable_contribution_culling = false

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

lod_1 = 16

lod_2 = 32

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 4

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

player_texture_size = 2

reflection_texture_size = 1

reflections = 1

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 1

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 1

terrain_bump = true

terrain_res = 2

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 1

 

Mar 17, 2014 9:59:30 AM class.hKiQxUFMJO run

INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=5bc8becf-36cc-40d9-9cc1-64dbc90df2c5, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.51-6000 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=2136189]

Setting up dotXSI Model Loader

Mar 17, 2014 9:59:30 AM class.hKiQxUFMJO run

INFO: Event successfully posted to Google Analytics

Setting up Collada Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

Starting job manager with 7 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1600:900:32:60 (true)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: igdumdim64 (10.18.10.3308)

OpenGL vendor: Intel

OpenGL renderer: Intel® HD Graphics 4000

OpenGL version: 4.0.0 - Build 10.18.10.3308

OpenGL extensions:

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_blend_color

    GL_EXT_abgr

    GL_EXT_texture3D

    GL_EXT_clip_volume_hint

    GL_EXT_compiled_vertex_array

    GL_SGIS_texture_edge_clamp

    GL_SGIS_generate_mipmap

    GL_EXT_draw_range_elements

    GL_SGIS_texture_lod

    GL_EXT_rescale_normal

    GL_EXT_packed_pixels

    GL_EXT_texture_edge_clamp

    GL_EXT_separate_specular_color

    GL_ARB_multitexture

    GL_ARB_map_buffer_alignment

    GL_ARB_conservative_depth

    GL_EXT_texture_env_combine

    GL_EXT_bgra

    GL_EXT_blend_func_separate

    GL_EXT_secondary_color

    GL_EXT_fog_coord

    GL_EXT_texture_env_add

    GL_ARB_texture_cube_map

    GL_ARB_transpose_matrix

    GL_ARB_internalformat_query

    GL_ARB_internalformat_query2

    GL_ARB_texture_env_add

    GL_IBM_texture_mirrored_repeat

    GL_EXT_multi_draw_arrays

    GL_SUN_multi_draw_arrays

    GL_NV_blend_square

    GL_ARB_texture_compression

    GL_3DFX_texture_compression_FXT1

    GL_EXT_texture_filter_anisotropic

    GL_ARB_texture_border_clamp

    GL_ARB_point_parameters

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_env_crossbar

    GL_EXT_texture_compression_s3tc

    GL_ARB_shadow

    GL_ARB_window_pos

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_ARB_vertex_program

    GL_EXT_texture_rectangle

    GL_ARB_fragment_program

    GL_EXT_stencil_two_side

    GL_ATI_separate_stencil

    GL_ARB_vertex_buffer_object

    GL_EXT_texture_lod_bias

    GL_ARB_occlusion_query

    GL_ARB_fragment_shader

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_non_power_of_two

    GL_ARB_vertex_shader

    GL_NV_texgen_reflection

    GL_ARB_point_sprite

    GL_ARB_fragment_program_shadow

    GL_EXT_blend_equation_separate

    GL_ARB_depth_texture

    GL_ARB_texture_rectangle

    GL_ARB_draw_buffers

    GL_ARB_color_buffer_float

    GL_ARB_half_float_pixel

    GL_ARB_texture_float

    GL_ARB_pixel_buffer_object

    GL_EXT_framebuffer_object

    GL_ARB_draw_instanced

    GL_ARB_half_float_vertex

    GL_ARB_occlusion_query2

    GL_EXT_draw_buffers2

    GL_WIN_swap_hint

    GL_EXT_texture_sRGB

    GL_ARB_multisample

    GL_EXT_packed_float

    GL_EXT_texture_shared_exponent

    GL_ARB_texture_rg

    GL_ARB_texture_compression_rgtc

    GL_NV_conditional_render

    GL_ARB_texture_swizzle

    GL_EXT_texture_swizzle

    GL_ARB_texture_gather

    GL_ARB_sync

    GL_ARB_framebuffer_sRGB

    GL_EXT_packed_depth_stencil

    GL_ARB_depth_buffer_float

    GL_EXT_transform_feedback

    GL_ARB_transform_feedback2

    GL_ARB_draw_indirect

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_ARB_framebuffer_object

    GL_EXT_texture_array

    GL_EXT_texture_integer

    GL_ARB_map_buffer_range

    GL_ARB_texture_buffer_range

    GL_EXT_texture_snorm

    GL_ARB_blend_func_extended

    GL_INTEL_performance_queries

    GL_ARB_copy_buffer

    GL_ARB_sampler_objects

    GL_NV_primitive_restart

    GL_ARB_seamless_cube_map

    GL_ARB_uniform_buffer_object

    GL_ARB_depth_clamp

    GL_ARB_vertex_array_bgra

    GL_ARB_shader_bit_encoding

    GL_ARB_draw_buffers_blend

    GL_ARB_geometry_shader4

    GL_EXT_geometry_shader4

    GL_ARB_texture_query_lod

    GL_ARB_explicit_attrib_location

    GL_ARB_draw_elements_base_vertex

    GL_ARB_instanced_arrays

    GL_ARB_base_instance

    GL_ARB_fragment_coord_conventions

    GL_EXT_gpu_program_parameters

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_compatibility

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_multisample

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_timer_query

    GL_ARB_tessellation_shader

    GL_ARB_vertex_array_object

    GL_ARB_provoking_vertex

    GL_ARB_sample_shading

    GL_ARB_texture_cube_map_array

    GL_EXT_gpu_shader4

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_shader_subroutine

    GL_ARB_transform_feedback3

    GL_ARB_get_program_binary

    GL_ARB_separate_shader_objects

    GL_ARB_shader_precision

    GL_ARB_vertex_attrib_64bit

    GL_ARB_viewport_array

    GL_ARB_transform_feedback_instanced

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_shader_atomic_counters

    GL_ARB_shading_language_packing

    GL_ARB_shading_language_420pack

    GL_ARB_texture_storage

    GL_EXT_texture_storage

    GL_ARB_multi_draw_indirect

    GL_ARB_program_interface_query

    GL_ARB_debug_output

    GL_KHR_debug

    GL_ARB_arrays_of_arrays

    GL_INTEL_map_texture

    GL_ARB_texture_compression_bptc

    GL_ARB_ES2_compatibility

    GL_ARB_robustness

    GL_EXT_texture_sRGB_decode

 

