Posted March 16, 2014 I want to buy a Wurm shirt too! Sorry, the Baron only gives them away to Hobo's. Perhaps then if you take up that occupation one will be made available to you as well. =Ayes= 1 Share this post Link to post Share on other sites
Posted March 16, 2014 Already been said, but it is important to reiterate that this shark has already existed in game. When Deli and Exo opened, there was one on each server. It attacked you, your boat, and would toss you 10+tiles away from your boat. Continuously.No pleasure to be found in this "feature", just frustration. The quicker the one shark is killed per server, the better.As for those trellis', they better be made into a craftable item. Otherwise, it's just false advertisement to stick them in the tutorial. 2 Share this post Link to post Share on other sites
Posted March 16, 2014 (edited) Already been said, but it is important to reiterate that this shark has already existed in game. When Deli and Exo opened, there was one on each server. It attacked you, your boat, and would toss you 10+tiles away from your boat. Continuously.No pleasure to be found in this "feature", just frustration. The quicker the one shark is killed per server, the better.As for those trellis', they better be made into a craftable item. Otherwise, it's just false advertisement to stick them in the tutorial.You are quite presumptuous. You assume it's the same type of shark and that the devs are just pulling one over on you, and you assume that it's only a unique spawn. - I almost hope it is the same exact shark, and that it isn't a unique spawn, just to troll your gameplay. lol Edited March 16, 2014 by Slickshot Share this post Link to post Share on other sites
Posted March 16, 2014 You are quite presumptuous. You're right, but I've also been around long enough to accurately predict the actions/thought process of the team... and the few times i'm wrong, I publicly admit it and apologize. I'm pretty sure this is just a texture addition to an existing feature in game. With that, a fairly "unappreciated" feature by most of the PVE playerbase.Bold as I am, I don't want to see a portion of the playerbase trolled. The Giant sharks that I already know to exist in game should continue to be unique. The only place I'd be content with seeing them respawn is on the suggested hunting server, if it ever were to come to fruition. Share this post Link to post Share on other sites
Posted March 16, 2014 Sharks? No thanks, sailing is already boring and buggy and it doesn't need to become more dangerous. Sharks are probably the last thing you'd want when stuck for 6 hours at the server border because the ship was sucked into the east border while you were headed west. 3 Share this post Link to post Share on other sites
Posted March 16, 2014 Having stuff that attacks boats or knocks you out of them (as the sea monsters did when they were briefly in around the time Deli launched) is a terrible idea IHMO. If we have to spend hours sailing from place-to-place then making us keep high stamina, battle ready the whole time will be hugely annoying. A few people might find it amusing but others will simply travel even less, which is bad for community events, trade, etc - as well as bad for 'fun'. 1 Share this post Link to post Share on other sites
Posted March 16, 2014 Have any of the devs actually sailed from celeb to indi in a light breeze? Or back the next day? Do they have anything more then 15 or 20 minutes spent sailing at a time? I get the feeling this is being implemented by devs who have no clue what sailing is about in it's current state (ps: it's horrific) 5 Share this post Link to post Share on other sites
Posted March 16, 2014 It'd be horrific if sharks could attack boats. Sailing through deep water as it is is already a pretty annoying experience. Being attacked by sharks would make it worse. In fact, the boat bridges would be invalidated if they were constantly invaded by sharks. It'd be a feeding frenzy. Although having sharks attack people shouldn't be so bad... it'd be a danger factor. 1 Share this post Link to post Share on other sites
Posted March 17, 2014 (edited) I don't have a problem with adding extremely strong creatures to the game for people to take a stab at if they want a challenge but it should be entirely optional; when sharks were ingame before I seem to recall they were quite difficult to outrun; would crush your boat quickly and were one of the strongest creatures in the game. I guess I just don't see what these things add to the game; it's bad enough as is having to deal with drakespirits and eaglespirits on Chaos I'd hate to have to worry about sharks too. If you add them make them extremely slow so you can outrun them thus it becomes optional to fight them; and don't make them smash boats since that means if you get unlucky a boat that took you days/weeks worth of playtime to build could get destroyed in seconds. Edited March 17, 2014 by Gavin 1 Share this post Link to post Share on other sites
