Posted March 12, 2014 12 March 2014 23:51 (GMT+4) Connection reset by peer ============================================================================== Time is Wed Mar 12 23:48:23 MSK 2014Running client version 3.4 === System information ===Executing from c:\Program Files\Java\jre7\bin\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 4 >>> Main thread exiting.Loading character ardashLoading config defaultLoading props file C:\Games\wurm\configs\default\gamesettings.txtLoading props file C:\Games\wurm\players\ardash\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Games\wurm\players\ardash\password.txtSaving props file C:\Games\wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1802)Loaded pack graphics.jar (r1813)Options up-to-date!Loading props file C:\Games\wurm\players\ardash\playerdata.txtLoading props file C:\Games\wurm\players\ardash\stats.txt Preparing to enable console logging.Now logging to C:\Games\wurm\console.ardash.log === Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = truecloud_shadows = truecollada_animations = 4color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 2disable_select_all_shortcut = falsedisplay_settings = false:false:0:0:0:32:-1:false:trueenable_contribution_culling = falseenable_debugs = falseenable_lod = trueenable_shift_drag = trueenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 90fps_limit = 120fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = truehint_texture_scaling = 2impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselod_1 = 16lod_2 = 32log_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 5model_loader_thread_priority = 4model_loading_threads = 4multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = trueplayer_texture_size = 3reflection_texture_size = 2reflections = 4release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = truerender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 5skillgain_no_alignment = falseskillgain_no_favor = falseskydetail = 2sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 1sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 4togglePushToTalk = truetreelist_outline = truetrees = 4update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 4use_antialiasing = 4use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2 мар 12, 2014 11:48:43 PM class.hKiQxUFMJO runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c46293de-4bd1-4799-aaf4-807486c83777, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-1409582269]Setting up dotXSI Model Loaderмар 12, 2014 11:48:44 PM class.hKiQxUFMJO runINFO: Event successfully posted to Google AnalyticsSetting up Collada Model LoaderExecuting C:\Games\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTjava.io.IOException: font.sign not foundat class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153)at class.LSp1tq8Vlm.<clinit>(SourceFile:35)at class.RTIFFtAKav.<init>(SourceFile:274)at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)at class.v6QlsGFRds.actionPerformed(SourceFile:1069)at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)at javax.swing.DefaultButtonModel.setPressed(Unknown Source)at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)at java.awt.Component.processMouseEvent(Unknown Source)at javax.swing.JComponent.processMouseEvent(Unknown Source)at java.awt.Component.processEvent(Unknown Source)at java.awt.Container.processEvent(Unknown Source)at java.awt.Component.dispatchEventImpl(Unknown Source)at java.awt.Container.dispatchEventImpl(Unknown Source)at java.awt.Component.dispatchEvent(Unknown Source)at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)at java.awt.Container.dispatchEventImpl(Unknown Source)at java.awt.Window.dispatchEventImpl(Unknown Source)at java.awt.Component.dispatchEvent(Unknown Source)at java.awt.EventQueue.dispatchEventImpl(Unknown Source)at java.awt.EventQueue.access$200(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue$4.run(Unknown Source)at java.awt.EventQueue$4.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue.dispatchEvent(Unknown Source)at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.run(Unknown Source)Word filter loaded: 23java.lang.NullPointerExceptionat class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480)at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468)at class.rJqDsG5Ivs.<init>(SourceFile:58)at class.joNJHpe4lN.<init>(SourceFile:13)at class.RTIFFtAKav.