GLSL version: 4.00 - Build 10.18.10.3308

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 4096 (4096)

GLSL max varyings: 64 (64)

Intel hardware, enabling experimental GLSL problem workarounds

Loaded vertex shader shader.white.vertex

Loaded pixel shader shader.white.fragment

Updated attributes for 'program.white': 1 active

Updating uniforms for 'program.white'

Updated uniforms for 'program.white': 0 active (1)

Loaded program program.white

Loaded material material.mesh.default

Loaded vertex shader shader.skin_tex0.1_light.vertex

Loaded pixel shader shader.tex0+light.1_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.1_light': 6 active

Updating uniforms for 'program.skin_tex0.1_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.1_light': 2 active (136)

Loaded program program.skin_tex0.1_light

Loaded vertex shader shader.skin_tex0.2_light.vertex

Loaded pixel shader shader.tex0+light.2_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.2_light': 6 active

Updating uniforms for 'program.skin_tex0.2_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.2_light': 2 active (136)

Loaded program program.skin_tex0.2_light

Loaded vertex shader shader.skin_tex0.3_light.vertex

Loaded pixel shader shader.tex0+light.3_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.3_light': 6 active

Updating uniforms for 'program.skin_tex0.3_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.3_light': 2 active (136)

Loaded program program.skin_tex0.3_light

Loaded vertex shader shader.skin_tex0.4_light.vertex

Loaded pixel shader shader.tex0+light.4_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.4_light': 6 active

Updating uniforms for 'program.skin_tex0.4_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.4_light': 2 active (136)

Loaded program program.skin_tex0.4_light

Loaded vertex shader shader.skin_tex0.5_light.vertex

Loaded pixel shader shader.tex0+light.5_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.5_light': 6 active

Updating uniforms for 'program.skin_tex0.5_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.5_light': 2 active (136)

Loaded program program.skin_tex0.5_light

Loaded vertex shader shader.skin_tex0.6_light.vertex

Loaded pixel shader shader.tex0+light.6_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.6_light': 6 active

Updating uniforms for 'program.skin_tex0.6_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.6_light': 2 active (136)

Loaded program program.skin_tex0.6_light

Loaded vertex shader shader.skin_tex0.7_light.vertex

Loaded pixel shader shader.tex0+light.7_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.7_light': 6 active

Updating uniforms for 'program.skin_tex0.7_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.7_light': 2 active (136)

Loaded program program.skin_tex0.7_light

Loaded vertex shader shader.skin_tex0.8_light.vertex

Loaded pixel shader shader.tex0+light.8_light.fragment

Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.skin : program.skin_tex0.8_light

Loaded material material.mesh.skin

Loaded vertex shader shader.skin_solid.vertex

Loaded pixel shader shader.col.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_solid': 4 active

Updating uniforms for 'program.skin_solid'

  Array : bones : loc 1261 : type 35666 : size 200

Updated uniforms for 'program.skin_solid': 1 active (2)

Loaded program program.skin_solid

Loaded material material.mesh.skin_solid

Shader 'shader.tex0+light+rarity.1_light.fragment' log: WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:106: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

 

Loaded pixel shader shader.tex0+light+rarity.1_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare.1_light': 6 active

Updating uniforms for 'program.skin_tex0_rare.1_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

  Single: time : loc 1462 : type 35666 : size 1

  Single: rarity : loc 1463 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (138)

Loaded program program.skin_tex0_rare.1_light

Shader 'shader.tex0+light+rarity.2_light.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

 

Loaded pixel shader shader.tex0+light+rarity.2_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare.2_light': 6 active

Updating uniforms for 'program.skin_tex0_rare.2_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

  Single: time : loc 1462 : type 35666 : size 1

  Single: rarity : loc 1463 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (138)

Loaded program program.skin_tex0_rare.2_light

Shader 'shader.tex0+light+rarity.3_light.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

 

Loaded pixel shader shader.tex0+light+rarity.3_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare.3_light': 6 active

Updating uniforms for 'program.skin_tex0_rare.3_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

  Single: time : loc 1462 : type 35666 : size 1

  Single: rarity : loc 1463 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (138)

Loaded program program.skin_tex0_rare.3_light

Shader 'shader.tex0+light+rarity.4_light.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

 

Loaded pixel shader shader.tex0+light+rarity.4_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare.4_light': 6 active

Updating uniforms for 'program.skin_tex0_rare.4_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

  Single: time : loc 1462 : type 35666 : size 1

  Single: rarity : loc 1463 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (138)

Loaded program program.skin_tex0_rare.4_light

Shader 'shader.tex0+light+rarity.5_light.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

 

Loaded pixel shader shader.tex0+light+rarity.5_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare.5_light': 6 active

Updating uniforms for 'program.skin_tex0_rare.5_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

  Single: time : loc 1462 : type 35666 : size 1

  Single: rarity : loc 1463 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (138)

Loaded program program.skin_tex0_rare.5_light

Shader 'shader.tex0+light+rarity.6_light.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

 

Loaded pixel shader shader.tex0+light+rarity.6_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare.6_light': 6 active

Updating uniforms for 'program.skin_tex0_rare.6_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

  Single: time : loc 1462 : type 35666 : size 1

  Single: rarity : loc 1463 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (138)

Loaded program program.skin_tex0_rare.6_light

Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

 

Loaded pixel shader shader.tex0+light+rarity.7_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare.7_light': 6 active

Updating uniforms for 'program.skin_tex0_rare.7_light'

  Array : bones : loc 1261 : type 35666 : size 200

  Single: tex0 : loc 1461 : type 35678 : size 1

  Single: time : loc 1462 : type 35666 : size 1

  Single: rarity : loc 1463 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (138)

Loaded program program.skin_tex0_rare.7_light

Loaded vertex shader shader.skin_tex0.8_light.vertex

Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

 

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light

Loaded material material.mesh.skin_rare

Loaded vertex shader shader.static_tex0.1_light.vertex

Updated attributes for 'program.static_tex0.1_light': 4 active

Updating uniforms for 'program.static_tex0.1_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

Updated uniforms for 'program.static_tex0.1_light': 1 active (135)