Posted March 17, 2014 What have happend with bridges ? Share this post Link to post Share on other sites
Posted March 17, 2014 EXACTLY! However since he didn't offer "complete" information on the shark people are blowing up over it. Go back and read the OP...it by no means conveys a message that sharks will only attack players if they do some kind of "opt-in" action. The OP message is 100%, "Hey we're thinking of adding these new griefer mobs to seas -- Sharks, you guys excited?". Also, its important to send a clear message to the devs of what we don't want. I know this because of 6+ years of experience playing Wurm (Qex was my first toon on JKH) and being involved with the forums. Hundreds of game time hours, thousand of form posts. joe ([02:32:50] You entered through the portal to Wurm on day of the Wurm, week 4 of the starfall of Omens, 992. That's 1957 days, 10 hours and 3 minutes ago., [02:32:50] You have played 696 days, 12 hours and 28 minutes.) Qex ([02:36:58] You entered through the portal to Wurm on day of Sleep, week 2 of the starfall of Diamonds, 982. That's 2419 days, 3 hours and 7 minutes ago.[02:36:58] You have played 307 days, 23 hours and 10 minutes.) BTW, your ideas are over complicated. Making the shark be blue (peaceful until attack) is an option that will please the most player and greatest diversity of player types. 2 Share this post Link to post Share on other sites
Posted March 17, 2014 What have happend with bridges ? Bridges are still being developed. The current work is on further upgrading the collision code for it, but that is not something that can be shown Share this post Link to post Share on other sites
Posted March 17, 2014 its bad enough that we got horrible increased agressive mob ratios forcing everybody to fight every 30 seconds while travelling or running until they gang up on you and you ran out of stamina,or they get a lucky hit on your feet. just so the 3 lazy people that go hunt without having to ever move or stop,how do you expect to keep any new players if not only they get atacked all the time on land but also get atacked on water and get their boats that took them forever to build destroyed. if when i started playing wurm in 2010,the agresive animal ratios were what they are now u would never have played it more than 30 minutes Share this post Link to post Share on other sites
Posted March 17, 2014 I really can't believe the people whining about new content... 2 Share this post Link to post Share on other sites
Posted March 17, 2014 (edited) Go back and read the OP...it by no means conveys a message that sharks will only attack players if they do some kind of "opt-in" action. The OP message is 100%, "Hey we're thinking of adding these new griefer mobs to seas -- Sharks, you guys excited?". Also, its important to send a clear message to the devs of what we don't want. I know this because of 6+ years of experience playing Wurm (Qex was my first toon on JKH) and being involved with the forums. Hundreds of game time hours, thousand of form posts. joe ([02:32:50] You entered through the portal to Wurm on day of the Wurm, week 4 of the starfall of Omens, 992. That's 1957 days, 10 hours and 3 minutes ago., [02:32:50] You have played 696 days, 12 hours and 28 minutes.) Qex ([02:36:58] You entered through the portal to Wurm on day of Sleep, week 2 of the starfall of Diamonds, 982. That's 2419 days, 3 hours and 7 minutes ago.[02:36:58] You have played 307 days, 23 hours and 10 minutes.) BTW, your ideas are over complicated. Making the shark be blue (peaceful until attack) is an option that will please the most player and greatest diversity of player types. Too much speculating. Calm it down. I really can't believe the people whining about new content... They ALWAYS do. Edited March 17, 2014 by Slickshot Share this post Link to post Share on other sites
Posted March 17, 2014 (edited) I really can't believe the people whining about new content...Its better to voice opinions on it now and hope for a compromise before its added into the game.I'd rather read posts about it here than having to see multiple threads about people being killed by sharks on border lines. Personally I don't usually hate on things right away, I'm all for adding giant sharks but, but the possibility of getting my boat smashed doesn't interest me in the least. Strike a balance with these things and I think they'd be great, like having them restricted to a certain tile radius would be nice.. so that way it kinda becomes optional yet still posing somewhat of a threat. Edited March 17, 2014 by boombza 1 Share this post Link to post Share on other sites