<init>(SourceFile:453)at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449)at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874)at class.v6QlsGFRds.actionPerformed(SourceFile:1069)at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)at javax.swing.DefaultButtonModel.setPressed(Unknown Source)at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)at java.awt.Component.processMouseEvent(Unknown Source)at javax.swing.JComponent.processMouseEvent(Unknown Source)at java.awt.Component.processEvent(Unknown Source)at java.awt.Container.processEvent(Unknown Source)at java.awt.Component.dispatchEventImpl(Unknown Source)at java.awt.Container.dispatchEventImpl(Unknown Source)at java.awt.Component.dispatchEvent(Unknown Source)at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)at java.awt.Container.dispatchEventImpl(Unknown Source)at java.awt.Window.dispatchEventImpl(Unknown Source)at java.awt.Component.dispatchEvent(Unknown Source)at java.awt.EventQueue.dispatchEventImpl(Unknown Source)at java.awt.EventQueue.access$200(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue$4.run(Unknown Source)at java.awt.EventQueue$4.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue.dispatchEvent(Unknown Source)at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.run(Unknown Source)Starting job manager with 3 worker threads>>> Launch queue entry exiting.Using LWJGL display 1920:1058:0:0 (false) Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels. === OpenGL information ===LWJGL version: 2.9.1Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.3489)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 650 Ti BOOST/PCIe/SSE2OpenGL version: 4.4.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NVX_shader_thread_group GL_NVX_shader_thread_shuffle GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.40 NVIDIA via Cg compilerGLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 2048 (2048)GLSL max varyings: 124 (124)Loaded vertex shader shader.white.vertexLoaded pixel shader shader.white.fragmentUpdated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultLoaded vertex shader shader.skin_tex0.1_light.vertexLoaded pixel shader shader.tex0+light.1_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.1_light': 6 activeUpdating uniforms for 'program.skin_tex0.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.1_light': 2 active (16)Loaded program program.skin_tex0.1_lightLoaded vertex shader shader.skin_tex0.2_light.vertexLoaded pixel shader shader.tex0+light.2_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.2_light': 6 activeUpdating uniforms for 'program.skin_tex0.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.2_light': 2 active (40)Loaded program program.skin_tex0.2_lightLoaded vertex shader shader.skin_tex0.3_light.vertexLoaded pixel shader shader.tex0+light.3_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.3_light': 6 activeUpdating uniforms for 'program.skin_tex0.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.3_light': 2 active (43)Loaded program program.skin_tex0.3_lightLoaded vertex shader shader.skin_tex0.4_light.vertexLoaded pixel shader shader.tex0+light.4_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.4_light': 6 activeUpdating uniforms for 'program.skin_tex0.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.4_light': 2 active (46)Loaded program program.skin_tex0.4_lightLoaded vertex shader shader.skin_tex0.5_light.vertexLoaded pixel shader shader.tex0+light.5_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.5_light': 6 activeUpdating uniforms for 'program.skin_tex0.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.5_light': 2 active (49)Loaded program program.skin_tex0.5_lightLoaded vertex shader shader.skin_tex0.6_light.vertexLoaded pixel shader shader.tex0+light.6_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.6_light': 6 activeUpdating uniforms for 'program.skin_tex0.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.6_light': 2 active (52)Loaded program program.skin_tex0.6_lightLoaded vertex shader shader.skin_tex0.7_light.vertexLoaded pixel shader shader.tex0+light.7_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.7_light': 6 activeUpdating uniforms for 'program.skin_tex0.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.7_light': 2 active (55)Loaded program program.skin_tex0.7_lightLoaded vertex shader shader.skin_tex0.8_light.vertexLoaded pixel shader shader.tex0+light.8_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.8_light': 6 activeUpdating uniforms for 'program.skin_tex0.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.8_light': 2 active (58)Loaded program program.skin_tex0.8_lightLoaded material material.mesh.skinLoaded vertex shader shader.skin_solid.vertexLoaded pixel shader shader.col.