Loaded program program.static_tex0.1_light

Loaded vertex shader shader.static_tex0.2_light.vertex

Updated attributes for 'program.static_tex0.2_light': 4 active

Updating uniforms for 'program.static_tex0.2_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

Updated uniforms for 'program.static_tex0.2_light': 1 active (135)

Loaded program program.static_tex0.2_light

Loaded vertex shader shader.static_tex0.3_light.vertex

Updated attributes for 'program.static_tex0.3_light': 4 active

Updating uniforms for 'program.static_tex0.3_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

Updated uniforms for 'program.static_tex0.3_light': 1 active (135)

Loaded program program.static_tex0.3_light

Loaded vertex shader shader.static_tex0.4_light.vertex

Updated attributes for 'program.static_tex0.4_light': 4 active

Updating uniforms for 'program.static_tex0.4_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

Updated uniforms for 'program.static_tex0.4_light': 1 active (135)

Loaded program program.static_tex0.4_light

Loaded vertex shader shader.static_tex0.5_light.vertex

Updated attributes for 'program.static_tex0.5_light': 4 active

Updating uniforms for 'program.static_tex0.5_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

Updated uniforms for 'program.static_tex0.5_light': 1 active (135)

Loaded program program.static_tex0.5_light

Loaded vertex shader shader.static_tex0.6_light.vertex

Updated attributes for 'program.static_tex0.6_light': 4 active

Updating uniforms for 'program.static_tex0.6_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

Updated uniforms for 'program.static_tex0.6_light': 1 active (135)

Loaded program program.static_tex0.6_light

Loaded vertex shader shader.static_tex0.7_light.vertex

Updated attributes for 'program.static_tex0.7_light': 4 active

Updating uniforms for 'program.static_tex0.7_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

Updated uniforms for 'program.static_tex0.7_light': 1 active (135)

Loaded program program.static_tex0.7_light

Loaded vertex shader shader.static_tex0.8_light.vertex

Loaded pixel shader shader.tex0+light.8_light.fragment

Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.static : program.static_tex0.8_light

Loaded material material.mesh.static

Loaded vertex shader shader.static_solid.vertex

Updated attributes for 'program.static_solid': 2 active

Updating uniforms for 'program.static_solid'

Updated uniforms for 'program.static_solid': 0 active (1)

Loaded program program.static_solid

Loaded material material.mesh.static_solid

Updated attributes for 'program.static_tex0_rare.1_light': 4 active

Updating uniforms for 'program.static_tex0_rare.1_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

  Single: time : loc 1262 : type 35666 : size 1

  Single: rarity : loc 1263 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (137)

Loaded program program.static_tex0_rare.1_light

Updated attributes for 'program.static_tex0_rare.2_light': 4 active

Updating uniforms for 'program.static_tex0_rare.2_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

  Single: time : loc 1262 : type 35666 : size 1

  Single: rarity : loc 1263 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (137)

Loaded program program.static_tex0_rare.2_light

Updated attributes for 'program.static_tex0_rare.3_light': 4 active

Updating uniforms for 'program.static_tex0_rare.3_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

  Single: time : loc 1262 : type 35666 : size 1

  Single: rarity : loc 1263 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (137)

Loaded program program.static_tex0_rare.3_light

Updated attributes for 'program.static_tex0_rare.4_light': 4 active

Updating uniforms for 'program.static_tex0_rare.4_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

  Single: time : loc 1262 : type 35666 : size 1

  Single: rarity : loc 1263 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (137)

Loaded program program.static_tex0_rare.4_light

Updated attributes for 'program.static_tex0_rare.5_light': 4 active

Updating uniforms for 'program.static_tex0_rare.5_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

  Single: time : loc 1262 : type 35666 : size 1

  Single: rarity : loc 1263 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (137)

Loaded program program.static_tex0_rare.5_light

Updated attributes for 'program.static_tex0_rare.6_light': 4 active

Updating uniforms for 'program.static_tex0_rare.6_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

  Single: time : loc 1262 : type 35666 : size 1

  Single: rarity : loc 1263 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (137)

Loaded program program.static_tex0_rare.6_light

Updated attributes for 'program.static_tex0_rare.7_light': 4 active

Updating uniforms for 'program.static_tex0_rare.7_light'

  Single: tex0 : loc 1261 : type 35678 : size 1

  Single: time : loc 1262 : type 35666 : size 1

  Single: rarity : loc 1263 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (137)

Loaded program program.static_tex0_rare.7_light

Loaded vertex shader shader.static_tex0.8_light.vertex

Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

 

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light

Loaded material material.mesh.static_rare

Loaded vertex shader shader.tex0.vertex

Loaded pixel shader shader.tex0.fragment

Updated attributes for 'program.tex0': 2 active

Updating uniforms for 'program.tex0'

  Single: tex0 : loc 1261 : type 35678 : size 1

Updated uniforms for 'program.tex0': 1 active (2)

Loaded program program.tex0

Loaded material material.mesh.tex0

Loaded vertex shader shader.vegetation.vertex

Loaded pixel shader shader.tex0+col.fragment

Updated attributes for 'program.vegetation': 4 active

Updating uniforms for 'program.vegetation'

  Single: tex0 : loc 1261 : type 35678 : size 1

Updated uniforms for 'program.vegetation': 1 active (130)

Loaded program program.vegetation

Loaded material material.mesh.vegetation

Loaded vertex shader shader.grass.1_light.vertex

Loaded pixel shader shader.grass.fragment

Updated attributes for 'program.grass.1_light': 5 active

Updating uniforms for 'program.grass.1_light'

  Single: time : loc 1261 : type 35666 : size 1

  Single: wind : loc 1262 : type 35666 : size 1

  Single: tex1 : loc 1263 : type 35678 : size 1

  Single: shadowUVScale : loc 1264 : type 35666 : size 1

  Single: tex0 : loc 1265 : type 35678 : size 1

Updated uniforms for 'program.grass.1_light': 5 active (134)

Loaded program program.grass.1_light

Loaded vertex shader shader.grass.2_light.vertex

Updated attributes for 'program.grass.2_light': 5 active

Updating uniforms for 'program.grass.2_light'

  Single: time : loc 1261 : type 35666 : size 1

  Single: wind : loc 1262 : type 35666 : size 1

  Single: tex1 : loc 1263 : type 35678 : size 1

  Single: shadowUVScale : loc 1264 : type 35666 : size 1

  Single: tex0 : loc 1265 : type 35678 : size 1

Updated uniforms for 'program.grass.2_light': 5 active (134)