Posted March 17, 2014 (edited) EXACTLY! However since he didn't offer "complete" information on the shark people are blowing up over it. Until the shark is actually put into the game, there is no set-in-stone mechanics for it. Everything the post said about sharks is just an idea, to get conversation rolling and figure out the best way to put a giant shark in the game without breaking the gameplay. I honestly believe a balance can be found where giant sharks can exist without them being a huge ridiculous burden on those who don't want them, while still being fun for those who do. They've been ingame before, this isn't "New Content" no matter what the Staff says. The code has existed in the client for years dormant. I was a player when these sharks were in Wurm's seas before, I am not sure you were as most who play now weren't either and those that weren't here then wouldn't know about them like I do. I know what these things do and I doubt their behavior will be changed all that much (they worked then very much like what Red_Baron says they will work now, so where's the change??) They're going to eat us and chomp pieces out of our ships. Just like before. Size and graphics are irrelevant when your character is dead or your ship destroyed, and size and graphics seem to be what will be changed from how Red_Baron describes them. That's why some of us are voicing our opinions in opposition to this. If that's "blowing up over it" then cool by me. If you Slickshot want to support Sharks being put back ingame, that too is cool, you have every right to so so.... just not everyone will agree it's a good idea. To all Sailors in general.... Sharks will be ingame again, by the tone and tenor of the announcement post I am fairly certain of that. If you use a rowboat or sailboat now, go bigger, at least a Corbita. Better to repair ship damage than to go out hunting your corpse at sea, a real pita there. That's my advice based on getting eaten by a shark by getting knocked out of my rowboat when these things first got put in. If you can't Captain a larger ship than go as a passenger with someone who can. Edited March 17, 2014 by Kyrmius 1 Share this post Link to post Share on other sites
Posted March 17, 2014 They've been ingame before, this isn't "New Content" no matter what the Staff says. The code has existed in the client for years dormant. I was a player when these sharks were in Wurm's seas before, I am not sure you were as most who play now weren't either and those that weren't here then wouldn't know about them like I do. I know what these things do and I doubt their behavior will be changed all that much (they worked then very much like what Red_Baron says they will work now, so where's the change??) They're going to eat us and chomp pieces out of our ships. Just like before. Size and graphics are irrelevant when your character is dead or your ship destroyed, and size and graphics seem to be what will be changed from how Red_Baron describes them. That's why some of us are voicing our opinions in opposition to this. If that's "blowing up over it" then cool by me. If you Slickshot want to support Sharks being put back ingame, that too is cool, you have every right to so so.... just not everyone will agree it's a good idea. To all Sailors in general.... Sharks will be ingame again, by the tone and tenor of the announcement post I am fairly certain of that. If you use a rowboat or sailboat now, go bigger, at least a Corbita. Better to repair ship damage than to go out hunting your corpse at sea, a real pita there. That's my advice based on getting eaten by a shark by getting knocked out of my rowboat when these things first got put in. If you can't Captain a larger ship than go as a passenger with someone who can. Very pretentious of you. You aren't the staff, you don't know what they intend to do with this shark. Please stop thinking you do. None of us know. They wanted our feedback and their getting it, they'll decide what to do from there. Until then presuming to work as a member of staff is against the rules, so please stop. lol Share this post Link to post Share on other sites
Posted March 17, 2014 He then continued to ask if he could have a t-shirt, which I told him he could. Live far away from Stockholm. Unable to visit this event. Changing the world every day. Keeping on Wurming. Can i have one? Share this post Link to post Share on other sites
Posted March 17, 2014 Very pretentious of you. You aren't the staff, you don't know what they intend to do with this shark. Please stop thinking you do. None of us know. They wanted our feedback and their getting it, they'll decide what to do from there. Until then presuming to work as a member of staff is against the rules, so please stop. lol You are acting like someone put you in charge of replying to every single post in this thread talking against sharks. Stop being pretentious. You are ruining the thread. Share this post Link to post Share on other sites