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_solid': 4 activeUpdating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200Updated uniforms for 'program.skin_solid': 1 active (2)Loaded program program.skin_solidLoaded material material.mesh.skin_solidLoaded pixel shader shader.tex0+light+rarity.1_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.1_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18)Loaded program program.skin_tex0_rare.1_lightLoaded pixel shader shader.tex0+light+rarity.2_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.2_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (42)Loaded program program.skin_tex0_rare.2_lightLoaded pixel shader shader.tex0+light+rarity.3_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.3_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (45)Loaded program program.skin_tex0_rare.3_lightLoaded pixel shader shader.tex0+light+rarity.4_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.4_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (48)Loaded program program.skin_tex0_rare.4_lightLoaded pixel shader shader.tex0+light+rarity.5_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.5_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (51)Loaded program program.skin_tex0_rare.5_lightLoaded pixel shader shader.tex0+light+rarity.6_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.6_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (54)Loaded program program.skin_tex0_rare.6_lightLoaded pixel shader shader.tex0+light+rarity.7_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.7_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (57)Loaded program program.skin_tex0_rare.7_lightLoaded pixel shader shader.tex0+light+rarity.8_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.8_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (60)Loaded program program.skin_tex0_rare.8_lightLoaded material material.mesh.skin_rareLoaded vertex shader shader.static_tex0.1_light.vertexUpdated attributes for 'program.static_tex0.1_light': 4 activeUpdating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.1_light': 1 active (15)Loaded program program.static_tex0.1_lightLoaded vertex shader shader.static_tex0.2_light.vertexUpdated attributes for 'program.static_tex0.2_light': 4 activeUpdating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.2_light': 1 active (39)Loaded program program.static_tex0.2_lightLoaded vertex shader shader.static_tex0.3_light.vertexUpdated attributes for 'program.static_tex0.3_light': 4 activeUpdating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.3_light': 1 active (42)Loaded program program.static_tex0.3_lightLoaded vertex shader shader.static_tex0.4_light.vertexUpdated attributes for 'program.static_tex0.4_light': 4 activeUpdating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.4_light': 1 active (45)Loaded program program.static_tex0.4_lightLoaded vertex shader shader.static_tex0.5_light.vertexUpdated attributes for 'program.static_tex0.5_light': 4 activeUpdating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.5_light': 1 active (48)Loaded program program.static_tex0.5_lightLoaded vertex shader shader.static_tex0.6_light.vertexUpdated attributes for 'program.static_tex0.6_light': 4 activeUpdating uniforms for 'program.static_tex0.6_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.6_light': 1 active (51)Loaded program program.static_tex0.6_lightLoaded vertex shader shader.static_tex0.7_light.vertexUpdated attributes for 'program.static_tex0.7_light': 4 activeUpdating uniforms for 'program.static_tex0.7_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.7_light': 1 active (54)Loaded program program.static_tex0.7_lightLoaded vertex shader shader.static_tex0.8_light.vertexUpdated attributes for 'program.static_tex0.8_light': 4 activeUpdating uniforms for 'program.static_tex0.8_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.8_light': 1 active (57)Loaded program program.static_tex0.8_lightLoaded material material.mesh.staticLoaded vertex shader shader.static_solid.vertexUpdated attributes for 'program.static_solid': 2 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidUpdated attributes for 'program.static_tex0_rare.1_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.1_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17)Loaded program program.static_tex0_rare.1_lightUpdated attributes for 'program.static_tex0_rare.2_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.2_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (41)Loaded program program.static_tex0_rare.2_lightUpdated attributes for 'program.static_tex0_rare.3_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.3_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (44)Loaded program program.static_tex0_rare.3_lightUpdated attributes for 'program.static_tex0_rare.4_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.4_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (47)Loaded program program.static_tex0_rare.4_lightUpdated attributes for 'program.static_tex0_rare.5_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.5_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (50)Loaded program program.static_tex0_rare.5_lightUpdated attributes for 'program.static_tex0_rare.6_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.6_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (53)Loaded program program.static_tex0_rare.6_lightUpdated attributes for 