Loaded program program.grass.2_light

Loaded vertex shader shader.grass.3_light.vertex

Updated attributes for 'program.grass.3_light': 5 active

Updating uniforms for 'program.grass.3_light'

  Single: time : loc 1261 : type 35666 : size 1

  Single: wind : loc 1262 : type 35666 : size 1

  Single: tex1 : loc 1263 : type 35678 : size 1

  Single: shadowUVScale : loc 1264 : type 35666 : size 1

  Single: tex0 : loc 1265 : type 35678 : size 1

Updated uniforms for 'program.grass.3_light': 5 active (134)

Loaded program program.grass.3_light

Loaded vertex shader shader.grass.4_light.vertex

Updated attributes for 'program.grass.4_light': 5 active

Updating uniforms for 'program.grass.4_light'

  Single: time : loc 1261 : type 35666 : size 1

  Single: wind : loc 1262 : type 35666 : size 1

  Single: tex1 : loc 1263 : type 35678 : size 1

  Single: shadowUVScale : loc 1264 : type 35666 : size 1

  Single: tex0 : loc 1265 : type 35678 : size 1

Updated uniforms for 'program.grass.4_light': 5 active (134)

Loaded program program.grass.4_light

Loaded vertex shader shader.grass.5_light.vertex

Updated attributes for 'program.grass.5_light': 5 active

Updating uniforms for 'program.grass.5_light'

  Single: time : loc 1261 : type 35666 : size 1

  Single: wind : loc 1262 : type 35666 : size 1

  Single: tex1 : loc 1263 : type 35678 : size 1

  Single: shadowUVScale : loc 1264 : type 35666 : size 1

  Single: tex0 : loc 1265 : type 35678 : size 1

Updated uniforms for 'program.grass.5_light': 5 active (134)

Loaded program program.grass.5_light

Loaded vertex shader shader.grass.6_light.vertex

Updated attributes for 'program.grass.6_light': 5 active

Updating uniforms for 'program.grass.6_light'

  Single: time : loc 1261 : type 35666 : size 1

  Single: wind : loc 1262 : type 35666 : size 1

  Single: tex1 : loc 1263 : type 35678 : size 1

  Single: shadowUVScale : loc 1264 : type 35666 : size 1

  Single: tex0 : loc 1265 : type 35678 : size 1

Updated uniforms for 'program.grass.6_light': 5 active (134)

Loaded program program.grass.6_light

Loaded vertex shader shader.grass.7_light.vertex

Updated attributes for 'program.grass.7_light': 5 active

Updating uniforms for 'program.grass.7_light'

  Single: time : loc 1261 : type 35666 : size 1

  Single: wind : loc 1262 : type 35666 : size 1

  Single: tex1 : loc 1263 : type 35678 : size 1

  Single: shadowUVScale : loc 1264 : type 35666 : size 1

  Single: tex0 : loc 1265 : type 35678 : size 1

Updated uniforms for 'program.grass.7_light': 5 active (134)

Loaded program program.grass.7_light

Loaded vertex shader shader.grass.8_light.vertex

Updated attributes for 'program.grass.8_light': 5 active

Updating uniforms for 'program.grass.8_light'

  Single: time : loc 1261 : type 35666 : size 1

  Single: wind : loc 1262 : type 35666 : size 1

  Single: tex1 : loc 1263 : type 35678 : size 1

  Single: shadowUVScale : loc 1264 : type 35666 : size 1

  Single: tex0 : loc 1265 : type 35678 : size 1

Updated uniforms for 'program.grass.8_light': 5 active (134)

Loaded program program.grass.8_light

Loaded material material.mesh.grass

Loaded vertex shader shader.terrain.1_light.vertex

Loaded pixel shader shader.terrain.1_light.fragment

Updated attributes for 'program.terrain.1_light': 5 active

Updating uniforms for 'program.terrain.1_light'

  Single: tex1 : loc 1261 : type 35678 : size 1

  Single: shadowUVScale : loc 1262 : type 35666 : size 1

  Single: tex0 : loc 1263 : type 35678 : size 1

Updated uniforms for 'program.terrain.1_light': 3 active (114)

Loaded program program.terrain.1_light

Loaded vertex shader shader.terrain.2_light.vertex

Loaded pixel shader shader.terrain.2_light.fragment

Updated attributes for 'program.terrain.2_light': 5 active

Updating uniforms for 'program.terrain.2_light'

  Single: tex1 : loc 1261 : type 35678 : size 1

  Single: shadowUVScale : loc 1262 : type 35666 : size 1

  Single: tex0 : loc 1263 : type 35678 : size 1

Updated uniforms for 'program.terrain.2_light': 3 active (114)

Loaded program program.terrain.2_light

Loaded vertex shader shader.terrain.3_light.vertex

Loaded pixel shader shader.terrain.3_light.fragment

Updated attributes for 'program.terrain.3_light': 5 active

Updating uniforms for 'program.terrain.3_light'

  Single: tex1 : loc 1261 : type 35678 : size 1

  Single: shadowUVScale : loc 1262 : type 35666 : size 1

  Single: tex0 : loc 1263 : type 35678 : size 1

Updated uniforms for 'program.terrain.3_light': 3 active (114)

Loaded program program.terrain.3_light

Loaded vertex shader shader.terrain.4_light.vertex

Loaded pixel shader shader.terrain.4_light.fragment

Updated attributes for 'program.terrain.4_light': 5 active

Updating uniforms for 'program.terrain.4_light'

  Single: tex1 : loc 1261 : type 35678 : size 1

  Single: shadowUVScale : loc 1262 : type 35666 : size 1

  Single: tex0 : loc 1263 : type 35678 : size 1

Updated uniforms for 'program.terrain.4_light': 3 active (114)

Loaded program program.terrain.4_light

Loaded vertex shader shader.terrain.5_light.vertex

Loaded pixel shader shader.terrain.5_light.fragment

Updated attributes for 'program.terrain.5_light': 5 active

Updating uniforms for 'program.terrain.5_light'

  Single: tex1 : loc 1261 : type 35678 : size 1

  Single: shadowUVScale : loc 1262 : type 35666 : size 1

  Single: tex0 : loc 1263 : type 35678 : size 1

Updated uniforms for 'program.terrain.5_light': 3 active (114)