Posted March 18, 2014 (edited) Very pretentious of you. You aren't the staff, you don't know what they intend to do with this shark. Please stop thinking you do. None of us know. They wanted our feedback and their getting it, they'll decide what to do from there. Until then presuming to work as a member of staff is against the rules, so please stop. lol It's not pretentious... it's obvious. Red_Baron gave enough hints as to what the purpose of the Shark being re-introduced to know what it's for, especially in Rolf's game. I can guess what Rolf will do with this shark because I have seen over the years what content Rolf introduces to the game and what his general intent is. Rolf has discussed what kind of game he wants Wurm to be enough over the years for a Player like me to make an educated guess as to it's purpose and role. Wurm as a game isn't THAT big or complex... a Player can guess with reasonable certainty how new content will fit in with Rolf's vision (He himself has posted here what that is over the years if you take notice). They wanted feedback and they got my feedback. I have the same permissions to leave my feedback here as you do.... unless Staff does something about that of course. And where do you get the idea I am pretending to be Staff? I am not Staff and never said I was, nor am I trying to be Staff. I have no title under my name other than member. You are reading stuff into what I am saying. My advice about the getting bigger ships is from me to the other Players still using small boats, it was a courtesy and an attempt to help others. A Player doesn't need to be a Staff member to help others or to know (within limits) how to prepare for new content. It's simply knowing Wurm after playing for a while that allows that and caring enough about other Players to share your thoughts on these forums. Edited March 18, 2014 by Kyrmius 1 Share this post Link to post Share on other sites
Posted March 18, 2014 Yes to sharks, and yes to damaging a boat.Damage should be very little, like 1% (just to make us repair them and eventually imp them back up) and they should be around a greenish spider Imo. They Should be aggro and attack anyone that gets to close.Just my opinion, this games fun because it's not easy. 4 Share this post Link to post Share on other sites
Posted March 18, 2014 (edited) Just wanted to add my anti-shark sentiment. A non-aggro shark would be great. Something you CAN fight or fish but that you don't have to (extra use for high QL/high cast LiTD pendulums, maybe?). Wurm has so much commerce (not to mention travel for fun, or for moving house) that adding some new monster to the sea that you can't just avoid is going to really put the kibosh on all that. I was out the other day and got that 'You see a dark shadow moving below you' text and just hauled boat out of there. If it's not possible to do this, then we all have to wait until, what, 70 FS to even sail cross-server or away from the shores? Less commerce, less adventures, less fun for those of us who are still 'getting there', or who just don't want to fight a shark all the time. Just my 2 cents. Edited March 18, 2014 by NeeNee Share this post Link to post Share on other sites
Posted March 18, 2014 Just wanted to add my anti-shark sentiment. A non-aggro shark would be great. Something you CAN fight or fish but that you don't have to (extra use for high QL/high cast LiTD pendulums, maybe?). Wurm has so much commerce (not to mention travel for fun, or for moving house) that adding some new monster to the sea that you can't just avoid is going to really put the kibosh on all that. I was out the other day and got that 'You see a dark shadow moving below you' text and just hauled boat out of there. If it's not possible to do this, then we all have to wait until, what, 70 FS to even sail cross-server or away from the shores? Less commerce, less adventures, less fun for those of us who are still 'getting there', or who just don't want to fight a shark all the time. Just my 2 cents. Not exactly, At least if it's done correctly. it could be a aggro mob, but make sure it's Visible in some way - enough to where people could sail around it. And also, of course, make it so a new player, or vet, gets attacked by one, is in some way able to escape it. Share this post Link to post Share on other sites
Posted March 18, 2014 I am going to have to go with Non Agro, but fightable like a uni or other neutrals. Sailing around it could generate a whole new bunch of problems, (getting stuck in corners etc). 2 Share this post Link to post Share on other sites