'program.static_tex0_rare.7_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.7_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (56)Loaded program program.static_tex0_rare.7_lightUpdated attributes for 'program.static_tex0_rare.8_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.8_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (59)Loaded program program.static_tex0_rare.8_lightLoaded material material.mesh.static_rareLoaded vertex shader shader.tex0.vertexLoaded pixel shader shader.tex0.fragmentUpdated attributes for 'program.tex0': 2 activeUpdating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.tex0': 1 active (2)Loaded program program.tex0Loaded material material.mesh.tex0Loaded vertex shader shader.vegetation.vertexLoaded pixel shader shader.tex0+col.fragmentUpdated attributes for 'program.vegetation': 4 activeUpdating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.vegetation': 1 active (64)Loaded program program.vegetationLoaded material material.mesh.vegetationLoaded vertex shader shader.grass.1_light.vertexLoaded pixel shader shader.grass.fragmentUpdated attributes for 'program.grass.1_light': 5 activeUpdating uniforms for 'program.grass.1_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1Updated uniforms for 'program.grass.1_light': 5 active (16)Loaded program program.grass.1_lightLoaded vertex shader shader.grass.2_light.vertexUpdated attributes for 'program.grass.2_light': 5 activeUpdating uniforms for 'program.grass.2_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1Updated uniforms for 'program.grass.2_light': 5 active (21)Loaded program program.grass.2_lightLoaded vertex shader shader.grass.3_light.vertexUpdated attributes for 'program.grass.3_light': 5 activeUpdating uniforms for 'program.grass.3_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1Updated uniforms for 'program.grass.3_light': 5 active (26)Loaded program program.grass.3_lightLoaded vertex shader shader.grass.4_light.vertexUpdated attributes for 'program.grass.4_light': 5 activeUpdating uniforms for 'program.grass.4_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1Updated uniforms for 'program.grass.4_light': 5 active (67)Loaded program program.grass.4_lightLoaded vertex shader shader.grass.5_light.vertexUpdated attributes for 'program.grass.5_light': 5 activeUpdating uniforms for 'program.grass.5_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1Updated uniforms for 'program.grass.5_light': 5 active (67)Loaded program program.grass.5_lightLoaded vertex shader shader.grass.6_light.vertexUpdated attributes for 'program.grass.6_light': 5 activeUpdating uniforms for 'program.grass.6_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1Updated uniforms for 'program.grass.6_light': 5 active (67)Loaded program program.grass.6_lightLoaded vertex shader shader.grass.7_light.vertexUpdated attributes for 'program.grass.7_light': 5 activeUpdating uniforms for 'program.grass.7_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1Updated uniforms for 'program.grass.7_light': 5 active (67)Loaded program program.grass.7_lightLoaded vertex shader shader.grass.8_light.vertexUpdated attributes for 'program.grass.8_light': 5 activeUpdating uniforms for 'program.grass.8_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1 Single: time : loc 3 : type 35666 : size 1 Single: wind : loc 4 : type 35666 : size 1Updated uniforms for 'program.grass.8_light': 5 active (67)Loaded program program.grass.8_lightLoaded material material.mesh.grassLoaded vertex shader shader.terrain.1_light.vertexLoaded pixel shader shader.terrain.1_light.fragmentUpdated attributes for 'program.terrain.1_light': 5 activeUpdating uniforms for 'program.terrain.1_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.1_light': 3 active (21)Loaded program program.terrain.1_lightLoaded vertex shader shader.terrain.2_light.vertexLoaded pixel shader shader.terrain.2_light.fragmentUpdated attributes for 'program.terrain.2_light': 5 activeUpdating uniforms for 'program.terrain.2_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.2_light': 3 active (27)Loaded program program.terrain.2_lightLoaded vertex shader shader.terrain.3_light.vertexLoaded pixel shader shader.terrain.3_light.fragmentUpdated attributes for 'program.terrain.3_light': 5 activeUpdating uniforms for 'program.terrain.3_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.3_light': 3 active (43)Loaded program program.terrain.3_lightLoaded vertex shader shader.terrain.4_light.vertexLoaded pixel shader shader.terrain.4_light.fragmentUpdated attributes for 'program.terrain.4_light': 5 activeUpdating uniforms for 'program.terrain.4_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.4_light': 3 active (47)Loaded program program.terrain.4_lightLoaded vertex shader shader.terrain.5_light.vertexLoaded pixel shader shader.terrain.5_light.fragmentUpdated attributes for 'program.terrain.5_light': 5 activeUpdating