Loaded program program.terrain.5_light

Loaded vertex shader shader.terrain.6_light.vertex

Loaded pixel shader shader.terrain.6_light.fragment

Updated attributes for 'program.terrain.6_light': 5 active

Updating uniforms for 'program.terrain.6_light'

  Single: tex1 : loc 1261 : type 35678 : size 1

  Single: shadowUVScale : loc 1262 : type 35666 : size 1

  Single: tex0 : loc 1263 : type 35678 : size 1

Updated uniforms for 'program.terrain.6_light': 3 active (114)

Loaded program program.terrain.6_light

Loaded vertex shader shader.terrain.7_light.vertex

Loaded pixel shader shader.terrain.7_light.fragment

Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.terrain.bumpmap : program.terrain.7_light

Loaded vertex shader shader.terrain.8_light.vertex

Loaded pixel shader shader.terrain.8_light.fragment

Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

Unable to load material program: material.terrain.bumpmap : program.terrain.8_light

Loaded material material.terrain.bumpmap

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\Doug\windows_1600x900.txt

Loading props file C:\Users\USERNAME\wurm\players\Doug\windows_1600x900.txt

Gui initialized

Startup Phase - Preparing terrain

Execution aborted at connection 0, iteration 0

Run time 0s, local time Mon Mar 17 09:59:36 EDT 2014

Destroying game window

====== FAILED ASSERT ======

com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

 

 

at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)

at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35)

at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45)

at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130)

at class.jEveg1BzAz.<init>(SourceFile:187)

at class.mQbX6BhmVF.<init>(SourceFile:133)

at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)

at java.lang.Thread.run(Unknown Source)

 


 


Share this post


Link to post
Share on other sites

Crash log from my machine, if that could help in any way.

Congratulations, you found a bug in the test client:


>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:
Time is Mon Mar 17 19:41:15 CET 2014
Running client version 3.51-6005 [unstable]

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.7.0 (Oracle Corporation)
Jvm version: 21.0-b17 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]
Available CPUs: 8

>>> Main thread exiting.
Loading character Nunatak
Loading config default
Loading props file C:\iso\wurm\configs\default\gamesettings.txt
Loading props file C:\iso\wurm\players\Nunatak\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\iso\wurm\players\Nunatak\password.txt
Saving props file C:\iso\wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1802)
Loaded pack graphics.jar (r1813)
Options up-to-date!
Loading props file C:\iso\wurm\players\Nunatak\playerdata.txt
Loading props file C:\iso\wurm\players\Nunatak\stats.txt

Preparing to enable console logging.
Now logging to C:\iso\wurm\console.Nunatak.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = false
cloud_shadows = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1280:720:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 60
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 1
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod_1 = 16
lod_2 = 32
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 1
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 3
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = true
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 1
sound_al_gain = 5
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = true
sound_engine = 1
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = false
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 2

mar 17, 2014 7:41:29 PM class.hKiQxUFMJO run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=16b293ee-6dde-4a84-8e2d-bdb1727c31df, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.51-6005 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-334954620]
Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\iso\wurm\players\Nunatak\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
mar 17, 2014 7:41:29 PM class.hKiQxUFMJO run
INFO: Event successfully posted to Google Analytics
Word filter loaded: 23
Starting job manager with 7 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1280:720:0:0 (false)

Setting up Sonar Sound Engine

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumd64 (8.15.10.2538)
OpenGL vendor: Intel
OpenGL renderer: Intel® HD Graphics Family
OpenGL version: 3.1.0 - Build 8.15.10.2538
OpenGL extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_sync
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_EXT_texture_snorm
GL_INTEL_performance_queries
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_draw_elements_base_vertex
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_compatibility
GL_ARB_vertex_array_object

GLSL version: 1.40 - Intel Build 8.15.10.2538
GLSL max vertex uniforms: 512 (512)
GLSL max fragment uniforms: 1024 (1024)
GLSL max varyings: 41 (41)
Intel hardware, enabling experimental GLSL problem workarounds
Shader 'shader.white.vertex' log: No errors.

Loaded vertex shader shader.white.vertex
Shader 'shader.white.fragment' log: No errors.

Loaded pixel shader shader.white.fragment
Program 'program.white' link: No errors.
Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Shader 'shader.skin_tex0.1_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.1_light.vertex
Shader 'shader.tex0+light.1_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.1_light.fragment
Program 'program.skin_tex0.1_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.1_light': 6 active
Updating uniforms for 'program.skin_tex0.1_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.1_light': 2 active (136)
Loaded program program.skin_tex0.1_light
Shader 'shader.skin_tex0.2_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.2_light.vertex
Shader 'shader.tex0+light.2_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.2_light.fragment
Program 'program.skin_tex0.2_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.2_light': 6 active
Updating uniforms for 'program.skin_tex0.2_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.2_light': 2 active (136)
Loaded program program.skin_tex0.2_light
Shader 'shader.skin_tex0.3_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.3_light.vertex
Shader 'shader.tex0+light.3_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.3_light.fragment
Program 'program.skin_tex0.3_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.3_light': 6 active
Updating uniforms for 'program.skin_tex0.3_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.3_light': 2 active (136)
Loaded program program.skin_tex0.3_light
Shader 'shader.skin_tex0.4_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.4_light.vertex
Shader 'shader.tex0+light.4_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.4_light.fragment
Program 'program.skin_tex0.4_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.4_light': 6 active
Updating uniforms for 'program.skin_tex0.4_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.4_light': 2 active (136)
Loaded program program.skin_tex0.4_light
Shader 'shader.skin_tex0.5_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.5_light.vertex
Shader 'shader.tex0+light.5_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.5_light.fragment
Program 'program.skin_tex0.5_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.5_light': 6 active
Updating uniforms for 'program.skin_tex0.5_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.5_light': 2 active (136)
Loaded program program.skin_tex0.5_light
Shader 'shader.skin_tex0.6_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.6_light.vertex
Shader 'shader.tex0+light.6_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.6_light.fragment
Program 'program.skin_tex0.6_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.6_light': 6 active
Updating uniforms for 'program.skin_tex0.6_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.6_light': 2 active (136)
Loaded program program.skin_tex0.6_light
Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.7_light.vertex
Shader 'shader.tex0+light.7_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.7_light.fragment
Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.8_light.vertex
Shader 'shader.tex0+light.8_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.8_light.fragment
Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
Loaded material material.mesh.skin
Shader 'shader.skin_solid.vertex' log: No errors.