uniforms for 'program.terrain.5_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.5_light': 3 active (51)Loaded program program.terrain.5_lightLoaded vertex shader shader.terrain.6_light.vertexLoaded pixel shader shader.terrain.6_light.fragmentUpdated attributes for 'program.terrain.6_light': 5 activeUpdating uniforms for 'program.terrain.6_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.6_light': 3 active (55)Loaded program program.terrain.6_lightLoaded vertex shader shader.terrain.7_light.vertexLoaded pixel shader shader.terrain.7_light.fragmentUpdated attributes for 'program.terrain.7_light': 5 activeUpdating uniforms for 'program.terrain.7_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.7_light': 3 active (59)Loaded program program.terrain.7_lightLoaded vertex shader shader.terrain.8_light.vertexLoaded pixel shader shader.terrain.8_light.fragmentUpdated attributes for 'program.terrain.8_light': 5 activeUpdating uniforms for 'program.terrain.8_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.8_light': 3 active (63)Loaded program program.terrain.8_lightLoaded material material.terrain.bumpmapLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Startup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Experimental direct buffer cleaner init successfulInitializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Games\wurm\players\ardash\windows_1920x1058.txtLoading props file C:\Games\wurm\players\ardash\windows_1920x1058.txtGui initializedStartup Phase - Preparing terrainLoaded vertex shader shader.water.vertexLoaded pixel shader shader.water.fragmentUpdated attributes for 'program.water': 1 activeUpdating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: normalTex : loc 1 : type 35678 : size 1 Single: reflectionTex : loc 2 : type 35678 : size 1 Single: windDirAndForce : loc 3 : type 35665 : size 1Updated uniforms for 'program.water': 4 active (6)Loaded program program.waterStartup Phase - Connecting ..Disabling NaglesWriting to C:\Games\wurm\players\ardash\logs\_Event.2014-03.txtDisabling NaglesWriting to C:\Games\wurm\players\ardash\logs\_Friends.2014-03.txtWriting to C:\Games\wurm\players\ardash\logs\Alliance.2014-03.txtмар 12, 2014 11:48:56 PM class.hKiQxUFMJO runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c46293de-4bd1-4799-aaf4-807486c83777, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1409582269]мар 12, 2014 11:48:56 PM class.hKiQxUFMJO runINFO: Event successfully posted to Google AnalyticsLogin successfulExecuting C:\Games\wurm\configs\default\autorun.txtStarting update of login splash image...Resized terrain FBOs to 1024Finished loading new login splash image!Now using reflection FBO (1024)Writing to C:\Games\wurm\players\ardash\logs\GL-Freedom.2014-03.txtWriting to C:\Games\wurm\players\ardash\logs\Freedom.2014-03.txtGame loop broken due to exceptionjava.io.IOException: Удаленный хоÑÑ‚ принудительно разорвал ÑущеÑтвующее подключениеat sun.nio.ch.SocketDispatcher.read0(Native Method)at sun.nio.ch.SocketDispatcher.read(Unknown Source)at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)at sun.nio.ch.IOUtil.read(Unknown Source)at sun.nio.ch.SocketChannelImpl.read(Unknown Source)at class.EcT5lzlBwb.iSx4WIvakA(SourceFile:507)at class.JYhPYQcZf6.Ma4vZ9hcx8(SourceFile:198)at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)at java.lang.Thread.run(Unknown Source)Startup Phase - Disconnected, trying to reconnect...Disabling NaglesDisabling Naglesмар 12, 2014 11:51:09 PM class.hKiQxUFMJO runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c46293de-4bd1-4799-aaf4-807486c83777, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1409582269]Login successfulмар 12, 2014 11:51:10 PM class.hKiQxUFMJO runINFO: Event successfully posted to Google AnalyticsWriting to C:\Games\wurm\players\ardash\logs\_Skills.2014-03.txtмар 12, 2014 11:54:30 PM class.hKiQxUFMJO runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=c46293de-4bd1-4799-aaf4-807486c83777, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=36, name=cd01, value=-1409582269]мар 12, 2014 11:54:30 PM class.hKiQxUFMJO runINFO: Event successfully posted to Google AnalyticsInitializing font texture for SansSerif (11, bold). Texture Size: 128Initializing font texture for Monospaced (11). Texture Size: 128Writing to C:\Games\wurm\players\ardash\logs\_Local.2014-03.txtWriting to C:\Games\wurm\players\ardash\logs\Village.2014-03.txt Share this post Link to post Share on other sites
Posted March 12, 2014 0-0 I got disconnected 3 times in a row, am I supposed to post that info from the little red box? Share this post Link to post Share on other sites
Posted March 12, 2014 13 MArch 2014 0:46 (GMT+4) again with same error Share this post Link to post Share on other sites
Posted March 12, 2014 (edited) 13 MArch 2014 1:23 (GMT+4) Again Edited March 12, 2014 by Ardash Share this post Link to post Share on other sites