Loaded vertex shader shader.skin_solid.vertex
Shader 'shader.col.fragment' log: No errors.

Loaded pixel shader shader.col.fragment
Program 'program.skin_solid' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_solid': 4 active
Updating uniforms for 'program.skin_solid'
Single: bones : loc 22675456 : type 35666 : size 200
Updated uniforms for 'program.skin_solid': 1 active (2)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Shader 'shader.tex0+light+rarity.1_light.fragment' log: WARNING: 0:83: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:106: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.1_light.fragment
Program 'program.skin_tex0_rare.1_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.1_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.1_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Single: time : loc 22806528 : type 35666 : size 1
Single: rarity : loc 22872064 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (138)
Loaded program program.skin_tex0_rare.1_light
Shader 'shader.tex0+light+rarity.2_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.2_light.fragment
Program 'program.skin_tex0_rare.2_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.2_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.2_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Single: time : loc 22806528 : type 35666 : size 1
Single: rarity : loc 22872064 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (138)
Loaded program program.skin_tex0_rare.2_light
Shader 'shader.tex0+light+rarity.3_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.3_light.fragment
Program 'program.skin_tex0_rare.3_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.3_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.3_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Single: time : loc 22806528 : type 35666 : size 1
Single: rarity : loc 22872064 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (138)
Loaded program program.skin_tex0_rare.3_light
Shader 'shader.tex0+light+rarity.4_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.4_light.fragment
Program 'program.skin_tex0_rare.4_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.4_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.4_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Single: time : loc 22806528 : type 35666 : size 1
Single: rarity : loc 22872064 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (138)
Loaded program program.skin_tex0_rare.4_light
Shader 'shader.tex0+light+rarity.5_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.5_light.fragment
Program 'program.skin_tex0_rare.5_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.5_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.5_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Single: time : loc 22806528 : type 35666 : size 1
Single: rarity : loc 22872064 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (138)
Loaded program program.skin_tex0_rare.5_light
Shader 'shader.tex0+light+rarity.6_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.6_light.fragment
Program 'program.skin_tex0_rare.6_light' link: No errors.
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.6_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.6_light'
Single: bones : loc 22675456 : type 35666 : size 200
Single: tex0 : loc 22740992 : type 35678 : size 1
Single: time : loc 22806528 : type 35666 : size 1
Single: rarity : loc 22872064 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (138)
Loaded program program.skin_tex0_rare.6_light
Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.7_light.vertex
Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.8_light.vertex
Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
Loaded material material.mesh.skin_rare
Shader 'shader.static_tex0.1_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.1_light.vertex
Program 'program.static_tex0.1_light' link: No errors.
Updated attributes for 'program.static_tex0.1_light': 4 active
Updating uniforms for 'program.static_tex0.1_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.1_light': 1 active (135)
Loaded program program.static_tex0.1_light
Shader 'shader.static_tex0.2_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.2_light.vertex
Program 'program.static_tex0.2_light' link: No errors.
Updated attributes for 'program.static_tex0.2_light': 4 active
Updating uniforms for 'program.static_tex0.2_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.2_light': 1 active (135)
Loaded program program.static_tex0.2_light
Shader 'shader.static_tex0.3_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.3_light.vertex
Program 'program.static_tex0.3_light' link: No errors.
Updated attributes for 'program.static_tex0.3_light': 4 active
Updating uniforms for 'program.static_tex0.3_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.3_light': 1 active (135)
Loaded program program.static_tex0.3_light
Shader 'shader.static_tex0.4_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.4_light.vertex
Program 'program.static_tex0.4_light' link: No errors.
Updated attributes for 'program.static_tex0.4_light': 4 active
Updating uniforms for 'program.static_tex0.4_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.4_light': 1 active (135)
Loaded program program.static_tex0.4_light
Shader 'shader.static_tex0.5_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.5_light.vertex
Program 'program.static_tex0.5_light' link: No errors.
Updated attributes for 'program.static_tex0.5_light': 4 active
Updating uniforms for 'program.static_tex0.5_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.5_light': 1 active (135)
Loaded program program.static_tex0.5_light
Shader 'shader.static_tex0.6_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.6_light.vertex
Program 'program.static_tex0.6_light' link: No errors.
Updated attributes for 'program.static_tex0.6_light': 4 active
Updating uniforms for 'program.static_tex0.6_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.6_light': 1 active (135)
Loaded program program.static_tex0.6_light
Shader 'shader.static_tex0.7_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.7_light.vertex
Shader 'shader.tex0+light.7_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.7_light.fragment
Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.mesh.static : program.static_tex0.7_light
Shader 'shader.static_tex0.8_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.8_light.vertex
Shader 'shader.tex0+light.8_light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.8_light.fragment
Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.mesh.static : program.static_tex0.8_light
Loaded material material.mesh.static
Shader 'shader.static_solid.vertex' log: No errors.

Loaded vertex shader shader.static_solid.vertex
Program 'program.static_solid' link: No errors.
Updated attributes for 'program.static_solid': 2 active
Updating uniforms for 'program.static_solid'
Updated uniforms for 'program.static_solid': 0 active (1)
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Program 'program.static_tex0_rare.1_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.1_light': 4 active
Updating uniforms for 'program.static_tex0_rare.1_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Single: time : loc 22740992 : type 35666 : size 1
Single: rarity : loc 22806528 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (137)
Loaded program program.static_tex0_rare.1_light
Program 'program.static_tex0_rare.2_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.2_light': 4 active
Updating uniforms for 'program.static_tex0_rare.2_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Single: time : loc 22740992 : type 35666 : size 1
Single: rarity : loc 22806528 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (137)
Loaded program program.static_tex0_rare.2_light
Program 'program.static_tex0_rare.3_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.3_light': 4 active
Updating uniforms for 'program.static_tex0_rare.3_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Single: time : loc 22740992 : type 35666 : size 1
Single: rarity : loc 22806528 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (137)
Loaded program program.static_tex0_rare.3_light
Program 'program.static_tex0_rare.4_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.4_light': 4 active
Updating uniforms for 'program.static_tex0_rare.4_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Single: time : loc 22740992 : type 35666 : size 1
Single: rarity : loc 22806528 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (137)
Loaded program program.static_tex0_rare.4_light
Program 'program.static_tex0_rare.5_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.5_light': 4 active
Updating uniforms for 'program.static_tex0_rare.5_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Single: time : loc 22740992 : type 35666 : size 1
Single: rarity : loc 22806528 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (137)
Loaded program program.static_tex0_rare.5_light
Program 'program.static_tex0_rare.6_light' link: No errors.
Updated attributes for 'program.static_tex0_rare.6_light': 4 active
Updating uniforms for 'program.static_tex0_rare.6_light'
Single: tex0 : loc 22675456 : type 35678 : size 1
Single: time : loc 22740992 : type 35666 : size 1
Single: rarity : loc 22806528 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (137)
Loaded program program.static_tex0_rare.6_light
Shader 'shader.static_tex0.7_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.7_light.vertex
Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
Shader 'shader.static_tex0.8_light.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.8_light.vertex
Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
Loaded material material.mesh.static_rare
Shader 'shader.tex0.vertex' log: No errors.

Loaded vertex shader shader.tex0.vertex
Shader 'shader.tex0.fragment' log: No errors.

Loaded pixel shader shader.tex0.fragment
Program 'program.tex0' link: No errors.
Updated attributes for 'program.tex0': 2 active
Updating uniforms for 'program.tex0'
Single: tex0 : loc 22675456 : type 35678 : size 1
Updated uniforms for 'program.tex0': 1 active (2)
Loaded program program.tex0
Loaded material material.mesh.tex0
Shader 'shader.vegetation.vertex' log: No errors.

Loaded vertex shader shader.vegetation.vertex
Shader 'shader.tex0+col.fragment' log: No errors.

Loaded pixel shader shader.tex0+col.fragment
Program 'program.vegetation' link: No errors.
Updated attributes for 'program.vegetation': 4 active
Updating uniforms for 'program.vegetation'
Single: tex0 : loc 22675456 : type 35678 : size 1
Updated uniforms for 'program.vegetation': 1 active (130)
Loaded program program.vegetation
Loaded material material.mesh.vegetation
Shader 'shader.grass.1_light.vertex' log: No errors.

Loaded vertex shader shader.grass.1_light.vertex
Shader 'shader.grass.fragment' log: No errors.

Loaded pixel shader shader.grass.fragment
Program 'program.grass.1_light' link: No errors.
Updated attributes for 'program.grass.1_light': 5 active
Updating uniforms for 'program.grass.1_light'
Single: time : loc 22675456 : type 35666 : size 1
Single: wind : loc 22740992 : type 35666 : size 1
Single: tex1 : loc 22806528 : type 35678 : size 1
Single: shadowUVScale : loc 22872064 : type 35666 : size 1
Single: tex0 : loc 22937600 : type 35678 : size 1
Updated uniforms for 'program.grass.1_light': 5 active (134)
Loaded program program.grass.1_light
Shader 'shader.grass.2_light.vertex' log: No errors.

Loaded vertex shader shader.grass.2_light.vertex
Program 'program.grass.2_light' link: No errors.
Updated attributes for 'program.grass.2_light': 5 active
Updating uniforms for 'program.grass.2_light'
Single: time : loc 22675456 : type 35666 : size 1
Single: wind : loc 22740992 : type 35666 : size 1
Single: tex1 : loc 22806528 : type 35678 : size 1
Single: shadowUVScale : loc 22872064 : type 35666 : size 1
Single: tex0 : loc 22937600 : type 35678 : size 1
Updated uniforms for 'program.grass.2_light': 5 active (134)
Loaded program program.grass.2_light
Shader 'shader.grass.3_light.vertex' log: No errors.

Loaded vertex shader shader.grass.3_light.vertex
Program 'program.grass.3_light' link: No errors.
Updated attributes for 'program.grass.3_light': 5 active
Updating uniforms for 'program.grass.3_light'
Single: time : loc 22675456 : type 35666 : size 1
Single: wind : loc 22740992 : type 35666 : size 1
Single: tex1 : loc 22806528 : type 35678 : size 1
Single: shadowUVScale : loc 22872064 : type 35666 : size 1
Single: tex0 : loc 22937600 : type 35678 : size 1
Updated uniforms for 'program.grass.3_light': 5 active (134)
Loaded program program.grass.3_light
Shader 'shader.grass.4_light.vertex' log: No errors.

Loaded vertex shader shader.grass.4_light.vertex
Program 'program.grass.4_light' link: No errors.
Updated attributes for 'program.grass.4_light': 5 active
Updating uniforms for 'program.grass.4_light'
Single: time : loc 22675456 : type 35666 : size 1
Single: wind : loc 22740992 : type 35666 : size 1
Single: tex1 : loc 22806528 : type 35678 : size 1
Single: shadowUVScale : loc 22872064 : type 35666 : size 1
Single: tex0 : loc 22937600 : type 35678 : size 1
Updated uniforms for 'program.grass.4_light': 5 active (134)
Loaded program program.grass.4_light
Shader 'shader.grass.5_light.vertex' log: No errors.

Loaded vertex shader shader.grass.5_light.vertex
Program 'program.grass.5_light' link: No errors.
Updated attributes for 'program.grass.5_light': 5 active
Updating uniforms for 'program.grass.5_light'
Single: time : loc 22675456 : type 35666 : size 1
Single: wind : loc 22740992 : type 35666 : size 1
Single: tex1 : loc 22806528 : type 35678 : size 1
Single: shadowUVScale : loc 22872064 : type 35666 : size 1
Single: tex0 : loc 22937600 : type 35678 : size 1
Updated uniforms for 'program.grass.5_light': 5 active (134)
Loaded program program.grass.5_light
Shader 'shader.grass.6_light.vertex' log: No errors.

Loaded vertex shader shader.grass.6_light.vertex
Program 'program.grass.6_light' link: No errors.
Updated attributes for 'program.grass.6_light': 5 active
Updating uniforms for 'program.grass.6_light'
Single: time : loc 22675456 : type 35666 : size 1
Single: wind : loc 22740992 : type 35666 : size 1
Single: tex1 : loc 22806528 : type 35678 : size 1
Single: shadowUVScale : loc 22872064 : type 35666 : size 1
Single: tex0 : loc 22937600 : type 35678 : size 1
Updated uniforms for 'program.grass.6_light': 5 active (134)
Loaded program program.grass.6_light
Shader 'shader.grass.7_light.vertex' log: No errors.

Loaded vertex shader shader.grass.7_light.vertex
Program 'program.grass.7_light' link: No errors.
Updated attributes for 'program.grass.7_light': 5 active
Updating uniforms for 'program.grass.7_light'
Single: time : loc 22675456 : type 35666 : size 1
Single: wind : loc 22740992 : type 35666 : size 1
Single: tex1 : loc 22806528 : type 35678 : size 1
Single: shadowUVScale : loc 22872064 : type 35666 : size 1
Single: tex0 : loc 22937600 : type 35678 : size 1
Updated uniforms for 'program.grass.7_light': 5 active (134)
Loaded program program.grass.7_light
Shader 'shader.grass.8_light.vertex' log: No errors.

Loaded vertex shader shader.grass.8_light.vertex
Program 'program.grass.8_light' link: No errors.
Updated attributes for 'program.grass.8_light': 5 active
Updating uniforms for 'program.grass.8_light'
Single: time : loc 22675456 : type 35666 : size 1
Single: wind : loc 22740992 : type 35666 : size 1
Single: tex1 : loc 22806528 : type 35678 : size 1
Single: shadowUVScale : loc 22872064 : type 35666 : size 1
Single: tex0 : loc 22937600 : type 35678 : size 1
Updated uniforms for 'program.grass.8_light': 5 active (134)
Loaded program program.grass.8_light
Loaded material material.mesh.grass
Shader 'shader.terrain.1_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.1_light.vertex
Shader 'shader.terrain.1_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.1_light.fragment
Program 'program.terrain.1_light' link: No errors.
Updated attributes for 'program.terrain.1_light': 5 active
Updating uniforms for 'program.terrain.1_light'
Single: tex1 : loc 22675456 : type 35678 : size 1
Single: shadowUVScale : loc 22740992 : type 35666 : size 1
Single: tex0 : loc 22806528 : type 35678 : size 1
Updated uniforms for 'program.terrain.1_light': 3 active (114)
Loaded program program.terrain.1_light
Shader 'shader.terrain.2_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.2_light.vertex
Shader 'shader.terrain.2_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.2_light.fragment
Program 'program.terrain.2_light' link: No errors.
Updated attributes for 'program.terrain.2_light': 5 active
Updating uniforms for 'program.terrain.2_light'
Single: tex1 : loc 22675456 : type 35678 : size 1
Single: shadowUVScale : loc 22740992 : type 35666 : size 1
Single: tex0 : loc 22806528 : type 35678 : size 1
Updated uniforms for 'program.terrain.2_light': 3 active (114)
Loaded program program.terrain.2_light
Shader 'shader.terrain.3_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.3_light.vertex
Shader 'shader.terrain.3_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.3_light.fragment
Program 'program.terrain.3_light' link: No errors.
Updated attributes for 'program.terrain.3_light': 5 active
Updating uniforms for 'program.terrain.3_light'
Single: tex1 : loc 22675456 : type 35678 : size 1
Single: shadowUVScale : loc 22740992 : type 35666 : size 1
Single: tex0 : loc 22806528 : type 35678 : size 1
Updated uniforms for 'program.terrain.3_light': 3 active (114)
Loaded program program.terrain.3_light
Shader 'shader.terrain.4_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.4_light.vertex
Shader 'shader.terrain.4_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.4_light.fragment
Program 'program.terrain.4_light' link: No errors.
Updated attributes for 'program.terrain.4_light': 5 active
Updating uniforms for 'program.terrain.4_light'
Single: tex1 : loc 22675456 : type 35678 : size 1
Single: shadowUVScale : loc 22740992 : type 35666 : size 1
Single: tex0 : loc 22806528 : type 35678 : size 1
Updated uniforms for 'program.terrain.4_light': 3 active (114)
Loaded program program.terrain.4_light
Shader 'shader.terrain.5_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.5_light.vertex
Shader 'shader.terrain.5_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.5_light.fragment
Program 'program.terrain.5_light' link: No errors.
Updated attributes for 'program.terrain.5_light': 5 active
Updating uniforms for 'program.terrain.5_light'
Single: tex1 : loc 22675456 : type 35678 : size 1
Single: shadowUVScale : loc 22740992 : type 35666 : size 1
Single: tex0 : loc 22806528 : type 35678 : size 1
Updated uniforms for 'program.terrain.5_light': 3 active (114)
Loaded program program.terrain.5_light
Shader 'shader.terrain.6_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.6_light.vertex
Shader 'shader.terrain.6_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.6_light.fragment
Unable to link program (program.terrain.6_light): class.rrqOCxh51w:
Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
Shader 'shader.terrain.7_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.7_light.vertex
Shader 'shader.terrain.7_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.7_light.fragment
Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
Shader 'shader.terrain.8_light.vertex' log: No errors.

Loaded vertex shader shader.terrain.8_light.vertex
Shader 'shader.terrain.8_light.fragment' log: No errors.

Loaded pixel shader shader.terrain.8_light.fragment
Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings.
Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
Loaded material material.terrain.bumpmap
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init failed : attachment : java.lang.NoSuchMethodException: sun.nio.ch.DirectBuffer.attachment()
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\iso\wurm\players\Nunatak\windows_1280x720.txt
Loading props file C:\iso\wurm\players\Nunatak\windows_1280x720.txt
Gui initialized
Startup Phase - Preparing terrain
Execution aborted at connection 0, iteration 0
Run time 0s, local time Mon Mar 17 19:41:33 CET 2014
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float'


at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)
at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35)
at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45)
at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130)
at class.jEveg1BzAz.(SourceFile:187)
at class.mQbX6BhmVF.(SourceFile:133)
at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)
at java.lang.Thread.run(Thread.java:722)

Share this post


Link to post
Share on other sites

allo j ai fait le test et j ai un message d erreur


hello i made the test and i have an erreur message


 


update failed all attempts failed for structure/tents/smalltent.dae


and you need to register and account when start


scuse me for English i speak french


 


quand je demare le jeux si dit que mon loging est pas enregistrer mais j ai confirmer dans mon email


 


merci de votre aide


elepog

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this